Hello. I'm back from a long break after posting the horrible Primeape+Bibarel team that I made in 2015. I have certainly improved, and I am here with a team that has gotten a lot of wins, and caused many forfeits. I tried to build a team without Klefki, Rayquaza, and Darkrai, three of the most used Mons in all of AG.
I started with Jirachi, a very underused and underrated Pokemon in AG(I mean, even Rattata has more usage than it).
It allows to disrupt Pokemon due to flinching and paralysis, and to prevent setup from many sweepers in the meta.
I decided to go with Yveltal next, as it almost perfectly covers Jirachi's weaknesses, and does heavy damage with its attacks.
I then decided use Groudon-Primal, as it creates a no weakness core with the other two Pokemon. It gives me hazards, and helps the other two Mons that are frail by eating physical attacks
I needed a mon that can strongly counter Arceus, so I decided to go with Mega Gengar. It allows me to have a fast and strong special attacker that can trap opponents.
Xerneas fits into the team as a check to Dark types that hurt my team. It gives gives a strong setup sweeper and cleric when needed.
Lastly, I needed a check for ghosts and Darkrai, so i decided to use Ekiller Arceus. It also gave my team much needed priority
The Team
not swagplay (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Thunder Wave
- Iron Head
- Heart Stamp
- Healing Wish
The Main reason I built this team, Jirachi brings the whole team together. It's ability Serene Grace allows an insane amount of hax, possibly causing an early forfeit. This ability, when paired with Thunder Wave and Iron Head and Heart Stamp (Two Stab 30% Flinch chances) causes the opponent not to move around 75% of the time. Healing Wish allows me to sacrifice Jirachi when it is about to die, or when it has done all the work it needed to do, in order to heal a teammate that is statused and/or at low health.
oblivspam (Yveltal) @ Leftovers
Ability: Dark Aura
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Foul Play
- Oblivion Wing
- Dark Pulse
- Roost
Yveltal is an important member of the team, as it stops physical setup sweepers dead in their tracks with foul play. It can destroy almost any non defensive invested Arceus after it sets up a swords dance. Oblivion Wing allows to use it's high Special attack to deal decent damage and recover a lot of hp, and Dark Pulse give a special attacking Dark Stab. This thing is my only reliable way to stop Primal Groudon as it's ground typing is really threatening. Leftovers allows my Yveltal to gain HP at the end of every turn, increasing it's longevity.
prespam (Groudon-Primal) @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
- Stealth Rock
- Roar
- Lava Plume
- Precipice Blades
Primal Groudon is probably the most important member of the team, as I need to keep this thing alive. If there is a Mega Rayquaza on the other team, an this thing is fainted, everything else pretty much dies in one hit. Stealth Rock allows me to get damage on flyers that my team doesn't like. Roar allows Groudon to rack up stealth rock damage and possibly spread burns with lava plume. Precipice Blades allows Groudon to hit Klefki and other steels really hard.
spam (Gengar) @ Gengarite
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Thunderbolt
- Destiny Bond
Gengar is my Arceus and Arceus-Ghost Check, and gives me a fast Pokemon and a fairy killer. Shadow ball and Sludge wave are my STAB moves of choice, and thunder allows me to hit Kyogre. Destiny Bond allows me to take out threatening offensive mons such as Rayquaza-Mega that destroy the rest of my team. I can even opt to not mega evolve to give my team another ground immunity instead of another weakness.
geospam (Xerneas) @ Power Herb
Ability: Fairy Aura
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Aromatherapy
- Geomancy
- Focus Blast
- Moonblast
Xerneas gives my team a dragon immunity. Aromatherapy allows my team to get their statuses healed. It is really helpful during my games because a majority has Smeargle, Darkrai, or Toxic Spikes. Geomancy is standard, Xerneas stuff. Xerneas' STAB is moonblast, and focus blast hits steels that resists Moonblast, and allows me to destroy arceus after a geomancy boost.
exspam (Arceus) @ Lum Berry
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Earthquake
- Defog
Arceus is also a very important member of the team, as it gives the team much needed priority in Extreme Speed. Swords dance allows Arceus to make it's attack sky high. Earthquake gives Arceus a way to hit ghosts, rocks and steel. Defog is probably the most important move, as it is my teams only method of hazard control, and stealth rocks hurt my team a lot.
Threatlist
,
, and
: These pokemon are very threatening if Primal Groudon is dead. Not many of my other pokemon can deal with these mons
: If Gengar is dead, everything except for Primal Groudon dies.
