JabbaTheGriffin
Stormblessed
INTRODUCTION OF SORTS
Hello, my name is JabbaTheGriffin and this is what I consider to be the best team I've ever made for the DPP OU metagame. This team ended my slump of bad teams that had been plaguing me for about a month. After ST5 ended I really couldn't get my shit together and was making what were frankly unoriginal, boring mediocre teams. Then one day I watched sexy Jimbo (sot is also really sexy but he wasn't the one battling) battling and he was using a combination of the utmost strength that intrigued me. And that's where our story begins...
THE PLAYERS
Roserade (M) @ Focus Sash
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hidden Power [Fire]
- Toxic Spikes
- Sleep Powder
- Leaf Storm
The strongest of leads! Actually usually only works against slower leads. But Sleep right from the get-go when most teams are pretty ill prepared to let anything go to sleep is always good. Also early Tspikes is very beneficial to my team as it helps me deal with some big threats and help out my main sweeper. Usually I only lay 1 layer down to begin with since I like the immediate 12% damage on things like ttar and infernape. The 2nd layer only comes later if I'm playing full stall. I don't like to let Roserade die early. So it's not a suicide lead per-say. However I don't like to use it lategame since it really is Salamence bait, a Pokemon that when wielded correctly is one of the few deuteronomys who can really give me problems.
Latias (F) @ Leftovers
Ability: Levitate
EVs: 252 HP/252 Spd/4 SAtk
Timid nature (+Spd, -Atk)
- Dragon Pulse
- Reflect
- Recover
- Roar
An odd set, but it really holds the team together. It provides me with a second fire resist that you'll see later that I lacked for a while and really bit me on the ass whenever Blissey got boomed on. Reflect/Roar is great on defensive Latias and if I get into a groove with Latias and I have some hazards up, my opponent can really be in a world of trouble. The speed is really what drew me to using Latias, as having a good revenge answer for Mixmence is something any stall team/semistall team needs. Sometimes if I'm feeling randy I'll even try and bait Mence into Fire Blast! Fuck Mence though...
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 202 HP/252 Def/56 SAtk
Bold nature (+Def, -Atk)
- Stealth Rock
- Softboiled
- Seismic Toss
- Ice Beam
My personal favorite Pokemon in DPP. So useful in so many ways. Out of all the Blissey sets, this is probably my favorite. Stealth Rock gives Blissey something to do. Otherwise you just come in and wall something and force it out. So instead of using another Pokemon, probably solely for Stealth Rock, putting it on Blissey was definitely the right move. Blissey is probably one of the best SRers in DPP, being able to come in on almost every special attacker and get that free turn to set up SR. You can run into some problems when you face a boom happy opponent who booms on Blissey the second they see it. But oh well. The spread is meant to be extremely bulky on the defensive side. I'll ask that you please don't try nitpicking it. That's the Blissey spread I run and you telling me that Blissey needs special defense in DPP (it doesn't) isn't going to make me change it.
Skarmory (M) @ Leftovers/Shed Shell
Ability: Keen Eye
EVs: 252 HP/4 Atk/252 Def
Impish nature (+Def, -SAtk)
- Whirlwind
- Spikes
- Brave Bird
- Roost
Skarmory is cool. There's not really much to say about him. Skarmbliss still works wonders, but in a different way. I think the combination is more about setting up hazards and forcing switches with those hazards up more than it is about walling a majority of the metagame like they used to. Skarmory is my personal favorite spiker as I feel that Forretress has fell to the wayside a bit. Brave Bird so that I can serve as a better Gyarados answer for a bit. Leftovers vs. Shed Shell really just comes down to whether or not it's a tournament battle. Sometimes I forget to make the change to Shed Shell and it bites me in the ass though! Kevin Garrett runs Shed Shell when he uses this team on the ladder but I prefer the recovery from lefties since Magnezone is quite (surprisingly) rare. He says he wins more with shed shell though so maybe it's better overall!
