Facility Raid Frontier Test - TheEver

ITS RAID TIME!
(Only TheEver and the current ref should post in this thread. Thanks!)
Today Eve is taking on the Spectacular Spore-verlord!​

Backpack:
:choice-specs: Choice Specs
:metal-coat: Metal Coat
:shell-bell: Shell Bell

Protector Pokemon: :goodra-hisui: Goodra-Hisui @ :gracidea: Duelist

Hide (Goodra-Hisui)
Level: 1 | EXP: 0 / 10

"I will run and hide
'Til memories fade away."


Types:
Steel
Dragon

Abilities: Sap Sipper / Shell Armor / Gooey (Locked)
Nature: Serious

Stats:
HP: 90
Atk: 7
Def: 7
SpA: 8
SpD: 11
Spe: 60

Size Class: 3
Weight Class: 7

Moves:
Level 0:
Attract
Confide
Counter
Double Team
Dragon Claw
Dragon Pulse
Earthquake
Facade
Fire Punch
Flamethrower
Flash Cannon
Ice Beam
Iron Head
Protect
Rock Slide
Round
Surf
Tackle
Thunder Punch
Thunderbolt
Toxic

Level 1:
Absorb
Bubble
Curse
Dragon Breath
Dragon Tail
Poison Tail
Rain Dance
Sandstorm
Shock Wave
Sludge Bomb
Snore
Sunny Day
Swagger
Tearful Look
Water Gun
Water Pulse
Supporter Pokemon: :tinkaton: Tinkaton

Hilda (Tinkaton)
Level: 1 | EXP: 0 / 10

"You're making me work!"

Types:
Fairy
Steel

Abilities: Mold Breaker / Own Tempo / Pickpocket (Locked)
Nature: Serious

Stats:
HP: 90
Atk: 6
Def: 6
SpA: 5
SpD: 8
Spe: 94

Size Class: 1
Weight Class: 5

Moves:
Level 0:
Astonish
Brick Break
Facade
Flash Cannon
Play Rough
Protect
Rock Slide
Thunder Wave

Level 1:
Baby-Doll Eyes
Brutal Swing
Fairy Wind
Fake Out
Flatter
Metal Claw
Rock Smash
Slam
Sweet Kiss
Aggressor Pokemon: :armarouge: Armarouge @ :lustrous-orb: Sorcerer

Arval (Armarouge)
Level: 1 | EXP: 0 / 10

"Reclaim what is ours!"

Types:
Fire
Psychic

Abilities: Flash Fire / Weak Armor (Locked)
Nature: Serious

Stats:
HP: 90
Atk: 5
Def: 7
SpA: 9
SpD: 6
Spe: 75

Size Class: 3
Weight Class: 4

Moves:
Level 0:
Astonish
Aura Sphere
Dark Pulse
Dragon Pulse
Energy Ball
Facade
Flamethrower
Flash Cannon
Focus Blast
Leer
Protect
Psychic
Shadow Ball

Level 1:
Calm Mind
Confuse Ray
Ember
Incinerate
Night Shade
Psybeam
Sunny Day
Taunt
Trick
Wide Guard
Will-O-Wisp


Vs. The Spectacular Spore-verlord!

:sv/amoonguss:
Amoonguss

Typing:
Grass/Poison
Abilities: Effect Spore

Actions per Step: Two (2)
Target Priority: Role Order (PR -> SU -> AG)

HP: 750
Attack: 6
Defen.: 5
Sp.Atk: 6
Sp.Def: 6
Speed: 30
Size: 10
Weight: 20

Behavior Pool
Roll one action from each Behavior Pool.
5 actions: Mega Drain, Clear Smog, Rollout, Magical Leaf, Feint Attack
5 actions: Giga Drain, Defense Curl, Sludge Wave, Toxic, Spore
:sv/brute bonnet:
Brute Bonnet

Typing:
Grass/Dark
Abilities: Protosynthesis

Actions per Step: Four (4)
Target Priority: Random

HP: 850
Attack: 9
Defen.: 7
Sp.Atk: 6
Sp.Def: 7
Speed: 55
Size: 20
Weight: 20

Behavior Pool (8 actions)
Trailblaze, Sucker Punch, Zen Headbutt, Close Combat, Crunch, Facade, Seed Bomb, Body Slam
:sv/foongus:
Foongus

Typing:
Grass/Poison
Abilities: Effect Spore

Actions per Step: One (1)
Target Priority: Random

HP: 50
Attack: 4
Defen.: 4
Sp.Atk: 4
Sp.Def: 4
Speed: 15
Size: 1
Weight: 1

Behavior Pool (7 Actions)
Spore, Rage Powder, Gastro Acid, Protect, Attract, Swagger, Flash

Initial Setup:
1x :amoonguss:Amoonguss (★)
0x :brute bonnet:Brute Bonnet,:foongus:Foongus

Raid Arena
(Somewhere That's Not A Cave)
The spore-verlord has awoken from it's slumber, and has appeared on the surface! An amoongus from the ancient ages bursting with energy from another time... It appears to be spreading it's spores to take over everything! Don't let that happen, Eve! Take those spore-spawn out!

