Facility Realgam Tower - Candelia

:muscle band:Muscle Band
:wise glasses:Wise Glasses
:charcoal: Charcoal
:razor-claw: Razor Claw
:weakness-policy: Weakness Policy

:ss/Hatterene:
Willow (Hatterene)
Level 1 EXP 0 / 10

"Ah, Willow. What a sweetheart. I've noticed that Willow is a bit bigger than most of her species. And has a big liking for berries and the glasses that I found. Odd, but okay."
-H


Nature: Docile
Typing: Psychic/Fairy
Abilities: Healer, Anticipation, Magic Bounce (LOCKED)

HP: 80
Attack: 7
Defense: 7
Sp.Atk: 10
Sp.Def: 7
Speed: 29
Size: 4
Weight: 1

Moves

Level 0 Moves
Attract
Dark Pulse
Dazzling Gleam
Facade
Play Nice
Play Rough
Protect
Psychic
Psycho Cut
Round
Shadow Ball
Shadow Claw
Thunder Wave

Level I Moves
Aromatherapy
Aromatic Mist
Brutal Swing
Calm Mind
Confusion
Disarming Voice
Magical Leaf
Nuzzle
Psybeam
Safeguard
Snore
Swift
Trick
:ss/chandelure:
Spooky (Chandelure)
Level I EXP 0 / 10

"A funny girl, who behaves almost exactly as I do. I couldn't give her too creative of a name, but I do see a sparkle of orange occasionally, I don't know why..."
-H


Nature: Hardy
Typing: Ghost/Fire
Abilities: Flash Fire, Flame Body, Infiltrator (Locked)

HP: 85
Attack: 4
Defense: 7
Sp.Atk: 10
Sp.Def: 7
Speed: 80
Size: 2
Weight: 3


Moves

Level 0
Astonish
Attract
Confide
Dark Pulse
Double Team
Energy Ball
Facade
Flamethrower
Flash
Protect
Psychic
Round
Shadow Ball
Toxic
Level I
Acid
Calm Mind
Confuse Ray
Curse
Ember
Incinerate
Night Shade
Safeguard
Shock Wave
Smog
Snore
Sunny Day
Swagger
Taunt
Trick
Will-O-Wisp
:ss/dragonite:
Noodle (Dragonite)
Level 1 EXP 0 / 10

"holy shit the moves, why couldn't you be this good in Unite?"
-H


Nature: Serious
Typing: Dragon/Flying
Abilities: Inner Focus / Multiscale(LOCKED)

HP: 95
Atk: 9
Def: 7
SpA: 7
SpD: 7
Spe: 80
Size: 4
Weight: 6

Moves

Level 0
Aerial Ace
Air Slash
Attract
Brick Break
Confide
Double Team
Dragon Claw
Dragon Pulse
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Iron Head
Leer
Mud-Slap
Protect
Rock Slide
Round
Strength
Surf
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Waterfall
Wing Attack
Level I
Air Cutter
Aqua Jet
Brutal Swing
Bubble Beam
Curse
Cut
Defog
Detect
Dragon Breath
Dragon Dance
Dragon Rage
Dragon Tail
Dual Wingbeat
Hail
Haze
Heal Bell
Hone Claws
Incinerate
Mega Punch
Mist
Ominous Wind
Power-Up Punch
Rage
Rain Dance
Roar
Rock Smash
Safeguard
Sandstorm
Shock Wave
Slam
Snore
Snowscape
Steel Wing
Sunny Day
Supersonic
Swagger
Swift
Twister
Water Gun
Water Pulse



Rival Shauna (Level 1)



Reward Info
KO a Pokemon: 4 EXP
KO a second Pokemon: 3 EXP
Win the battle: 3 EXP

Battle Info
Match Type:
3v3 Singles
DQ Time: 48 hours for challenger, 72 hours for ref
Battle Level: 1
Substitution Count: 3
Recovery Count: 2
Chill Count: 5
Switching Method: On
Ability Count: All
Advanced Techniques: None
Backpack Size: 7
Arena: Kalos Route 19 (Shauna)

