Blast
Member of the Alien Nation
Pretty much finished except for the CM set, gotta try it out
Also I stole col49's nick for Belly Drum js n_n
Overview
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Belly Drum
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name: BIG DOG CAKE
move 1: Belly Drum
move 2: Play Rough
move 3: Return
move 4: Substitute
ability: Unburden
item: Sitrus Berry
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly
ivs: 30 HP
Moves
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Set Details
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Usage Tips
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Team Options
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Calm Mind (pending}
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name: Calm Mind
move 1: Calm Mind
move 2:
move 3:
move 4:
ability: Unburden
item:
evs:
nature:
Moves
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Set Details
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Usage Tips
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Team Options
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Other Options
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Checks & Counters
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**Steel-types** Mega Aggron, Jirachi, Forry live any hit even at +6 and kill it (Forry has to watch out for Flamethrower though)
**Quagsire** Unaware Quagsire ignores boosts and wears it down
**Hippowdon** Phys def Hippo lives and phazes, though it takes a lot of damage in the process
**Slowbro** Slowbro lives even a +6 Play Rough and can threaten with Scald, while having Regen to continuously check it. Bit shaky though
**Defensive Arcanine** Arc resists Play Rough, weakens it w/ Intimidate, and Flare Blitz + ESpeed kills after BD + Sitrus
**Very fast Scarfers** Scarf Raikou and Azelf can revenge kill it
**Offensive pressure** Pressure it with strong offensive attackers and it won't be able to set up, stacking entry hazards helps a load as well
Also I stole col49's nick for Belly Drum js n_n
Overview
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- Very niche sweeper, requires a lot of support
- Outspeeds the entire unboosted metagame after Unburden (even a lot of boosted stuff too Oo)
- Has various setup options (BD, CM, Cotton Guard) as well as usable bulk + good typing to aid setup
- Reliant on setup to be remotely threatening; BD has annoying recoil while CM is weak as fuck w/o boosts
- Only has one shot to sweep so limited synergy w/ team
Belly Drum
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name: BIG DOG CAKE
move 1: Belly Drum
move 2: Play Rough
move 3: Return
move 4: Substitute
ability: Unburden
item: Sitrus Berry
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly
ivs: 30 HP
Moves
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- BD + Sitrus + Unburden is a godly combo
- Play Rough is a nuke at +6
- Return is accurate
- Sub is useful to avoid random priority + play around Sucker Punch users and protect from predicted status
Set Details
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- Pretty straightforward max / max
- 30 HP IVs give you an even amount of HP, so Sitrus activates at full after a BD
- Jolly is necessary to outspeed Scarf Shao, Tini, Flygon, etc
- Adamant can be used but since you're a late-game cleaner it's usually unnecessary, power difference is useful vs bulkier teams tho
Usage Tips
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- Despite its useful array of resistances, try to avoid switching it directly into anything, as you really want to be at maximum health possible
- Don't set up the moment you have the chance, you only have one shot so time it right
- Only set up when you know you can sweep or at least pave the way for a teammate
- It is a rather powerful sweeper in its own right, and can apply considerable pressure to a lot of teams due to limited checks / counters, which can be abused
- Offensive partners can be played more aggressively
Team Options
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- Dual screeners / Memento users are extremely useful to aid setup
- Azelf can bait in Dark-types, set up Screens
- Duggy traps and weakens Steels and can use Memento
- Good offensive partners include Fire-types and the Nidos, they eat Steels alive and Fire-types can lure in Hydreigon for Puff to set up on (even Nidos to an extent too)
Calm Mind (pending}
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name: Calm Mind
move 1: Calm Mind
move 2:
move 3:
move 4:
ability: Unburden
item:
evs:
nature:
Moves
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Set Details
========
Usage Tips
========
Team Options
========
Other Options
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- SubEndeavor
- Aromatherapy is useful for setting up on stuff like defensive Mew, also supports team so you aren't complete deadweight early- to mid-game
- Flamethrower on BD lures and kills Forry
- Energy Ball because fuk Quagsire
- Psychic and Surf on CM for Poisons / Fires, respectively
- Bulky support set w/ Wish + Aroma
- ChestoRest
Checks & Counters
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**Steel-types** Mega Aggron, Jirachi, Forry live any hit even at +6 and kill it (Forry has to watch out for Flamethrower though)
**Quagsire** Unaware Quagsire ignores boosts and wears it down
**Hippowdon** Phys def Hippo lives and phazes, though it takes a lot of damage in the process
**Slowbro** Slowbro lives even a +6 Play Rough and can threaten with Scald, while having Regen to continuously check it. Bit shaky though
**Defensive Arcanine** Arc resists Play Rough, weakens it w/ Intimidate, and Flare Blitz + ESpeed kills after BD + Sitrus
**Very fast Scarfers** Scarf Raikou and Azelf can revenge kill it
**Offensive pressure** Pressure it with strong offensive attackers and it won't be able to set up, stacking entry hazards helps a load as well
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