This team still has other problems, such as a lack of options for special attackers, but with support from Arceus and Xerneas, they can be taken out
Ratings are appreciated!
SPAM
Teambuilding processI started with Jirachi, a very underused and underrated Pokemon in AG(I mean, even Rattata has more usage than it).
It allows to disrupt Pokemon due to flinching and paralysis, and to prevent setup from many sweepers in the meta.
I decided to go with Yveltal next, as it almost perfectly covers Jirachi's weaknesses, and does heavy damage with its attacks.
I then decided use Groudon-Primal, as it creates a no weakness core with the other two Pokemon. It gives me hazards, and helps the other two Mons that are frail by eating physical attacks
I needed a mon that can strongly counter Arceus, so I decided to go with Mega Gengar. It allows me to have a fast and strong special attacker that can trap opponents.
Xerneas fits into the team as a check to Dark types that hurt my team. It gives gives a strong setup sweeper and cleric when needed.
Lastly, I needed a check for ghosts and Darkrai, so i decided to use Ekiller Arceus. It also gave my team much needed priority
The Team
not swagplay (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Thunder Wave
- Iron Head
- Heart Stamp
- Healing Wish
The Main reason I built this team, Jirachi brings the whole team together. It's ability Serene Grace allows an insane amount of hax, possibly causing an early forfeit. This ability, when paired with Thunder Wave and Iron Head and Heart Stamp (Two Stab 30% Flinch chances) causes the opponent not to move around 75% of the time. Healing Wish allows me to sacrifice Jirachi when it is about to die, or when it has done all the work it needed to do, in order to heal a teammate that is statused and/or at low health.
oblivspam (Yveltal) @ Leftovers
Ability: Dark Aura
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Foul Play
- Oblivion Wing
- Dark Pulse
- Roost
Yveltal is an important member of the team, as it stops physical setup sweepers dead in their tracks with foul play. It can destroy almost any non defensive invested Arceus after it sets up a swords dance. Oblivion Wing allows to use it's high Special attack to deal decent damage and recover a lot of hp, and Dark Pulse give a special attacking Dark Stab. This thing is my only reliable way to stop Primal Groudon as it's ground typing is really threatening. Leftovers allows my Yveltal to gain HP at the end of every turn, increasing it's longevity.
prespam (Groudon-Primal) @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
- Stealth Rock
- Roar
- Lava Plume
- Precipice Blades
Primal Groudon is probably the most important member of the team, as I need to keep this thing alive. If there is a Mega Rayquaza on the other team, an this thing is fainted, everything else pretty much dies in one hit. Stealth Rock allows me to get damage on flyers that my team doesn't like. Roar allows Groudon to rack up stealth rock damage and possibly spread burns with lava plume. Precipice Blades allows Groudon to hit Klefki and other steels really hard.
spam (Gengar) @ Gengarite
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Thunderbolt
- Destiny Bond
Gengar is my Arceus and Arceus-Ghost Check, and gives me a fast Pokemon and a fairy killer. Shadow ball and Sludge wave are my STAB moves of choice, and thunder allows me to hit Kyogre. Destiny Bond allows me to take out threatening offensive mons such as Rayquaza-Mega that destroy the rest of my team. I can even opt to not mega evolve to give my team another ground immunity instead of another weakness.
geospam (Xerneas) @ Power Herb
Ability: Fairy Aura
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Aromatherapy
- Geomancy
- Focus Blast
- Moonblast
Xerneas gives my team a dragon immunity. Aromatherapy allows my team to get their statuses healed. It is really helpful during my games because a majority has Smeargle, Darkrai, or Toxic Spikes. Geomancy is standard, Xerneas stuff. Xerneas' STAB is moonblast, and focus blast hits steels that resists Moonblast, and allows me to destroy arceus after a geomancy boost.
exspam (Arceus) @ Lum Berry
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Earthquake
- Defog
Arceus is also a very important member of the team, as it gives the team much needed priority in Extreme Speed. Swords dance allows Arceus to make it's attack sky high. Earthquake gives Arceus a way to hit ghosts, rocks and steel. Defog is probably the most important move, as it is my teams only method of hazard control, and stealth rocks hurt my team a lot.
Threatlist
This team still has other problems, such as a lack of options for special attackers, but with support from Arceus and Xerneas, they can be taken out
Ratings are appreciated!