Spore Proliferation
At the end of the round: Add a number of Foongus to the field, equal to the current round count.

When a Foongus Faints: Place a Toxicity marker on the Boss.

Mycotoxin
At the end of each step: Place a number of Toxicity markers on the Boss, equal to the number of Foongus in play. Then, each raider loses HP equal to the number of Toxicity markers on the Boss, and the duration of each Field Condition on the raider's team is halved.

Neurotoxic Reversion
At the end of the round: If the Boss has 12 or more Toxicity markers, the boss transforms into Brute Bonnet (using the boss stats above). Then, if the Boss is Brute Bonnet, double the number of Toxicity markers on the Boss.​

TheEver to send/equip/order
Sporeverlord (Amoongus) to attack
Dylando to ref
 
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TheEver

It's beauty and rage!
is a Pre-Contributor
Can we pretend I didn't take Sorcerer and instead took no vocation since this is a test? Pretty please? (and tbh I'll probably just FF if not)


Divine Pulse is quite the asset. Ready yourselves, team; it's time to begin.

:shell-bell:
:metal-coat:
:choice-specs:
Sending out Hide the Goodra-Hisui @ Shell Bell, Hilda the Tinkaton @ Metal Coat, and Arval the Armarouge @ Choice Specs.

:goodra-hisui: Sunny Day > Flamethrower (Amoonguss)

:tinkaton: Flatter (Goodra) > Flatter (Armarouge)

:armarouge: Flamethrower (Amoonguss) > Flamethrower (Amoonguss)
 
Noted.

~Sorcerer is no longer in effect~

:goodra-hisui: :shell-bell: | Sap Sipper, Shell Armor | OK!
HP 90/90 EN 100 CT: 1
Att: 7 Def: 7 SpAtt: 8 SpDef: 11 Spe: 60 S/W: 3/7

:tinkaton: :metal-coat: | Mold Breaker, Own Tempo | OK!
HP 90/90 EN 100 CT: 1
Att: 6 Def: 6 SpAtt: 5 SpDef: 8 Spe: 94 S/W: 1/5

:armarouge: :choice-specs: | Flash Fire | OK!
HP 90/90 EN 100 CT: 1
Att: 5 Def: 7 SpAtt: 14 SpDef: 6 Spe: 75 S/W: 3/4

The Sporeverlord (First Awakening)
:sv/amoonguss:
Typing: Grass/Poison
Abilities: Effect Spore

Actions per Step: Two (2)
Target Priority: Role Order (PR -> SU -> AG)

HP: 750/750
Attack: 6
Defen.: 5
Sp.Atk: 6
Sp.Def: 6
Speed: 30
Size: 10
Weight: 20

Behavior Pool
Roll one action from each Behavior Pool.
5 actions: Mega Drain, Clear Smog, Rollout, Magical Leaf, Feint Attack
5 actions: Giga Drain, Defense Curl, Sludge Wave, Toxic, Spore

Sporeverlord's Actions:
Rollout and Sludge Wave > Clear Smog and Sludge Wave

Rolls: Above=Yea (so 30% = 71+)
(Also sporeverlord got no 24s so no crits)

Tinkaton used Flatter on Goodra! (-4 EN)
+1 Spatt, 3t, Confusion (2t)

Armarouge used Flamethrower against Amoongus! (-7 EN)
(9+3+(14-6) * 1.5) * 3= 90 Damage!
Crit: 7 (No)
Roll: 21 (No)
Ooh heat marker

Goodra used Sunny Day! (-10 EN)
It's now sunny! (5r)
Power dropping. (2t)
Confusion ticking down. (1t)

The Sporeverlord attacks, using Rollout on Goodra!
(4 + (6-7)) * 0.75 = 2 Damage.
Goodra takes 1 Damage.
Amoongus takes 1 Damage.

