Completed Slumming it at level 1

Team Keriel

:eject button: Eject Button
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:sitrus berry: Sitrus Berry
:jaboca berry: Jaboca Berry
:focus sash: Focus Sash
:shell bell: Shell Bell
:sv/tapu koko:
Harbinger of the Unceasing Current (Tapu Koko)
Level 1 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Electric/Fairy
Abilities: Electric Surge Hidden Ability: Telepathy (Locked)

HP: 85
Attack: 8
Defen.: 6
Sp.Atk: 7
Sp.Def: 6
Speed: 130
Size: 3
Weight: 2

Movepool
Level 0:
Aerial Ace
Brave Bird
Calm Mind
Dazzling Gleam
Defog
Facade
Hyper Voice
Iron Head
Light Screen
Protect
Quick Attack
Reflect
Rest
Roar
Round
Screech
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Wild Charge
Work Up

Level 1:
Agility
Charge
Confide
Discharge
Double Team
Echoed Voice
Eerie Impulse
Electric Terrain
Fairy Wind
False Swipe
Iron Defense
Rain Dance
Roost
Safeguard
Shock Wave
Spark
Steel Wing
Swagger
Swift
Taunt
Thunder Shock
Withdraw

Level 3:
Nature's Madness (sig)
:sv/equilibra:
Inexorability of Law (Equilibra)
Level 2 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Steel/Ground
Abilities: Levitate, Bulletproof Hidden Ability: Justified [LOCKED]

HP: 95
Attack: 4
Defen.: 7
Sp.Atk: 9
Sp.Def: 8
Speed: 60
Size: 2
Weight: 4

Movepool
Level 0:
Aura Sphere
Dragon Tail
Earth Power
Earthquake
Facade
Flash Cannon
Iron Head
Protect
Rest
Rock Polish
Rock Slide
Round
Sleep Talk
Smart Strike
Snore
Substitute
Toxic
Whirlwind
Work Up

Level 1:
Confide
Double Team
Drill Run
Helping Hand
Ice Spinner
Iron Defense
Mud-Slap
Pain Split
Pound
Rapid Spin
Recycle
Safeguard
Sandstorm
Steel Roller
Swagger

Level 2:
Iron Tail
Mirror Shot
Quash
Steel Beam
:sv/starmie:
Glimmer of Aurora (Starmie)
Level 1 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Water/Psychic
Abilities: Illuminate, Natural Cure Hidden Ability: Analytic [LOCKED]

HP: 85
Attack: 6
Defen.: 6
Sp.Atk: 7
Sp.Def: 6
Speed: 115
Size: 2
Weight: 4

Movepool
Level 0:
Avalanche
Dazzling Gleam
Facade
Flash Cannon
Ice Beam
Light Screen
Power Gem
Protect
Psychic
Psycho Cut
Reflect
Refresh
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Tackle
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Waterfall

Level 1:
Agility
Bubble Beam
Confide
Confuse Ray
Cosmic Power
Curse
Double Team
Flash
Hail
Harden
Pain Split
Psybeam
Psywave
Rage
Rain Dance
Rapid Spin
Recover
Recycle
Swagger
Swift
Trick
Twister
Water Gun
Water Pulse
Whirlpool
:sv/revenankh:
Pursuit of Eternity (Revenankh)
Level 1 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Ghost/Fighting
Abilities: Shed Skin, Air Lock Hidden Ability: Triage [LOCKED]

HP: 95
Attack: 8
Defen.: 7
Sp.Atk: 5
Sp.Def: 8
Speed: 65
Size: 3
Weight: 3

Movepool
Level 0:
Brick Break
Bulk Up
Dazzling Gleam
Earthquake
Facade
Focus Blast
Glare
Ice Punch
Mach Punch
Nasty Plot
Poison Jab
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Punch
Shadow Sneak
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Vacuum Wave
Will-O-Wisp
Work Up

