Facility Raid Frontier Test - P2X7

Only P2X7 and the current ref should be posting in this thread.

Backpack:
Leftovers:leftovers:
Shell Bell:shell bell:
Light Ball:light ball:

Protector Pokemon
:gracidea:Duelist

Alolan Muk [Alolan Muk] (M)
Level: ***
Exp: 00/10
Nature: Serious (N/A)
Type: Poison / Dark
Poison:
Dark:

Abilities:

Poison Touch: (Toggle)
Gluttony: (Passive)
Power of Alchemy (HA Unlocked): (Passive)

Stats:
HP: 100
Atk: Rank 8
Def: Rank 8 (+)
SpA: Rank 4 (-)
SpD: Rank 7
Spe: 50
Size Class: 2
Weight Class: 4

Moves (~87/??):

Level 0:
Attract
Brick Break
Confide
Crunch
Dark Pulse
Double Team
Facade
Fire Punch
Flamethrower
Focus Blast
Harden
Ice Punch
Mud-Slap
Poison Fang
Poison Gas
Poison Jab
Protect
Rock Slide
Round
Shadow Ball
Thunder Punch
Thunderbolt
Toxic
Zen Headbutt

Level 1:
Bite
Brutal Swing
Curse
Pound
Power-Up Punch
Rain Dance
Recycle
Sandstorm
Shadow Sneak
Shock Wave
Sludge Bomb
Snore
Sunny Day
Swagger
Swift
Taunt
Venom Drench

Level 2:
Acid Armor
Acid Spray
Assurance
Belch
Clear Smog
Disable
Fire Blast
Focus Punch
Foul Play
Gunk Shot
Haze
Infestation
Mega Drain
Minimize
Payback
Quash
Rest
Rock Polish
Scary Face
Screech
Spit Up
Stockpile
Stone Edge
Swallow
Take Down
Thief
Thunder
Venoshock

Level 3:
Body Slam
Dig
Drain Punch
Frustration
Gastro Acid
Giga Drain
Headbutt
Hex
Knock Off
Moonblast
Mud Shot
Pursuit
Return
Rock Tomb
Self-Destruct
Sludge Wave
Snarl
Torment

Supporter Pokemon
:covert cloak:Thief

Chromera [Schumacher] (-)
Level: 3
Experience: 0/10
Nature: Modest (+1 SpA, -1 Atk)
Type: Dark / Normal
Dark:
Normal:

Abilities:

Color Change:

Stats:
HP: 90
Atk: Rank 5 (-)
Def: Rank 8
SpA: Rank 9 (+)
SpD: Rank 7
Spe: 100
Size Class: 4
Weight Class: 6

Moves (61/73):

Level 0:
Aerial Ace
Attract
Crunch
Dark Pulse
Facade
Fire Fang
Hyper Voice
Ice Beam
Mud-Slap
Play Rough
Protect
Round
Shadow Ball
Thunder Fang
Thunderbolt
Toxic

Level 1:
Aromatherapy
Calm Mind
Ice Fang
Metal Claw
Noble Roar
Safeguard
Sludge Bomb
Snore
Sunny Day
Switcheroo
Taunt
Venom Drench
Wide Guard

Level 2:
Acid Spray
Assurance
Beat Up
Blizzard
Charm
Fake Tears
First Impression
Foul Play
Grass Knot
Gunk Shot
Life Dew
Payback
Recover
Rest
Revenge
Scary Face
Thief
Thunder
Toxic Spikes

Level 3:
Body Slam
Boomburst
Hex
Knock Off
Lash Out
Light Screen
Outrage
Reflect
Scald
Sludge Wave
Snarl
Trailblaze
Uproar

Aggressor Pokemon
:punching glove:Pugilist

Raichu-A [Safety Freak] (M)
Level: **** -> ***
Exp: --/--
Advanced Techniques: None
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric / Psychic
Electric:
Psychic:

Abilities:

Surge Surfer:

Stats:
HP: 85
Atk: Rank 5 (-)
Def: Rank 4
SpA: Rank 8 (+)
SpD: Rank 6
Spe: 110
Size Class: 1
Weight Class: 2


Moves (120/145):

Level 0:
Attract
Brick Break
Confide
Counter
Defense Curl
Dizzy Punch
Double Team
Facade
Flash
Focus Blast
Growl
Mud-Slap
Play Nice
Play Rough
Protect
Psychic
Round
Signal Beam
Sing
Strength
Surf
Tail Whip
Thunder Punch
Thunder Wave
Thunderbolt
Toxic