The Sporeverlord strikes again, using Sludge Wave!
Goodra and Tinkaton are Immune!
[10+3+(6-6)] * 2/3 = 9 Damage
Roll: 63 (No)

Step 2

Tinkaton used Flatter on Armarouge! (-4 EN)
+1 Spatt, 3t

Armarouge used Flamethrower against Amoongus! (-7 EN)
((9+3+(14-6)+3+1)*1.5+4)*3 = 120 Damage!
Roll: 54
Armarouge gained a Dizzy Marker.
Power drop. (2t)
Ooh heat marker 2

Goodra used Flamethrower! (-7 EN)
(9+(8-6)+3+1)*1.5+4 = 27 Damage!
Roll: 98 (Yippee)
Amoongus is Burned!
Ooh heat marker 3
Goodra gained a Dizzy Marker.
Confusion's over!
Power drop. (1t)

The Sporeverlord attacks again, this timing choosing to use Clear Smog!
Nothing happened. Goodra is immune.

Angered by this, it goes for another Sludge Wave!
It. still only hits Armarouge...
[10+3+(6-6)] * 2/3 = 9 Damage
Roll: 76 (No)

Spore Proliferation!
1 Foongus Spawns.

Banned Conditions:
Sun, Confusion, Burn

The Sporeverlord (First Awakening)
:sv/amoonguss:
Typing: Grass/Poison
Abilities: Effect Spore

Actions per Step: Two (2)
Target Priority: Role Order (PR -> SU -> AG)

HP: 512/750
Attack: 6
Defen.: 5
Sp.Atk: 6
Sp.Def: 6
Speed: 30
Size: 10
Weight: 20

Behavior Pool
Roll one action from each Behavior Pool.
5 actions: Mega Drain, Clear Smog, Rollout, Magical Leaf, Feint Attack
5 actions: Giga Drain, Defense Curl, Sludge Wave, Toxic, Spore
~
:sv/foongus:
Foongus

Typing:
Grass/Poison
Abilities: Effect Spore

Actions per Step: One (1)
Target Priority: Random

HP: 50
Attack: 4
Defen.: 4
Sp.Atk: 4
Sp.Def: 4
Speed: 15
Size: 1
Weight: 1

Behavior Pool (7 Actions)
Spore, Rage Powder, Gastro Acid, Protect, Attract, Swagger, Flash

:goodra-hisui: :shell-bell: | Sap Sipper, Shell Armor | +1 SpA (1t)
HP 90/90 EN 83 CT: 1
Att: 7 Def: 7 SpAtt: 8 SpDef: 11 Spe: 60 S/W: 3/7

:tinkaton: :metal-coat: | Mold Breaker, Own Tempo | OK!
HP 90/90 EN 92 CT: 1
Att: 6 Def: 6 SpAtt: 5 SpDef: 8 Spe: 94 S/W: 1/5

:armarouge: :choice-specs: | Flash Fire | +1 SpA (2t), Heat 3
HP 72/90 EN 86 CT: 1
Att: 5 Def: 7 SpAtt: 14 SpDef: 6 Spe: 75 S/W: 3/4
 
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TheEver

It's beauty and rage!
is a Pre-Contributor

We’re in a favourable position. Eliminate the lesser threat first, then turn your attention back to our primary objective.

:shell-bell:
Goodra: Flamethrower (Amoonguss) > Flamethrower (Amoonguss)

:metal-coat:
Tinkaton: Flash Cannon (Foongus) > Flash Cannon (Foongus)
** If Foongus is Knocked Out, use Flatter (Armarouge).

:choice-specs:
Armarouge: Incinerate > Incinerate
** If Foongus is Knocked Out, use Flamethrower (Amoonguss).
 

Truly the Foongus round ever

Also, Amoongus should have 2 less HP from burn.

:amoonguss:
Feint Attack and Giga Drain > Feint Attack and Defense Curl
:foongus:
Swagger > Spore

No crits lol

So...
Tinkaton used Flash Cannon! (-6 EN)
[8+3+(5-4)]+4=16 Damage!
Roll: 80 (Nope)

Armarouge used Incinerate! (-4 EN)
[(6+3+14-4+3+3)*1.5+4]*1.5]*(2/3)= 42 Damage to Foongus
Ooh heat marker 4

Foongus proceeds to explode. (1 Tox)

84 Damage to Amoongus!

Goodra used Flamethrower! (-7 EN)
[(9+2+(8-5)+3)*1.5+4]= 30 Damage!
Ooh heat marker 5

The Sporeverlord is going to use Feint Attack!
6+(6-7)=5 Damage.