Kalos Route 19, also known as Grande Vallée Way, is home to a valley containing plenty of beautiful marshes. This battle takes place on a wooden bridge across the valley, on which Shauna has spent the past half hour playing with her Pokemon and getting their spirits up. Watch out, or they might hit you where you don't expect it!
  • Shauna's Furfrou is extremely well-styled, such that three of their Trims have become fully custom forms: Furfrou-Heart, Furfrou-Star, and Furfrou-Diamond.
    • Base Furfrou has access to the Forme Shift command, and none of the Trims do. (Furfrou's forms work the same way as Rotom's. Remember that a Pokemon that has access to Forme Shift can attempt it as a triggered action on sendout, and without text that explicitly states that a Pokemon reverts to its base form when switched out, no such thing happens.)
    • Each custom Furfrou form has the same stats and abilities as base Furfrou, except a Special Attack rank of 7 rather than 5.
    • Furfrou-Heart is a Normal/Electric type and knows the move Thunderbolt.
    • Furfrou-Star is a Normal/Ice type and knows the move Ice Beam.
    • Furfrou-Diamond is a Normal/Ground type and knows the move Earth Power.
  • Shauna has worked closely with Professor Sycamore to better understand the Pokemon he gives out. Her Kalos starter Pokemon have access to their Hidden Abilities.
  • Camouflage turns the user into a Flying type
  • Secret Power may cause sleep
  • Nature Power becomes Earth Power

Slot 1: [Goodra]
Slot 2: [Slurpuff]
Slot 3: [Chesnaught]

Choice Specs
Leftovers
Lucky Egg
Rage Candy Bar
Red Card
Sitrus Berry
Power Bracer
:sv/goodra:

Goodra
Level 1

Type: Dragon
Abilities: Sap Sipper, Hydration, Gooey (Locked)

Nature: Serious
HP: 95
Atk: 7
Def: 5
SpA: 8
SpD: 11
Spe: 80
Size: 4
Weight: 5


Movepool:
Level 0:
Attract
Confide
Counter
Double Team
Dragon Claw
Dragon Pulse
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Protect
Rock Slide
Round
Strength
Surf
Tackle
Thunder Punch
Thunderbolt
Toxic

Level 1:
Absorb
Brutal Swing
Bubble
Curse
Dragon Breath
Dragon Tail
Hail
Incinerate
Mega Punch
Poison Tail
Rain Dance
Rock Smash
Shock Wave
Sludge Bomb
Snore
Sunny Day
Swagger
Tearful Look
Water Gun
Water Pulse
Weather Ball
:sv/slurpuff:

Slurpuff
Level 1

Type: Fairy
Abilities: Sweet Veil, Unburden (Locked)

Nature: Serious
HP: 90
Atk: 6
Def: 6
SpA: 6
SpD: 6
Spe: 72
Size: 2
Weight: 1


Movepool:
Level 0:
Attract
Confide
Dazzling Gleam
Double Team
Energy Ball
Facade
Flamethrower
Flash
Play Nice
Play Rough
Protect
Psychic
Round
Surf
Tackle
Thunderbolt
Toxic

Level 1:
Aromatherapy
Calm Mind
Fairy Wind
Heal Bell
Magic Coat
Rain Dance
Safeguard
Snore
Sunny Day
Swagger
Yawn
:sv/chesnaught:

Chesnaught
Level 1

Type: Grass/Fighting
Abilities: Overgrow, Bulletproof

Nature: Serious
HP: 90
Atk: 8
Def: 9
SpA: 5
SpD: 6
Spe: 64
Size: 3
Weight: 4


Movepool:
Level 0:
Aerial Ace
Attract
Brick Break
Bullet Seed
Confide
Crunch
Defense Curl
Double Team
Dragon Claw
Earthquake
Energy Ball
Facade
Flash
Focus Blast
Growl
Iron Head
Mud-Slap
Poison Jab
Protect
Rock Slide
Round
Shadow Claw
Strength
Tackle
Thunder Punch
Toxic
Zen Headbutt

Level 1:
Bite
Bulk Up
Curse
Cut
Dual Chop
Hone Claws
Magical Leaf
Metal Claw
Power-Up Punch
Quick Guard
Rain Dance
Roar
Rock Smash
Seed Bomb
Sludge Bomb
Snore
Spiky Shield (Signature)
Sunny Day
Swagger
Swift
Taunt
Vine Whip
Wide Guard
Work Up


:ss/goodra: :choice specs:
Sending out Goodra @ Choice Specs. Candelia to order.
 
