This is my Wi-Fi team. That means no Hidden Power. And It will take a while to breed for different Natures.
My team plan is to wear out the opponent's team via status (Poison, Burn and Paralysis). I want to gather lots information about the enemy before I make my endgame plan. I don't want to reveal too much of my team early, and I hope to learn all I can about the enemy team. Also note, I despise Stealth Rock, and wish to avoid using it. I would love Toxic Spike on this team, but I don’t know how to incorporate it. Also, a rapid spinner could help this team from dying to spikes, my main problem right now. Oh yeah, Item Clause fucks up my team, hard.
Edits in Bold
Machamp @ Leftovers
Ability: No guard
EVs: 252Hp / 252 Atk / 4 Spe
Nature: Adamant (+Atk, -SpA)
- Rest
- Sleep Talk
- Dynamic Punch
- Stone Edge
He's my sleep absorbing lead. I've found that a lot of common leads (Gengar, Yanmege, Bronzong) often carry Hypnosis, so I figured my lead needed to be a sleep absorber. I'm really iffy on the EVs and Thunder Punch. I tried out stone edge, and it works great, but Machamp is still forced to switch on Gliscor.
Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 Hp / 252 Def / 4 SpD
Nature: Relaxed (+Def, -Spe)
- Toxic
- Payback
- Wish
- Protect
My main scout. His job is to wall my enemy and pass Wish to teammates. I will always Protect the first turn I send him out to scout. The exception is when I suspect a Taunt heading my way. This guy survives lots of hits and brings my team together with Wish. Payback kills a lot of stuff, like Gengar and Deoxys-E, that would really destroy my team.
Dusknoir @ Leftovers
Ability: Pressure
EVs: 252 Hp / 56 Def / 200 SpD
Nature: Impish (+Def, -SpA)
- Shadow Sneak
- Pain Split
- Will-O-Wisp
- Fire Punch
Yet another wall, this thing is my Pressure abuser. I really wanted an Aerodectyl with Torment/Roost/Substitute/Taunt here to really stall out my enemy while Toxic from Umbreon takes affect. I later changed to this set which does about the same thing, but not as efficiently. The good thing is that he can use Will-O-Wisp to cripple my enemies, aiding me to stall further. This thing combined with Umbreon deals with lots of Physical threats easily.
Tentacruel @ Liquid Ooze
Ability: Download
EVs: 204 HP / 96 SpA / 172 SpD / 36 Spe
Nature: Calm
- Surf
- Knock Off
- Toxic Spikes
- Ice Beam
Copy-Paste from the analysis. Currently in the process of breeding. I guess it will help with my MixApe weakness and provide support with Toxic Spikes. Also takes special hits well. I might miss the Reflect from Cresselia, but I believe this is for the better.
Porygon-Z @ Life Orb
Ability: Download
EVs: 104 Hp / 4 Def / 252 SpA / 148 Spe
Nature: Modest
- Agility
- Dark Pulse
- Ice Beam
- Thunderbolt
I won this beauty in Mastadi’s giveaway and it has helped my team tremendously. Agility and Download makes this thing unstoppable. 607 SpA is nothing to laugh at because it completely destroys teams if they don’t have a special wall. If Blissey is foolish enough to come in, I go to Umbreon, and then Wish pass to my next guy.
Aerodactyl @ Life Orb
Ability: Pressure
EVs: 40 Hp / 252 Atk / 216 Spe
Nature: Jolly
- Taunt
- Pursuit
- Earthquake
- Rock Slide
Aerodactyl has been on my team ever since I started competitive battling in D/P. As I’ve mentioned, I used to have a Pressure stalling Aerodacty, but I discontinued that one. Currently I’m using this set to revenge kill walls much like Weavile. My general strategy is to Pursuit Blissey or what not when I come in and then Taunt whatever switched in. Pursuit won’t do much damage to their Pokemon, but the idea is to play some mind games with the enemy. I really like this Aerodactyl set, and I am planning on replacing this set with that one.
Final Notes: I would really like to use Toxic Spikes, but that would mean losing access to Burn and Paralysis. I don’t know if that is such a good trade off or not. My team is designed for stalling and statusing the enemy until they’re all weakened enough for either a Porygon-Z or Aerodactyl sweep. My team sort of falls to status, so I might need a cleric. A special wall would be nice, but I really don’t find them to be a problem with CM Cress. Don’t suggest Blissey on my team, I hate that thing.