The Sporeverlord is going to-
Sap Sipper. +1 Att, 6t.

End of step! Toxicity time! 1 damage for you all!

Step 2
Tinkaton used Flatter on Armarouge! (-4 EN)
+2 Spatt, 3t

Armarouge used Flamethrower! (-7 EN)
[(9+3+14-4+3+5)*1.5+8]*3] = 159 Damage!
Ooh heat marker 6


Goodra used Flamethrower! (-7 EN)
(9+8-6+3+2)*1.5= 24 Damage!
Ooh heat marker 7

The sporeverlord uses Feint Attack again!
5 Damage.

It then uses Defense Curl!
+1 Def (5t)

Toxicity Time! 1 Damage!

Sporeverlord HP: 213

2 Foongus Spawn! we're really stacking here.

:goodra-hisui: :shell-bell: | Sap Sipper, Shell Armor | OK!
HP 78/90 EN 69 CT: 1
Att: 7 Def: 7 SpAtt: 8 SpDef: 11 Spe: 60 S/W: 3/7

:tinkaton: :metal-coat: | Mold Breaker, Own Tempo | OK!
HP 88/90 EN 82 CT: 1
Att: 6 Def: 6 SpAtt: 5 SpDef: 8 Spe: 94 S/W: 1/5

:armarouge: :choice-specs: | Flash Fire | +2 SpA (2t), Heat 7
HP 70/90 EN 75 CT: 1
Att: 5 Def: 7 SpAtt: 14 SpDef: 6 Spe: 75 S/W: 3/4
TheEver to order
Amoongus to roll actions
Dylando to ref

 
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TheEver

It's beauty and rage!
is a Pre-Contributor

The enemy's boss appears weakened. Let's finish what we started.

:shell-bell:
Goodra: Flamethrower (Amoonguss) > Flamethrower (Amoonguss)

:metal-coat:
Tinkaton: Fake Out (Amoonguss) > Flash Cannon (Amoonguss)

:choice-specs:
Armarouge: Incinerate+Flamethrower > Incinerate
 
Mmm yes sporeverlord time
:amoonguss:
Clear Smog, Spore > Feint Attack, Toxic
:foongus:
It doesnt matter. these things are exploding.

Tinkaton used Fake Out!
4+6-5-3= 2 Damage!
Amoonguss was faked!
211 HP!

Armarouge used Absolute Incineration!
Burn it all to ash!
[(9+3+14-4+3+7)*1.5+8]*3]*(2/3) = 112 Damage to Amoonguss!
56 damage to foongus!
The fire grows stronger. 8.

The foongus are wiped out.
(2 Tox markers, 3 Total)

99 HP!

Goodra used Flamethrower!
(9+8-6+3+2)*1.5= 24 Damage!
Flames are spreading everywhere... 9.

75 HP.

Amoonguss is flinching. Even if there was a part where i missed that only one action is flinched, Goodra is immune to both!

Step 2
Tinkaton used Flash Cannon!
[8+3+(5-4)]+4=16 Damage!

59 HP.

Armarouge used Incinerate!
(You saw that earlier calc on step 1.)

A loud thud as the sporeverlord is sent crashing back down into the caves it crawled out of. You hear a groan come from deep within...
Well. You've fended it off for now, at least...

Congrats!
You can now claim your counters!
TheEver: 4 TC, 5 RC, -2 JC
Dylando: 5 RC, 6 JC


 
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Only TheEver and the current referee should order here. All trespassers should be slain. We cannot really guarantee it though.

Vs. The Self-Perfecting Beast-Slaying Machine!
Level 3

:sv/silvally:
Silvally

Typing:
Normal
Abilities: RKS System

Actions per Step: Three (3)
Target Priority: Multiple
Silvally's first behavior is Random.
Silvally's other behaviors are Role Order (PR -> SU -> AG)

HP: 1305
Attack: 7
Defen.: 7
Sp.Atk: 7
Sp.Def: 7
Speed: 95
Size: 4
Weight: 5

Behavior Pool 1
Roll one action from each Behavior Pool.
Silvally's first behavior pool depends on their current typing. (See the Raid Arena, below.)
7 Actions: Multi-Attack, Multi-Attack, Fire Fang, Ice Fang, Thunder Fang, Psychic Fangs, Defog
7 Actions: Multi-Attack, Multi-Attack, Flamethrower, Thunderbolt, Ice Beam, Snarl, Razor Wind

Initial Field
1x :silvally:Silvally (★)

Raid Arena — Tremendous Crater
Once, the islands of Alola faced an incursion of bizarre invaders — Pokemon-like entities known as Ultra Beasts from beyond our world. Fearful of their power, a secret project was initiated to engineer a Pokemon capable of destroying them. The proposed living weapon would adapt itself based on battle data recorded from combat with the Ultra Beasts. Long before the project could be brought to fruition, however, the Ultra Beasts were brought to heel by the island's inhabitants and their guardians. The invaders, such as they were, were lost and confused in a dimension foreign to them, and an understanding was reached between the two groups.

