This time, I would like to share my thoughts on chance in terms of offense, because Dugtrio is under suspect in OU and I can't guarantee the results.
Darmanitan @ Choice Scarf / Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Flare Blitz
- Earthquake / Speed
- Rock Slide / Speed
- U-turn
I see a U-turn having so much benefits in this meta. Let me use Darmanitan as an example.
What I felt about Darmanitan in general is it is somewhat inferior option as a Fire-type due to its nonexistent defenses & Stealth Rock weakness & Flare Blitz recoil kills it very fast over the match. But I arrived to a thought: "Why does longevity matter if one decides to build hyperoffensive teams?"
Because Darmanitan has a sheer power that is universally known to everyone, it can function as a very effective revenge killer without having boost in Attack, because most 2HKOs on neutral targets against offensive teams will be overkill with Attack boost, and it will secure OHKOs against the ones who are super effectively hit by Flare Blitz. If it turns out the power is lackluster because of bulky meta, we can slap in Life Orb which makes a good conjunction with Sheer Force.
The reason why I slapped in another Speed boost to Darmanitan is that it can outspeed every single Mega's with Choice Scarf and +1 boost, because it is not like Mega Lopunny will run Speed over a moveslot or an Attack anyway. Also, because of the metagame premise that reveals stat boost upon switching in, Darmanitan's access to U-turn and an ability to pivot against opponent by forcing shitload of switches gives it unique niche over other Fire-types or most offensive 'mons, and it helps players quickly figure out what boost has the opponent chosen to have over a moveslot. (Such as if Garchomp switches in on Darmanitan's U-turn, Darmanitan's team will figure out what boost Garchomp has and will send appropriate opponent to secure momentum.)
One can slap in the likes of
,
, and others depending the rest of the teams, but I find Darmanitan having unique niche because it has significantly more power. Landorus-T can work as a better pivot thanks to access to Intimidate, Stealth Rock neutrality, and Ground / Electric immunity that forces opponents to predict while having some opportunities to switch in.
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Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Attack
Muk-Alola @ Assault Vest
Ability: Poison Touch
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Poison Jab
- Knock Off
- Pursuit
- Special Defense
What I can foresee is possible trend of Pursuit trapping, because stuff like Eon twins compensating their raw power or Tapu Lele gaining extra Speed / Attack is definitely going to happen in my perspective. Tyranitar in particular does excellent job throwing fingers to common Defoggers barring the likes of Tapu Fini. Also because Sandstorm grants Tyranitar a special bulk of monstrosity, it doesn't even get punished too hard if It does best job severely denting / killing birdies when they fear Stone Edge and attempt to escape:
+1 252+ Atk Choice Band Tyranitar Pursuit (80 BP) vs. 248 HP / 240+ Def Zapdos: 267-315 (69.7 - 82.2%) -- 56.3% chance to OHKO after Stealth Rock
... and I did not calculate Sandstorm damage so I guess this is p a terror for birdies to deal with, especially because Tyranitar's natural bulk gives exactly 0 heck to whatever they does in return. Things are more tragic to Latios:
+1 252+ Atk Choice Band Tyranitar Pursuit vs. 0 HP / 0 Def Latios: 398-470 (132.2 - 156.1%) -- guaranteed OHKO
It p much dies regardless if it decides to switch or not. If Latios wants to kill Tyranitar, well too bad
(ttar has uninvested bulk below).
252 SpA Life Orb Latios Draco Meteor vs. 0 HP / 4 SpD Tyranitar in Sand: 185-218 (54.2 - 63.9%) -- guaranteed 2HKO
252 SpA Life Orb Latios Surf vs. 0 HP / 4 SpD Tyranitar in Sand: 172-203 (50.4 - 59.5%) -- guaranteed 2HKO
Also choiced attackers using Psychic moves will have to think
really hard because if they are locked against Tyranitar, stuff like this will happen:
+1 252+ Atk Choice Band Tyranitar Pursuit (80 BP) vs. 0 HP / 0 Def Tapu Lele: 418-493 (148.7 - 175.4%) -- guaranteed OHKO
How tragic. That's an overkill. Maybe we can make more optimal EV spread of possible boost in Special Defense as the metagame progresses.
Moving onto Alolan Muk, it has one-dimentional moveset and usually carries weird stuff like Fire Blast for Ferrothorn and stuff, but it can manage to amplify its Special Defense even further along with Assault Vest to do stuff like this:
+1 252 SpA Tapu Lele Moonblast vs. +1 252 HP / 4 SpD Assault Vest Muk-Alola: 103-123 (24.8 - 29.7%) -- 100% chance to 4HKO
+1 252 SpA Choice Specs Latios Draco Meteor vs. +1 252 HP / 4 SpD Assault Vest Muk-Alola: 211-250 (50.9 - 60.3%) -- guaranteed 2HKO
+1 252 SpA Gengar Focus Blast vs. +1 252 HP / 4 SpD Assault Vest Muk-Alola: 87-103 (21 - 24.8%) -- guaranteed 5HKO
Probably the hits I have listed are the ones that are not the most relevant, but they do give general idea about how bulky this guy can be. So I will assume this guy can be fit on offensive teams when the rest of the team can't afford to acquire a check to aformentioned threats. Also while weaker than Tyranitar, Muk can switch in more than just couple times thanks to its typing which has next to no weakness unlike Tyranitar, and is still able to do something worthwhile after trapping things by spreading poison through Poison Jab + Poison Touch. About trapping, while Tapu Lele has 75% to be taken out by Pursuit after Stealth Rock and the other Psychic / Ghost types that are not neutral to Dark-type are most likely going to be killed.
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The biggest game changer here imo is quagsire and I wouldn't be surprised if like the entire physical meta is centred around beating quagsire while stall focuses on beating the stuff that beats quagsire (and cleffa on the special side ig). Kartana is sounding very good on that aspect with access to leaf blade, smart strike and sacred sword (ignores boosts) and might see some usage, but w/e I can't really predict how the meta will pan out. I just know that +def chansey is probably not gonna be good.
Wow someone actually paid attention to my post, okay.
Formally speaking, I could not neglect this statement. Because boosts from attackers will be so prevalent due to the premise of this metagame, Unaware users will have something on top of them, and unless people start carrying stuff like Hone Claws Kyurem-B, Mold Breaker Haxorus as stallbreaker, or something dedicated to break Unaware, they will have some hard time against them. If stall becomes too prevalent, maybe the metagame will turn into AG meta where Toxic spam becomes prevalent af to take down bulky 'mons that would otherwise be impossible to surmount. That's all I have, and I might be wrong because I never got to see this metagame actually being played by anyone. Thanks for reading.