So with SuMo among us I've taken an interest in pokemon again, and first thing I did was return to my favourite tier. So far I'm enjoying the changes SuMo has given us. Latis are gone, Primal Groudon isn't as good as before, (albeit it's still the best mon in the tier but it's a bit more manageable now) and my favourite pokemon has found more use in this tier to go wild. I'm a mediocore player by far and SuMo hasn't been around as long as ORAS obviously but I'm hoping it grows into a better metagame than ORAS. Anyway enough about that here's the team:
Kyogre @ Blue Orb
Ability: Drizzle
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Thunder
- Ice Beam
- Origin Pulse
This is the pokemon I'm trying to build around. Here I'm using the old ORAS Calm Mind set. With the Lati twins gone it has a bit more breathing room, that and the new uber mons aren't really prepared to deal with this guy outside of Wild Charge Solgaleo. Whenever Primal Groudon switches out I can either Calm Mind or simply wack something hard with Origin Pulse. Thunder is for Kyogre dittos and finishing off weakened opponents so I won't have to worry about Origin Pulse's shaky accuracy. Ice Beam is for all those dragons out there and is just a reliable coverage move. That and it allows me to wear down Primal Groudon repeatedly.
Zygarde @ Leftovers
Ability: Power Construct
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Thousand Arrows
- Dragon Tail
- Rest
- Glare
This is another one of my favourite legendaries and oh boy it does not disappoint. I've gone completely defensive with this guy since he acts a check for Primal Groudon, Solgaleo, Ho-Oh, and nearly every other physical attacker in the game. Thousand Arrows is the only attacking move he needs, allowing him to hurt the likes of Primal Groudon, Solgaleo, and Ho-Oh. Dragon Tail is to stop phasers and pass along SR damage to the opposing team, allowing it's other teammates to sweep easier. It can sleep in the face of any passive mon or physical attacker to get it's health back. I chose Glare over Sleep Talk since it allows me to paralyze ground types and to stop any dancing Groudonsas well as parahaxing the opponent, allowing me to rest and get my health back.
Groudon @ Red Orb
Ability: Drought
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Precipice Blades
- Roar
- Lava Plume
I really shouldn't have to explain what this guy does. He does the same shit he's been doing for the past few years now, setting up rocks, scaring Kyogre and Xerneas, and trying to burn shit with Lava Plume. (It hasn't burned anything yet btw) It also helps VS Solgaleo as well so that's a thing to. I roar off Xerneas' boosts with this thing, opting to choose Roar over Thunder Wave since the latter got nerfed. Earthquake doesn't satisfy my damage lust so I go in with Precipice Blades. Straight forward mon overall. Makes it so you can only work with 5 mons instead of 6. Long story short I don't like this thing.
Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Focus Blast
- Hex
- Sludge Wave
Fun mon, never really used this mega before until now. I went with the Hex set since between Glare and Lava Plume burns the opponent's team should be easy pickings by the time this guy comes out. Not only that I needed another pokemon that could threaten Xern so that's another reason why I picked Mega Gengar.
The EV spread allows it to go all in and do as much damage as possible, and max speed practically ensures that it will hit at least once. Will-O-Wisp is there for Ekiller so it can't force a switch out, and Focus Blast is there to hurt it. Not only that if I can get a burn off a mon then Hex will do more damage. Sludge Wave is obligatory posion STAB, allowing it to body Xerneas and if I'm lucky will grant a poisoned status effect.
Arceus-Dark @ Dread Plate
Ability: Multitype
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Recover
- Calm Mind
- Defog
So by this point I've realized a few things. One of them is that I don't have any real solid answers to Lunala and Giratina-O, I obivously don't want to be switching Gengar in on either one of them. Another thing is that I lacked a defogger, and the third thing I noticed is that I don't have an Arceus forme. Darkceus allows me to solve all three of these problems at the same time!
252 HP allows decent longevity on both sides, and max speed ensures I'll usually get to do something first and that I'll speed tie with other Arceus formes. Judgement is my obligatory STAB move. Recover allows extra longevity and makes it more reliable for defogging. Calm Mind a useful filler move; granting more bulk on the special side and giving Judgement more power to work with. This guy will demolish Lunala with Shadow Shield down and deal with other Ghost types. Plus Psychic immunity is always nice.
Xerneas @ Fairium Z
Ability: Fairy Aura
EVs: 116 HP / 140 Def / 252 SpA
IVs: 0 Atk
- Geomancy
- Moonblast
- Focus Blast
- Aromatherapy
I feel like this EV spread could be better but so far it has been working. Max SpA to ensure maximum damage. I choose to focus on it's physical defenses since Geomancy Z will boost SpD twice over. Moonblast is the obligatory STAB move of choice, mowing down anything in the deer's path. Focus Blast is to hit Primal Groudon, Solgaleo, and other targets neutrally. Aromatherapy is to stop any status moves that were used on Xerneas while it was setting up, and to free any other teammates of ailements. However this is just a filler move, and I might replace it with another coverage move in the future. Geomancy Z allows it to do great damage to opposing teams but I'm thinking it might be better to use Power Herb instead. Xerneas usually comes in late game anyway so by then it's checks and counters will most likely been worn down if I've been playing correctly.
