Sandslash

Pokedots

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[OVERVIEW]

Access to Rapid Spin separates Sandslash from the other Ground-types in the tier and gives Sandslash its niche as a decent entry hazard remover. Its typing lets it beat most of the common Stealth Rock setters and Garbodor. A solid movepool containing Swords Dance, Stealth Rock, Knock Off for spinblockers, and Stone Edge for Flying-types further improves Sandslash's hazard-removing capabilities and overall turns it into a solid offensive support Pokemon. Sandslash's decent physical bulk is a nice bonus, letting it take at least one hit from most physical attackers. Unfortunately, Sandslash's bland mono-Ground typing leaves it vulnerable to common Water-, Grass-, and Ice-types in the tier and gives it few resistances with which to take advantage of its bulk, and its lacking special bulk also really cuts into its defensive utility. Competition from other Ground-types, such as Rhydon, Steelix, and even Claydol, which boast better bulk and useful secondary typings, can also make Sandslash hard to justify on a team.

[SET]
name: Offensive Rapid Spin
move 1: Rapid Spin
move 2: Earthquake
move 3: Knock Off
move 4: Swords Dance / Stealth Rock
item: Lum Berry / Earth Plate
ability: Sand Rush
nature: Adamant
evs: 132 HP / 252 Atk / 124 Spe

[SET COMMENTS]
Moves
========

Rapid Spin gets rid of entry hazards and gives Sandslash its niche. Earthquake is Sandslash's main attacking move. Knock Off nails Ghost-types such as Rotom and Mismagius, letting Sandslash get past spinblockers, and it also hits Flying-types and Levitate users. Swords Dance further aids Sandslash in getting past Ghost-types by letting it boost as they switch in, and it even lets Sandslash act as a wallbreaker by powering through switch-ins with +2 attacks. Stealth Rock allows Sandslash to provide great role compression for offensive teams, though it can often be pressed to both set it up and use Rapid Spin. Stone Edge is an option to get past the Flying-types Sandslash has trouble with, such as Scyther, Archeops, and Xatu, and it still hits frail Ghost-types such as Rotom for decent damage.

Set Details
========

The Speed EVs let Sandslash outspeed Jolly Rhydon and everything slower, maximum Attack investment and an Adamant nature give Sandslash decent power, and investing the rest of the EVs into HP makes Sandslash fairly physically bulky. Lum Berry improves Sandslash's matchup against Ghost-types by curing burns from Will-O-Wisp, letting it beat most of them one-on-one. On the other hand, Earth Plate makes Earthquake significantly more powerful. A spread with 200 Speed EVs for Modest Aurorus and everything slower, including standard Garbodor, is viable. Most of the time, Sand Rush won't come into play, but it can potentially be useful against sand teams.

Usage Tips
========

Bring Sandslash in against entry hazard setters it has a good matchup against, such as Rhydon, Steelix, and Garbodor, and proceed to spin away their hazards if they have set them up. If the opposing team has a Ghost-type to spinblock Sandslash, it's best to either use Knock Off or set up Swords Dance and then use Knock Off on the switch, KOing the spinblocker; this allows Sandslash to Rapid Spin freely the next time it switches in. Sandslash can also check Poison- and Steel-types, such as physical Skuntank and Klinklang, though it can only soft check the latter. When it doesn't need to spin, Sandslash should either use Knock Off to cripple its checks and counters or set up with Swords Dance in order to break through them. However, if running Stealth Rock, it should be a priority to set it up in free turns.

Team Options
========

Pokemon that want entry hazards to be kept off the field, such as Vivillon, Jynx, and Swellow, greatly appreciate Sandslash's support. Checks to Grass-types, such as Magmortar, Scyther, and Roselia, and checks to Water-types, such as Jynx, Lilligant, and Lanturn, also make for great partners. A lot of these also serve as general special tanks or fast revenge killers and sweepers, which makes up for Sandslash's lacking special bulk and Speed. A Pursuit trapper such as Skuntank can help Sandslash remove hazards by getting rid of Ghost-types; it can also trap Xatu to let Sandslash set up Stealth Rock without fear.

