I'm coming back to play OU after a really long break. OU tier changed a bit and I thought about rebuilding one of my old OU teams with little changes. This team has few quite unique pokemon for OU tier pokemon. It works quite good, but I think it needs screens a bit too much to be really effective, so I think I need to rebuilt it in a few places. Also I hate Trick, but which stall-like team enjoy it ? Anyway, here's a team. Strategy behind this team is quite simple - set up hazards, phaze as much as possible and abuse in process screens from Bronzong. Most people uses double screeners in offensive teams, so I thought why not to try stall with it a bit for a change ;).
Clefable @ Toxic Orb
Ability: Magic Guards
EVs: 252 HP / 252 SpD / 6 Def
Bold Nature (+Def, -Atk)
~ Wish
~ Protect
~ Encore
~ Seismic Toss
Clefable. It's quite solid anti-lead. Encores hazards, passes Wishes and scout opponents leading pokemon. I had Ice Beam and Stealth Rock in two spots, but to be honest it wasn't too effective. And without Protect wishing is just too hard. But I think to replace her anyway, probably for Blissey to have studier Wish passer. But Encore is great move, which saved me many times. But I think it's time to replace her.
Rotom-H @ Leftovers
Ability: Levitate
EVs: 252 HP / 100 Def / 158 SpD
Bold Nature (+Def, -Atk)
~ Rest
~ Sleep Talk
~ Shadow Ball
~ Discharge
Every single stall-like team needs a spin blocker and here it is - Rest/Sleep Talk Rotom-H. This guy is quite hard to kill, but sometimes some Pursuiter may be troublesome, but most of times I have Reflect up, so I can handle every kind of Pursuit with Reflect up, even from TTar and Weavile, so it's not that troublesome. Also this guy is my Gyarados and Scizor check. Also this guy is my sleep absorber. I chose Discharge just to nail some ScarfTran switches with paralyses if I'm lucky enough for it. Anyway, this guy is really important member of my team, like every ghost-type for stall teams. But I think to try in this spot Spiritomb, just in case when I can't activate screens anymore and I don't want to die to any strong Pursuit.
Omastar @ Leftovers
Ability: Shell Armor
EVs: 252 HP / 252 SpD / 6 Def
Calm Nature (+SpD, -Atk)
~ Stealth Rock
~ Spikes
~ Ice Beam
~ Surf
I needed bulky pokemon with Spikes, but which has stronger Special Defence then Defence. Skarmory and Forretress in my opinion didn't fit that criteria. And Roserade in my opinion doesn't fit SandStorm teams. So I had an idea and put... Omastar here. With SandStorm it has surprising bulk and with both screens and sandstorm it's almost unbreakable and can handle even non-specs grass attacks. With Sandstorm or Light Screen up this guy isn't even 3OHKOed by Timid Gengars Thunderbolt with Leftovers factored in. With both of them he can easily set up all hazards. With Reflect this guy can also handle some fighting and earth attacks and with Reflect it's probably my safest switch on DDMence, as they almost try to EQ me and I easily hit them back with deadly Ice Beam, which comes from quite solid Special attack even without any investment. It's really surprising and some surprise factor gives me many free turns for setting up hazards. Don't underestimate this guy, it's really effective in its job.
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 16 Atk / 152 Def / 88 Def
Impish Nature (+Def, -SpA)
~ Earthquake
~ Ice Fang
~ Roar
~ Slack Off
This time something really standard. Earthquake for obvious STAB attack. Ice Fang for dragons, but I think I'll change it for something else, for example Stone Edge. Anyway it's my phazer and with both screens almost impossible to kill. For example with Light Screen it takes 40% from Defensive Celebis Grass Knot, so I can easily take a hit and continue phazing to annoy my opponent with this guy. Hippowdon is another important member, which abuses my strategy to maximum. Really, good and solid member. And of course he starts Sandstorm, which deals 6% more in every round to anything, which don't resist it.
Bronzong @ Light Screen
Ability: Levitate
EVs: 252 HP / 152 Atk / 8 Def / 96 SpD
Sassy Nature (+Def, -Spe)
~ Reflect
~ Light Screen
~ Gyro Ball
~ Earthquake / Explosion
Double-Screen Bronzong. He does his job, but I think I need to replace this guy, as Magnezone may really ruin my fun and destroy my strategy. Anyway, he just activates both screens, Gyro Ball for STAB and Earthquake for another attack. For the first time I activate Light Screen, as most Bronzong counters are special based and most fire attacks are also special. I think to replace Earthquake for Explosion, to end up with a boom when I don't need Bronzong anymore or he's at low health. Or I may try to use HP Fire to beat 1on1 Magnezone, which with Light Screen is possible. But I think it's the most replacable member of my team, as he really is Magnezone bait and without screens I can't handle many dangerous opponents.
Tentacruel @ Leftovers
Ability: Clear Body
EVs: 252 HP / 64 Def / 26 SpA / 180 SpD
Sassy Nature (+Def, -Spe)
~ Surf
~ Ice Beam
~ Giga Drain
~ Toxic Spikes
Guy, which stops probably the most dangerous opponent for the rest of my team - Infernape. Also it's my Toxic Spiker and with Reflect he can handle Swampert, so that's the reason for Giga Drain in one of my moveslots here as I neeed grass attack alot. Rapid Spin would help, but I can play without it, especially with Clefable and her wish passing. Also Tentacruel by itself absorbs Toxic Spikes, so poison doesn't trouble me too much here. Anyway, EVs are pretty standard. I think to place here Mirror Coat, just to surprise some special attacker and especially Rotom, which I could strike back quite effectively. I put Clear Body, as I used that team in Shaymin-S era and Clear Body easily stopped that beast from Seed Flaring almost everything. But I guess Liquid Ooze would be also fine. Anyway, another important member with deadly Toxic Spikes.
