Hello, everyone.
Today, I wish to present the stall team that I have built. It is a stall team that is very successful on the ladder. It can also hold its own against tournament players, as evidenced by the replays at the bottom of this post.
* Building process *
- I made a list of all viable stall Pokémon.
- I made a list of the Pokémon that are viable in the OU metagame.
- I attempted to cover as many threats as possible.
* The team *
* Importable *
https://pokepast.es/40a5829ef4dd7629
* Details *
Sableye (M) @ Sablenite
Ability: Prankster
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Knock Off
- Will-O-Wisp
- Recover
- Protect
Mega Sableye provides immaculate hazard prevention in a lot of matchups and makes any stall team a lot easier to pilot.
Knock Off is valuable in a war of attrition as it gets rid of many held items.
Will-O-Wisp provides burns. In some matchups (like when the opponent has Mold Breaker Excadrill) I can make use of Prankster and force out physical attackers that obviously don't want to have their attack halved.
Recover is a standard form of recovery.
Protect allows Sableye to Mega Evolve safely and it also allows me to scout which is especially useful in the matchup against a choiced Tapu Lele.
I have chosen to stick with the standard EV spread.
Toxapex (M) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 176 Def / 80 SpD
Bold Nature
IVs: 0 Atk
- Haze
- Scald
- Recover
- Toxic
A Pokémon with the ability Regenerator that also has Haze is a solid pick for a stall team.
Having a Haze user alongside an Unaware user on stall is an absolute blessing. Toxapex is very bulky so it is a consistent user of the move.
Scald allows Toxapex to fish for burns and deters many physical attackers from switching in.
Recover is a standard form of recovery.
I vastly prefer Toxic over Toxic Spikes because Toxic Spikes are easier to get rid of and Toxic Spikes doesn't help me with threats that aren't grounded (like Mega Pinsir)
I am using the physical defense-inclined spread from the analysis as Ash-Greninja is already covered by Chansey.
Chansey @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Stealth Rock
- Soft-Boiled
- Toxic
- Seismic Toss
Chansey's bulk means that it's hard to overlook when building stall.
Stealth Rock is a mandatory hazard. Especially on stall as stall has the gameplan to outlast the opponent and win by means of residual damage.
Soft-Boiled is a standard recovery move for Chansey.
Toxic badly poisons the threats that Chansey is supposed to handle and deals with them in an adequate fashion.
Seismic Toss is also a standard move on Chansey and provides fixed damage which is useful.
Chansey does not allow customization of the EV spread.
Clefable (M) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Wish
- Protect
- Heal Bell
A Pokémon with the ability Unaware is vital on stall teams.
Moonblast is Clefable's main STAB move that can put a decent amount of pressure. In addition, the special attack drops on opposing Pokémon are appreciated by Clefable's teammates.
Wish replenishes the health of Clefable as well as that of its teammates, which is useful on stall.
Protect synergizes with Wish, allows Clefable to scout and gain an extra turn of Leftovers recovery.
Heal Bell gets rid of status ailments which increases the team's longevity.
Gliscor (M) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 52 Def / 76 SpD / 136 Spe
Jolly Nature
- Earthquake
- Defog
- Roost
- Toxic
Gliscor is a solid Defog user that helps the team with the Heatran matchup.
It is also good at getting a Toxic on the opponent's main threat and Poison Heal ensures that Gliscor will be around for a while.
Earthquake is Gliscor's main attacking move which obviously one-shots Heatran outside of Grassy Terrain.
Earthquake also pressures threats to stall like Magearna, Mega-Mawile and Bisharp.
Defog is a stall team's means of hazard removal.
Roost provides standard recovery for the bat.
Toxic reduces the longevity of the opponent's threats that take damage from being badly poisoned.
Tangrowth (M) @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 212 Def / 48 SpD
Relaxed Nature
- Giga Drain
- Knock Off
- Sludge Bomb
- Hidden Power [Fire]
Tangrowth forms a great Regenerator core with Toxapex. Tangrowth deals with the physical attackers found on rain teams such as Mega Swampert. Tangrowth also deals well with Tapu Bulu and Kartana.
The item of choice is Rocky Helmet to chip threats such as Mega Mawile and Mega Medicham.
Giga Drain gets rid of the physical attacker(s) on rain, aside from that it is a decent STAB move.
The merit of Knock Off has been mentioned earlier.
Sludge Bomb deals with Tapu Bulu.
Hidden Power Fire is mainly for Kartana, it also helps to wear down Mega Mawile.
~
* Threats to the team *
- Calm Mind/Pain Split Magearna : To outplay this threat I have to bait Magearna into using all of its Fleur Cannon and Thunderbolt, and/or pressure it to put it in KO range for Gliscor. This is difficult to do without giving up a Pokémon.