"Awe. What a gooey boy!"

:ss/hatterene: :wise-glasses:
Sending out Willow the Hatterene with her rather adorable Wise Glasses!
Nuzzle -> Play Rough -> Calm Mind
If Willow gets Poisoned, Paralyzed, or Burned, use Facade and push back.
If Willow gets Badly Poisoned, use Aromatherapy and push back.
 
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"Thank you! Be careful, though, some of it might be hazardous..."

:ss/goodra: :choice specs: "Sploosh?"

Sludge Bomb > Counter > Sludge Bomb
[step 2, start of priority -1] If Play Rough missed this step, cry because the time-travel rule means I can't play around this and you're immune to the only other negative priority move I have.
 
:hatterene: :wise glasses: | Healer, Anticipation | OK
HP 80 | EN 100 | ATK 7 | DEF 7 | SPA 11 | SPD 7 | SPE 29 | S/W 4/1 | Chill 5 | Rcv 2 | CT 1

:goodra: :choice specs: | Sap Sipper, Hydration | OK
HP 95 | EN 100 | ATK 7 | DEF 5 | SPA 12 | SPD 11 | SPE 80 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1​

The Chronicle
Step 1
Goodra used Sludge Bomb!
-7 EN
Crit: No (402 > 25)
Poison: Yes (132 <= 180)
It's super effective! [Hatterene's Anticipation]
(12 - 7 + 9 - 2) * 1.5 = 18 DMG

(Your first substitution must needs be 3 separate subs, one for each condition. The anti-pedant rule can't be applied when it would cause you to exceed the substitution limit, so the substitution is ignored.)
Hatterene used Nuzzle...
-4 EN
Crit: No (444 > 25)
It's not very effective...
(4 + 7 - 5) * 0.75 = 4.5 ~ 5 DMG

[Hatterene's Poison] Death draws closer, one step at a time... [-2 HP]​

Step 2
Hatterene used Play Rough!
-7 EN
Hit: Yes (361 <= 540)
Crit: No (34 > 25)
Drop: No (244 > 60)
It's super effective!
(7-5+3+9)*1.5 = 21 DMG​

Goodra used Counter!
-17 EN
Hatterene suffered 31.5 ~ 32 fixed damage...
[Hatterene's Poison] Death draws closer, one step at a time... [-2 HP]​

Step 3
Goodra used Sludge Bomb!
-7 EN
Crit: No (249 > 25)
It's super effective! [Hatterene's Anticipation]
(12 - 7 + 9 - 2) * 1.5 = 18 DMG

Hatterene used Calm Mind!
-7EN
Hatterene's SPA and SPD rose... [+1 SPA/SPD, 5t]
[Hatterene's Poison] Death draws closer, one step at a time... [-2 HP]​


:hatterene: :wise glasses: | Healer, Anticipation | PSN (2c), SPA/SPD +1 (5t)
HP 6 | EN 82 | ATK 7 | DEF 7 | SPA 11 | SPD 7 | SPE 29 | S/W 4/1 | Chill 5 | Rcv 2 | CT 1

:goodra: :choice specs: | Sap Sipper, Hydration | PAR (2c)
HP 69 | EN 69 | ATK 7 | DEF 5 | SPA 12 | SPD 11 | SPE 40 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1​

Orders to come imminently.
 
"No, more careful than that! There's always next time... Finish it off, Goodra."

:ss/goodra: :choice specs: "More goo?~"

Sludge Bomb > Sludge Bomb > Sludge Bomb
[start of turn] If Hatterene is under the effect of Protection, use Rain Dance the first instance and Chill the second instance.

Candelia to order.
 
"OW. Owowowowowowowowowowowowowwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww."
:ss/hatterene: :wise-glasses: "Candy, what the fuck."
Disarming Voice -> Disarming Voice -> Disarming Voice
if hatterene lives then how the hell
 
:hatterene: :wise glasses: | Healer, Anticipation | PSN (2c), SPA/SPD +1 (5t)
HP 6 | EN 82 | ATK 7 | DEF 7 | SPA 11 | SPD 7 | SPE 29 | S/W 4/1 | Chill 5 | Rcv 2 | CT 1

:goodra: :choice specs: | Sap Sipper, Hydration | PAR (2c)
HP 69 | EN 69 | ATK 7 | DEF 5 | SPA 12 | SPD 11 | SPE 40 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1​


The Chronicle
Step 1
Goodra used Sludge Bomb!
-7 EN
Crit: Irrelevant
It's super effective! [Hatterene's Anticipation]
(12 - 7 + 9 - 2) * 1.5 - 4 = 14 ~ 6 DMG

Hatterene fainted...

:hatterene: :wise glasses: | Healer, Anticipation | KO
HP 0 | EN 0 | ATK 7 | DEF 7 | SPA 11 | SPD 7 | SPE 29 | S/W 4/1 | Chill 5 | Rcv 2 | CT 1

:goodra: :choice specs: | Sap Sipper, Hydration | PAR (3c)
HP 69 | EN 62 | ATK 7 | DEF 5 | SPA 12 | SPD 11 | SPE 40 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1​

Candelia to replace Hatterene, equip, and order
Rival Shauna to order.​
 
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"This is against my better judgement but..."
:ss/dragonite: :weakness-policy:
Sending out Noodle the Dragonite with a Weakness Policy!

Dragon Claw -> Power-Up Punch -> Roar
If Goodra uses Counter, use Dragon Pulse then push back.
If Dragonite is below 30 HP, use Sunny Day and push back.
 
oh i'm dumb, i don't know how to read

yes i would actually
that post was in error, sorry. I listed the wrong ordering schedule in the previous post. fixing now.
to clarify: you were in fact meant to be ordering first, your post was totally fine. I'll order when able.
 
:ss/goodra: :choice specs:
Ice Beam ~ Ice Beam ~ Ice Beam
[start of step] If Dragonite doesn't have a Phazing marker, use Dragon Tail.
 
:dragonite: :weakness policy: | Inner Focus | OK
HP 95 | EN 100 | ATK 9 | DEF 7 | SPA 7 | SPD 7 | SPE 80 |
:hatterene: :wise glasses: | Healer, Anticipation | KO
HP 0 | EN 0 | ATK 7 | DEF 7 | SPA 11 | SPD 7 | SPE 29 | S/W 4/1 | Chill 5 | Rcv 2 | CT 1


:goodra: :choice specs: | Sap Sipper, Hydration | PAR (3c)
HP 69 | EN 62 | ATK 7 | DEF 5 | SPA 12 | SPD 11 | SPE 40 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1
The Chronicle
Step 1
Dragonite used Dragon Claw!
-6 EN
It's super effective!
Crit: No (248 > 24)
((8 + 3) + (9 - 5)) * 1.5 = 22.5 ~ 23 DMG

[Goodra was to use Ice Beam, but...]
Goodra flinched! [-3 Paralysis counters]
Step 2
Dragonite used Power-Up Punch!
-4 EN
Crit: Yes (23 <= 24)
(4 + 3 + (9 - 5)) =11 DMG
Dragonite's ATK rose! [+1 ATK, 2t]
Goodra used Ice Beam!
-7 EN
Crit: No (519 > 24)
It's hyper effective!
[Dragonite's Weakness Policy] Dragonite's ATK and SPA rose sharply! [+3 ATK, +2 SPA, 3t]
The ice chilled Dragonite a little... (+1 Frost)
(9 + (12 - 7))*2 = 28 DMG
Step 3

Goodra used Ice Beam!
-7 EN
Crit: No (418 > 24)
It's hyper effective!
The ice chilled Dragonite a little... (+1 Frost)
(9 + (12 - 7))*2 = 28 DMG
Dragonite used Roar!
-5 EN
Goodra got a Phazing marker.


