I've been working on this team for over a month and I'm starting to see a large amout of success with it. A team that fits my style while also using an old core that many feel is outdated since 4th generation.
Edit- The core of the team has changed unfortunately, but that was predicted to make the team successful.
The creation in progress...
Someone gave me this idea for a rain team on the smogon forums and decided to edit it myself to give it more of an original flavor from me. I was noticing with this that Tornadus wasn't working out.
Starmie made a really strong replacement, as it benefits from rain with incredible powered up Hydro Pump with stab, and being exceedingly fast. Specs starmie also made Hydropump deadly, rather than the scarf sets I see
Over time, my team was really falling apart and doing very awful, especially when hit with a major crit that my team just couldn't recover from. I tried Dual screening espeon as a replacement for jirachi with having an effective hazard blocker, and skarmory as both an effective wall and hazard layer. Espeon failed epically on the team and I decided to switch my starmie to a spinning set with life orb instead of specs..
Hydreigon, although can be very strong, was not effective as a late game sweeper or something to effectively use in later games. Espeon was replaced with Aromatherapy Bliss, which means, yes..I'm using a skarm/bliss core.
Added Gastrodon in order to avoid the whole Volt-turning cores so common in the OU, but failed due to how bad of a specs wall Gastrodon is. Also got rid of starmie as there are pokemon that do better as a spinner and as a specs sweeper. Toxicroak also wasn't doing well with all the changes in synergy
Changed a lot from last time. Gastro, skarm, and Toxicroak was just not working as planned. In replacement, I finally decided to use ferrothorn simply because it fairs better against electric attacks, and walls a lot of pokes, while doing what it does in setting up. Tentacruel also sets up while being a spinner, and benefits in rain with rain dish, and Breloom is cheap. Went with the bulk up set for some flavor.
The Rundown..
At first, my Politoed was more of a defensive toed, as I believed, with my experience with Hail and sun based teams, a more defensive spread helped more with the weather war, but, scarf toed helps quite a lot. Although not so uncommon in the meta, it is not exactly common either. Decently outspeeds certain threats with a scarf, it's a great lead, and Toed's movepool is pretty good. Not to mention, Hydro Pump in rain with max sp.attk hurts.
Hazard setup - The forest wall - Herpies/Ferrothorn
Impish - Iron Barbs - Leftovers
EV Spread - 252 HP, 88 Def, 168 Sp.Def
Stealth Rock
Spikes
Power Whip
Thunder Wave
Ferrothorn is a really strong wall. Doesn't stop volt-turning situations, but does prevent it from really destroying my team. Hazard set up is the norm for this pokemon, and decided to go with power whip, as it's a strong stab move, and thunder wave to slow down opposing threats.
King of Hentai - Toxic Spinner - FAKKU.NET/Tentacruel
Bold - Rain Dish - Leftovers
EV Spread- 252 HP, 240 Def, 16 Spe
Scald
Toxic Spikes
Rapid Spin
Ice Beam
My spinner, toxic layer, and semi wall. Tentacruel works very well on this team, and can outspeed some other walls. Decent ev spread to make it well rounded. Decided to go with Ice beam, as I found Sludge bomb useless, and Hex not very used.
Dragon Dancer - RoostBerry - WaltDisney/Dragonite
Adamant - Multiscale - Lum Berry
EV Spread - 252 Attk, 4 Sp.Def, 252 Spe
Earthquake
Outrage
Extremespeed
Dragon Dance
Dragonite is by far one of the scariest late game sweepers in the meta right now. One dragon dance and it's basically gg. EQ gives Dnite more coverage, not to mention luming in prevention of parahax or burn hax, along with the confusion after outrage is useful.
Voltswitching - Trickster - DopeFiend/Rotom-W
Modest - Levitate - Choice Scarf
EV Spread - 4 Def, 252 Sp.Attk, 252 Spe
Hydro Pump
Volt Switch
Trick
Hidden Power(Ice)
I try to refrain from using very common pokemon that appear in the OU, but if you need to win, I guess you have to join the pack. Rotom-W works outstanding in just keeping the momentum. Great lead, and on top of that, works well to volt switch on switch ins and get breloom in while also gaining the toxic orb. Stab Hydro Pump in rain also hurts.
SPORE! - Bulk Up Mushroom - ScaDouche/Breloom
Careful - Poison Heal - Toxic Orb
EV Spread - 236 HP, 212 Sp.Def, 60 Spe
Bulk up
Drain Punch
Seed Bomb
Spore
Another pokemon that I really wanted to refrain from using due to how cheap and overused it is, but it works. Breloom is good..I don't really need to elaberate, but I will say that I went for the Bulk up set since I feel subspore sets are too frail. Used correctly, Breloom can cause an early gg for your opponent.
Welp, that's my current team. Tell me what I can fix or if I can change around certain sets, pokes. ect.
Thanks :D.
Edit- The core of the team has changed unfortunately, but that was predicted to make the team successful.
The creation in progress...
