(This is my first analysis so help me out a bit)
Shinx
Type:
Ability: Rivalry, Intimidate, Guts (Dream World)
Stats:
HP 45
Attack 65
Defense 34
Sp. Attack 40
Sp. Defense 34
Speed 45
Shinx
Type:
Ability: Rivalry, Intimidate, Guts (Dream World)
Stats:
HP 45
Attack 65
Defense 34
Sp. Attack 40
Sp. Defense 34
Speed 45
[OVERVIEW]
<p>Not a lot changed for Shinx this generation, except that it got its Dream World ability Guts which boosts its attack by 50% when Burned, Paralyzed or Poisoned and its great new STAB Wild Charge which doesn't force it to use Spark or Thunder Fang. Guts can be used without losing much from Gen IV as the only major downside is that it loses Iron Tail. As it is mono-Electric typing it only has one weakness to ground which can be cleared up by Magnet rise which is available from the Dream World this Generation.
It has access to Fire Fang, Wild Charge, Ice Fang and Crunch for great coverage against: Bug, Grass, Ice, Steel, Flying, Water, Ground, Dragon, Ghost and Psychic. In total 10 types. I always loved Shinx's evolutionary line and that just got better this Generation with Guts and Wild Charge.</p>[SET]
Name: Guts
Move 1 Facade
Move 2 Wild Charge
Move 3 Ice Fang / Crunch
Move 4 Fire Fang / Crunch
Item: Toxic Orb / Flame Orb
Ability: Guts
Nature: Jolly
EVs: 236 Atk / 4 Def / 4 SpD / 236 Spe
[SET COMMENTS]
<p>This is Shinx's best set with a Jolly nature reaching a high speed and with Guts and Facade it packs quite a punch. Ice Fang is nice here countering Gligar who resists Shinx's other moves and would OKHO it with Earthquake. Fire Fang is also good here hitting Steel-types and Grass-types. Wild Charge is for STAB and Water-types.</p>
[ADDITIONAL COMMENTS]
<p>On this set Shinx would get 16 Attack at Lvl 5, boosted with guts makes it go up to 24 Attack, using Wild Charge STAB makes its Base Power go up to 135. So when faced with a Pokemon that is neutral to Wild Charge and Facade, Facade is the better option due to having no recoil and 5 more Base Power. Its Speed stat goes up to 15 at Lvl 5 outspeeding some Pokemon but not all.
[Other Options]
<p>The only other option is to switch Ice Fang and Fire Fang for Double Kick, Crunch or Quick Attack but Fire Fang and Ice Fang are the preferred choice here.</p>
[Checks and Counters] (Credit to Darkamber8828)
-Gligar can switch-in on all Shinx's moves except Ice Fang and KO it with Earthquake.
-Hippopotas can withstand a Facade and KO with Earthquake
-Choice Scarf Snover can switch-in on Wild Charge and then Blizzard it
-Choice Scarf Chinchou can come in on Wild Charge then use Hydro Pump
-Almost any Choice Scarf or priority Pokemon can kill it, due to its really bad defenses