Rotom-h @ Leftovers
Ability: Levitate
EVs: 56 HP/202 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Substitute
- Hidden Power [Fighting]
- Charge Beam
The strongest member of my team. Subcharge Rotom is definitely one of the best Pokemon in the current metagame. He's able to come in on several of his immunities and resisitances and set up a free sub and go to down from there. Most of the common rotom switchins have trouble dealing with Subcharge. I definitely don't have enough HP to take Blissey Ice Beams without the sub breaking...so that should probably be fixed. But I've honestly had that situation come up once in the entire time I've been using this team so I really haven't had the motivation to change it since I really like packing as much special attack as I can. I just wish Rotom was a little faster so I could outspeed jolly Lucario, but alas he is not! Rotom also serves as my spinblocker although he's not a very good one since if Starmie surfs or Forretress uses payback, I'm not going to be sticking around for too long.
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Ice Punch
- Fire Punch
- Iron Head
- Thunderpunch
Jirachi is what I like to call a "failsafe." Gyarados has a DD and flinched Skarmory to death? Revenge with Jirachi! DDTar somehow pulled 2 DD's out of nowhere? Revenge with Jirachi! Salamence is a complete dickhead and used Dragon Dance? Hope it's not Jolly! I originally never even considered Jirachi as an option until I almost lost to a Gyarados that killed Skarmory, Flinched Rotom and MISSED Stone Edge against Zapdos. And then I saw my insane DDMence weakness and realized that I needed a catch-all Pokemon that could revenge all the biggest threats in DPP. Jirachi fits that bill. Iron Head is also a very nice cleanup move, allowing me to be a complete dick to my opponents by flinching them to death.
TEAMBUILDING PROCESS
This combo, inspired by Jimbo, is where the team began. I had never seen it used before, and had honestly never even seen a subcharge rotom. But I was inspired by the fact that Rotom easily deals with steel pokemon that are immune to tspikes, and then the tspikes kicks in against grounded pokemon that could give him trouble!
While Jimbo took his team in a more offensive direction, I decided that I wanted to add a twist of my normal stall routine to the picture and I wanted to get down as many hazards as I could. So packing as much defense and as many hazards into 2 Pokemon results with the obvious choice of Skarmory and Blissey
In the last two slots I wanted to add Pokemon that could take advantage of the entry hazards. The first two Pokemon that came to mind were Latias and Zapdos. On Latias I ran a set of Calm Mind/Dragon Pulse/Recover/Surf and on Zapdos I ran Substitute/Roar/Roost/Tbolt. They worked out fairly well but I just felt something was missing. Obviously that was the ability to be swept by anything that used a +speed move. So the next thing I did was add the failsafe.
/
The first time I added Jirachi was in a tournament battle because I was quite afraid of my opponent setting something up and going to town on my team. So first I tried out Scarf Jirachi. It worked out well but I noticed Heatran could really run through me. I tried HP Ground on it (lol) but it didn't really work out too well. My next try was Scarf Latias, who didn't work out as well and was really major pursuit bait which provided problems later in matches when i actually needed my revenge killer.
Then, even though I love Zapdos to death, I just gave up and admitted that Zapdos combined with Rotom really provided redundant coverage to the team and Rotom was much more important to its success. So my only choice was to drop Zapdos, replace it with the defensive Latias set that you see above and use Scarf Jirachi as my revenge killer. Since then the team hasn't changed once and it's my greatest love!
WRAP UP IN PUKE GREEN!
This team has been my pride and joy over the past month or two or however long I've had it and I've had immense success with it both in the Frontier and the World Cup. Others, including Kevin Garrett and Seven Deadly Sins, have also had quite a bit of success with it. But for me I think it's time to retire the team (at least temporarily). I feel like now using this team I enter battle at a disadvantage because the team is really a surprise to no one. And even though i may not be getting counterteamed, it's hard for a person to battle like they don't know what's coming. I'd like to thank Jimbo for finally inspiring my stupid ass and I'd like to thank everyone who has complimented my team because it took a lot of effort to make! And a special thanks goes out to Twist of Fate for being quite possibly the best co-captain a captain could ask for!!!
