I'm new to this, but after a few adjustments, I think this team works alright. But I could use any suggestions
Beedrill-Mega (M) @ Beedrillite
Ability: Adaptability
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fell Stinger
- Poison Jab
- U-turn
- Drill Run
Kinda the center of the team. Fast enough to be a revenge killer. I have fell stinger in case I see an opening to make it into a real sweeper, plus with adaptabilty, fell stinger is pretty strong. I use it as the focal point of my offense to pressure the other team. Its u-turn lets it pivot, and poison jab is its main stab. drill run is good coverage.
Serperior (F) @ Assault Vest
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Giga Drain
- Dragon Tail
Is the yin to beedrills yang as a setup special sweeper. dragon pulse has few resistances, and the vest and giga drain give it the sustainabilty to setup. Also makes it a good special wall. dragon tail is to swap out any other setups.
Gliscor (M) @ Toxic Orb
Ability: Poison Heal
EVs: 188 HP / 68 Atk / 252 Def
Impish Nature
- Earthquake
- Toxic
- Roost
- Facade
Basic toxic stall. Gave it a little attack to better threaten steel and rock types, beedrill's enemies. Facade hits flying types.
Golem-Alola (M) @ Focus Sash
Ability: Magnet Pull
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Fire Punch
- Thunder Punch
- Stealth Rock
- Explosion
He is a scizor killer and empoleon threat. I have him to deal with those pokemon for beedrill, or just to discourage them from coming out in general. Also gave it stealth rock just for added utility. I gave it explosion to potentially destroy a wall. I choice golem over magneton because I needed another physical attacker/physical wall more than a special one in the team.
Empoleon (M) @ Leftovers
Ability: Defiant
EVs: 4 HP / 252 SpA / 252 SpD
Modest Nature
IVs: 0 Atk
- Flash Cannon
- Ice Beam
- Defog
- Scald
This is my special wall/special attacker. Like the golem, its half utility, half attack, and helps my beedrill. Defog gets rid of stealth rocks that would destroy beedrill, especially his use as a pivot. Scald burns add utility. Ice beam is good coverage, and the teams only real check to dragons besides a setup serperior.
Volcanion @ Choice Specs
Ability: Water Absorb
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Steam Eruption
- Heat Wave
- Earth Power
- Flash Cannon
He has great coverage moves, and a sky high SpA. With his great offensive typing, he just shores up the rest of the team, making sure nothing really slips through the cracks. good wallbreaker with not many counters.
Beedrill-Mega (M) @ Beedrillite
Ability: Adaptability
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fell Stinger
- Poison Jab
- U-turn
- Drill Run
Kinda the center of the team. Fast enough to be a revenge killer. I have fell stinger in case I see an opening to make it into a real sweeper, plus with adaptabilty, fell stinger is pretty strong. I use it as the focal point of my offense to pressure the other team. Its u-turn lets it pivot, and poison jab is its main stab. drill run is good coverage.
Serperior (F) @ Assault Vest
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Giga Drain
- Dragon Tail
Is the yin to beedrills yang as a setup special sweeper. dragon pulse has few resistances, and the vest and giga drain give it the sustainabilty to setup. Also makes it a good special wall. dragon tail is to swap out any other setups.
Gliscor (M) @ Toxic Orb
Ability: Poison Heal
EVs: 188 HP / 68 Atk / 252 Def
Impish Nature
- Earthquake
- Toxic
- Roost
- Facade
Basic toxic stall. Gave it a little attack to better threaten steel and rock types, beedrill's enemies. Facade hits flying types.
Golem-Alola (M) @ Focus Sash
Ability: Magnet Pull
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Fire Punch
- Thunder Punch
- Stealth Rock
- Explosion
He is a scizor killer and empoleon threat. I have him to deal with those pokemon for beedrill, or just to discourage them from coming out in general. Also gave it stealth rock just for added utility. I gave it explosion to potentially destroy a wall. I choice golem over magneton because I needed another physical attacker/physical wall more than a special one in the team.
Empoleon (M) @ Leftovers
Ability: Defiant
EVs: 4 HP / 252 SpA / 252 SpD
Modest Nature
IVs: 0 Atk
- Flash Cannon
- Ice Beam
- Defog
- Scald
This is my special wall/special attacker. Like the golem, its half utility, half attack, and helps my beedrill. Defog gets rid of stealth rocks that would destroy beedrill, especially his use as a pivot. Scald burns add utility. Ice beam is good coverage, and the teams only real check to dragons besides a setup serperior.
Volcanion @ Choice Specs
Ability: Water Absorb
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Steam Eruption
- Heat Wave
- Earth Power
- Flash Cannon
He has great coverage moves, and a sky high SpA. With his great offensive typing, he just shores up the rest of the team, making sure nothing really slips through the cracks. good wallbreaker with not many counters.