Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Earth Power
- Flamethrower
- Flash Cannon
- Hidden Power [Ice]
Normally my lead. I wanted to be able to deal with stuff like chomp and Lando-T so I decided to bait them out with Air Balloon and HP Ice. This has worked pretty well overall. I chose flamethrower over the usual magma storm for some extra damage as I don't really need to trap anything in with magma storm. Heatran is also my go-to for killing fairies if Hawlucha hasn't been set up yet.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Earthquake
- Stone Edge
- Defog
Lando-T is my defogger. I put U-turn on him so I can just defog and leave while doing some damage. Lando-T can form a U-turn Volt switch bait with Tapu Koko, baiting out ground moves on Koko. I invested more in attack than defense because while Lando-T is my defogger he also helps deal with threats like Volcorona and Mega Charazird Y although the accuracy of Stone Edge is sometimes a problem.
Manaphy @ Leftovers
Ability: Hydration
EVs: 252 HP / 252 Atk / 4 SpD
Modest Nature
IVs: 0 Atk
- Rain Dance
- Tail Glow
- Scald
- Signal Beam
I really wanted to try out Tail Glow Manaphy. I put Rain Dance on there to boost scalds and later give Tapu Koko's thunder perfect accuracy. I kinda feel like manaphy doesnt fit the team as well as the others so if there are any suggestions for it or replacements I would be happy to hear them out. Other than that I have signal beam for coverage and scald over surf to get some burns.
Tapu Koko @ Shuca Berry
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Thunder
- Dazzling Gleam
Tapu Koko really helps Hawlucha with Electric Terrain. I put a shuca berry on him for any surprise ground moves. Thunder because in Manaphy's Rain Dance + Electric Terrain it's ridiculously good. Dazzling gleam for a stab move, thunderbolt in case rain dance isnt up, and volt switch helps confuse the opponent along with U-turn on Lando-T.
Hawlucha @ Electric Seed
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Acrobatics
- Drain Punch
- Swords Dance
- Poison Jab
Hawlucha is very OP and quite underrated. Unburden boosts his speed to about 670 and one swords dance makes his attack around 620. Poison Jab is really good for surprising fairy types, 110 power acrobatics can kill almost any attacker, drain punch heals me up if I took damage swords dancing. I preferred drain punch over high jump kick because even at 90 accuracy it can fail and take half my hp which could be catastrophic for sweeping potential. One problem I have with Hawlucha is him getting toxiced on the swords dance turn if anyone knows a good counter for this I would appreciate it.
Greninja @ Expert Belt
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Scald
- Dark Pulse
- Grass Knot
Greninja is a really versatile pokemon and can fit on almost any team. Heatran normally dies near the start so Greninja is my answer for late game dragons. Grass Knot surprises water ground types like Mega Swampert. Scald over surf, again for the burn. Dark Pulse just for psychic types who I often switch in Greninja for because he's immune on the switch in. I decided not to go for battle bond so that I can get STAB boost on all my moves. Expert Belt because Greninja is all coverage and the boost is nice.
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Earth Power
- Flamethrower
- Flash Cannon
- Hidden Power [Ice]
Normally my lead. I wanted to be able to deal with stuff like chomp and Lando-T so I decided to bait them out with Air Balloon and HP Ice. This has worked pretty well overall. I chose flamethrower over the usual magma storm for some extra damage as I don't really need to trap anything in with magma storm. Heatran is also my go-to for killing fairies if Hawlucha hasn't been set up yet.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Earthquake
- Stone Edge
- Defog
Lando-T is my defogger. I put U-turn on him so I can just defog and leave while doing some damage. Lando-T can form a U-turn Volt switch bait with Tapu Koko, baiting out ground moves on Koko. I invested more in attack than defense because while Lando-T is my defogger he also helps deal with threats like Volcorona and Mega Charazird Y although the accuracy of Stone Edge is sometimes a problem.
Manaphy @ Leftovers
Ability: Hydration
EVs: 252 HP / 252 Atk / 4 SpD
Modest Nature
IVs: 0 Atk
- Rain Dance
- Tail Glow
- Scald
- Signal Beam
I really wanted to try out Tail Glow Manaphy. I put Rain Dance on there to boost scalds and later give Tapu Koko's thunder perfect accuracy. I kinda feel like manaphy doesnt fit the team as well as the others so if there are any suggestions for it or replacements I would be happy to hear them out. Other than that I have signal beam for coverage and scald over surf to get some burns.
Tapu Koko @ Shuca Berry
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Thunder
- Dazzling Gleam
Tapu Koko really helps Hawlucha with Electric Terrain. I put a shuca berry on him for any surprise ground moves. Thunder because in Manaphy's Rain Dance + Electric Terrain it's ridiculously good. Dazzling gleam for a stab move, thunderbolt in case rain dance isnt up, and volt switch helps confuse the opponent along with U-turn on Lando-T.
Hawlucha @ Electric Seed
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Acrobatics
- Drain Punch
- Swords Dance
- Poison Jab
Hawlucha is very OP and quite underrated. Unburden boosts his speed to about 670 and one swords dance makes his attack around 620. Poison Jab is really good for surprising fairy types, 110 power acrobatics can kill almost any attacker, drain punch heals me up if I took damage swords dancing. I preferred drain punch over high jump kick because even at 90 accuracy it can fail and take half my hp which could be catastrophic for sweeping potential. One problem I have with Hawlucha is him getting toxiced on the swords dance turn if anyone knows a good counter for this I would appreciate it.
Greninja @ Expert Belt
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Scald
- Dark Pulse
- Grass Knot
Greninja is a really versatile pokemon and can fit on almost any team. Heatran normally dies near the start so Greninja is my answer for late game dragons. Grass Knot surprises water ground types like Mega Swampert. Scald over surf, again for the burn. Dark Pulse just for psychic types who I often switch in Greninja for because he's immune on the switch in. I decided not to go for battle bond so that I can get STAB boost on all my moves. Expert Belt because Greninja is all coverage and the boost is nice.
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