Level 1:
Ancient Power
Brutal Swing
Captivate
Coaching
Confide
Confuse Ray
Counter
Curse
Double Team
Dual Chop
Echoed Voice
Force Palm
Helping Hand
High Horsepower
Mega Punch
Moonlight
Mud-Slap
Ominous Wind
Pain Split
Power-Up Punch
Quick Guard
Rain Dance
Rock Smash
Safeguard
Sand Tomb
Sandstorm
Sucker Punch
Sunny Day
Swagger
Taunt
Trick
Vital Throw
Wide Guard
Wrap
:sv/gengar:
Shadow of Mischief (Gengar)
Level 1 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Ghost/Poison
Abilities: Cursed Body

HP: 85
Attack: 5
Defen.: 5
Sp.Atk: 9
Sp.Def: 6
Speed: 110
Size: 3
Weight: 3

Movepool
Level 0:
Astonish
Brick Break
Dark Pulse
Dazzling Gleam
Energy Ball
Facade
Fire Punch
Focus Blast
Hypnosis
Ice Punch
Nasty Plot
Poison Gas
Poison Jab
Protect
Psychic
Rest
Round
Shadow Ball
Shadow Claw
Shadow Punch
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Will-O-Wisp

Level 1:
Captivate
Confide
Confuse Ray
Counter
Curse
Double Team
Encore
Haze
Infestation
Lick
Mega Punch
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Psywave
Rage
Rain Dance
Rock Smash
Role Play
Scary Face
Seismic Toss
Sludge Bomb
Smog
Sucker Punch
Sunny Day
Swagger
Taunt
Toxic Spikes
Trick


Team AyushKr_PKMN

:sv/aurumoth:
Bookworm (Aurumoth)
Level 2 EXP: 00 / 10

Docile nature ( +None, -None )
Typing: Bug/Psychic
Abilities: Weak Armor, No Guard Hidden Ability: Light Metal [LOCKED]

HP: 100
Attack: 9
Defen.: 7
Sp.Atk: 8
Sp.Def: 5
Speed: 94
Size: 4
Weight: 5

Movepool
Level 0:
Bug Bite
Bug Buzz
Calm Mind
Facade
Focus Blast
Ice Beam
Light Screen
Nasty Plot
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Tackle
Thunderbolt
Toxic
Will-O-Wisp
Wing Attack
X-Scissor
Zen Headbutt

Level 1:
Ancient Power
Confide
Counter
Cut
Double Team
Dragon Dance
Dual Wingbeat
Echoed Voice
Flash
Hail
Heal Pulse
Helping Hand
Infestation
Ominous Wind
Psychic Terrain
Rain Dance
Recycle
Role Play
Safeguard
Shock Wave
Silver Wind
Snowscape
Steel Wing
Sunny Day
Swagger
Trick
Water Pulse
:sv/crucibelle:
Blossom (Crucibelle)
Level 1 EXP: 00 / 10

Docile nature ( +None, -None )
Typing: Rock/Poison
Abilities: Regenerator, Mold Breaker Hidden Ability: Liquid Ooze

HP: 100
Attack: 8
Defen.: 5
Sp.Atk: 6
Sp.Def: 6
Speed: 104
Size: 3
Weight: 2

Movepool
Level 0:
Astonish
Cross Poison
Facade
Fake Tears
Iron Head
Light Screen
Poison Jab
Power Gem
Protect
Psychic
Reflect
Rest
Rock Polish
Rock Slide
Round
Shadow Ball
Sleep Talk
Sludge
Snore
Substitute
Toxic
Zen Headbutt

Level 1:
Acid Armor
Confide
Confuse Ray
Confusion
Defense Curl
Double Team
Helping Hand
Infestation
Iron Defense
Psybeam
Rock Smash
Rock Throw
Safeguard
Sandstorm
Sludge Bomb
Stealth Rock
Steel Roller
Swagger
Toxic Spikes
Trick
Venom Drench
Withdraw
:sv/cyclohm:
Coulombs (Cyclohm)
Level 2 EXP: 00 / 10

