Hello everyone and welcome to my NU RMT post based around Gourgeist XL.TEAM BUILDING
I chose to base my team around Gourgeist because it has a great unique typing of grass/ghost and its and excellent physical wall with access to Will-O.
Since Gourgeist can also act as a spinblocker, A hazard setter was a good next choice. I chose Rhydon because of its access to stealth rock (obviously) and its STAB rock moves protect Gourgeist from Fire, Flying and Ice types, while its STAB Ground moves beat Steel types that wall Gourgeist, plus its access to Megahorn can beat Dark and opposing Grass types for Gourgeist as well.
I noticed that Ice types are a Huge threat to my team right now, so I chose Gurdurr to beat them. It has a lot of bulk thanks to eviolite, reliable priority with mach punch, its a status eater with guts and it can setup sweep.
Due to its Psychic/Ice typing, I can Take Flying type attacks for Gourgeist and Gurdurr and KO them in return, Take the Ice type attacks aimed at Gourgeist and Rhydon and Beat the Fighting and Grass types that destroy Rhydon. Jynx is a perfect partner for my team as well as a great revenge killer.
Magmortar is my special wall that can take Ice type attacks as well, and unlike Jynx, can KO then in return. He can also beat the Bug and Steel types that wall Jynx and the Grass types that destroy Rhydon, but unfortunately, cant beat the Water types.
But that's were Pelipper comes in, my Hazard remover. This thing not only beats the Ground types that hit Rhydon and Magmortar hard, but it is also immune to their STAB attacks. Pelipper also resists the Water and Fighting types that beat them as well. Also I needed a defogger to get rid of the rocks for Jynx, Magmortar and well... Itself.
The Team
Truffles (Gourgeist-Super) (F) @ Colbur Berry
Ability: Frisk
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Will-O-Wisp
- Synthesis
- Seed Bomb
- Leech Seed
Will-O-Wisp allows Gourgeist to be an even bigger physical wall by crippling and whittling down foes. Leech seed allows her to further stall foes and can stall fire types that can swap in on a Will-O. Synthesis gives Gourgeist a source of reliable recovery so it can take more hits for my team. Seed bomb is a strong STAB Grass attack that allows her to beat opposing Water, Rock and Ground type threats. A Colbur berry is use to allow Gourgeist to comfortably take a Knock off and get a Will-O off in return, while Leftovers can be used for some passive recovery. Frisk lets Gourgeist scout out the opponents item while the EV spread gives her maximum DEF and HP to take a lot of physical attacks.
First! (Rhydon) (M) @ Eviolite
Ability: Lightning Rod
EVs: 252 HP / 16 Atk / 240 SpD
Adamant Nature
- Rock Blast
- Earthquake
- Stealth Rock
- Megahorn
Stealth rock grants chip damage to all opponents who switch in and let Rhydon of his team mates score some KOs. Rock blast gives Rhydon the ability to break opponents sturdy, Substitute and sash. Earthquake is Rhydons most reliable STAB attack and Megahorn is used to hit pokemon that resist Ground and Rock attacks such as Claydol, while also hitting the likes of Mesprit, Musharna and Malamar. Eviolite along with his EVs help to give him as much special bulk as possible, while also to give him enough attack to secure some much needed KOs.
Buggy (Gurdurr) (M) @ Eviolite
Ability: Guts
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Bulk up
Drain punch is Gurdurrs most powerful and reliable STAB move that allows him to gain HP back from half the amount of damage he does. Mach punch is for priority and revenge killing. Knock off allows Gurdurr to hit Psychic and Ghost types as well as remove the foes held item. Bulk up is used to boost his attack and defence 1 stage each at a time, giving him oppertinities to sweep. Guts is use to absorb the foes status and use it against them. Eviolite with the given EV spread is to let Gurdurr be as offensive and defensive as possible.
