Hello people, Eagle here. I would like to know if my stall team is good for ADV OU. Here are the Team members.
Angel (Milotic) (F) @ Leftovers
Ability: Marvel Scale
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Surf
- Ice Beam
- Recover
- Toxic
Here it is, My lead, Milotic. Ice Beam for Coverage, Surf for the basic stab attack, Recover to annoy with that super extended longevity and Toxic to force switches or put a poisonous time bomb on the opponent if it insists staying. I don't know if I should put Hypnosis over Toxic for putting others to sleep, even though Toxic is great for stall teams.
ursula (Blissey) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Seismic Toss
- Soft-Boiled
- Wish
- Thunder Wave
The best thing to ever happen among special walls before gen 5, Blissey. Seismic Toss for situations when dealing damage is the only option, soft-boiled for instant recovery, wish because wish passing is great and knowing that you can heal someone in the next turn is always great and thunder wave to put sweepers in their place. Unsure if I could stick protect in one of the moveslots.
paperweight (Forretress) (M) @ Leftovers
Ability: Sturdy
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Earthquake
- Rapid Spin
- Spikes
- Toxic
My spikes Setter and Rapid Spinner. Earthquake to have some offensive presence and toxic because you can never go wrong with a countdown to fainting.
Navi (Celebi) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 220 Def / 36 Spe
Bold Nature
- Leech Seed
- Psychic
- Heal Bell
- Recover
My Cleric and Leech Seeder. Recover for the aforementioned reasons and Psychic for the basic offensive presence.
CO gas (Weezing) (M) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Flamethrower
- Haze
- Will-O-Wisp
- Pain Split
Meant to be a physical wall, Will-O-Wisp to cancel leftovers recovery and make dragon dancers useless, Haze to stop set-up sweepers and Pain Split to catch off guard switches and a form of recovery.
casper (Dusclops) (F) @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 252 HP / 156 SpA / 100 SpD
Bold Nature
- Calm Mind
- Will-O-Wisp
- Pain Split
- Thunder Punch
Calm Mind and Will-o-Wisp to make it work as sort of a Mixed Wall. Also my obvious choice for spin blocker. I don't know if multiple calm mind boosted thunderpunch is enough to put a dent on suicune (surely on skarmory), but I needed really bad a spinblocker and Gengar has hideous Bulk.
Problematic threats: Suicune. It's Gigantic bulk and great defensive typing makes it quite difficult to stop it from boosting with Calm Mind, especially the ones with substitute. Weezing doesn't have the special bulk to switch in a stab surf and haze, and Blissey Can't stand too much lots of Calm Mind Boosts. Gengar is problematic to everyone, although I have Thunder Wave to slow it down. Blissey: The reason why I should maybe run Sludge Bomb on Weezing instead of flamethrower and Explosion on forretress. You can't touch it with special attacks and until game freak makes a special version of belly drum, she and Chansey will keep on walling their way to the top of the metagames.
Angel (Milotic) (F) @ Leftovers
Ability: Marvel Scale
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Surf
- Ice Beam
- Recover
- Toxic
Here it is, My lead, Milotic. Ice Beam for Coverage, Surf for the basic stab attack, Recover to annoy with that super extended longevity and Toxic to force switches or put a poisonous time bomb on the opponent if it insists staying. I don't know if I should put Hypnosis over Toxic for putting others to sleep, even though Toxic is great for stall teams.
ursula (Blissey) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Seismic Toss
- Soft-Boiled
- Wish
- Thunder Wave
The best thing to ever happen among special walls before gen 5, Blissey. Seismic Toss for situations when dealing damage is the only option, soft-boiled for instant recovery, wish because wish passing is great and knowing that you can heal someone in the next turn is always great and thunder wave to put sweepers in their place. Unsure if I could stick protect in one of the moveslots.
paperweight (Forretress) (M) @ Leftovers
Ability: Sturdy
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Earthquake
- Rapid Spin
- Spikes
- Toxic
My spikes Setter and Rapid Spinner. Earthquake to have some offensive presence and toxic because you can never go wrong with a countdown to fainting.
Navi (Celebi) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 220 Def / 36 Spe
Bold Nature
- Leech Seed
- Psychic
- Heal Bell
- Recover
My Cleric and Leech Seeder. Recover for the aforementioned reasons and Psychic for the basic offensive presence.
CO gas (Weezing) (M) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Flamethrower
- Haze
- Will-O-Wisp
- Pain Split
Meant to be a physical wall, Will-O-Wisp to cancel leftovers recovery and make dragon dancers useless, Haze to stop set-up sweepers and Pain Split to catch off guard switches and a form of recovery.
casper (Dusclops) (F) @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 252 HP / 156 SpA / 100 SpD
Bold Nature
- Calm Mind
- Will-O-Wisp
- Pain Split
- Thunder Punch
Calm Mind and Will-o-Wisp to make it work as sort of a Mixed Wall. Also my obvious choice for spin blocker. I don't know if multiple calm mind boosted thunderpunch is enough to put a dent on suicune (surely on skarmory), but I needed really bad a spinblocker and Gengar has hideous Bulk.
Problematic threats: Suicune. It's Gigantic bulk and great defensive typing makes it quite difficult to stop it from boosting with Calm Mind, especially the ones with substitute. Weezing doesn't have the special bulk to switch in a stab surf and haze, and Blissey Can't stand too much lots of Calm Mind Boosts. Gengar is problematic to everyone, although I have Thunder Wave to slow it down. Blissey: The reason why I should maybe run Sludge Bomb on Weezing instead of flamethrower and Explosion on forretress. You can't touch it with special attacks and until game freak makes a special version of belly drum, she and Chansey will keep on walling their way to the top of the metagames.