Docile nature ( +None, -None )
Typing: Electric/Dragon
Abilities: Shield Dust, Static Hidden Ability: Damp [LOCKED]

HP: 100
Attack: 5
Defen.: 8
Sp.Atk: 8
Sp.Def: 5
Speed: 80
Size: 4
Weight: 4

Movepool
Level 0:
Aerial Ace
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Fang
Flamethrower
Heal Bell
Hone Claws
Ice Beam
Light Screen
Power Gem
Protect
Rest
Roar
Round
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Fang
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Waterfall
Whirlwind
Wild Charge

Level 1:
Captivate
Charge
Confide
Discharge
Double Hit
Double Team
Dragon Breath
Dragon Rage
Eerie Impulse
Electric Terrain
Flash
Growl
Hail
Ice Fang
Incinerate
Mud-Slap
Powder Snow
Rain Dance
Sandstorm
Shock Wave
Slack Off
Snowscape
Sonic Boom
Sunny Day
Swagger
Swift
Thunder Shock
Twister
Water Pulse
Weather Ball
:sv/gallade:
Mr. Stabby (Gallade)
Level 1 EXP: 00 / 10

Docile nature ( +None, -None )
Typing: Psychic/Fighting
Abilities: Steadfast, Sharpness Hidden Ability: Justified

HP: 85
Attack: 9
Defen.: 5
Sp.Atk: 5
Sp.Def: 8
Speed: 80
Size: 3
Weight: 4

Movepool
Level 0:
Aerial Ace
Air Slash
Aqua Cutter
Aura Sphere
Brick Break
Bulk Up
Calm Mind
Dazzling Gleam
Earthquake
Energy Ball
Facade
Fire Punch
Focus Blast
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Leer
Light Screen
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Signal Beam
Sing
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Vacuum Wave
Will-O-Wisp
Work Up
X-Scissor
Zen Headbutt

Level 1:
Agility
Captivate
Charm
Coaching
Confide
Confuse Ray
Confusion
Cut
Defense Curl
Disarming Voice
Double Team
Dual Chop
Echoed Voice
Encore
False Swipe
Flash
Growl
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Night Shade
Pain Split
Power-Up Punch
Psybeam
Psychic Terrain
Quick Guard
Rain Dance
Recycle
Rock Smash
Sacred Sword
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick
Wide Guard
:sv/pyroak:
Habanera (Pyroak)
Level 2 EXP: 00 / 10

Docile nature ( +None, -None )
Typing: Fire/Grass
Abilities: Rock Head, Battle Armor Hidden Ability: Contrary [LOCKED]

HP: 105
Attack: 5
Defen.: 8
Sp.Atk: 5
Sp.Def: 5
Speed: 60
Size: 4
Weight: 5

Movepool
Level 0:
Aromatherapy
Bullet Seed
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Energy Ball
Facade
Flamethrower
Flash Cannon
Grass Whistle
Iron Head
Light Screen
Petal Blizzard
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Toxic
Wild Charge
Will-O-Wisp
Zen Headbutt

Level 1:
Amnesia
Ancient Power
Aromatic Mist
Confide
Counter
Double Team
Dragon Breath
Dragon Dance
Ember
Fire Spin
Flame Wheel
Flash
Grassy Terrain
Growth
High Horsepower
Incinerate
Iron Defense
Magical Leaf
Mud-Slap
Rock Climb
Rock Smash
Safeguard
Sand Tomb
Seed Bomb
Stealth Rock
Sunny Day
Swagger
Sweet Scent
Swift
Synthesis
Items List
Standard Held Items:
:choice band:
Choice Band
:muscle band: Muscle Band
:razor claw: Razor Claw
:Wise Glasses: Wise Glasses
Berries:
:oran berry: Oran Berry
:pecha berry: Pecha Berry
:rawst berry: Rawst Berry


1696330567010.png

Keriel sends out first


"Hello hello! Today our fine contestants ageed to a low level fight to help a new judge find their footing. To support me in my new position I have brought Splinter for moral support."
:sv/skarmory:Skar Skar!
"And with that we are ready to start. Let the games begin."