(uh oh here comes the threat list)
Hello, my name is JabbaTheGriffin and this is what I consider to be the best team I've ever made for the DPP OU metagame. This team ended my slump of bad teams that had been plaguing me for about a month. After ST5 ended I really couldn't get my shit together and was making what were frankly unoriginal, boring mediocre teams. Then one day I watched sexy Jimbo (sot is also really sexy but he wasn't the one battling) battling and he was using a combination of the utmost strength that intrigued me. And that's where our story begins...
THE PLAYERS
Roserade (M) @ Focus Sash
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hidden Power [Fire]
- Toxic Spikes
- Sleep Powder
- Leaf Storm
The strongest of leads! Actually usually only works against slower leads. But Sleep right from the get-go when most teams are pretty ill prepared to let anything go to sleep is always good. Also early Tspikes is very beneficial to my team as it helps me deal with some big threats and help out my main sweeper. Usually I only lay 1 layer down to begin with since I like the immediate 12% damage on things like ttar and infernape. The 2nd layer only comes later if I'm playing full stall. I don't like to let Roserade die early. So it's not a suicide lead per-say. However I don't like to use it lategame since it really is Salamence bait, a Pokemon that when wielded correctly is one of the few deuteronomys who can really give me problems.
Latias (F) @ Leftovers
Ability: Levitate
EVs: 252 HP/252 Spd/4 SAtk
Timid nature (+Spd, -Atk)
- Dragon Pulse
- Reflect
- Recover
- Roar
An odd set, but it really holds the team together. It provides me with a second fire resist that you'll see later that I lacked for a while and really bit me on the ass whenever Blissey got boomed on. Reflect/Roar is great on defensive Latias and if I get into a groove with Latias and I have some hazards up, my opponent can really be in a world of trouble. The speed is really what drew me to using Latias, as having a good revenge answer for Mixmence is something any stall team/semistall team needs. Sometimes if I'm feeling randy I'll even try and bait Mence into Fire Blast! Fuck Mence though...
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 202 HP/252 Def/56 SAtk
Bold nature (+Def, -Atk)
- Stealth Rock
- Softboiled
- Seismic Toss
- Ice Beam
My personal favorite Pokemon in DPP. So useful in so many ways. Out of all the Blissey sets, this is probably my favorite. Stealth Rock gives Blissey something to do. Otherwise you just come in and wall something and force it out. So instead of using another Pokemon, probably solely for Stealth Rock, putting it on Blissey was definitely the right move. Blissey is probably one of the best SRers in DPP, being able to come in on almost every special attacker and get that free turn to set up SR. You can run into some problems when you face a boom happy opponent who booms on Blissey the second they see it. But oh well. The spread is meant to be extremely bulky on the defensive side. I'll ask that you please don't try nitpicking it. That's the Blissey spread I run and you telling me that Blissey needs special defense in DPP (it doesn't) isn't going to make me change it.
Skarmory (M) @ Leftovers/Shed Shell
Ability: Keen Eye
EVs: 252 HP/4 Atk/252 Def
Impish nature (+Def, -SAtk)
- Whirlwind
- Spikes
- Brave Bird
- Roost
Skarmory is cool. There's not really much to say about him. Skarmbliss still works wonders, but in a different way. I think the combination is more about setting up hazards and forcing switches with those hazards up more than it is about walling a majority of the metagame like they used to. Skarmory is my personal favorite spiker as I feel that Forretress has fell to the wayside a bit. Brave Bird so that I can serve as a better Gyarados answer for a bit. Leftovers vs. Shed Shell really just comes down to whether or not it's a tournament battle. Sometimes I forget to make the change to Shed Shell and it bites me in the ass though! Kevin Garrett runs Shed Shell when he uses this team on the ladder but I prefer the recovery from lefties since Magnezone is quite (surprisingly) rare. He says he wins more with shed shell though so maybe it's better overall!