- Calm Mind Tapu Lele: Tapu Lele is a bit easier to play around because all I have to do is get a Toxic on it somehow, through a prediction on the switch or by sacrificing just one Pokémon. Stalling out Psychic Terrain turns is important. Choiced Tapu Lele are even less of an issue because Mega Sableye and Clefable have Protect to scout Tapu Lele's planned move.
- Mega Mawile coupled with healing sources: Mega Mawile can be adequately worn down by Tangrowth's Rocky Helmet chip and Hidden Power Fire and it can be pressured by Gliscor's Earthquake. It gets harder if Mega Mawile is supported by Healing Wish or Wish, however.
- Waterium-Z Manaphy because Clefable gets worn down too much by Surf in rain and Manaphy can run Psychic to get rid of my Toxapex so I can't Haze reliably.
The team has a solid matchup against anything else, however.
* Replays *
https://replay.pokemonshowdown.com/gen7ou-947939895 vs Kory
https://replay.pokemonshowdown.com/gen7ou-947913266 vs Zokuru
https://replay.pokemonshowdown.com/gen7ou-947196799 vs Ciel
https://replay.pokemonshowdown.com/gen7ou-947947618 vs EGC
https://replay.pokemonshowdown.com/gen7ou-947206503 vs John W
https://replay.pokemonshowdown.com/gen7ou-947919403 vs SW
https://replay.pokemonshowdown.com/gen7ou-946925851 vs Christo
https://replay.pokemonshowdown.com/gen7ou-946025000 vs wg scholar
https://replay.pokemonshowdown.com/gen7ou-945853318 vs croo
https://replay.pokemonshowdown.com/gen7ou-945804130 vs Ewin
https://replay.pokemonshowdown.com/gen7ou-945602245 vs DKM
https://replay.pokemonshowdown.com/gen7ou-948700428 vs z0mog
https://replay.pokemonshowdown.com/gen7ou-945572532 vs samqian
https://replay.pokemonshowdown.com/gen7ou-946010149 vs P
https://replay.pokemonshowdown.com/gen7ou-947967372 vs brainbreaker
https://replay.pokemonshowdown.com/gen7ou-946976909 vs Booty
https://replay.pokemonshowdown.com/gen7ou-948758337 vs Oro
I hope you all enjoy the team, feedback is welcome :)
Signing off,
Today, I wish to present the stall team that I have built. It is a stall team that is very successful on the ladder. It can also hold its own against tournament players, as evidenced by the replays at the bottom of this post.
* Building process *
- I made a list of all viable stall Pokémon.
- I made a list of the Pokémon that are viable in the OU metagame.
- I attempted to cover as many threats as possible.
* The team *
* Importable *
https://pokepast.es/40a5829ef4dd7629
* Details *
Sableye (M) @ Sablenite
Ability: Prankster
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Knock Off
- Will-O-Wisp
- Recover
- Protect
Mega Sableye provides immaculate hazard prevention in a lot of matchups and makes any stall team a lot easier to pilot.
Knock Off is valuable in a war of attrition as it gets rid of many held items.
Will-O-Wisp provides burns. In some matchups (like when the opponent has Mold Breaker Excadrill) I can make use of Prankster and force out physical attackers that obviously don't want to have their attack halved.
Recover is a standard form of recovery.
Protect allows Sableye to Mega Evolve safely and it also allows me to scout which is especially useful in the matchup against a choiced Tapu Lele.
I have chosen to stick with the standard EV spread.
Toxapex (M) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 176 Def / 80 SpD
Bold Nature
IVs: 0 Atk
- Haze
- Scald
- Recover
- Toxic
A Pokémon with the ability Regenerator that also has Haze is a solid pick for a stall team.
Having a Haze user alongside an Unaware user on stall is an absolute blessing. Toxapex is very bulky so it is a consistent user of the move.
Scald allows Toxapex to fish for burns and deters many physical attackers from switching in.
Recover is a standard form of recovery.
I vastly prefer Toxic over Toxic Spikes because Toxic Spikes are easier to get rid of and Toxic Spikes doesn't help me with threats that aren't grounded (like Mega Pinsir)
I am using the physical defense-inclined spread from the analysis as Ash-Greninja is already covered by Chansey.
Chansey @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Stealth Rock
- Soft-Boiled
- Toxic
- Seismic Toss
Chansey's bulk means that it's hard to overlook when building stall.
Stealth Rock is a mandatory hazard. Especially on stall as stall has the gameplan to outlast the opponent and win by means of residual damage.
Soft-Boiled is a standard recovery move for Chansey.
Toxic badly poisons the threats that Chansey is supposed to handle and deals with them in an adequate fashion.