Keriel to send out and equip
AyushKr_PKMN to send out, equip and order
Keriel to order
HeliiosAflame to ref
 
Last edited:

Ayush_1

formerly AyushKr_PKMN
hilbert-masters.png

We dare!

:Sv/pyroak: :oran berry:
Hey! Don't involve me please!!


Grass Whistle > Growth > Growth

If Revenankh uses Taunt, then use Zen Heatbutt > Zen Headbutt > Zen Headbutt

If Revenankh isn't asleep, & you aren't Taunted, then use Grass Whistle

If Revenankh uses Substitute, then use Earthquake
 
:ss/revenankh: :eject button: You cannot - will not - send me to that Hells-forsaken "eternal rest"... That curse I will slough off as a stray bandage...

Coaching ~ Power-Up Punch ~ Power-Up Punch
 
Team Keriel
:revenankh:Pursuit of Eternity (Revenankh) @ :eject button: Eject Button
HP: 95/95 EN: 100/100 Attack: 8 Defen.: 7 Sp.Atk: 5 Sp.Def: 8 Speed: 65
Abilities: Shed Skin, Air Lock

Team AyushKr_PKMN
:Pyroak:Habanera (Pyroak) @ :oran berry: Oran Berry
HP: 105/105 EN: 100/100 Attack: 5 Defen.: 8 Sp.Atk: 5 Sp.Def: 5 Speed: 60
Abilities: Rock Head, Battle Armor​

dice are d600, roll low to hit/crit/effect

Weather:
High Pressure

Step 1:
:revenankh: Coaching
-14 en
+1 atk, +1 def 8 turns
:Pyroak: Grass Whistle
-7 en
effects on < 330/600 rolled 441 no effect​
Step 2:
:revenankh: Power-up Punch
-4 en
Habanera is immune to crits due to battle armor
(4 +8 -8) +3 + 4 = 11 damage
+1 atk
Habanera eats their :oran berry: Oran Berry healing for 10hp
:Pyroak: Grass Whistle
-7 en
effects on < 330/600 rolled 270 PoE is asleep!​
End of step: :revenankh: Sheds their skin and wakes up!
Step 3:
:revenankh: Power-up Punch
-4 en
Habanera is immune to crits due to battle armor
(4 +8 -8) +3 + 8 = 15 damage
+1 atk
:Pyroak: Grass Whistle
-7 en
effects on < 330/600 rolled 24 PoE is asleep!​
End of step: :revenankh: Sheds their skin and wakes up!



Team Keriel
:revenankh:Pursuit of Eternity (Revenankh) @ :eject button: Eject Button
HP: 95/95 EN: 78/100 Attack: 8 Defen.: 7 Sp.Atk: 5 Sp.Def: 8 Speed: 65
atk +3, def +1, 6 turns
Abilities: Shed Skin, Air Lock

Team AyushKr_PKMN
:Pyroak:Habanera (Pyroak)
HP: 89/105 EN: 79/100 Attack: 5 Defen.: 8 Sp.Atk: 5 Sp.Def: 5 Speed: 60
Abilities: Rock Head, Battle Armor​

Weather:
High Pressure

Keriel to order
AyushKr_PKMN to order
 
:ss/revenankh: :eject button:
Decline Eject Button.

Rock Slide ~ Rock Slide ~ Rock Slide


If Pyroak is to use Counter, then use Glare the first instance, Confuse Ray the second instance, and Toxic the third instance.
If Pyroak is to use a Protective move, then use Substitute the first instance, Bulk Up the second instance, and Chill the third instance.
If Pyroak is to use Stealth Rock, and Team Keriel does not have Stealth Rocks, use Taunt the first instance.
 