[STRATEGY COMMENTS]
Other Options
=============

A Sand Rush sweeper set with Life Orb, Swords Dance, and three attacks, with support from Hippopotas, is a good option on sand teams. Sandslash can even opt to set up its own sand by running Sandstorm, though this is generally not recommended. A defensive spread is viable to better check Rock-, Steel-, Poison-, and even Flying-types, the last provided that Sandslash runs Stone Edge. Passho or Rindo Berry keeps Sandslash from being revenge killed by Water- or Grass-types, respectively, and lets it get off a strong hit or Rapid Spin against them. Leftovers is another item option if Sandslash needs the longevity it provides. X-Scissor can be used to nail Grass-types such as Shiftry and Lilligant, in addition to Malamar.

Checks and Counters
===================

**Grass-types**: Bulky Grass-types, such as Tangela, resist Earthquake and don't take much damage from Knock Off, though Tangela is heavily cripped by losing its Eviolite. While Vileplume doesn't resist Earthquake, it isn't 2HKOed by it either, so it's a fine answer to Sandslash; it takes a lot from Swords Dance-boosted hits, though. Torterra gets a special mention as a Stealth Rock setter that beats Sandslash with no problems. The Gourgeist formes are the Ghost-types with the best matchup against Sandslash, but they still struggle with it if it's holding Lum Berry. Faster Grass-types, such as Lilligant and Sceptile, can easily revenge kill Sandslash, and they can switch into it with relative ease.

**Water-types**: Sandslash is walled by bulky Water-types such as Quagsire and Poliwrath, as they don't take much damage from Earthquake and can retaliate with their STAB moves. In addition, faster Water-types, such as Samurott and Ludicolo, can revenge kill Sandslash with ease.

**Flying-types and Levitate Users**: Flying-types, such as Scyther, Jumpluff, and Archeops, and Levitate users, such as Weezing, are immune to Earthquake and don't take much damage from Knock Off; in fact, neither Jumpluff or Archeops generally holds items, so they don't care about anything the standard Sandslash set can do. Flying-types have to fear the occasional Stone Edge, however.

**Faster Pokemon**: Due to its relatively low Speed stat, Sandslash is easily revenge killed by faster Pokemon such as Magmortar and Jynx, though it has enough bulk to survive most neutral physical attacks and less powerful special ones, such as Tauros's Rock Climb and Mesprit's Psychic.
 
Last edited:

boltsandbombers

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[OVERVIEW]

  • Access to Rapid Spin, setting it apart from the various other Ground-types in the tier
  • Typing lets it beat most Stealth Rock setters and Garbodor
  • Good Attack, unlike the weak Claydol, +strong STAB move
  • Decent physical bulk lets it take at least one hit from physical attackers
  • Solid movepool containing Swords Dance, Knock Off, and even Stealth Rock lets it fulfill its role as a spinner more effectively and makes it one of the better offensive support Pokemon
  • Typing leaves it susceptible to common Water- and Grass-types, and lack of resistances and special bulk really cuts into its defensive utility
  • Competition from other Ground-types such as Rhydon, Torterra, and even Claydol, who boast better bulk and useful secondary typings

[SET]
name: Offensive Rapid Spin
move 1: Rapid Spin
move 2: Earthquake
move 3: Knock Off
move 4: Swords Dance / Stealth Rock
item: Lum Berry / Earth Plate
ability: Sand Rush
nature: Adamant
evs: 196 HP / 252 Atk / 60 Speed

[SET COMMENTS]
Moves
========

  • Sandslash is one of the most consistent Rapid Spinners in the tier
  • Earthquake is a strong STAB move
  • Knock Off nail Ghost-types, letting Sandslash get past spinblockers, and also hits Flying-types and Levitate users give examples of ghosts
  • Swords Dance further aids in getting past Ghost-types by boosting as they switch in and even lets Sandslash act as a wallbreaker by powering through switch-ins with +2 attacks
  • Packing Stealth Rock gives Sandslash great role compression for offensive teams, though it can often be pressed to both set them up and to use Rapid Spin