Seismic Toss is also a standard move on Chansey and provides fixed damage which is useful.
Chansey does not allow customization of the EV spread.
Clefable (M) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Wish
- Protect
- Heal Bell
A Pokémon with the ability Unaware is vital on stall teams.
Moonblast is Clefable's main STAB move that can put a decent amount of pressure. In addition, the special attack drops on opposing Pokémon are appreciated by Clefable's teammates.
Wish replenishes the health of Clefable as well as that of its teammates, which is useful on stall.
Protect synergizes with Wish, allows Clefable to scout and gain an extra turn of Leftovers recovery.
Heal Bell gets rid of status ailments which increases the team's longevity.
Gliscor (M) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 52 Def / 76 SpD / 136 Spe
Jolly Nature
- Earthquake
- Defog
- Roost
- Toxic
Gliscor is a solid Defog user that helps the team with the Heatran matchup.
It is also good at getting a Toxic on the opponent's main threat and Poison Heal ensures that Gliscor will be around for a while.
Earthquake is Gliscor's main attacking move which obviously one-shots Heatran outside of Grassy Terrain.
Earthquake also pressures threats to stall like Magearna, Mega-Mawile and Bisharp.
Defog is a stall team's means of hazard removal.
Roost provides standard recovery for the bat.
Toxic reduces the longevity of the opponent's threats that take damage from being badly poisoned.
Tangrowth (M) @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 212 Def / 48 SpD
Relaxed Nature
- Giga Drain
- Knock Off
- Sludge Bomb
- Hidden Power [Fire]
Tangrowth forms a great Regenerator core with Toxapex. Tangrowth deals with the physical attackers found on rain teams such as Mega Swampert. Tangrowth also deals well with Tapu Bulu and Kartana.
The item of choice is Rocky Helmet to chip threats such as Mega Mawile and Mega Medicham.
Giga Drain gets rid of the physical attacker(s) on rain, aside from that it is a decent STAB move.
The merit of Knock Off has been mentioned earlier.
Sludge Bomb deals with Tapu Bulu.
Hidden Power Fire is mainly for Kartana, it also helps to wear down Mega Mawile.
~
* Threats to the team *
- Calm Mind/Pain Split Magearna : To outplay this threat I have to bait Magearna into using all of its Fleur Cannon and Thunderbolt, and/or pressure it to put it in KO range for Gliscor. This is difficult to do without giving up a Pokémon.
- Calm Mind Tapu Lele: Tapu Lele is a bit easier to play around because all I have to do is get a Toxic on it somehow, through a prediction on the switch or by sacrificing just one Pokémon. Stalling out Psychic Terrain turns is important. Choiced Tapu Lele are even less of an issue because Mega Sableye and Clefable have Protect to scout Tapu Lele's planned move.
- Mega Mawile coupled with healing sources: Mega Mawile can be adequately worn down by Tangrowth's Rocky Helmet chip and Hidden Power Fire and it can be pressured by Gliscor's Earthquake. It gets harder if Mega Mawile is supported by Healing Wish or Wish, however.
- Waterium-Z Manaphy because Clefable gets worn down too much by Surf in rain and Manaphy can run Psychic to get rid of my Toxapex so I can't Haze reliably.
The team has a solid matchup against anything else, however.
* Replays *
https://replay.pokemonshowdown.com/gen7ou-947939895 vs Kory
https://replay.pokemonshowdown.com/gen7ou-947913266 vs Zokuru
https://replay.pokemonshowdown.com/gen7ou-947196799 vs Ciel
https://replay.pokemonshowdown.com/gen7ou-947947618 vs EGC
https://replay.pokemonshowdown.com/gen7ou-947206503 vs John W
https://replay.pokemonshowdown.com/gen7ou-947919403 vs SW
https://replay.pokemonshowdown.com/gen7ou-946925851 vs Christo
https://replay.pokemonshowdown.com/gen7ou-946025000 vs wg scholar
https://replay.pokemonshowdown.com/gen7ou-945853318 vs croo
https://replay.pokemonshowdown.com/gen7ou-945804130 vs Ewin
https://replay.pokemonshowdown.com/gen7ou-945602245 vs DKM
https://replay.pokemonshowdown.com/gen7ou-948700428 vs z0mog
https://replay.pokemonshowdown.com/gen7ou-945572532 vs samqian
https://replay.pokemonshowdown.com/gen7ou-946010149 vs P
https://replay.pokemonshowdown.com/gen7ou-947967372 vs brainbreaker
https://replay.pokemonshowdown.com/gen7ou-946976909 vs Booty
https://replay.pokemonshowdown.com/gen7ou-948758337 vs Oro
I hope you all enjoy the team, feedback is welcome :)
Signing off,
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