:dragonite: | Inner Focus | +3 ATK (3t), +2 SPA (3t), 2 Frost
HP 39 | EN 85 | ATK 9 | DEF 7 | SPA 7 | SPD 7 | SPE 80 |
:hatterene: :wise glasses: | Healer, Anticipation | KO
HP 0 | EN 0 | ATK 7 | DEF 7 | SPA 11 | SPD 7 | SPE 29 | S/W 4/1 | Chill 5 | Rcv 2 | CT 1

:goodra: :choice specs: | Sap Sipper, Hydration | PAR (1c), Phazing
HP 35 | EN 48 | ATK 7 | DEF 5 | SPA 12 | SPD 11 | SPE 40 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1​

Fate Foreseen
Rival Shauna sends out :chesnaught: :red card: Chesnaught @ Red Card.
Candelia to order
Rival Shauna to order.​
 
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Candelia I'm sorry, you're going to have to order again as my substitution was illegal and so the round will need to be re-reffed. (specifically: you can't sub for the presence of a marker, I should have written 'If Dragon Tail didn't hit this round' instead). I'll let you know when I've fixed the round.
 
Candelia The round has been rereffed, please delete your earlier post and order again. Dragonite doesn't need to switch out, Shauna is sending out a different pokemon. Sorry for the confusion.
 
"I see that card, Shauna."
:ss/dragonite:
Aerial Ace -> Aerial Ace -> Sunny Day
if Chesnaught uses Ice Punch, cry
If Chesnaught uses Spiky Shield, use Sunny Day that step and push back [non consecutive because i have to specify this]
 
:dragonite: | Inner Focus | +3 ATK (3t), +2 SPA (3t), 2 Frost
HP 39 | EN 85 | ATK 9 | DEF 7 | SPA 7 | SPD 7 | SPE 80 |
:hatterene: :wise glasses: | Healer, Anticipation | KO
HP 0 | EN 0 | ATK 7 | DEF 7 | SPA 11 | SPD 7 | SPE 29 | S/W 4/1 | Chill 5 | Rcv 2 | CT 1


:chesnaught: :red card: | Overgrow, Bulletproof | OK
HP 90 | EN 100 | ATK 8 | DEF 9 | SPA 5 | SPD 6 | SPE 64 | S/W 3/4 | Chill 5 | Rcv 2 | CT 1
:goodra: :choice specs: | Sap Sipper, Hydration | PAR (1c)
HP 35 | EN 48 | ATK 7 | DEF 5 | SPA 12 | SPD 11 | SPE 40 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1

The Chronicle
Step 1
Chesnaught used Spiky Shield!
-10EN
The forest protects its own...​
Dragonite used Sunny Day!
-10EN
The sun screams its fury down! (5 rds)

Step 2
Chesnaught used Spiky Shield!
-10EN
The forest protects its own...​
Dragonite used Aerial Ace!
-4EN
Chesnaught protected itself!
Dragonite is hurt by the spikes... [-10 HP]

Step 3
Chesnaught used Spiky Shield!
-10EN
The forest protects its own...​

Dragonite used Sunny Day!
-10EN
[Dragonite's ATK and SPA returned to normal...]


:dragonite: | Inner Focus | 2 Frost
HP 29 | EN 61 | ATK 9 | DEF 7 | SPA 7 | SPD 7 | SPE 80 |
:hatterene: :wise glasses: | Healer, Anticipation | KO
HP 0 | EN 0 | ATK 7 | DEF 7 | SPA 11 | SPD 7 | SPE 29 | S/W 4/1 | Chill 5 | Rcv 2 | CT 1

Sun (5 rounds)​
:chesnaught: :red card: | Overgrow, Bulletproof | OK
HP 90 | EN 70 | ATK 8 | DEF 9 | SPA 5 | SPD 6 | SPE 64 | S/W 3/4 | Chill 5 | Rcv 2 | CT 1
:goodra: :choice specs: | Sap Sipper, Hydration | PAR (1c)
HP 35 | EN 48 | ATK 7 | DEF 5 | SPA 12 | SPD 11 | SPE 40 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1

Unlike Protect and Detect, Spiky Shield has no text that prevents consecutive use.


