Introduction-
Hi guys! I'm pretty much only an NU player so thought it only right to do an RMT on it. It's my first so hope you enjoy! :D
I decided to wait until the drops had happened so that the RMT might have a little more longevity. The general build was to try out the drops which I feel will be the most effective in this meta (Steelix and Sceptile). I would probably describe it as an offence/ bulky offence build which seems to be the most effective play style on ladder at the moment generally. I also want to mention how fresh the drops are, and because of this, lots of people are trying out several different sets on the new pokes. Even tweaking established sets to deal with the new threats. This means there may be better, more obvious options compared to the ones I have used by the time you read this, but this team seems to work decently well.
Building Process-
After hearing different ideas from people concerning the drops and coming up with my own also, I developed a defensive core around Steelix to start. People within the NU room had mentioned how well Steelix worked with Mantine. I realised mantine doesn't do very well against certain special attackers such as Magmortar. This is where Hariyama came in. I then decided to try it out alongside my own offensive core with Sceptile.
Psychics always seems to be a problem to most of my builds at the moment, so I thought a good partner for Sceptile would be Skuntank. This helps the team deal with Audino, and Musharna- two big threats which can set up on Sceptile quite easily. I then wanted a more offensive poke, and generally didn't have much of a switch in for ground type attacks. This is where Mesprit seemed to fit the team perfectly.
Team Overview-
Steelix @ Leftovers
Ability: Sturdy
EVs: 252 HP / 112 Atk / 128 SpD / 16 Spe
Adamant Nature
- Heavy Slam
- Stealth Rock
- Earthquake
- Toxic
Steelix provides good general bulk to start off the defensive core. It also gives rocks and an electric immunity which is vital in most teams- the electric immunity stopping teams from being to volt switch freely, and rocks to wear down pokes, break sashes etc. I decided to run 128 SpD to avoid being 2hko'd by Tauros with fire blast (with leftovers), allowing Steelix to at least get damage off or stealth rocks up if necessary against Tauros.
4 SpA Life Orb Sheer Force Tauros Fire Blast vs. 252 HP / 128 SpD Steelix: 159-187 (44.9 - 52.8%) -- 4.7% chance to 2HKO after Stealth Rock and Leftovers recovery
The natural physical bulk provides a check to threats like Scyther and Kangaskhan. Sturdy also provides a reliable early game rocks (if necessary) and may allow Steelix to get damage off on threats which can be taken out later in the battle.
Mantine @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 228 Def / 16 SpD / 16 Spe
Calm Nauture
- Defog
- Scald
- Air Slash
- Toxic
Mantine is a really solid partner for Steelix, providing a water immunity, reliable hazard removal, and the mixed bulk for the defensive core. It generally helps check threats such as SpA Samurott and other water types. Steelix in return provides the electric immunity for Mantine's 4x weakness to electric. This is just the usual EV spread since it fulfills it's role in the team with it well. The ground immunity also comes in handy with Steelix's weakness to it. I decided on using Mantine over Pelipper for it's general SpD bulk and water immunity. Although it lacks the reliable recovery of roost, it can live hits Pelipper can't on the SpD side at least, meaning I feel it fitted better on this more offensively minded team.
252 SpA Life Orb Sceptile Leaf Storm vs. 248 HP / 252 SpD Pelipper: 235-278 (72.7 - 86%) -- 81.3% chance to OHKO after Stealth Rock (not that the usual set would run max SpD, just to compare to Mantine if i used it in the same role)
252 SpA Life Orb Sceptile Leaf Storm vs. 248 HP / 16+ SpD Mantine: 160-188 (48 - 56.4%) -- 37.1% chance to 2HKO after Leftovers recovery
With the drops being so fresh, and Sceptile being on a large amount of teams at the moment, this can be crucial in a lot of games. Also bear in mind that leaf storm make's Sceptile's SpA harshly fall, which is what makes these calcs relevant.
Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 232 Atk / 252 SpD / 24 Spe
Adamant Nature
- Close Combat
- Knock Off
- Bullet Punch
- Fake Out
Hariyama finishes off the defensive core nicely, and also giving the team further offensive presence. It provides a better check to fire and ice type attacks, and priority to take out threats like Jynx easily. I was toying around with different moves in the fourth slot since the drops, with ice punch/ stone edge also being successful to hit Vileplume, Gourgeist, Xatu etc. or EQ to hit Garbador. I haven't had much trouble with garb, since I have several other mons that can deal with it on the team like Mesprit and Steelix. I ended up picking fake out because it came in handy when wearing down less bulky offensive mons. I run a little speed just to creep other Hariyama’s since this team can struggle with fighting types a little.
Sceptile @ Life Orb
Ability: Overgrow
EVs: 36 HP / 252 SpA / 220 Spe
Hasty Nature
- Leaf Storm
- Earthquake
- Hidden Power [Ice]
- Giga Drain
Next is the start of the offensive core. Sceptile seems very powerful at the moment, maybe because the meta hasn’t adapted yet, but it is obviously good to use right now. I like the sub set because Sceptile forces a lot of switches, but prefer the raw power leaf that storm provides. Mixed Scep with EQ hits the usual av mag set for a 2HKO along with hitting garb, skunk etc. for super effective damage.
(0 Atk Sceptile Earthquake vs. 104 HP / 0 Def Magmortar: 174-206 (54.8 - 64.9%) -- guaranteed 2HKO)
The speed ev’s are to outspeed Floatzel and I don’t feel any more speed is necessary, allowing me to invest a little in HP- although this rarely matters due to Sceptile having very little natural bulk. You could also invest it in Atk for a more little more power in EQ, but I find the HP ev's come into play more often than a little more power in EQ.
Skuntank @ Lum Berry
Ability: Aftermath
EVs: 232 Atk / 132 SpD / 144 Spe
Adamant Nature
- Sucker Punch
- Pursuit
- Poison Jab
- Taunt
Taunt physical Skuntank seemed to fit nicely on this team, providing a nice offensive Lilligant, Vivillon, Musharna and wisp ghost counter which are all threats, especially since I am using thick fat hariyama and not guts. Aftermath can also come in handy for whittling physical threats. Lum berry allows it to more easily beat lilligant, vivillon and wisp ghosts in a 1v1 situation. I have experimented with fire blast instead of taunt so you don’t get completely walled by Steelix, but haven’t found this one benefit outweighs the several benefits of taunt. Taunt stops pokemon that would otherwise threaten the team, like Musharna, from setting up meaning barrier sets can't wall Skuntank.
Mesprit @ Choice Scarf
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Modest Nature
- Psychic
- U-turn
- Healing Wish
- Ice Beam
Although I am not generally a fan of scarfed mons in NU recently, Mesprit seems to do a decent job since the drops. It outspeeds the majority of Sceptile variants when modest, giving a likely chance of an OHKO after rocks with ice beam
(252+ SpA Mesprit Ice Beam vs. 0 HP / 0- SpD Sceptile: 238-280 (84.6 - 99.6%) -- 81.3% chance to OHKO after Stealth Rock).
It also offers momentum with u-turn which my team lacked, a second ground immunity, and healing wish. The second ground immunity helps with the stacked weakness to ground created by Skuntank and Steelix. Healing wish slightly making up for the lack of solid recovery in the defensive core. Scarf makes it more likely to get off a healing wish too, since it will outspeed more of the meta- allowing for more reckless/offensive plays with it. I have tried colbur offensive and life orb variants, but since Sceptile is so prevalent at the moment, out speeding this threat and other fast offensive mons like Pyroar and Archeops is very handy.
Sceptile- Physical sceptile does a number on this team with the combination of leaf STAB and acrobatics. Getting hazards up and keeping pokes with priority alive is essential to combat this. Special variants are a little easier to deal with, due to Hariama and mantine’s bulk, but it is key to keep them healthy in this situation.
Hazard stack teams- If Mantine has to switch into rocks several times to defog, it can become a problem. Mesprit’s healing wish can provide more longevity, but making offensive plays to take out hazard setters or to not let them be able to set up hazards is crucial.
Golurk/ other ground types- Any ground types that also carry rock coverage are big threats to the team. Golurk’s STAB ghost move alongside this (for mesprit) makes switching into this mon very risky.
Sawk- Sawk’s overall power means there’s very little on this team that can deal with the usual banded set. The best thing to suggest is to keep mesprit around for it and set rocks early if possible.