Set Details
========

  • EVs let it outspeed Adamant Rhydon and standard Lanturn, maximum Attack investment and an Adamant nature for power, and the rest in HP
  • Lum Berry improves Sandslash matchup against Ghost-types by curing burns from Will-O-Wisp, letting it beat most of them one-on-one. Earth Plate makes Earthquake significantly more powerful
  • Can run 180 Speed EVs for standard Garbodor and everything below
  • Most of the time, Sand Rush won't come into play, but it can potentially be useful against Sand teams

Usage Tips
========

  • Bring in against hazard setters it has a good matchup against, such as Rhydon, Regirock, and Garbodor, and proceed to spin away their hazards if they have set them up
  • If the opposing team has a Ghost-type to spinblock Sandslash, it's best to either Knock Off or Swords Dance and then Knock Off on the switch, KOing them; this allows Sandslash to Rapid Spin freely the next time it switches in
  • Sandslash can also check Poison- and Steel-types, such as physical Skuntank and Klinklang iffy on klinklang here because its only a one time check, but not a huge deal
  • When it doesn't need to spin, Sandslash should either Knock Off to cripple its checks and counters, such as Weezing and Tangela, or Swords Dance in order to break through them. If running Stealth Rock, it should be a priority to set them up in free turns [this is the one line I wouldn't be specific with examples, its pretty self explanatory that knock off cripples defensive pokemon]

Team Options
========

  • Pokemon that appreciate Sandslash's ability to reliably keep hazards off the field, such as Vivillon, Jynx, and Swellow
  • Checks to Grass-types such as Magmortar, Scyther, and Roselia
  • Checks to Water-types such as Jynx, Lilligant, and Lanturn
  • A lot of these also serve as general special tanks or fast revenge killers or sweepers to make up for Sanslash's lacking special bulk and Speed, respectively
  • A pursuit trapper such as Skuntank can help Sandslash remove hazards by getting rid of Ghost-types; they can also trap Xatu to let Sandslash fearlessly set up Stealth Rock

[STRATEGY COMMENTS]
Other Options
=============

mention x-scissor, hits malamar / shiftry / cacturne etc

  • Sand Rush sweeper set with Life Orb, SD+3 Attacks, with support from Hippopotas
  • Stone Edge I'd like this bumped up to moves tbh, nailing scyther and colbur xatu sounds almost just as useful as knock off, especially how stone edge deals heavy damage to the frailer ghosts
  • Defensive Rapid Spin
  • Passho or Rindo Berry keeps Sandslash from being revenge killed by Water- or Grass-types, respectively, and lets it get off a strong hit or Rapid Spin against them.


Checks and Counters
===================

**Grass-types**: Bulky Grass-types, such as Tangela, resist Earthquake and don't take much from Knock Off, though Tangela is heavily cripped by losing its Eviolite. Vileplume doesn't resist Earthquake, but it isn't 2HKOed by it, so it's a fine answer to Sandslash; they take a lot from Swords Dance boosted hits, though. Torterra gets special mention as a Stealth Rock setter that beats Sandslash with no problems. The Gourgeist forms are the Ghost-types with the best matchup against Sandslash, but they still struggle with it if it's holding Lum Berry. Faster Grass-types, such as Lilligant, easily revenge kill Sandslash, though they aren't the greatest switch-ins to an extent.

**Water-types**: Sandslash is walled by bulky Water-types such as Quagsire and Poliwrath, and it's easily revenge killed by faster ones, such as Samurott and Ludicolo. maybe add some more description here, one line seems rather paltry.

**Flying-types and Levitate Users**: Flying-types, such as Scyther, Jumpluff, and Archeops, and Levitate users, such as Weezing, are immune to Earthquake and don't take much from Knock Off; in fact, neither Jumpluff or Archeops hold items, so they don't care about anything the standard Sandslash set can do. Flying-types have to fear the occasional Stone Edge, however.

