Ah i see, i was trying to create a monotype water rain team, thanksDamp Rock is banned in monotype, and Manaphy is banned in UU-NU. Otherwise there shouldn't have been any problems aside from miscellaneous moveset illegalities you might've had.
Ah i see, i was trying to create a monotype water rain team, thanksDamp Rock is banned in monotype, and Manaphy is banned in UU-NU. Otherwise there shouldn't have been any problems aside from miscellaneous moveset illegalities you might've had.
Apperantly its banned in monotype, which is what i was using it forDid u try to do this in uu or below or dpp ou bc there shouldnt be any reason why u cant orherwise
It does, any move that directly effects an opposing pokemon, including status moves, is impacted by pressure.does pressure affect taunt
There really isn't a "best team archetype", it's just whatever you prefer using, though i have noticed that balance, bulky offense, (KOKOLUCHA) offense and rain are really consistent around 1600's, but an OTR team should do fine too I think.What's the best team archetype at the moment for getting through the 1600s on the ladder? (HO, stall, Balance, etc) I'm dancing around this mark atm cause it's about as far as this OTR team can take me I feel, or is it just a case of git gud.
1. BalanceWhat's the best team archetype at the moment for getting through the 1600s on the ladder? (HO, stall, Balance, etc) I'm dancing around this mark atm cause it's about as far as this OTR team can take me I feel, or is it just a case of git gud.
As was said, there's certainly no "best archetype" but I recommend using things like spikes HO for the low ladder and balance and bulky offense for the higher ladder. Stall may work as well, but players do know how to break through it in the higher ladder, so I would recommend using balance or bulky offense. It should also be known that using stall on the ladder may result in extremely long battles (stall vs stall), and unfortunately, you will likely get many mean comments by players who don't recognize stall as a legitimate play style. Most importantly, however, use what you enjoy using most! Good luck :DWhat's the best team archetype at the moment for getting through the 1600s on the ladder? (HO, stall, Balance, etc) I'm dancing around this mark atm cause it's about as far as this OTR team can take me I feel, or is it just a case of git gud.
Because it doesn't target anything that it can't break otherwise, for example, a +6 Aqua Jet can OHKO Tapu Koko with ease, leaving no need for Bulldoze. It's also simply too slow to successfully use Bulldoze against any Electric-type.Always wondered- why has bulldoze never been used on Azumarill?
Night Slash only has 5 more BP than Knock Off without the item boost anyway. In my opinion Knock Off is pretty much mandatory on any team at the moment, so many mons rely on Choice/AV/Leftovers to function.Knock for utility/base form power or night slash for z power on darkium kart?
Knock off is generally more useful since knocking off items from threatening mons is generally considered a better thing than having slightly more damage and a higher crit ratioKnock for utility/base form power or night slash for z power on darkium kart?
That thread doesn't have explanations as far as I can tell unfortunately.Where can I read some description about the USM sample teams?
Most of the newly posted teams in http://www.smogon.com/forums/threads/sm-ou-sample-teams.3606650/ have themWhere can I read some description about the USM sample teams?
This thread is outdated(considering the last team posted was early November of last year); the new thread just went up today. There aren't any explanations for now, and the past thread didn't have any explanation, so I'd assume most of the teams that would be added solely by Finchinator would follow the same precedent, but all users that post teams in the thread(bar those that organise the thread) will have to have an explanation as to why their teams belong on the thread and how it reflects the current metagame trends, so expect those posts to have explanations once the thread is unlocked.Most of the newly posted teams in http://www.smogon.com/forums/threads/sm-ou-sample-teams.3606650/ have them
It outclasses many of the others, and has many qualities that are looked for in bulky mons: reliable recovery, can set up tspikes/wear down the opposing team with toxic, and has an amazing ability.Why is Tpex the only bulky water above B rank? Is it because it's outclassing everything or is bulky waters not that good now, but Tpex still manages to reach that high because it's so good?
Oh, mb, forget what I saidThis thread is outdated(considering the last team posted was early November of last year); the new thread just went up today. There aren't any explanations for now, and the past thread didn't have any explanation, so I'd assume most of the teams that would be added solely by Finchinator would follow the same precedent, but all users that post teams in the thread(bar those that organise the thread) will have to have an explanation as to why their teams belong on the thread and how it reflects the current metagame trends, so expect those posts to have explanations once the thread is unlocked.
I understand why it's good. What I'm wondering is why no other bulky water type is even being used? Does Tpex outclass them that much? I'm talking about stuff like Alomomola for instance.It outclasses many of the others, and has many qualities that are looked for in bulky mons: reliable recovery, can set up tspikes/wear down the opposing team with toxic, and has an amazing ability.
Toxapex is a bit easier to squeeze into teams. It also has some things over Alomomola such as significantly better special bulk (important for Ash-Gren locked onto Water-type moves), Regenerator to keep itself healthy, and immunity + absorber of Toxic Spikes. From there the other bulky Waters are only used in some following circumstances:I understand why it's good. What I'm wondering is why no other bulky water type is even being used? Does Tpex outclass them that much? I'm talking about stuff like Alomomola for instance.
i.e. is it so good that it's strength outshines its weaknesses to psychic/ground attacks that other water types just cant compete with it?
To try to answer your question more directly, of course other bulky waters ARE used, but pex is indeed normally the better choice which does contribute to the others’ low viability ranking. And keep in mind that it’s poison secondary typing is more of a benefit than a drawback - it gains resistances to bug, fairy, fighting, and poison, and gains a neutrality to grass. Fair exchange for two additional weaknesses.I understand why it's good. What I'm wondering is why no other bulky water type is even being used? Does Tpex outclass them that much? I'm talking about stuff like Alomomola for instance.
i.e. is it so good that it's strength outshines its weaknesses to psychic/ground attacks that other water types just cant compete with it?