Fate Foreseen
Rival Shauna to order. (Coming soon!)
Candelia to order.
Keriel to ref.​
 
"Pointy, isn't he?"
:ss/chesnaught: :red card:
Dragon Claw > Dragon Claw > Dragon Claw
[2 subs, start of step] If Dragonite is to use a damaging Flying- or Fire- type move, use Spiky Shield.
[start of priority +3] If Dragonite is under the effect of Protection, use Bulk Up.
 
"Is that really how Spiky Shield works? You can just protect forever, can't you? Meanie..."
:ss/dragonite:
Ice Beam -> Ice Beam -> Ice Beam
"Didn't say anything about Ice-type moves, didja?"
 
:dragonite: | Inner Focus | 2 Frost
HP 29 | EN 61 | ATK 9 | DEF 7 | SPA 7 | SPD 7 | SPE 80 | S/W 4/6 | Chill 5 | Rcv 2 | CT 1
:hatterene: :wise glasses: | Healer, Anticipation | KO
HP 0 | EN 0 | ATK 7 | DEF 7 | SPA 11 | SPD 7 | SPE 29 | S/W 4/1 | Chill 5 | Rcv 2 | CT 1

Sun (5 rounds)​
:chesnaught: :red card: | Overgrow, Bulletproof | OK
HP 90 | EN 70 | ATK 8 | DEF 9 | SPA 5 | SPD 6 | SPE 64 | S/W 3/4 | Chill 5 | Rcv 2 | CT 1
:goodra: :choice specs: | Sap Sipper, Hydration | PAR (1c)
HP 35 | EN 48 | ATK 7 | DEF 5 | SPA 12 | SPD 11 | SPE 40 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1


The Chronicle
Step 1
Dragonite used Ice Beam!
-7 EN
Crit: No (286 > 24)
[Chesnaught doesn't receive a Frost marker because of the Sunny Day...]
It's super effective!
(9 + (7 - 6))*1.5 = 15 DMG
Chesnaught held up its Red Card!

Chesnaught used Dragon Claw!
-6 EN
Crit: Yes (22 <= 24)
It's super effective! A critical hit!
(8 + (8 - 7) + 3)*1.5 = 18 DMG

Step 2
Dragonite used Ice Beam!
-7 EN
Crit: No (36 > 24)
[Chesnaught doesn't receive a Frost marker because of the Sunny Day...]
It's super effective!
(9 + (7 - 6))*1.5 = 15 DMG

Chesnaught used Dragon Claw!
-6 EN
Crit: No (240 > 24)
It's super effective!
(8 + (8 - 7))*1.5 = 13.5 ~ 14 DMG
Dragonite fainted...



:dragonite: | Inner Focus | KO
HP 0 | EN 0 | ATK 9 | DEF 7 | SPA 7 | SPD 7 | SPE 80 | S/W 4/6 | Chill 5 | Rcv 2 | CT 1
:hatterene: :wise glasses: | Healer, Anticipation | KO
HP 0 | EN 0 | ATK 7 | DEF 7 | SPA 11 | SPD 7 | SPE 29 | S/W 4/1 | Chill 5 | Rcv 2 | CT 1

Sun (4 rounds)​
:chesnaught: | Overgrow, Bulletproof | OK
HP 60 | EN 58 | ATK 8 | DEF 9 | SPA 5 | SPD 6 | SPE 64 | S/W 3/4 | Chill 5 | Rcv 2 | CT 1
:goodra: :choice specs: | Sap Sipper, Hydration | PAR (1c)
HP 35 | EN 48 | ATK 7 | DEF 5 | SPA 12 | SPD 11 | SPE 40 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1


The Chronicle
Candelia to replace Dragonite, equip, and order.
Rival Shauna to order.
Keriel to ref.​
 
"The sun is up, and your porcupine's fate is sealed~!"
Sending out :chandelure: spooky the Chandelure @ Charcoal!
:ss/chandelure: :charcoal:
Flamethrower -> Flamethrower -> Flamethrower
If Chandelure's step starts and there is no Harsh Sunlight, use Sunny Day.
if chesnaught counters, laugh in its face
if chesnaught uses toxic cry

Extra question: do i still get heat markers if the attack is blocked?
 
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