Someone gave me this idea for a rain team on the smogon forums and decided to edit it myself to give it more of an original flavor from me. I was noticing with this that Tornadus wasn't working out.
Starmie made a really strong replacement, as it benefits from rain with incredible powered up Hydro Pump with stab, and being exceedingly fast. Specs starmie also made Hydropump deadly, rather than the scarf sets I see
Over time, my team was really falling apart and doing very awful, especially when hit with a major crit that my team just couldn't recover from. I tried Dual screening espeon as a replacement for jirachi with having an effective hazard blocker, and skarmory as both an effective wall and hazard layer. Espeon failed epically on the team and I decided to switch my starmie to a spinning set with life orb instead of specs..
Hydreigon, although can be very strong, was not effective as a late game sweeper or something to effectively use in later games. Espeon was replaced with Aromatherapy Bliss, which means, yes..I'm using a skarm/bliss core.
Added Gastrodon in order to avoid the whole Volt-turning cores so common in the OU, but failed due to how bad of a specs wall Gastrodon is. Also got rid of starmie as there are pokemon that do better as a spinner and as a specs sweeper. Toxicroak also wasn't doing well with all the changes in synergy
Changed a lot from last time. Gastro, skarm, and Toxicroak was just not working as planned. In replacement, I finally decided to use ferrothorn simply because it fairs better against electric attacks, and walls a lot of pokes, while doing what it does in setting up. Tentacruel also sets up while being a spinner, and benefits in rain with rain dish, and Breloom is cheap. Went with the bulk up set for some flavor.
The Rundown..
Rain Starter - Swag master - Mort/Politoed
Modest - Drizzle - Choice Scarf
EV Spread - 4 def, 252 Sp.Attk, 252 Spe
Hydro Pump
Ice Beam
Hidden Power(Ground)
Focus Blast
Modest - Drizzle - Choice Scarf
EV Spread - 4 def, 252 Sp.Attk, 252 Spe
Hydro Pump
Ice Beam
Hidden Power(Ground)
Focus Blast
At first, my Politoed was more of a defensive toed, as I believed, with my experience with Hail and sun based teams, a more defensive spread helped more with the weather war, but, scarf toed helps quite a lot. Although not so uncommon in the meta, it is not exactly common either. Decently outspeeds certain threats with a scarf, it's a great lead, and Toed's movepool is pretty good. Not to mention, Hydro Pump in rain with max sp.attk hurts.
Hazard setup - The forest wall - Herpies/Ferrothorn
Impish - Iron Barbs - Leftovers
EV Spread - 252 HP, 88 Def, 168 Sp.Def
Stealth Rock
Spikes
Power Whip
Thunder Wave
Ferrothorn is a really strong wall. Doesn't stop volt-turning situations, but does prevent it from really destroying my team. Hazard set up is the norm for this pokemon, and decided to go with power whip, as it's a strong stab move, and thunder wave to slow down opposing threats.
King of Hentai - Toxic Spinner - FAKKU.NET/Tentacruel
Bold - Rain Dish - Leftovers
EV Spread- 252 HP, 240 Def, 16 Spe
Scald
Toxic Spikes
Rapid Spin
Ice Beam
My spinner, toxic layer, and semi wall. Tentacruel works very well on this team, and can outspeed some other walls. Decent ev spread to make it well rounded. Decided to go with Ice beam, as I found Sludge bomb useless, and Hex not very used.
Dragon Dancer - RoostBerry - WaltDisney/Dragonite
Adamant - Multiscale - Lum Berry
EV Spread - 252 Attk, 4 Sp.Def, 252 Spe
Earthquake
Outrage
Extremespeed
Dragon Dance
Dragonite is by far one of the scariest late game sweepers in the meta right now. One dragon dance and it's basically gg. EQ gives Dnite more coverage, not to mention luming in prevention of parahax or burn hax, along with the confusion after outrage is useful.
Voltswitching - Trickster - DopeFiend/Rotom-W
Modest - Levitate - Choice Scarf
EV Spread - 4 Def, 252 Sp.Attk, 252 Spe
Hydro Pump
Volt Switch
Trick
Hidden Power(Ice)
I try to refrain from using very common pokemon that appear in the OU, but if you need to win, I guess you have to join the pack. Rotom-W works outstanding in just keeping the momentum. Great lead, and on top of that, works well to volt switch on switch ins and get breloom in while also gaining the toxic orb. Stab Hydro Pump in rain also hurts.
SPORE! - Bulk Up Mushroom - ScaDouche/Breloom
Careful - Poison Heal - Toxic Orb
EV Spread - 236 HP, 212 Sp.Def, 60 Spe
Bulk up
Drain Punch
Seed Bomb
Spore
Another pokemon that I really wanted to refrain from using due to how cheap and overused it is, but it works. Breloom is good..I don't really need to elaberate, but I will say that I went for the Bulk up set since I feel subspore sets are too frail. Used correctly, Breloom can cause an early gg for your opponent.
Welp, that's my current team. Tell me what I can fix or if I can change around certain sets, pokes. ect.
Thanks :D.