However, the creators of the secret project remained paranoid of their quarry. In their haste to finish the weapon, they left it fatally flawed and incapable of telling friend from foe. Its initial test spelled disaster for its creators, and its unceasing mission to destroy possible threats spiraled out of control. Far from any trace of civilization, the creation that was made to protect the island from the extradimensional menace yet prowls, perceiving any life-form i meets as a threat to be laid low...


Camouflage: Normal | Nature Power: Multi-Attack | Secret Power: Lower the defender's Attack and Special Attack stages by one (1) for their next three (3) turns.

Rapid Beast-Killing Type Adaptation
Silvally starts with 17 Memory items — one of each type — in their Backpack.

Silvally's Memory items have the additional effect "At the end of the last step of the round, if this item is equipped: Destroy this item."

When Silvally takes a hit from an Attack: For each type of that Attack, destroy the matching Memory item from Silvally's Backpack.

At the end of each round:
If Silvally has any Memory items in their Backpack: Destroy all items Silvally is holding; then, they equip one of those Memories at random.
Otherwise: The challenger loses the battle.

Type-Adapted Battle Procedures
When Silvally equips a Memory item, apply the appropriate effect found in the hide tags below. Additionally, Silvally's first Behavior Pool varies depending on their currently held Memory item, found in the hide tags below. (If Silvally is holding no Memory, use the Normal row.)

Bug, Dark, Dragon, Electric, Fairy, Fire
Bug
When Silvally equips the Bug Memory: Reset Silvally's negative stat stages to 0.

Behavior Pool (5 Actions)
Bug Buzz, Megahorn, Lunge, Struggle Bug, Quiver Dance

Dark
When Silvally equips the Dark Memory: Inflict Flinching on the Protector, if any.

Behavior Pool (5 Actions)
Knock Off, Foul Play, Ruination, Taunt, Torment

Dragon
When Silvally equips the Dragon Memory: Inflict Flinching on the Aggressor, if any.

Behavior Pool (5 Actions)
Breaking Swipe, Dragon Pulse, Glaive Rush, Spacial Rend, Dragon Dance

Electric
When Silvally equips the Electric Memory: Discard all Terrain, then create Electric Terrain for 10 rounds.

Behavior Pool (5 Actions)
Discharge, Nuzzle, Bolt Strike, Electro Drift, Magnet Rise

Fairy
When Silvally equips the Fairy Memory: Raise Silvally's Special Attack stage by two (2) for four (4) turns

Behavior Pool (5 Actions)
Moonblast, Spirit Break, Light of Ruin, Springtide Storm, Geomancy

Fire
When Silvally equips the Fire Memory: Discard all Weather, then create Sun for 10 rounds.

Behavior Pool (5 Actions)
Fire Blast, Eruption, Sacred Fire, V-create, Will-o-Wisp
Fighting, Flying, Ghost, Grass, Ground, Ice
Fighting
When Silvally equips the Fighting Memory: Raise Silvally's Attack stage by two (2) for four (4) turns

Behavior Pool (5 Actions)
Low Kick, Aura Sphere, Axe Kick, Collision Course, Detect

Flying
When Silvally equips the Flying Memory: Discard all Weather and Terrain.

Behavior Pool (5 Actions)
Hurricane, Sky Attack, Oblivion Wing, Aeroblast, Roost

Ghost
When Silvally equips the Ghost Memory: Inflict Flinching on the Supporter, if any.

Behavior Pool (5 Actions)
Hex, Poltergeist, Shadow Force, Astral Barrage, Curse

Grass
When Silvally equips the Grass Memory: Discard all Terrain, then create Grassy Terrain for 10 rounds.

Behavior Pool (5 Actions)
Wood Hammer, Power Whip, Seed Flare, Drum Beating, Victory Dance

Ground
When Silvally equips the Ground Memory: Inflict Grounded on all raiders for the rest of the battle.

