Dragon Monotype Team
Introduction
So I've made it a challenge for myself to make a monotype team for every single type. I've posted a few monotype teams on here before (Ice and Fighting), and here is another.
Dragon monotype sounds like an overpowered. unbeatable monster at first, but I've ran into some issues with it. I've tried a few different moves and teammates, but I think this team worked the best for me.
However, I'm still struggling with it. Can you guys help me out? I usually play on both Monotype and OU.
The Team:
Mega Altaria
Altaria-Mega @ Altarianite
Ability: Natural Cure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Dragon Dance
- Roost
- Earthquake
When I've decided to make a Dragon monotype team, I knew that Mega Altaria was a must. Its Fairy typing was simply fantastic for this team. It deals with Dragon types, especially faster ones like Latios, and it has a nice immunity to them. I put Natural Cure as its ability because if I happen to switch into a status condition pre-Mega Evolution, I can simply switch back out. Maximum attack makes Altaria able to hit as hard as possible. Maximum Speed investment+Jolly nature helps Altaria outspeed threats such as Dragonite and Breloom at normal Speed, and after a Dragon Dance boost, Mega Lopunny and Choice Scarf Tapu Bulu. 4 Special Defense gives Altaria some extra bulk. Return is Mega Altaria's STAB Fairy attack that can hit Dragon, Dark, and Fighting types that may threaten the team. Dragon Dance gives Altaria a boost in Attack and Speed, turning it into a powerful set-up sweeper. Roost gives Altaria some longevity, which is useful since it has a bit of bulk. Earthquake is used to hit Pokemon like Heatran, Nidoking, and other Steel and Poison types that would usually wall Altaria. Altaria is a very reliable and strong Pokemon for me and works well with my team.
Kyurem-Black
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Roost
Kyurem is a fantastic wallbreaker, and I've wrecked teams with this guy! I've had people who couldn't even deal with it, and even if they were able to knock it out their team already had a big enough dent in it where my other teammates can deal with them. Kyurem is a necessity on Dragon teams. With BoltBeam coverage, Kyurem has the ability to hit nearly the entire tier at least neutrally. It also can rip apart the Zapdos+Skarmory+Mantine core on Flying teams. It can also rip apart Steel types using Earth Power. BoltBeam also allows Kyurem-B to break both Special and Physical walls. Roost provides longevity and helps it deal with Life Orb recoil. Kyurem also provides decent bulk and has a fantastic ability in Teravolt. This allows it to break through Mega Venusaur and Mamoswine's Thick Fat, Rotom-Wash's Levitate, and Skarmory and Forretress' Sturdy. Maxing out Kyurem-B's Speed and giving it the Naive nature makes Kyurem as fast as possible. Because Kyurem's Special Attack is lower than its Physical Attack, 252 Special Attack EVs allows its Ice Beam to reach full potential combined with Life Orb and STAB. Kyurem can also OHKO threats like Tapu Koko with Life Orb. 4 Attack EVs gives its Fusion Bolt more power.
Kommo-o
Kommo-o @ Kommonium Z
Ability: Soundproof
EVs: 252 Atk / 4 Def / 252 Spe
Naive Nature
- Clanging Scales
- Close Combat
- Flash Cannon
- Dragon Dance
Kommo-o seems like an awful choice at first with its 4x Fairy weakness, but it actually doesn't do half bad on my team. It can deal with Steel, Rock and Ice types with Close Combat and can even hit Fairies with Flash Cannon. Its Naive Nature and Maximum Speed EVs allows it to get the most out of a Dragon Dance boost. It also lets it outspeed some of its threats. Its maximum Attack also allows it to hit hard, especially with DD. Clanging Scales allows it to not only use its Z-Move, but also allows it to bypass Substitute and is a relatively strong move. Its Z-Move also is useful because it bypasses Substitute and boosts all of Kommo-o's stats by 1 stage! I would say it's a pretty useful Z-Move, especially since Close Combat and Clanging Scales already lower my defenses. I'm using Flash Cannon to hit Fairy types, and it even has a chance to lower the Special Defense. It works especially well with being boosted by Dragon Dance so it can outspeed Fairies, especially the Tapus. Flash Cannon works especially well against Tapu Lele. Its ability in Soundproof also makes it immune to a Pixilated-Hyper Voice from Mega Gardevoir or Sylveon, and then allows him to hit them with Flash Cannon!
Latios
Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Defog
- Hidden Power [Steel]
Latios is a very useful Pokemon on my team. I've noticed that Toxapex and even some Fighting types really screw me up, and Latios deals with these Pokemon for me. Latios is a fantastic revenge killer for my team. Levitate allows it to avoid any Ground moves and gain momentum, and 252 Special Attack EVs lets it hit as hard as possible. With full investment into Speed EVs, plus a Choice Scarf and a Timid nature, Latios can outspeed every unboosted Pokemon in the tier and even most Choice Scarf users like Excadrill and Keldeo! Draco Meteor is Latios' strongest STAB move and its best tool for revenge killing. Psychic is also a safe and strong STAB move, and is a better option than Psyshock because of the extra power helping Latios revenge kill more reliably. Defog allows it to remove entry hazards, since Kyurem and Altaria prior to Mega Evolution struggle with things like Stealth Rock. Hidden Power Steel also deals with Fairy, especially since Latios can outspeed all of them.
Garchomp
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Fire Blast
Garchomp is my entry hazard setter. He has Rocky Helmet and Rough Skin to punish physical attackers who try to take him down, and it also complements Dragalge's special bulk and forms a nice defensive core between the two (at least that's what I heard). The 4 EV investment into Special Attack allows it to give Fire Blast a slight boost in power, since Garchomp is more of a physical attacker. The maximum attack and speed EVs, along with the Naive nature for the latter, allow it to hit as hard and fast as possible, since Garchomp has pretty decent Speed. However, the Naive nature forces Garchomp to sacrifice a bit of bulk. Earthquake is for a powerful Ground STAB move, and Stone Edge deals with Flying types like Tornadus. Fire Blast has also come in handy for dealing with Ferrothorn, Celesteela, Tapu Bulu, Skarmory, and Mega Scizor.
Dragalge
Dragalge @ Dragon Fang
Ability: Adaptability
EVs: 228 HP / 252 SpA / 28 Spe
Modest Nature
IVs: 1 Atk
- Draco Meteor
- Sludge Wave
- Toxic Spikes
- Hidden Power [Fire]
Dragalge is used to deal with Fairy types. It has decent bulk and Special Attack, but the latter is fixed with its ability in Adaptability. Adaptability also works well with high base power moves, especially in Draco Meteor. The power of Draco Meteor is also boosted by Dragon Fang. Sludge Wave deals with Fairy types. Toxic Spikes is used to hold back the opposing team by poisoning its Pokemon and breaking down the team. It also wears down walls and threats. Hidden Power Fire is a good coverage move, since it deals with Ferrothorn and Mega Scizor. With maxed out Special Attack plus a Modest nature and Adaptability, Dragalge could hit very hard. 28 Speed helps Dragalge outspeed Hippowdon, which Dragalge can OHKO after Stealth Rock damage and a Dragon Fang-Adaptability- boosted Draco Meteor. The rest of the EVs are used on HP, giving Dragalge a bit of mixed bulk. Dragon Fang also allows Dragalge to 2HKO Mega Sableye by using Draco Meteor.
Weaknesses
- Walls: Walls that set up through Calm Mind, Curse, Stockpile, etc. are really difficult to deal with, but I only recently added Dragon Tail on Garchomp.
- Tapu Lele
- Toxapex
- Fairy types
- Ice types
- Latios and other Dragon types