So there is my first team right there. While I'm not sure if it's a good team or not I can say that it's fun for me to play with. SuMo is a really fun time for ubers imo and I can't wait to see what the future brings for it.
Kyogre @ Blue Orb
Ability: Drizzle
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Thunder
- Ice Beam
- Origin Pulse
This is the pokemon I'm trying to build around. Here I'm using the old ORAS Calm Mind set. With the Lati twins gone it has a bit more breathing room, that and the new uber mons aren't really prepared to deal with this guy outside of Wild Charge Solgaleo. Whenever Primal Groudon switches out I can either Calm Mind or simply wack something hard with Origin Pulse. Thunder is for Kyogre dittos and finishing off weakened opponents so I won't have to worry about Origin Pulse's shaky accuracy. Ice Beam is for all those dragons out there and is just a reliable coverage move. That and it allows me to wear down Primal Groudon repeatedly.
Zygarde @ Leftovers
Ability: Power Construct
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Thousand Arrows
- Dragon Tail
- Rest
- Glare
This is another one of my favourite legendaries and oh boy it does not disappoint. I've gone completely defensive with this guy since he acts a check for Primal Groudon, Solgaleo, Ho-Oh, and nearly every other physical attacker in the game. Thousand Arrows is the only attacking move he needs, allowing him to hurt the likes of Primal Groudon, Solgaleo, and Ho-Oh. Dragon Tail is to stop phasers and pass along SR damage to the opposing team, allowing it's other teammates to sweep easier. It can sleep in the face of any passive mon or physical attacker to get it's health back. I chose Glare over Sleep Talk since it allows me to paralyze ground types and to stop any dancing Groudons
Groudon @ Red Orb
Ability: Drought
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Precipice Blades
- Roar
- Lava Plume
I really shouldn't have to explain what this guy does. He does the same shit he's been doing for the past few years now, setting up rocks, scaring Kyogre and Xerneas, and trying to burn shit with Lava Plume. (It hasn't burned anything yet btw) It also helps VS Solgaleo as well so that's a thing to. I roar off Xerneas' boosts with this thing, opting to choose Roar over Thunder Wave since the latter got nerfed. Earthquake doesn't satisfy my damage lust so I go in with Precipice Blades. Straight forward mon overall. Makes it so you can only work with 5 mons instead of 6. Long story short I don't like this thing.
Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Focus Blast
- Hex
- Sludge Wave
Fun mon, never really used this mega before until now. I went with the Hex set since between Glare and Lava Plume burns the opponent's team should be easy pickings by the time this guy comes out. Not only that I needed another pokemon that could threaten Xern so that's another reason why I picked Mega Gengar.
The EV spread allows it to go all in and do as much damage as possible, and max speed practically ensures that it will hit at least once. Will-O-Wisp is there for Ekiller so it can't force a switch out, and Focus Blast is there to hurt it. Not only that if I can get a burn off a mon then Hex will do more damage. Sludge Wave is obligatory posion STAB, allowing it to body Xerneas and if I'm lucky will grant a poisoned status effect.
Arceus-Dark @ Dread Plate
Ability: Multitype
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Recover
- Calm Mind
- Defog
So by this point I've realized a few things. One of them is that I don't have any real solid answers to Lunala and Giratina-O, I obivously don't want to be switching Gengar in on either one of them. Another thing is that I lacked a defogger, and the third thing I noticed is that I don't have an Arceus forme. Darkceus allows me to solve all three of these problems at the same time!
252 HP allows decent longevity on both sides, and max speed ensures I'll usually get to do something first and that I'll speed tie with other Arceus formes. Judgement is my obligatory STAB move. Recover allows extra longevity and makes it more reliable for defogging. Calm Mind a useful filler move; granting more bulk on the special side and giving Judgement more power to work with. This guy will demolish Lunala with Shadow Shield down and deal with other Ghost types. Plus Psychic immunity is always nice.
Xerneas @ Fairium Z
Ability: Fairy Aura
EVs: 116 HP / 140 Def / 252 SpA
IVs: 0 Atk
- Geomancy
- Moonblast
- Focus Blast
- Aromatherapy
I feel like this EV spread could be better but so far it has been working. Max SpA to ensure maximum damage. I choose to focus on it's physical defenses since Geomancy Z will boost SpD twice over. Moonblast is the obligatory STAB move of choice, mowing down anything in the deer's path. Focus Blast is to hit Primal Groudon, Solgaleo, and other targets neutrally. Aromatherapy is to stop any status moves that were used on Xerneas while it was setting up, and to free any other teammates of ailements. However this is just a filler move, and I might replace it with another coverage move in the future. Geomancy Z allows it to do great damage to opposing teams but I'm thinking it might be better to use Power Herb instead. Xerneas usually comes in late game anyway so by then it's checks and counters will most likely been worn down if I've been playing correctly.
So there is my first team right there. While I'm not sure if it's a good team or not I can say that it's fun for me to play with. SuMo is a really fun time for ubers imo and I can't wait to see what the future brings for it.