**Faster Pokemon**: Due to its relatively low Speed stat, Sandslash is easily revenge killed by faster Pokemon, though it has enough bulk to survive most physical neutral hits and less powerful special ones. give examples please, otherwise this is very arbitrary
Comments in bold. Soft Sand > Earth Plate please and thank you. I trust you'll go into more detail in the writeup, good job as always.
QC 1/3
 

Disjunction

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sup babe

[OVERVIEW]

  • Access to Rapid Spin, setting it apart from the various other Ground-types in the tier
  • Typing lets it beat most Stealth Rock setters and Garbodor
  • Good Attack, unlike the weak Claydol (Claydol isn't that weak, I think this is an unnecessary comment), +strong STAB move
  • Decent physical bulk lets it take at least one hit from physical attackers
  • Solid movepool containing Swords Dance, Knock Off, and even Stealth Rock lets it fulfill its role as a spinner more effectively and makes it one of the better offensive support Pokemon
  • Typing leaves it susceptible to common Water- and Grass-types, and lack of resistances and special bulk really cuts into its defensive utility
  • Competition from other Ground-types such as Rhydon, Torterra, and even Claydol, who boast better bulk and useful secondary typings
Try and mention its nice offensive options here. Specifically Stone Edge and Knock Off, the latter punishing spinblockers.

[SET]
name: Offensive Rapid Spin
move 1: Rapid Spin
move 2: Earthquake
move 3: Knock Off
move 4: Swords Dance / Stealth Rock
item: Lum Berry / Soft Sand
ability: Sand Rush
nature: Adamant
evs: 252 HP / 200 Atk / 56 Spe

[SET COMMENTS]
Moves
========

  • Sandslash is one of the most consistent Rapid Spinners in the tier (I don't think this is true and it sounds more Overview-worthy anyways. Just say how Spin is the main purpose of the set of something along those lines)
  • Earthquake is a strong STAB move
  • Knock Off nail Ghost-types, such as Rotom and Mismagius, letting Sandslash get past spinblockers, and it also hits Flying-types and Levitate users
  • Swords Dance further aids in getting past Ghost-types by boosting as they switch in and even lets Sandslash act as a wallbreaker by powering through switch-ins with +2 attacks
  • Packing Stealth Rock gives Sandslash great role compression for offensive teams, though it can often be pressed to both set them up and to use Rapid Spin
  • Stone Edge is an option to get past the Flying-types Sandslash has trouble with, such as Scyther, Archeops, and Xatu, and it still hits frail Ghost-types such as Rotom for decent damage

Set Details
========

  • EVs let it outspeed Adamant Rhydon and standard Lanturn, max HP investment gives Sandslash decent bulk, and investing the rest of the EVs in its Attack stat and an Adamant nature makes Sandslash quite strong
  • Lum Berry improves Sandslash matchup against Ghost-types by curing burns from Will-O-Wisp, letting it beat most of them one-on-one. Earth Plate makes Earthquake significantly more powerful
  • Can run 200 Speed EVs for Modest Aurorus and everything below
  • Most of the time, Sand Rush won't come into play, but it can potentially be useful against Sand teams

Usage Tips
========

  • Bring in against hazard setters it has a good matchup against, such as Rhydon, Regirock (Mention Steelix here instead of Regirock, it's more important), and Garbodor, and proceed to spin away their hazards if they have set them up
  • If the opposing team has a Ghost-type to spinblock Sandslash, it's best to either Knock Off or Swords Dance and then Knock Off on the switch, KOing them; this allows Sandslash to Rapid Spin freely the next time it switches in
  • Sandslash can also check Poison- and Steel-types, such as physical Skuntank and Klinklang, though it can only soft check the latter
  • When it doesn't need to spin, Sandslash should either Knock Off to cripple its checks and counters or Swords Dance in order to break through them. Alternatively, if running Stealth Rock, it should be a priority to set them up in free turns

Team Options
========

  • Pokemon that appreciate Sandslash's ability to reliably keep hazards off the field, such as Vivillon, Jynx, and Swellow
  • Checks to Grass-types such as Magmortar, Scyther, and Roselia
  • Checks to Water-types such as Jynx, Lilligant, and Lanturn
  • A lot of these also serve as general special tanks or fast revenge killers or sweepers to make up for Sanslash's lacking special bulk and Speed, respectively
  • A pursuit trapper such as Skuntank can help Sandslash remove hazards by getting rid of Ghost-types; they can also trap Xatu to let Sandslash fearlessly set up Stealth Rock

[STRATEGY COMMENTS]
Other Options
=============

  • Sand Rush sweeper set with Life Orb, SD+3 Attacks, with support from Hippopotas
  • Defensive Rapid Spin
  • Passho or Rindo Berry keeps Sandslash from being revenge killed by Water- or Grass-types, respectively, and lets it get off a strong hit or Rapid Spin against them.
Sandstorm sweeper mentioned here

X-Scissor also mentioned here


Leftovers mentioned here too!