Rotom-h @ Leftovers
Ability: Levitate
EVs: 56 HP/202 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Substitute
- Hidden Power [Fighting]
- Charge Beam
The strongest member of my team. Subcharge Rotom is definitely one of the best Pokemon in the current metagame. He's able to come in on several of his immunities and resisitances and set up a free sub and go to down from there. Most of the common rotom switchins have trouble dealing with Subcharge. I definitely don't have enough HP to take Blissey Ice Beams without the sub breaking...so that should probably be fixed. But I've honestly had that situation come up once in the entire time I've been using this team so I really haven't had the motivation to change it since I really like packing as much special attack as I can. I just wish Rotom was a little faster so I could outspeed jolly Lucario, but alas he is not! Rotom also serves as my spinblocker although he's not a very good one since if Starmie surfs or Forretress uses payback, I'm not going to be sticking around for too long.
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Ice Punch
- Fire Punch
- Iron Head
- Thunderpunch
Jirachi is what I like to call a "failsafe." Gyarados has a DD and flinched Skarmory to death? Revenge with Jirachi! DDTar somehow pulled 2 DD's out of nowhere? Revenge with Jirachi! Salamence is a complete dickhead and used Dragon Dance? Hope it's not Jolly! I originally never even considered Jirachi as an option until I almost lost to a Gyarados that killed Skarmory, Flinched Rotom and MISSED Stone Edge against Zapdos. And then I saw my insane DDMence weakness and realized that I needed a catch-all Pokemon that could revenge all the biggest threats in DPP. Jirachi fits that bill. Iron Head is also a very nice cleanup move, allowing me to be a complete dick to my opponents by flinching them to death.
TEAMBUILDING PROCESS
This combo, inspired by Jimbo, is where the team began. I had never seen it used before, and had honestly never even seen a subcharge rotom. But I was inspired by the fact that Rotom easily deals with steel pokemon that are immune to tspikes, and then the tspikes kicks in against grounded pokemon that could give him trouble!
While Jimbo took his team in a more offensive direction, I decided that I wanted to add a twist of my normal stall routine to the picture and I wanted to get down as many hazards as I could. So packing as much defense and as many hazards into 2 Pokemon results with the obvious choice of Skarmory and Blissey
In the last two slots I wanted to add Pokemon that could take advantage of the entry hazards. The first two Pokemon that came to mind were Latias and Zapdos. On Latias I ran a set of Calm Mind/Dragon Pulse/Recover/Surf and on Zapdos I ran Substitute/Roar/Roost/Tbolt. They worked out fairly well but I just felt something was missing. Obviously that was the ability to be swept by anything that used a +speed move. So the next thing I did was add the failsafe.
The first time I added Jirachi was in a tournament battle because I was quite afraid of my opponent setting something up and going to town on my team. So first I tried out Scarf Jirachi. It worked out well but I noticed Heatran could really run through me. I tried HP Ground on it (lol) but it didn't really work out too well. My next try was Scarf Latias, who didn't work out as well and was really major pursuit bait which provided problems later in matches when i actually needed my revenge killer.
Then, even though I love Zapdos to death, I just gave up and admitted that Zapdos combined with Rotom really provided redundant coverage to the team and Rotom was much more important to its success. So my only choice was to drop Zapdos, replace it with the defensive Latias set that you see above and use Scarf Jirachi as my revenge killer. Since then the team hasn't changed once and it's my greatest love!
WRAP UP IN PUKE GREEN!
This team has been my pride and joy over the past month or two or however long I've had it and I've had immense success with it both in the Frontier and the World Cup. Others, including Kevin Garrett and Seven Deadly Sins, have also had quite a bit of success with it. But for me I think it's time to retire the team (at least temporarily). I feel like now using this team I enter battle at a disadvantage because the team is really a surprise to no one. And even though i may not be getting counterteamed, it's hard for a person to battle like they don't know what's coming. I'd like to thank Jimbo for finally inspiring my stupid ass and I'd like to thank everyone who has complimented my team because it took a lot of effort to make! And a special thanks goes out to Twist of Fate for being quite possibly the best co-captain a captain could ask for!!!
(uh oh here comes the threat list)