Here's my own take on the DLC tier list so far, mostly focusing on OU viability like the others. (Sorry for the long post btw)
- Chansey is going to definitely impact the meta-game, being a solid alternate wish passer and being a huge special wall. It'll be able to block special attackers such as Gengar, Dragapult, Specs Aegislash, Kyurem, Hydreigon, rotom-heat (be wary of toxic) and the incoming volcarona. it'll probably do the same stuff as last gen, setting up rocks and status with thunder wave or toxic while forcing many special walls out. Still, it'll be beaten by conkeldurr, zeraora, bisharp, cinderace, and other physicall attackers. Also Telewish Chansey is illegal so i see wish being picked more, yet teleport will also be a useful move in its arsenal.
- Heavy Duty Boots have blessed this mon. It's able to set up on common mons such as Corviknight and ferrothron while also being a fearsome special wallbreaker. This will definitely impact the tier and it can even beat bulky waters such as gastrodon, and prim with giga drain. It does have 4MSS thought, wanting to run quiver dance, stab fire blast and bug buzz, but needs coverage in psychic for toxapex and giga drain for bulky waters. It also can run roost for recovery, but in a metagame of wish passing it can forego it.
- Teleport and regenerator on this thing is going to be fucking nasty. It's able to pivot out and get it's health back while also checking many physical attackers such as cinderace, excadrill, mamowsine, hawlucha, and terrakion. It can also go offensive with it's broad moveset and nasty plot and can even use body press in it's own niche sets. Still, this mon doesn't appreciate ghost attackers in the tier, while hydriegon can set up on slowbro and it can only either pivot out or damage with body press. Definitely will be a solid mon though.
-This mon has excellent bulk, regenerator, and great splashibility in the metagame. It is able to be either a special or physical wall and has a broad movepoll. In addition, this will be a bitch to kill with wish spam to keep it alive. It checks many threats like terrakion, keldeo, bisharp, and mimikyu while forcing gout stuff like bulky waters and hippowdon. and has a staying place in the metagame.
- belly drum azu is going to be a monster. With the exception of ferrothron and toxapex ( best azu usually is drum, aqua jet, liqui, and play rough), no other physical wall can take more than 2 hits from it.
Examples:
+6 252+ Atk Huge Power Azumarill Liquidation vs. 252 HP / 248+ Def Hippowdon: 866-1022 (206.1 - 243.3%) -- guaranteed OHKO.
252+ Atk Huge Power Azumarill Liquidation vs. 252 HP / 248+ Def Hippowdon: 218-258 (51.9 - 61.4%) -- guaranteed 2HKO
252+ Atk Huge Power Azumarill Play Rough vs. 252 HP / 0 Def Mandibuzz: 342-404 (80.6 - 95.2%) -- guaranteed 2HKO
+6 252+ Atk Huge Power Azumarill Liquidation vs. 252 HP / 252+ Def Corviknight: 469-553 (117.2 - 138.2%) -- guaranteed OHKO (struggles to beat without belly drum boost)
252+ Atk Huge Power Azumarill Liquidation vs. 252 HP / 4 Def Clefable: 219-258 (55.5 - 65.4%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Huge Power Azumarill Play Rough vs. 252 HP / 252+ Def Kommo-o: 444-528 (125.4 - 149.1%) -- guaranteed OHKO
252+ Atk Huge Power Azumarill Play Rough vs. 248 HP / 80 Def Primarina: 207-244 (57 - 67.2%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Huge Power Azumarill Play Rough vs. 252 HP / 252+ Def Seismitoad: 154-183 (37.1 - 44.2%) -- 100% chance to 3HKO after Leftovers recovery
These are just some calcs to show Azumairll's wall breaking power. It also has priority to nail stuff like terrakion, volcarona, cinderace, and excadrill. Very powerful wallbreaker and will be fearsome under the rain.
- I see magnezone being actually good in this current metagame. It deals with corv and skarmory by trapping, so it'll be OU just because of that. It can run body press to deal with bisharp, but cannot beat ferro without hp fire. It still deals with stuff like Toxapex, Primirna, scizor (be wary of knock off) mandibuzz, togekiss, and the infamous clef. It'll be useful in OU but won't be as good as it used to be without hp fire.
- Not much to say suprisingly, i feel that corv has dispalced this mon as the steel-flying type of OU. It just is better than skarm in every way, with the exception hazards. I can see it being viable in OU but I wouldn't be surprised if it drops to UU this gen actually.
- This will be a good hazard remover, utilizing rapid spin, psychic, hydro pump, and last move can vary. It has good matchups against stuff like tyranitar, excadrill, togekiss, conekleudrr, and Kommo-0, while being fatser than the majority of the metagame. being a psychic type isn't that good in OU now with stuff like Pult, Zera, U-turn on cinderace, scarf gengar, and walls like clef and chansey running around. Might be OU but I can see this dropping to UU.
- Heavy Duty Boots helps this thing, might be a bit overhyped but it is extremely fast in this metagame, damaging stuff like ferrothron and threats like hydra, also can do major damage to incoming dlc drops like volcarona with priority brave bird and tangrowth, who fears both it's stabs.
-If krook was in the absegame, it would have a field day in OU. It has a fanatstic offensive typing in ground-dark and has a great speed tier. It'll have a mich damagingstuff like aegislash, gengar not using focus blast, and mew. Still, it gets hurt by lots of premier threats like cloyster, cc zera, conkeldurr, halwucha, and rillaboom. Might have some precense in OU but I can see it going to UU.
- this thing will bring back rain alongside azumarill to the OU tier. Has hurricane now to improve it's shit movepool, so welcome back pelipper ig.
-Mostly just an inferior chansey tbh, want to see other's thoughts on this
Examples:
+6 252+ Atk Huge Power Azumarill Liquidation vs. 252 HP / 248+ Def Hippowdon: 866-1022 (206.1 - 243.3%) -- guaranteed OHKO.
252+ Atk Huge Power Azumarill Liquidation vs. 252 HP / 248+ Def Hippowdon: 218-258 (51.9 - 61.4%) -- guaranteed 2HKO
252+ Atk Huge Power Azumarill Play Rough vs. 252 HP / 0 Def Mandibuzz: 342-404 (80.6 - 95.2%) -- guaranteed 2HKO
+6 252+ Atk Huge Power Azumarill Liquidation vs. 252 HP / 252+ Def Corviknight: 469-553 (117.2 - 138.2%) -- guaranteed OHKO (struggles to beat without belly drum boost)
252+ Atk Huge Power Azumarill Liquidation vs. 252 HP / 4 Def Clefable: 219-258 (55.5 - 65.4%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Huge Power Azumarill Play Rough vs. 252 HP / 252+ Def Kommo-o: 444-528 (125.4 - 149.1%) -- guaranteed OHKO
252+ Atk Huge Power Azumarill Play Rough vs. 248 HP / 80 Def Primarina: 207-244 (57 - 67.2%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Huge Power Azumarill Play Rough vs. 252 HP / 252+ Def Seismitoad: 154-183 (37.1 - 44.2%) -- 100% chance to 3HKO after Leftovers recovery
These are just some calcs to show Azumairll's wall breaking power. It also has priority to nail stuff like terrakion, volcarona, cinderace, and excadrill. Very powerful wallbreaker and will be fearsome under the rain.
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