Hazard stack teams- If Mantine has to switch into rocks several times to defog, it can become a problem. Mesprit’s healing wish can provide more longevity, but making offensive plays to take out hazard setters or to not let them be able to set up hazards is crucial.
Golurk/ other ground types- Any ground types that also carry rock coverage are big threats to the team. Golurk’s STAB ghost move alongside this (for mesprit) makes switching into this mon very risky.
Sawk- Sawk’s overall power means there’s very little on this team that can deal with the usual banded set. The best thing to suggest is to keep mesprit around for it and set rocks early if possible.
Overall-
I’ve had fun using this team on ladder and in room tours too. It has a lot of priority and speed, making it very fun to use. Have fun using the team if you try it out! Also wanted to say it's been a pleasure to become part of the NU community and the new drops have put some life back into the tier with fun new pokes to use.
Steelix @ Leftovers
Ability: Sturdy
EVs: 252 HP / 112 Atk / 128 SpD / 16 Spe
Adamant Nature
- Heavy Slam
- Stealth Rock
- Earthquake
- Toxic
Mantine @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 228 Def / 16 SpD / 16 Spe
Calm Nature
- Defog
- Scald
- Air Slash
- Toxic
Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 232 Atk / 252 SpD / 24 Spe
Adamant Nature
- Close Combat
- Knock Off
- Bullet Punch
- Earthquake
Sceptile @ Life Orb
Ability: Overgrow
EVs: 36 HP / 252 SpA / 220 Spe
Hasty Nature
- Giga Drain
- Earthquake
- Hidden Power [Ice]
- Leaf Storm
Skuntank @ Lum Berry
Ability: Aftermath
EVs: 232 Atk / 132 SpD / 144 Spe
Adamant Nature
- Sucker Punch
- Pursuit
- Poison Jab
- Taunt
Mesprit @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Psychic
- U-turn
- Healing Wish
- Ice Beam
Ability: Sturdy
EVs: 252 HP / 112 Atk / 128 SpD / 16 Spe
Adamant Nature
- Heavy Slam
- Stealth Rock
- Earthquake
- Toxic
Mantine @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 228 Def / 16 SpD / 16 Spe
Calm Nature
- Defog
- Scald
- Air Slash
- Toxic
Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 232 Atk / 252 SpD / 24 Spe
Adamant Nature
- Close Combat
- Knock Off
- Bullet Punch
- Earthquake
Sceptile @ Life Orb
Ability: Overgrow
EVs: 36 HP / 252 SpA / 220 Spe
Hasty Nature
- Giga Drain
- Earthquake
- Hidden Power [Ice]
- Leaf Storm
Skuntank @ Lum Berry
Ability: Aftermath
EVs: 232 Atk / 132 SpD / 144 Spe
Adamant Nature
- Sucker Punch
- Pursuit
- Poison Jab
- Taunt
Mesprit @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Psychic
- U-turn
- Healing Wish
- Ice Beam
lolbro - As much as we rip into each other, a genuinely fun guy to skype with and chat to!
shadestep - Always a genuinely nice guy in the NU room, been fun seeing you grow into the NU tier the past few months!
allstar124 - Scrub <3
Dentricos - Another chill guy, always fun to watch you ladder.
Marikeinen - Even more of a scrub than allstar but we love him whether he's here or not <3
Shaneghoul - Genuinely nice guy and awesome battler to watch, grats with all the success in recent tours.
blaziken1337 - Get a mic so we don't have to use dirty piratepad chat when we build imo.
Deej Dy - The main reason i got into NU in the first place was through watching your vids. Good luck with whatever you're up to at the moment.
And a shoutout to all the rest of the NU room staff and voices!
shadestep - Always a genuinely nice guy in the NU room, been fun seeing you grow into the NU tier the past few months!
allstar124 - Scrub <3
Dentricos - Another chill guy, always fun to watch you ladder.
Marikeinen - Even more of a scrub than allstar but we love him whether he's here or not <3
Shaneghoul - Genuinely nice guy and awesome battler to watch, grats with all the success in recent tours.
blaziken1337 - Get a mic so we don't have to use dirty piratepad chat when we build imo.
Deej Dy - The main reason i got into NU in the first place was through watching your vids. Good luck with whatever you're up to at the moment.
And a shoutout to all the rest of the NU room staff and voices!
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