My team plan is to wear out the opponent's team via status (Poison, Burn and Paralysis). I want to gather lots information about the enemy before I make my endgame plan. I don't want to reveal too much of my team early, and I hope to learn all I can about the enemy team. Also note, I despise Stealth Rock, and wish to avoid using it. I would love Toxic Spike on this team, but I don’t know how to incorporate it. Also, a rapid spinner could help this team from dying to spikes, my main problem right now. Oh yeah, Item Clause fucks up my team, hard.
Edits in Bold
Machamp @ Leftovers
Ability: No guard
EVs: 252Hp / 252 Atk / 4 Spe
Nature: Adamant (+Atk, -SpA)
- Rest
- Sleep Talk
- Dynamic Punch
- Stone Edge
He's my sleep absorbing lead. I've found that a lot of common leads (Gengar, Yanmege, Bronzong) often carry Hypnosis, so I figured my lead needed to be a sleep absorber. I'm really iffy on the EVs and Thunder Punch. I tried out stone edge, and it works great, but Machamp is still forced to switch on Gliscor.
Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 Hp / 252 Def / 4 SpD
Nature: Relaxed (+Def, -Spe)
- Toxic
- Payback
- Wish
- Protect
My main scout. His job is to wall my enemy and pass Wish to teammates. I will always Protect the first turn I send him out to scout. The exception is when I suspect a Taunt heading my way. This guy survives lots of hits and brings my team together with Wish. Payback kills a lot of stuff, like Gengar and Deoxys-E, that would really destroy my team.
Dusknoir @ Leftovers
Ability: Pressure
EVs: 252 Hp / 56 Def / 200 SpD
Nature: Impish (+Def, -SpA)
- Shadow Sneak
- Pain Split
- Will-O-Wisp
- Fire Punch
Yet another wall, this thing is my Pressure abuser. I really wanted an Aerodectyl with Torment/Roost/Substitute/Taunt here to really stall out my enemy while Toxic from Umbreon takes affect. I later changed to this set which does about the same thing, but not as efficiently. The good thing is that he can use Will-O-Wisp to cripple my enemies, aiding me to stall further. This thing combined with Umbreon deals with lots of Physical threats easily.
Tentacruel @ Liquid Ooze
Ability: Download
EVs: 204 HP / 96 SpA / 172 SpD / 36 Spe
Nature: Calm
- Surf
- Knock Off
- Toxic Spikes
- Ice Beam
Copy-Paste from the analysis. Currently in the process of breeding. I guess it will help with my MixApe weakness and provide support with Toxic Spikes. Also takes special hits well. I might miss the Reflect from Cresselia, but I believe this is for the better.
Porygon-Z @ Life Orb
Ability: Download
EVs: 104 Hp / 4 Def / 252 SpA / 148 Spe
Nature: Modest
- Agility
- Dark Pulse
- Ice Beam
- Thunderbolt
I won this beauty in Mastadi’s giveaway and it has helped my team tremendously. Agility and Download makes this thing unstoppable. 607 SpA is nothing to laugh at because it completely destroys teams if they don’t have a special wall. If Blissey is foolish enough to come in, I go to Umbreon, and then Wish pass to my next guy.
Aerodactyl @ Life Orb
Ability: Pressure
EVs: 40 Hp / 252 Atk / 216 Spe
Nature: Jolly
- Taunt
- Pursuit
- Earthquake
- Rock Slide
Aerodactyl has been on my team ever since I started competitive battling in D/P. As I’ve mentioned, I used to have a Pressure stalling Aerodacty, but I discontinued that one. Currently I’m using this set to revenge kill walls much like Weavile. My general strategy is to Pursuit Blissey or what not when I come in and then Taunt whatever switched in. Pursuit won’t do much damage to their Pokemon, but the idea is to play some mind games with the enemy. I really like this Aerodactyl set, and I am planning on replacing this set with that one.
Final Notes: I would really like to use Toxic Spikes, but that would mean losing access to Burn and Paralysis. I don’t know if that is such a good trade off or not. My team is designed for stalling and statusing the enemy until they’re all weakened enough for either a Porygon-Z or Aerodactyl sweep. My team sort of falls to status, so I might need a cleric. A special wall would be nice, but I really don’t find them to be a problem with CM Cress. Don’t suggest Blissey on my team, I hate that thing.