1) How much research do you do while in the middle of a pokemon battle?
2) Do you feel like you've won / lost a game because of your mid-game research?
I do zero research during a battle ( on shoddy, PBR or wi-fi ). I don't think that it is 'cheating' to research or anything along those lines because we all have access to the same tools via the internet its just that I would rather see where my instincts take me and get a feel for the ebb and flow of a battle than crunching numbers and figuring out the statistics . . .
Until I see otherwise I pretty much assume that every non-lead Infernape has Close Combat / Flamethrower / HP Ice / Grass Knot / U-Turn / Mach Punch / Nasty Plot. I realize that this is impossible and very unlikely that they'll probably only have 2 available slots after Close Combat / Flamethrower, but I just playing it safe . . . I know that there are players out there who will see how much damage Infernape does to their Pokemon and infer what its moveset is . . . but I don't.
And I feel like this has cost me a match or two.
I don't know off the top my head if my Scizor can take out a Gayardos with 25% health left with a CB Bullet Punch . . . I know I could find out using anyone of the numerous Damage Calcs but I would rather spend my time in a battle, learn from my mistakes and hopefully do better next time instead of spending 3 minutes figuring out that the potential damage output is 24% - 27% ( just made that up ) and have it all come down to a toss of the RNG.
Plus, battles just take forever when each player is running calcs to see who the best candidate to take a DD Outrage is after their main Salamence counter has been defeated . . . we spend time with RMT and statistic usage and the Smogon Pokedex to know these things before battles . . . not try and learn them during.
2) Do you feel like you've won / lost a game because of your mid-game research?
I do zero research during a battle ( on shoddy, PBR or wi-fi ). I don't think that it is 'cheating' to research or anything along those lines because we all have access to the same tools via the internet its just that I would rather see where my instincts take me and get a feel for the ebb and flow of a battle than crunching numbers and figuring out the statistics . . .
Until I see otherwise I pretty much assume that every non-lead Infernape has Close Combat / Flamethrower / HP Ice / Grass Knot / U-Turn / Mach Punch / Nasty Plot. I realize that this is impossible and very unlikely that they'll probably only have 2 available slots after Close Combat / Flamethrower, but I just playing it safe . . . I know that there are players out there who will see how much damage Infernape does to their Pokemon and infer what its moveset is . . . but I don't.
And I feel like this has cost me a match or two.
I don't know off the top my head if my Scizor can take out a Gayardos with 25% health left with a CB Bullet Punch . . . I know I could find out using anyone of the numerous Damage Calcs but I would rather spend my time in a battle, learn from my mistakes and hopefully do better next time instead of spending 3 minutes figuring out that the potential damage output is 24% - 27% ( just made that up ) and have it all come down to a toss of the RNG.
Plus, battles just take forever when each player is running calcs to see who the best candidate to take a DD Outrage is after their main Salamence counter has been defeated . . . we spend time with RMT and statistic usage and the Smogon Pokedex to know these things before battles . . . not try and learn them during.