Checks and Counters
===================

**Grass-types**: Bulky Grass-types, such as Tangela, resist Earthquake and don't take much from Knock Off, though Tangela is heavily cripped by losing its Eviolite. Vileplume doesn't resist Earthquake, but it isn't 2HKOed by it, so it's a fine answer to Sandslash; they take a lot from Swords Dance boosted hits, though. Torterra gets special mention as a Stealth Rock setter that beats Sandslash with no problems. The Gourgeist forms are the Ghost-types with the best matchup against Sandslash, but they still struggle with it if it's holding Lum Berry. Faster Grass-types, such as Lilligant, easily revenge kill Sandslash, though they aren't the greatest switch-ins to an extent.

**Water-types**: Sandslash is walled by bulky Water-types such as Quagsire and Poliwrath, as they don't take much from Earthquake and can retaliate with their STAB moves. In addition, faster Water-types, such as Samurott and Ludicolo, revenge kill Sandslash with ease.

**Flying-types and Levitate Users**: Flying-types, such as Scyther, Jumpluff, and Archeops, and Levitate users, such as Weezing, are immune to Earthquake and don't take much from Knock Off; in fact, neither Jumpluff or Archeops hold items, so they don't care about anything the standard Sandslash set can do. Flying-types have to fear the occasional Stone Edge, however.

**Faster Pokemon**: Due to its relatively low Speed stat, Sandslash is easily revenge killed by faster Pokemon such as Magmortar and Jyn(x), though it has enough bulk to survive most physical neutral attacks and less powerful special ones, such as Tauros's Rock Climb and Mesprit's Psychic.
2/3 with that. Easy mon so not much to change.
 

shiloh

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Tiering Lead
For the EV spread, change it up since Max Speed Adamant Rhydon is now a thing of the past, we came up with this spread to replace it: 132 HP / 252 Atk / 124 Spe which gives it enough for Jolly Rhydon. You have mentions of Earth Plate in the analysis, but you have Soft Sand as the item so fix those up. Would really like to see a mention of Toxic in OO, mainly for Quag and other bulky walls Sandslash can't really touch like Mantine / Pelipper. Also in C&C, add Sceptile to Grass Types and give it a big mention as it can switch in on most moves and just OHKO it.

Either than that everything looks fine QC 3/3

Hootiedit:
Earth Plate >>>>> Soft Sand

Rozesedit: "Comments in bold. Soft Sand > Earth Plate please and thank you. I trust you'll go into more detail in the writeup, good job as always." - bolts

fight fight fight fight fight

bolts edit: lol I really don't care enough dots can decide

Hootiedit2: :(


TDP edit: lol there aren't any standards on this one, in Ubers Plates > power-boosting items for Trick Arceus, otherwise we really don't care
 
Last edited by a moderator:

Lumari

empty spaces
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TFP Leader
remove add (Capitalize / Fix) (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Access to Rapid Spin separates Sandslash from the other Ground-types in the tier and gives Sandslash its niche as a decent entry hazard remover. Its typing lets it beat most of the common Stealth Rock setters and Garbodor. A solid movepool containing Swords Dance, Stealth Rock, Knock Off for spinblockers, and Stone Edge for Flying-types further improves Sandslash's ability to perform as a hazard remover removing capabilities and overall turns it into a solid offensive support Pokemon. Sandslash's decent physical bulk is a nice bonus, letting it take at least one hit from most physical attackers. Unfortunately, Sandslash's bland mono-Ground typing gives it few resistances with which to take advantage of its bulk, and lacking special bulk also really cuts into its defensive utility. It also leaves it vulnerable to the common Water-, Grass-, and Ice-types in the tier. Competition from other Ground-types, such as Rhydon, Steelix, and even Claydol, which boast better bulk and useful secondary typings, can make Sandslash hard to justify on a team.