Team Keriel
:revenankh:Pursuit of Eternity (Revenankh) @ :eject button: Eject Button
HP: 95/95 EN: 78/100 Attack: 8 Defen.: 7 Sp.Atk: 5 Sp.Def: 8 Speed: 65
atk +3, def +1, 6 turns
Abilities: Shed Skin, Air Lock

Team AyushKr_PKMN
:Pyroak:Habanera (Pyroak)
HP: 89/105 EN: 79/100 Attack: 5 Defen.: 8 Sp.Atk: 5 Sp.Def: 5 Speed: 60
Abilities: Rock Head, Battle Armor​

dice are d600, roll low to hit/crit/effect
1697090488087.png

Weather:
High Pressure


Step 1:
:revenankh: Rock Slide
-6 en
3 hit yes
216 flinch no
(8 + 8 - 8) * 1.5 + 12 = 24 damage
:Pyroak: Zen Headbutt
-6 en
495 hit yes
333 crit no
(8 + 7 - 5) *1.5 - 3 = 12 damage
Step 2:

:revenankh: Rock Slide
-6 en
295 hit yes
599 flinch no
(8 + 8 - 8) * 1.5 + 12 = 24 damage
:Pyroak: Zen Headbutt
-6 en
537 hit yes (just!)
270 crit no
(8 + 7 - 5) *1.5 - 3 = 12 damage

Step 3:

:revenankh: Rock Slide
-6 en
308 hit yes
455 flinch no
(8 + 8 - 8) * 1.5 + 12 = 24 damage
:Pyroak: Zen Headbutt
-6 en
302 hit yes
592 crit no
(8 + 7 - 5) *1.5 - 3 = 12 damage





Team Keriel
:revenankh:Pursuit of Eternity (Revenankh)
HP: 59/95 EN: 60/100 Attack: 8 Defen.: 7 Sp.Atk: 5 Sp.Def: 8 Speed: 65
atk +3, def +1, 3 turns
switching marker

Abilities: Shed Skin, Air Lock

Team AyushKr_PKMN
:Pyroak:Habanera (Pyroak)
HP: 17/105 EN: 61/100 Attack: 5 Defen.: 8 Sp.Atk: 5 Sp.Def: 5 Speed: 60
Abilities: Rock Head, Battle Armor

Weather:
High Pressure

AyushKr_PKMN to order
Keriel to order
 
Last edited:

Ayush_1

formerly AyushKr_PKMN
Team Keriel
:revenankh:Pursuit of Eternity (Revenankh) @ :eject button: Eject Button
HP: 95/95 EN: 78/100 Attack: 8 Defen.: 7 Sp.Atk: 5 Sp.Def: 8 Speed: 65
atk +3, def +1, 6 turns
Abilities: Shed Skin, Air Lock

Team AyushKr_PKMN
:Pyroak:Habanera (Pyroak)
HP: 89/105 EN: 79/100 Attack: 5 Defen.: 8 Sp.Atk: 5 Sp.Def: 5 Speed: 60
Abilities: Rock Head, Battle Armor​

dice are d600, roll low to hit/crit/effect
View attachment 560836
Weather:
High Pressure


Step 1:
:revenankh: Rock Slide
-6 en
3 hit yes
216 flinch no
(8 + 8 - 8) * 1.5 + 12 = 24 damage
:Pyroak: Zen Headbutt
-6 en
495 hit yes
333 crit no
(8 + 7 - 5) *1.5 - 3 = 12 damage
:revenankh:'s :eject button: was triggered! :revenankh: gains a switching marker​

Step 2:

:revenankh: Rock Slide
-6 en
295 hit yes
599 flinch no
(8 + 8 - 8) * 1.5 + 12 = 24 damage
:Pyroak: Zen Headbutt
-6 en
537 hit yes (just!)
270 crit no
(8 + 7 - 5) *1.5 - 3 = 12 damage​

Step 3:

:revenankh: Rock Slide
-6 en
308 hit yes
455 flinch no
(8 + 8 - 8) * 1.5 + 12 = 24 damage
:Pyroak: Zen Headbutt
-6 en
302 hit yes
592 crit no
(8 + 7 - 5) *1.5 - 3 = 12 damage​



