aha...
Also, there were other things too, that were poorly designed in this game, as in the role PMs (generally, as you said already), the slowness of answering players (I had to wait 1 full day/night cycle and a reminder for an answer I asked when I read and sent my very first night action, don't know of others), absolutely no flavour of any sort in updates and the opening post, and other stuff you have noted.
Also, I heard that when you got the approval of the game, on Bail it only said "Bail Organa - Rebublic - Bodyguard". Now, he clearly wasn't a standard bodyguard (at least on smogon terms), which was shown in my death: I got luckfucked by the RNG (or whatever you used to decide that). That luck factor should have been in the role notes.
Now, don't take this wrong, it could have been a very interesting game, but at least for me, it became quite dull, or boring with all the small (and some cases, big) errors. Take these as tips for the next time you try to design a game; a first timer has his/her mistakes that can happen.
That's a pretty grave mistake, if you ask me. A safe claim is supposed to be safe, unique, not something 2 or more players use.Yeah I got lazy.
Also, there were other things too, that were poorly designed in this game, as in the role PMs (generally, as you said already), the slowness of answering players (I had to wait 1 full day/night cycle and a reminder for an answer I asked when I read and sent my very first night action, don't know of others), absolutely no flavour of any sort in updates and the opening post, and other stuff you have noted.
Also, I heard that when you got the approval of the game, on Bail it only said "Bail Organa - Rebublic - Bodyguard". Now, he clearly wasn't a standard bodyguard (at least on smogon terms), which was shown in my death: I got luckfucked by the RNG (or whatever you used to decide that). That luck factor should have been in the role notes.
Now, don't take this wrong, it could have been a very interesting game, but at least for me, it became quite dull, or boring with all the small (and some cases, big) errors. Take these as tips for the next time you try to design a game; a first timer has his/her mistakes that can happen.