[SET]
name: Offensive Rapid Spin
move 1: Rapid Spin
move 2: Earthquake
move 3: Knock Off
move 4: Swords Dance / Stealth Rock
item: Lum Berry / Earth Plate
ability: Sand Rush
nature: Adamant
evs: 132 HP / 252 Atk / 124 Spe

[SET COMMENTS]
Moves
========

Rapid Spin gets rid of entry hazards and gives Sandslash its niche. Earthquake is a strong STAB Sandslash's main attacking (or w/e, but at least something that has content) move. Knock Off nails Ghost-types, such as Rotom and Mismagius, letting Sandslash get past spinblockers, and it also hits Flying-types and Levitate users. Swords Dance further aids in getting past Ghost-types by boosting as they switch in, and it and even lets Sandslash act as a wallbreaker by powering through switch-ins with +2 attacks. Stealth Rock allows Sandslash to provide great role compression for offensive teams, though it can often be pressed to both set them it up and to use Rapid Spin. Stone Edge is an option to get past the Flying-types Sandslash has trouble with, such as Scyther, Archeops, and Xatu, and it still hits frail Ghost-types such as Rotom for decent damage. (AP)

Set Details
========

The Speed EVs let Sandslash outspeed Jolly Rhydon and everything slower, maximum HP investment gives Sandslash decent bulk, and investing the rest of the EVs into Attack and running an Adamant nature makes Sandslash quite strong. (the set runs max Attack?) Lum Berry improves Sandslash's matchup against Ghost-types by curing burns from Will-O-Wisp, letting it beat most of them one-on-one. On the other hand, Earth Plate makes Earthquake significantly more powerful. A spread with 200 Speed EVs for Modest Aurorus and everything below, including standard Garbodor, is viable. Most of the time, Sand Rush won't come into play, but it can potentially be useful against sand teams.

Usage Tips
========

Bring Sandslash in against entry hazard setters it has a good matchup against, such as Rhydon, Steelix, and Garbodor, and proceed to spin away their hazards if they have set them up. If the opposing team has a Ghost-type to spinblock Sandslash, it's best to either use Knock Off or set up Swords Dance and then use Knock Off on the switch, KOing them; this allows Sandslash to Rapid Spin freely the next time it switches in. Sandslash can also check Poison- and Steel-types, such as physical Skuntank and Klinklang, though it can only soft check the latter. When it doesn't need to spin, Sandslash should either use Knock Off to cripple its checks and counters or use Swords Dance in order to break through them. However, if running Stealth Rock, it should be a priority to set them it up in free turns

Team Options
========

Pokemon that want to reliably keep entry hazards off the field,(space)such as Vivillon, Jynx, and Swellow, greatly appreciate Sandslash's support. Checks to Grass-types, such as Magmortar, Scyther, and Roselia, and checks to Water-types, such as Jynx, Lilligant, and Lanturn, also make for great partners. A lot of these also serve as general special tanks or fast revenge killers and sweepers, which makes up for Sandslash's lacking special bulk and Speed, respectively. A Pursuit trapper such as Skuntank can help Sandslash remove hazards by getting rid of Ghost-types; they can also trap Xatu to let Sandslash set up Stealth Rock without fear.

[STRATEGY COMMENTS]
Other Options
=============

A Sand Rush sweeper set with Life Orb, Swords Dance, and 3 three attacks, with support from Hippopotas, is a good option on sand teams. Sandslash can even opt to set up its own sand by running Sandstorm, though this is generally not recommended. A defensive spread is viable to better check Rock-, Steel-, Poison-, and even Flying-types, the last given provided that Sandslash runs Stone Edge. Passho or Rindo Berry keeps Sandslash from being revenge killed by Water- or Grass-types, respectively, and lets it get off a strong hit or Rapid Spin against them. Leftovers is another item option if Sandslash needs the longevity it provides. X-Scissor can be used to nail Grass-types such as Shiftry and Lilligant, in addition to Malamar.