Here's a team. I hope you like it. Thanks for any rates and criticism to improve that team. Cheers.
Clefable @ Toxic Orb
Ability: Magic Guards
EVs: 252 HP / 252 SpD / 6 Def
Bold Nature (+Def, -Atk)
~ Wish
~ Protect
~ Encore
~ Seismic Toss
Clefable. It's quite solid anti-lead. Encores hazards, passes Wishes and scout opponents leading pokemon. I had Ice Beam and Stealth Rock in two spots, but to be honest it wasn't too effective. And without Protect wishing is just too hard. But I think to replace her anyway, probably for Blissey to have studier Wish passer. But Encore is great move, which saved me many times. But I think it's time to replace her.
Rotom-H @ Leftovers
Ability: Levitate
EVs: 252 HP / 100 Def / 158 SpD
Bold Nature (+Def, -Atk)
~ Rest
~ Sleep Talk
~ Shadow Ball
~ Discharge
Every single stall-like team needs a spin blocker and here it is - Rest/Sleep Talk Rotom-H. This guy is quite hard to kill, but sometimes some Pursuiter may be troublesome, but most of times I have Reflect up, so I can handle every kind of Pursuit with Reflect up, even from TTar and Weavile, so it's not that troublesome. Also this guy is my Gyarados and Scizor check. Also this guy is my sleep absorber. I chose Discharge just to nail some ScarfTran switches with paralyses if I'm lucky enough for it. Anyway, this guy is really important member of my team, like every ghost-type for stall teams. But I think to try in this spot Spiritomb, just in case when I can't activate screens anymore and I don't want to die to any strong Pursuit.
Omastar @ Leftovers
Ability: Shell Armor
EVs: 252 HP / 252 SpD / 6 Def
Calm Nature (+SpD, -Atk)
~ Stealth Rock
~ Spikes
~ Ice Beam
~ Surf
I needed bulky pokemon with Spikes, but which has stronger Special Defence then Defence. Skarmory and Forretress in my opinion didn't fit that criteria. And Roserade in my opinion doesn't fit SandStorm teams. So I had an idea and put... Omastar here. With SandStorm it has surprising bulk and with both screens and sandstorm it's almost unbreakable and can handle even non-specs grass attacks. With Sandstorm or Light Screen up this guy isn't even 3OHKOed by Timid Gengars Thunderbolt with Leftovers factored in. With both of them he can easily set up all hazards. With Reflect this guy can also handle some fighting and earth attacks and with Reflect it's probably my safest switch on DDMence, as they almost try to EQ me and I easily hit them back with deadly Ice Beam, which comes from quite solid Special attack even without any investment. It's really surprising and some surprise factor gives me many free turns for setting up hazards. Don't underestimate this guy, it's really effective in its job.
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 16 Atk / 152 Def / 88 Def
Impish Nature (+Def, -SpA)
~ Earthquake
~ Ice Fang
~ Roar
~ Slack Off
This time something really standard. Earthquake for obvious STAB attack. Ice Fang for dragons, but I think I'll change it for something else, for example Stone Edge. Anyway it's my phazer and with both screens almost impossible to kill. For example with Light Screen it takes 40% from Defensive Celebis Grass Knot, so I can easily take a hit and continue phazing to annoy my opponent with this guy. Hippowdon is another important member, which abuses my strategy to maximum. Really, good and solid member. And of course he starts Sandstorm, which deals 6% more in every round to anything, which don't resist it.
Bronzong @ Light Screen
Ability: Levitate
EVs: 252 HP / 152 Atk / 8 Def / 96 SpD
Sassy Nature (+Def, -Spe)
~ Reflect
~ Light Screen
~ Gyro Ball
~ Earthquake / Explosion
Double-Screen Bronzong. He does his job, but I think I need to replace this guy, as Magnezone may really ruin my fun and destroy my strategy. Anyway, he just activates both screens, Gyro Ball for STAB and Earthquake for another attack. For the first time I activate Light Screen, as most Bronzong counters are special based and most fire attacks are also special. I think to replace Earthquake for Explosion, to end up with a boom when I don't need Bronzong anymore or he's at low health. Or I may try to use HP Fire to beat 1on1 Magnezone, which with Light Screen is possible. But I think it's the most replacable member of my team, as he really is Magnezone bait and without screens I can't handle many dangerous opponents.
Tentacruel @ Leftovers
Ability: Clear Body
EVs: 252 HP / 64 Def / 26 SpA / 180 SpD
Sassy Nature (+Def, -Spe)
~ Surf
~ Ice Beam
~ Giga Drain
~ Toxic Spikes
Guy, which stops probably the most dangerous opponent for the rest of my team - Infernape. Also it's my Toxic Spiker and with Reflect he can handle Swampert, so that's the reason for Giga Drain in one of my moveslots here as I neeed grass attack alot. Rapid Spin would help, but I can play without it, especially with Clefable and her wish passing. Also Tentacruel by itself absorbs Toxic Spikes, so poison doesn't trouble me too much here. Anyway, EVs are pretty standard. I think to place here Mirror Coat, just to surprise some special attacker and especially Rotom, which I could strike back quite effectively. I put Clear Body, as I used that team in Shaymin-S era and Clear Body easily stopped that beast from Seed Flaring almost everything. But I guess Liquid Ooze would be also fine. Anyway, another important member with deadly Toxic Spikes.
Here's a team. I hope you like it. Thanks for any rates and criticism to improve that team. Cheers.