Behavior Pool (5 Actions)
Earthquake, Earth Power, Thousand Arrows, Precipice Blades, Shore Up

Ice
When Silvally equips the Ice Memory: Discard all Weather, then create Snow for 10 rounds.

Behavior Pool (5 Actions)
Blizzard, Freeze-Dry, Triple Axel, Aurora Veil, Haze
Normal, Poison, Psychic, Rock, Steel, Water
Normal (Default)
(There is no Normal Memory. Silvally starts with this Behavior Pool in the first round.)

Behavior Pool (5 Actions)
Swords Dance, Iron Defense, Nasty Plot, Amnesia, Agility

Poison
When Silvally equips the Poison Memory: Raise Silvally's Special Defense stage by two (2) for four (4) turns

Behavior Pool (5 Actions)
Sludge Wave, Gunk Shot, Dire Claw, Toxic, Baneful Bunker

Psychic
When Silvally equips the Psychic Memory: Discard all Terrain, then create Psychic Terrain for 10 rounds.

Behavior Pool (5 Actions)
Psychic, Future Sight, Psystrike, Reflect, Light Screen

Rock
When Silvally equips the Rock Memory: Discard all Weather, then create Sandstorm for 10 rounds.

Behavior Pool (5 Actions)
Meteor Beam, Paleo Wave, Rock Slide, Salt Cure, Tar Shot

Steel
When Silvally equips the Steel Memory: Raise Silvally's Defense stage by two (2) for four (4) turns

Behavior Pool (5 Actions)
Iron Head, Steel Beam, Double Iron Bash, Doom Desire, Shift Gear

Water
When Silvally equips the Water Memory: Discard all Weather, then create Rain for 10 rounds.

Behavior Pool (5 Actions)
Surf, Scald, Liquidation, Hydro Steam, Soak


Team The Ever
Backpack:

:black-sludge: Black Sludge
:choice-specs: Choice Specs
:power-weight: Power Weight

Protector Pokemon: :muk-alola: Muk-Alola @ :gracidea: Duelist

Alchemy (Muk-Alola)
Level: 4 -> 3 | EXP: --

"Alchemy, alchemy
Tell me what you've done to me."


Types:
Poison
Dark

Abilities: Poison Touch / Gluttony / Power of Alchemy
Nature: Impish (+2 Def, -1 SpA)

Stats:
HP: 100
Atk: 8
Def: 8 (+)
SpA: 4 (-)
SpD: 7
Spe: 50

Size Class: 2
Weight Class: 4

Moves:
Level 0:
Attract
Brick Break
Confide
Crunch
Dark Pulse
Double Team
Facade
Fire Punch
Flamethrower
Focus Blast
Harden
Ice Punch
Mud-Slap
Poison Fang
Poison Gas
Poison Jab
Protect
Rock Slide
Round
Shadow Ball
Thunder Punch
Thunderbolt
Toxic
Zen Headbutt

Level 1:
Bite
Brutal Swing
Curse
Haze
Pound
Power-Up Punch
Rain Dance
Recycle
Sandstorm
Shadow Sneak
Shock Wave
Sludge Bomb
Snore
Sunny Day
Swagger
Swift
Taunt
Venom Drench

Level 2:
Acid Armor
Acid Spray
Assurance
Belch
Clear Smog
Disable
Fire Blast
Focus Punch
Foul Play
Gunk Shot
Infestation
Mega Drain
Minimize
Payback
Quash
Rest
Rock Polish
Scary Face
Screech
Spit Up
Stockpile
Stone Edge
Swallow
Take Down
Thief
Thunder
Venoshock

Level 3:
Body Slam
Dig
Drain Punch
Frustration
Gastro Acid
Giga Drain
Headbutt
Hex
Knock Off
Moonblast
Mud Shot
Pursuit
Return
Rock Tomb
Self-Destruct
Sludge Wave
Snarl
Torment

Level 4:
Block
Embargo
Endure
Explosion
Fling
Giga Impact
Helping Hand
Hidden Power (Grass)
Hyper Beam
Imprison
Mean Look
Memento
Metronome
Pain Split
Sleep Talk
Spite
Substitute
Tera Blast
Supporter Pokemon: :altaria: Altaria @ :galarica-wreath: Cleric

Betty (Altaria)
Level: 2 | EXP: 0 / 10

"Isolated, I succumb to the weight of the world
Separated, I fall from the sky."