Checks and Counters
===================

**Grass-types**: Bulky Grass-types, such as Tangela, resist Earthquake and don't take much from Knock Off, though Tangela is heavily cripped by losing its Eviolite. While Vileplume doesn't resist Earthquake, but it isn't 2HKOed by it either, so it's a fine answer to Sandslash; it takes a lot from Swords Dance-boosted (add hyphen) hits, though. Torterra gets a special mention as a Stealth Rock setter that beats Sandslash with no problems. The Gourgeist formes are the Ghost-types with the best matchup against Sandslash, but they still struggle with it if it's holding Lum Berry. Faster Grass-types, such as Lilligant and Sceptile, easily revenge kill Sandslash, and they can switch into it with relative ease.

**Water-types**: Sandslash is walled by bulky Water-types such as Quagsire and Poliwrath, as they don't take much from Earthquake and can retaliate with their STAB moves. In addition, faster Water-types, such as Samurott and Ludicolo, revenge kill Sandslash with ease.

**Flying-types and Levitate Users**: Flying-types, such as Scyther, Jumpluff, and Archeops, and Levitate users, such as Weezing, are immune to Earthquake and don't take much from Knock Off; in fact, neither Jumpluff or Archeops generally holds items, so they don't care about anything the standard Sandslash set can do. Flying-types have to fear the occasional Stone Edge, however.

**Faster Pokemon**: Due to its relatively low Speed stat, Sandslash is easily revenge killed by faster Pokemon such as Magmortar and Jynx, though it has enough bulk to survive most physical neutral attacks and less powerful special ones, such as Tauros's Rock Climb and Mesprit's Psychic.
 
Last edited:

frenzyplant

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2/2 :)

add remove (comments)

(Let me know if anything here is unclear.)


[OVERVIEW]

Access to Rapid Spin separates Sandslash from the other Ground-types in the tier and gives Sandslash its niche as a decent entry hazard remover. Its typing lets it beat most of the common Stealth Rock setters and Garbodor. A solid movepool containing Swords Dance, Stealth Rock, Knock Off for spinblockers, and Stone Edge for Flying-types further improves Sandslash's hazard-removing (hyphenate) capabilities and overall turns it into a solid offensive support Pokemon. Sandslash's decent physical bulk is a nice bonus, letting it take at least one hit from most physical attackers. Unfortunately, Sandslash's bland mono-Ground typing leaves it vulnerable to common Water-, Grass-, and Ice-types in the tier and gives it few resistances with which to take advantage of its bulk, and its lacking special bulk also really cuts into its defensive utility. It also leaves it vulnerable to the common Water-, Grass-, and Ice-types in the tier. Competition from other Ground-types, such as Rhydon, Steelix, and even Claydol, which boast better bulk and useful secondary typings, can also make Sandslash hard to justify on a team.

[SET]
name: Offensive Rapid Spin
move 1: Rapid Spin
move 2: Earthquake
move 3: Knock Off
move 4: Swords Dance / Stealth Rock
item: Lum Berry / Earth Plate
ability: Sand Rush
nature: Adamant
evs: 132 HP / 252 Atk / 124 Spe

[SET COMMENTS]
Moves
========

Rapid Spin gets rid of entry hazards and gives Sandslash its niche. Earthquake is Sandslash's main attacking move. Knock Off nails Ghost-types, (remove comma) such as Rotom and Mismagius, letting Sandslash get past spinblockers, and it also hits Flying-types and Levitate users. Swords Dance further aids Sandslash in getting past Ghost-types by boosting letting it boost as they switch in, and it even lets Sandslash act as a wallbreaker by powering through switch-ins with +2 attacks. Stealth Rock allows Sandslash to provide great role compression for offensive teams, though it can often be pressed to both set it up and use Rapid Spin. Stone Edge is an option to get past the Flying-types Sandslash has trouble with, such as Scyther, Archeops, and Xatu, and it still hits frail Ghost-types such as Rotom for decent damage.