Team Keriel
:revenankh:Pursuit of Eternity (Revenankh)
HP: 59/95 EN: 60/100 Attack: 8 Defen.: 7 Sp.Atk: 5 Sp.Def: 8 Speed: 65
atk +3, def +1, 3 turns
switching marker

Abilities: Shed Skin, Air Lock

Team AyushKr_PKMN
:Pyroak:Habanera (Pyroak)
HP: 17/105 EN: 61/100 Attack: 5 Defen.: 8 Sp.Atk: 5 Sp.Def: 5 Speed: 60
Abilities: Rock Head, Battle Armor​

Weather:
High Pressure

Keriel to switch with :eject button: then order. No counter switch allowed
AyushKr_PKMN to order
Wasn't Eject Button denied?
 

Ayush_1

formerly AyushKr_PKMN
Idk what I'm supposed to do here!! I already messed up!!

Zen Headbutt > Zen Headbutt > Zen Headbutt

If Revenankh uses Protect, use Synthesis!

If Revenankh uses Substitute, use Earthquake!
 
Team Keriel
:revenankh:Pursuit of Eternity (Revenankh) @ :eject button: Eject Button
HP: 59/95 EN: 60/100 Attack: 8 Defen.: 7 Sp.Atk: 5 Sp.Def: 8 Speed: 65
atk +3, def +1, 3 turns
Abilities: Shed Skin, Air Lock

Team AyushKr_PKMN
:Pyroak:Habanera (Pyroak)
HP: 17/105 EN: 61/100 Attack: 5 Defen.: 8 Sp.Atk: 5 Sp.Def: 5 Speed: 60
Abilities: Rock Head, Battle Armor​


Weather:
High Pressure


dice are d600, roll low to hit/crit/effect
1697236097247.png



Step 1:
:revenankh: Coaching
-14 en
+1atk +1def (8t)
:Pyroak: Zen Headbutt
-6 en
265 hit yes
157 crit no
(8 + 7 - 5) *1.5 - 6 = 9 damage​

Step 2:

:revenankh: power-up punch
-6 en
415 crit no
(4 + 8 - 8 + 3) + 16 = 23 damage
:Pyroak: feints!




Team Keriel
:revenankh:Pursuit of Eternity (Revenankh) @ :eject button: Eject Button
HP: 50/95 EN: 40/100 Attack: 8 Defen.: 7 Sp.Atk: 5 Sp.Def: 8 Speed: 65
atk +5, def +2, 7 turns
Abilities: Shed Skin, Air Lock
Team AyushKr_PKMN
:Pyroak:Habanera (Pyroak)
HP: KO/105 EN: 61/100 Attack: 5 Defen.: 8 Sp.Atk: 5 Sp.Def: 5 Speed: 60
Abilities: Rock Head, Battle Armor​


Weather:
High Pressure

AyushKr_PKMN send out
Keriel to order
AyushKr_PKMN to order
 
:ss/revenankh: :eject button:
You guessed it, decline eject button.

Shadow Claw ~ Shadow Claw ~ Shadow Claw
If Aurumoth is to use a physical-returning move, use Shadow Ball.
If Aurumoth is to use a protective move and is not to use a multi-hit attack next step, use Substitute.
If Aurumoth has a decoy, use Focus Blast.
 
Last edited:
Team Keriel
:revenankh:Pursuit of Eternity (Revenankh) @ :eject button: Eject Button
HP: 50/95 EN: 40/100 Attack: 8 Defen.: 7 Sp.Atk: 5 Sp.Def: 8 Speed: 65
atk +5, def +2, 7 turns
Abilities: Shed Skin, Air Lock
Team AyushKr_PKMN
:Aurumoth: Bookworm ( Aurumoth ) @ :wise glasses: Wise Glasses
HP: 100/100 EN: 100/100 Attack: 9 Defen.: 7 Sp.Atk: 8 Sp.Def: 5 Speed: 94
Psychic/Bug
Abilities: Weak Armor, No Guard

