Hello everyone. This is my first Ru team which revolved around Sub QD Venomoth. With this team I have had a fair amount of success and peaked around top 100. This team revolves around Venomoth to set up and sweep with reliance from a defesive Steelix + Aromatisse core to eat up hits.
Venomoth @ Black Sludge
Ability: Tinted Lens
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Sleep Powder
- Quiver Dance
- Substitute
- Bug Buzz
This is the mon the team revolves around. Venomoth's good typing and great ability helps it set up on a good amount of mons and has a capability to sweep teams, or at the very least put holes into it. With the access to QD + tinted lens, it only has two mon that can resist it, being Togetic and Golbat. With the team having trouble with the Alomomola and Amoongus core, Venomoth helps take care of it. Venomoth allows me to switch into Amoongus, in which i can either QD or sub as it can't break sub.
Steelix @ Steelixite
Ability: Sturdy
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Stealth Rock
- Earthquake
- Roar
- Heavy Slam
This is the first part of the defensive core. With Venomoth having trouble dealing with Togetic and Golbat, and just needing to have a rocks setter, Steelix fit the needs. It also helps against Escavalier, which can live a +1 bug buzz and can KO with an iron head. I ran max special defense as it already has a high amount of defense and allows it to live special hits better. Eq and heavy slam just for main stab and roar to get rid of any stat boosts.
Aromatisse @ Leftovers
Ability: Aroma Veil
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Moonblast
- Wish
- Protect
- Aromatherapy
Steelix brings a weakness to strong fighting types being Medicham, Gallade, Scrafty, and Hitmonlee. Aromatisse counters those mons and is able to OHKO or 2HKO with a stab moonblast. It also allows me to pass wishes to mons that get weakened and able to get rid of any status that could otherwise cripple anyone else on my team. I am running max defense so i can deal with these fighting mons better.
Houndoom @ Life Orb
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Fire Blast
- Dark Pulse
- Sucker Punch
- Pursuit
Houndoom is the next mon in my offensive core. So far the team has trouble dealing with Delphox, which Houndoom can switch into and pursuit trap it, or just knock it out with a Dark pulse. It also helps deal with Escavalier and steelix, which it can knock out with fire blast. I ran sucker punch so it helps me against faster mons that can knock me out when it is weakened, like Ambipom, Jolteon, and Cincinno.
Flygon @ Life Orb
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Claw
- Roost/U-Turn
- Earthquake
- Defog
This team needed hazard control. Flygon helps fit the roll and apply nice offensive pressure and it resists earthquake which the team needed. Flygon allows not only for me to switch into bulky rock setters, but also forces them out with EQ which normally will hit super effective. I either run roost to get back any damage lost or run U-Turn to keep up offesnive pressure.
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Atk / 252 SpA
Rash Nature
- Leaf Storm
- Knock Off
- Focus Blast
- Sludge Bomb
For the last member of my team, I decided to go with Tangrowth. Tangrowth helps apply offensive pressure with it's great movepool, but also switches in on Mega Steelix, Flygon, and Virizion. I run max sp atk so i can maximize the amount of damage output and Av so i can live any attack from Clawitzer and Meloetta, in which i can then revenge kill or get off a knock off. Leaf Storm for stab, Knock off for Meloetta, Focus blast for bulky steels and Sludge bomb for opposing Tangrowths and Virizion.
Threat List:
Clawitzer- None of the members on my team that are faster than clawitzer knock it out, and just die to Ice beam or Hydro Pump and I just have no switch ins to it.
Meloetta- Again this is another mon in which I have no switch ins for, I have to rely either Houndoom if it is specs or Tangrowth if it is AV
Delphox- If it is Sub Cm and I have lost houndoom, I do not have an answer for it as it OHKO's all of my mons at +1 and outspeeds my team.
Venomoth @ Black Sludge
Ability: Tinted Lens
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Sleep Powder
- Quiver Dance
- Substitute
- Bug Buzz
This is the mon the team revolves around. Venomoth's good typing and great ability helps it set up on a good amount of mons and has a capability to sweep teams, or at the very least put holes into it. With the access to QD + tinted lens, it only has two mon that can resist it, being Togetic and Golbat. With the team having trouble with the Alomomola and Amoongus core, Venomoth helps take care of it. Venomoth allows me to switch into Amoongus, in which i can either QD or sub as it can't break sub.
Steelix @ Steelixite
Ability: Sturdy
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Stealth Rock
- Earthquake
- Roar
- Heavy Slam
This is the first part of the defensive core. With Venomoth having trouble dealing with Togetic and Golbat, and just needing to have a rocks setter, Steelix fit the needs. It also helps against Escavalier, which can live a +1 bug buzz and can KO with an iron head. I ran max special defense as it already has a high amount of defense and allows it to live special hits better. Eq and heavy slam just for main stab and roar to get rid of any stat boosts.
Aromatisse @ Leftovers
Ability: Aroma Veil
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Moonblast
- Wish
- Protect
- Aromatherapy
Steelix brings a weakness to strong fighting types being Medicham, Gallade, Scrafty, and Hitmonlee. Aromatisse counters those mons and is able to OHKO or 2HKO with a stab moonblast. It also allows me to pass wishes to mons that get weakened and able to get rid of any status that could otherwise cripple anyone else on my team. I am running max defense so i can deal with these fighting mons better.
Houndoom @ Life Orb
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Fire Blast
- Dark Pulse
- Sucker Punch
- Pursuit
Houndoom is the next mon in my offensive core. So far the team has trouble dealing with Delphox, which Houndoom can switch into and pursuit trap it, or just knock it out with a Dark pulse. It also helps deal with Escavalier and steelix, which it can knock out with fire blast. I ran sucker punch so it helps me against faster mons that can knock me out when it is weakened, like Ambipom, Jolteon, and Cincinno.
Flygon @ Life Orb
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Claw
- Roost/U-Turn
- Earthquake
- Defog
This team needed hazard control. Flygon helps fit the roll and apply nice offensive pressure and it resists earthquake which the team needed. Flygon allows not only for me to switch into bulky rock setters, but also forces them out with EQ which normally will hit super effective. I either run roost to get back any damage lost or run U-Turn to keep up offesnive pressure.
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Atk / 252 SpA
Rash Nature
- Leaf Storm
- Knock Off
- Focus Blast
- Sludge Bomb
For the last member of my team, I decided to go with Tangrowth. Tangrowth helps apply offensive pressure with it's great movepool, but also switches in on Mega Steelix, Flygon, and Virizion. I run max sp atk so i can maximize the amount of damage output and Av so i can live any attack from Clawitzer and Meloetta, in which i can then revenge kill or get off a knock off. Leaf Storm for stab, Knock off for Meloetta, Focus blast for bulky steels and Sludge bomb for opposing Tangrowths and Virizion.
Threat List:
Clawitzer- None of the members on my team that are faster than clawitzer knock it out, and just die to Ice beam or Hydro Pump and I just have no switch ins to it.
Meloetta- Again this is another mon in which I have no switch ins for, I have to rely either Houndoom if it is specs or Tangrowth if it is AV
Delphox- If it is Sub Cm and I have lost houndoom, I do not have an answer for it as it OHKO's all of my mons at +1 and outspeeds my team.