Consuela (Jynx) @ Choice Scarf
Ability: Dry Skin
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Ice Beam
- Lovely Kiss
- Trick
Psychic is a powerful STAB Psychic attack that KOs bulky physical walls such as Gurdurr and Weezing. Ice beam is a secondary STAB move that beats the Flying types that beat Gurdurr and Gourgeist, the Ground types that beat Magmortar and Rhydon and the Grass types that destroy Rhydon. Lovely kiss lets Jynx put setup sweepers or the pokemon that counter her to sleep. Trick allows Jynx to cripple special walls by locking into into one move for the rest of the match and let her team mates take advantage of it. A Choice scarf allows Jynx to become a revenge killer for my team and Dry skin lets her switch into water moves and gain HP from them. The EVs are pretty standard, making Jynx as fast and powerful as possible even when she tricks away her scarf.
HotShot (Magmortar) (M) @ Assault Vest
Ability: Vital Spirit
EVs: 104 HP / 252 SpA / 152 Spe
Mild Nature
- Fire Blast
- Thunderbolt
- Earthquake
- Hidden Power [Grass]
Fire blast is magmortars most powerful STAB Fire attack. Thunderbolt is for the Water types that resist Fire blast. HP Grass allows magmortar to beat Ground which are immune to thunderbolt, such as Rhydon and Quagsire. Earthquake helps him beat Poison and Rock types that might wall him. Vital spirit is chosen so he can absorb sleep powders From Pokemon such as Lilligant, Vivillon and Tangela for my team and KO them in return. Assault vest is used to grant him the ability to become a special wall and to switch in to many Ice type attacks aimed at his team mates. The EVs make him as strong as possible, while also letting him outspeed Neutral natured Samurott and Ludicolo. The rest is dumped into HP to let him take more hits.
Big Bird (Pelipper) (M) @ Leftovers
Ability: Keen Eye
EVs: 248 HP / 156 Def / 104 SpD
Bold Nature
- Defog
- Roost
- Scald
- U-turn
Scald is a reliable Water STAB attack that can help Pelipper spread burns around physical attackers to help out his team. Roost is a reliable source of recovery to help him stick around longer during the match. Defog lets Pelipper remove the hazards from the field and take some pressure of the team. U-turn allows him to hit pokemon that resist or are immune to scald such as Vileplume, Tangela and Poliwrath, while also allowing him to pivot out of bad situations and to help gain momentum for the team. Leftovers gives Pelipper some passive recovery. Keen eye is the only compatible ability for Pelipper if he is running Defog. The EV spread allows him to act as a good Fighting and water check.
The Import codes
Wanna try the team out for yourself? Then here are the import codes.
Truffles (Gourgeist-Super) (F) @ Colbur Berry
Ability: Frisk
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Will-O-Wisp
- Synthesis
- Seed Bomb
- Leech Seed
First! (Rhydon) (M) @ Eviolite
Ability: Lightning Rod
EVs: 252 HP / 16 Atk / 240 SpD
Adamant Nature
- Rock Blast
- Earthquake
- Stealth Rock
- Megahorn
Buggy (Gurdurr) (M) @ Eviolite
Ability: Guts
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Bulk Up
Hot Shot (Magmortar) (M) @ Assault Vest
Ability: Vital Spirit
EVs: 104 HP / 252 SpA / 152 Spe
Mild Nature
- Fire Blast
- Thunderbolt
- Earthquake
- Hidden Power [Grass]
Consuela (Jynx) @ Choice Scarf
Ability: Dry Skin
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Ice Beam
- Lovely Kiss
- Trick
Big Bird (Pelipper) (M) @ Leftovers
Ability: Keen Eye
EVs: 248 HP / 156 Def / 104 SpD
Bold Nature
- Defog
- Roost
- Scald
- U-turn
Your Thoughts
What do think of my team? are there any major threats? anything I should change? Leave your thoughts and ideas in the comment section for me if so.
Thanks for checking out my team.
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