:Pyroak: HP: KO/105


Weather:
High Pressure


dice are d600, roll low to hit/crit/effect
1697487041843.png



Step 1:
:Aurumoth: Psychic
-7 en
188 crit no
594 effect no
(9 + 9 + 3 - 8) *1.5 = 19.5 = 20 damage​
:revenankh: Shadow Claw
-5 en
4 crit yes
(7 + 8 + 3 + 3 - 7) * 1.5 + 20 = 41 damage

Step 2:
:Aurumoth: Psychic
-7 en
457 crit no
467 effect no
(9 + 9 + 3 - 8) *1.5 = 19.5 = 20 damage​
:revenankh: Shadow Claw
-5 en
77 crit no
(7 + 8 + 3- 7) * 1.5 + 20 = 36.5 = 37 damage

Step 3:
:Aurumoth: Psychic
-7 en
321 crit no
151 effect no
(9 + 9 + 3 - 8) *1.5 = 19.5 = 20 damage
:revenankh: faints!​

:revenankh: faints!


Team Keriel
:revenankh:Pursuit of Eternity (Revenankh) @ :eject button: Eject Button
HP: KO/95 EN: 40/100 Attack: 8 Defen.: 7 Sp.Atk: 5 Sp.Def: 8 Speed: 65
atk +5, def +2, 7 turns
Abilities: Shed Skin, Air Lock
Team AyushKr_PKMN
:Aurumoth: Bookworm ( Aurumoth ) @ :wise glasses: Wise Glasses
HP: 22/100 EN: 79/100 Attack: 9 Defen.: 7 Sp.Atk: 8 Sp.Def: 5 Speed: 94
Psychic/Bug
Abilities: Weak Armor, No Guard

:Pyroak: HP: KO/105


Keriel to send out
AyushKr_PKMN to order
Keriel to order
 
Team Keriel
:Gengar: Shadow of Mischief (Gengar) @ :weakness policy: weakness policy
HP: 85/85 EN: 100/100 Attack: 5 Defen.: 5 Sp.Atk: 9 Sp.Def: 6 Speed: 110
ghost/poison
Abilities: cursed body
:revenankh:KO
Team AyushKr_PKMN
:Aurumoth: Bookworm ( Aurumoth ) @ :wise glasses: Wise Glasses
HP: 22/100 EN: 79/100 Attack: 9 Defen.: 7 Sp.Atk: 8 Sp.Def: 5 Speed: 94
Psychic/Bug
Abilities: Weak Armor, No Guard

:Pyroak: HP: KO/105



dice are d600, roll low to hit/crit/effect
View attachment 562363


Step 1:
:Gengar:
nasty plot
-14 en
buffed
:Aurumoth: Aim
-5 en
buffed​

Step 2:
:Gengar:
nasty plot
-14 en
buffed
:Aurumoth: Aim
-5 en
buffed​


Step 3:
:Gengar:
shadow ball
-6 en
(8 + 9 +3 - 5) *1.5 +16 = 39 damage

:Aurumoth:faints!

:Aurumoth: faints!


Team Keriel
:Gengar: Shadow of Mischief (Gengar) @ :weakness policy: weakness policy
HP: 85/85 EN: 70/100 Attack: 5 Defen.: 5 Sp.Atk: 9 Sp.Def: 6 Speed: 110
+4 spe.atk (4t)
ghost/poison
Abilities: cursed body
:revenankh:KO
Team AyushKr_PKMN
:Aurumoth: Bookworm ( Aurumoth ) @ :wise glasses: Wise Glasses
HP: KO/100 EN: 79/100 Attack: 9 Defen.: 7 Sp.Atk: 8 Sp.Def: 5 Speed: 94
Psychic/Bug
Abilities: Weak Armor, No Guard

:Pyroak: HP: KO/105
:Aurumoth: KO



AyushKr_PKMN to send out
Keriel to order
AyushKr_PKMN to order
 

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