Types:
Dragon
Flying

Abilities: Natural Cure / Cloud Nine
Nature: Serious

Stats:
HP: 90
Atk: 5
Def: 7
SpA: 5
SpD: 8
Spe: 80

Size Class: 2
Weight Class: 2

Moves:
Level 0:
Aerial Ace
Astonish
Attract
Brave Bird
Confide
Dazzling Gleam
Double Team
Dragon Claw
Dragon Pulse
Earthquake
Facade
Flamethrower
Growl
Hyper Voice
Ice Beam
Mud-Slap
Play Rough
Protect
Round
Sing
Toxic

Level 1:
Air Cutter
Defog
Disarming Voice
Dragon Breath
Dragon Dance
Dual Wingbeat
Echoed Voice
False Swipe
Haze
Heal Bell
Hone Claws
Incinerate
Mist
Ominous Wind
Peck
Rage
Rain Dance
Refresh
Roar
Rock Smash
Safeguard
Snore
Snowscape
Steel Wing
Sunny Day
Swagger
Swift
Twister
Will-O-Wisp

Level 2:
Agility
Captivate
Double-Edge
Dragon Rush
Dream Eater
Feather Dance
Fire Blast
Fire Spin
Fury Attack
Heat Wave
Hurricane
Iron Tail
Pluck
Rest
Roost
Secret Power
Sky Attack
Solar Beam
Take Down
Thief
Aggressor Pokemon: :braviary-hisui: Braviary-Hisui @ :punching-glove: Pugilist

Cloudspotter (Braviary-Hisui)
Level: 3 | EXP: 0 / 10

"Swing, swing guillotine queen
Swinging from the left to the right."


Types:
Psychic
Flying

Abilities: Keen Eye / Sheer Force / Tinted Lens
Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP: 100
Atk: 5 (-)
Def: 5
SpA: 9 (+)
SpD: 5
Spe: 65

Size Class: 3
Weight Class: 3

Moves:
Level 0:
Aerial Ace
Air Slash
Attract
Brave Bird
Confide
Dazzling Gleam
Double Team
Facade
Hyper Voice
Leer
Protect
Psychic
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Strength
Toxic
Wing Attack
Zen Headbutt

Level 1:
Air Cutter
Bulk Up
Calm Mind
Confuse Ray
Cut
Defog
Dual Wingbeat
Hone Claws
Metal Claw
Night Shade
Peck
Psybeam
Rain Dance
Rock Smash
Snore
Steel Wing
Sunny Day
Swagger
Swift
Whirlwind
Work Up

Level 2:
Agility
Assurance
Close Combat
Fury Attack
Heat Wave
Hurricane
Pluck
Psychic Terrain
Rest
Reversal
Roost
Scary Face
Secret Power
Sky Attack
Superpower
Take Down

Level 3:
Acrobatics
Body Slam
Crush Claw
Esper Wing
Fly
Frustration
Icy Wind
Psyshock
Return
Rock Tomb
Sky Drop
Snarl
Tailwind
Thrash
U-turn


The beast eyes Eve hungrily. It is up to them to order.
 

TheEver

It's beauty and rage!
is a Pre-Contributor

We're here once more for another test. Let's begin.

:black-sludge:
:power-weight:
:choice-specs:
Sending out Alchemy the Muk-Alola @ Black Sludge, Betty the Altaria @ Power Weight, and Cloudspotter the Braviary-Hisui @ Choice Specs.

Muk: Foul Play+Disable (Multi-Attack) (Silvally) > Acid Spray (Silvally)

Altaria: Mud-Slap (Silvally) > Twister+Haze (Silvally)

Braviary: Close Combat (Silvally) > Psychic (Silvally)
 
The Boss:
:Silvally:
1305
7/7/7/7/95
M: None
A: RKS System
O: None

Bug
Dark
Dragon
Electric
Fairy
Fire
Fighting
Flying
Ghost
Grass
Ground
Ice
Poison
Psychic
Rock
Steel
Water

If All Memories are gone, then Memory Overflow is used.