Set Details
========

The Speed EVs let Sandslash outspeed Jolly Rhydon and everything slower, maximum Attack investment and running an Adamant nature give Sandslash decent power, and investing the rest of the EVs into HP makes Sandslash fairly physically bulky. Lum Berry improves Sandslash's matchup against Ghost-types by curing burns from Will-O-Wisp, letting it beat most of them one-on-one. On the other hand, Earth Plate makes Earthquake significantly more powerful. A spread with 200 Speed EVs for Modest Aurorus and everything slower below, including standard Garbodor, is viable. Most of the time, Sand Rush won't come into play, but it can potentially be useful against sand teams.

Usage Tips
========

Bring Sandslash in against entry hazard setters it has a good matchup against, such as Rhydon, Steelix, and Garbodor, and proceed to spin away their hazards if they have set them up. If the opposing team has a Ghost-type to spinblock Sandslash, it's best to either use Knock Off or set up Swords Dance and then use Knock Off on the switch, KOing the spinblocker; them; this allows Sandslash to Rapid Spin freely the next time it switches in. Sandslash can also check Poison- and Steel-types, such as physical Skuntank and Klinklang, though it can only soft check the latter. When it doesn't need to spin, Sandslash should either use Knock Off to cripple its checks and counters or use set up with Swords Dance in order to break through them. However, if running Stealth Rock, it should be a priority to set it up in free turns. (period)

Team Options
========

Pokemon that want to reliably keep entry hazards to be kept off the field, such as Vivillon, Jynx, and Swellow, greatly appreciate Sandslash's support. Checks to Grass-types, such as Magmortar, Scyther, and Roselia, and checks to Water-types, such as Jynx, Lilligant, and Lanturn, also make for great partners. A lot of these also serve as general special tanks or fast revenge killers and sweepers, which makes up for Sandslash's lacking special bulk and Speed. A Pursuit trapper such as Skuntank can help Sandslash remove hazards by getting rid of Ghost-types; they it can also trap Xatu to let Sandslash set up Stealth Rock without fear.

[STRATEGY COMMENTS]
Other Options
=============

A Sand Rush sweeper set with Life Orb, Swords Dance, and three attacks, with support from Hippopotas, is a good option on sand teams. Sandslash can even opt to set up its own sand by running Sandstorm, though this is generally not recommended. A defensive spread is viable to better check Rock-, Steel-, Poison-, and even Flying-types, the last provided that Sandslash runs Stone Edge. Passho or Rindo Berry keeps Sandslash from being revenge killed by Water- or Grass-types, respectively, and lets it get off a strong hit or Rapid Spin against them. Leftovers is another item option if Sandslash needs the longevity it provides. X-Scissor can be used to nail Grass-types such as Shiftry and Lilligant, in addition to Malamar.

Checks and Counters
===================

**Grass-types**: Bulky Grass-types, such as Tangela, resist Earthquake and don't take much damage from Knock Off, though Tangela is heavily cripped by losing its Eviolite. While Vileplume doesn't resist Earthquake, it isn't 2HKOed by it either, so it's a fine answer to Sandslash; it takes a lot from Swords Dance-boosted hits, though. Torterra gets a special mention as a Stealth Rock setter that beats Sandslash with no problems. The Gourgeist formes are the Ghost-types with the best matchup against Sandslash, but they still struggle with it if it's holding Lum Berry. Faster Grass-types, such as Lilligant and Sceptile, can easily revenge kill Sandslash, and they can switch into it with relative ease.

**Water-types**: Sandslash is walled by bulky Water-types such as Quagsire and Poliwrath, as they don't take much damage from Earthquake and can retaliate with their STAB moves. In addition, faster Water-types, such as Samurott and Ludicolo, can revenge kill Sandslash with ease.

**Flying-types and Levitate Users**: Flying-types, such as Scyther, Jumpluff, and Archeops, and Levitate users, such as Weezing, are immune to Earthquake and don't take much damage from Knock Off; in fact, neither Jumpluff or Archeops generally holds items, so they don't care about anything the standard Sandslash set can do. Flying-types have to fear the occasional Stone Edge, however.

**Faster Pokemon**: Due to its relatively low Speed stat, Sandslash is easily revenge killed by faster Pokemon such as Magmortar and Jynx, though it has enough bulk to survive most neutral physical neutral attacks and less powerful special ones, such as Tauros's Rock Climb and Mesprit's Psychic.
 

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