The Raid:
:Muk-Alola:
100/100
8/8/4/7/50
I: Black Sludge
R: Protector - Duelist
A: Poison Touch, Gluttony, Power of Alchemy
O: None

:Altaria:
90/100
5/7/5/8/80
I: Power Weight
R: Supporter - Cleric
A: Natural Cure, Cloud Nine
O: None

:Braviary-Hisui:
100/100
5/5/[14]/5/65
I: Choice Specs
R: Aggressor - Pugilist
A: Keen Eye, Sheer Force, Tinted Lens
O: None

Field: None
========================
B1: [2d5]=2,4
B2: [2d7]=4,5
B3: [2d7]=5,1

:SV/Silvally:
Iron Defense ; Ice Fang (Muk) ; Ice Beam (Muk)~Amnesia; Thunder Fang (Muk) ; Multi-Attack (Muk)

Pre-Round:
Dice:
d24 for Crits
d100 for Effects
Other Dice as Specified

Original Initiative:
Silvally
Altaria
Braviary
Muk

Step One:
Sil Iron Defense
[+2 Def 4t]

Sil Ice Fang
Crit: [1=Yes]=12=No
Flinch: [10>= Yes]=9=Yes
Damage: [7+7-8]=6
Duelist: 5 ; 1
[5 D Muk] [1 D Sil] [2 Frost Counters Muk]

Sil Ice Beam
Crit: [1=Yes]=1=Yes
Damage: [9+3+7-7]=12
Duelist: 10 ; 2
[10 D Muk] [2 D Sil] [2 Frost Counters Muk]

Alt Mud-Slap
Crit: [1=Yes]=2=No
Damage: [4+5-7]=2
[2 D Sil] [6 E Alt] [-1 Accuracy Sil 2t]
Ground Memory Deleted

Brav CC
Crit: [1=Yes]=22=No
Damage: [(12+5-7)*2-8]*3=36
[36 D Sil] [8 E Brav] [-1 Def, SpD Brav]
Fighting Memory Deleted

Muk Flinched!
BS: [+2 HP Muk]

Step Two:
Sil Amnesia
[+2 SpD 4t]

Sil Thunder Fang
Crit: [1=Yes]=5=No
Para: [10>= Yes]=17
Flinch: Alr Happened
Damage: [7+7-8]=6
Duelist: 5 ; 1
[5 D Muk] [1 D Sil]

Sil Multi-Attack
Crit: [1=yes]=21
D: [12+3+7-8]=14
Duelist: 12 ; 2
[12 D Muk] [2 D Sil]

Alt Twister + Haze
Stat differences have been cleansed
4 BP Dragon Move
Crit: [1=Yes]=12=No
EN: [3+6]*2=18
D: [4+3+5-7]=5
[5 D Sil] [18 E Alt]
Dragon Memory Deleted

Brav Psychic
Crit: [1=Yes]=21=No
Eff: Sheer Forced
D: [(9+2+3+14-7)*2]*3=126
[126 D Sil] [7 E Brav]
Psychic Memory Deleted

Muk Acid Spray
Crit: [1=Yes]=20=No
Damage: [4+3+4-7]=4
[4 D Sil] [5 E Muk] [-2 SpD Sil 3t]
Poison Memory Deleted

BS: [+2 HP Muk]

Memory Shift: A Memory is Loading

Total
Silvally: 179 Damage
Muk: 28 Damage, 5 Energy
Braviary: 15 Energy
Altaria: 24 Energy

========================
Memory Shift: [1d12]=2=Dark

Dark Memory has been Activated

When Silvally equips the Dark Memory: Inflict Flinching on the Protector, if any.=But Muk already flinched this round, so it fails

Behavior Pool (5 Actions)
Knock Off, Foul Play, Ruination, Taunt, Torment

The Boss:
:Silvally:
1126
7/7/7/7/95
M: Dark Memory
A: RKS System
O: -2 SpD (3t)

Bug
Dark
Electric
Fairy
Fire
Flying
Ghost
Grass
Ice
Rock
Steel
Water

If All Memories are gone, then Memory Overflow is used.


The Raid:
:Muk-Alola:
72/95
8/8/4/7/50
I: Black Sludge
R: Protector - Duelist
A: Poison Touch, Gluttony, Power of Alchemy
O: 4 Frost Counters

:Altaria:
90/76
5/7/5/8/80
I: Power Weight
R: Supporter - Cleric
A: Natural Cure, Cloud Nine
O: Combo Used

:Braviary-Hisui:
100/85
5/5/[14]/5/65
I: Choice Specs
R: Aggressor - Pugilist
A: Keen Eye, Sheer Force, Tinted Lens
O: None

Field: None
=====================
TheEver to order.
 
Last edited:

TheEver

It's beauty and rage!
is a Pre-Contributor

This is an unfortunate outcome; one I didn’t expect given its 0.4% likelihood. We can’t move forward under these circumstances. Let’s save our ref the trouble and aim for better odds next time.

Forefit
 

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