Level 1:
Calm Mind
Charge
Curse
Detect
Disarming Voice
Discharge
Double Kick
Echoed Voice
Fake Out
Heart Stamp
Magic Coat
Mega Punch
Nuzzle
Quick Attack
Rage
Rain Dance
Recycle
Refresh
Rock Smash
Safeguard
Seismic Toss
Shock Wave
Slam
Snore
Spark
Swagger
Sweet Kiss
Swift
Teeter Dance
Thunder Shock
Tickle
Yawn

Level 2:
Agility
Captivate
Charm
Covet
Double Slap
Double-Edge
Dynamic Punch
Eerie Impulse
Electric Terrain
Expanding Force
Fake Tears
Feint
Flail
Focus Punch
Grass Knot
Iron Tail
Mega Kick
Nasty Plot
Present
Psychic Terrain
Rest
Reversal
Rising Voltage
Scary Face
Secret Power
Skull Bash
Submission
Sweet Scent
Take Down
Thief
Thunder
Volt Tackle
Wild Charge
Zap Cannon

Level 3:
Bide
Body Slam
Charge Beam
Dig
Draining Kiss
Electro Ball
Electroweb
Encore
Extreme Speed
Fly
Follow Me
Frustration
Headbutt
Knock Off
Laser Focus
Light Screen
Lucky Chant
Petal Dance
Psyshock
Reflect
Return
Rollout
Speed Swap
Telekinesis
Teleport
Trailblaze
Uproar
Volt Switch




Vs. The Self-Perfecting Beast-Slaying Machine!
Level 3

:sv/silvally:
Silvally

Typing:
Normal
Abilities: RKS System

Actions per Step: Three (3)
Target Priority: Multiple
Silvally's first behavior is Random.
Silvally's other behaviors are Role Order (PR -> SU -> AG)

HP: 1305
Attack: 7
Defen.: 7
Sp.Atk: 7
Sp.Def: 7
Speed: 95
Size: 4
Weight: 5

Behavior Pool 1
Roll one action from each Behavior Pool.
Silvally's first behavior pool depends on their current typing. (See the Raid Arena, below.)
7 Actions: Multi-Attack, Multi-Attack, Fire Fang, Ice Fang, Thunder Fang, Psychic Fangs, Defog
7 Actions: Multi-Attack, Multi-Attack, Flamethrower, Thunderbolt, Ice Beam, Snarl, Razor Wind

Initial Field
1x :silvally:Silvally (★)

Raid Arena — Tremendous Crater
Once, the islands of Alola faced an incursion of bizarre invaders — Pokemon-like entities known as Ultra Beasts from beyond our world. Fearful of their power, a secret project was initiated to engineer a Pokemon capable of destroying them. The proposed living weapon would adapt itself based on battle data recorded from combat with the Ultra Beasts. Long before the project could be brought to fruition, however, the Ultra Beasts were brought to heel by the island's inhabitants and their guardians. The invaders, such as they were, were lost and confused in a dimension foreign to them, and an understanding was reached between the two groups.

However, the creators of the secret project remained paranoid of their quarry. In their haste to finish the weapon, they left it fatally flawed and incapable of telling friend from foe. Its initial test spelled disaster for its creators, and its unceasing mission to destroy possible threats spiraled out of control. Far from any trace of civilization, the creation that was made to protect the island from the extradimensional menace yet prowls, perceiving any life-form i meets as a threat to be laid low...


Camouflage: Normal | Nature Power: Multi-Attack | Secret Power: Lower the defender's Attack and Special Attack stages by one (1) for their next three (3) turns.

Rapid Beast-Killing Type Adaptation
Silvally starts with 17 Memory items — one of each type — in their Backpack.

Silvally's Memory items have the additional effect "At the end of the last step of the round, if this item is equipped: Destroy this item."

When Silvally takes a hit from an Attack: For each type of that Attack, destroy the matching Memory item from Silvally's Backpack.

At the end of each round:
If Silvally has any Memory items in their Backpack: Destroy all items Silvally is holding; then, they equip one of those Memories at random.
Otherwise: The challenger loses the battle.

Type-Adapted Battle Procedures
When Silvally equips a Memory item, apply the appropriate effect found in the hide tags below. Additionally, Silvally's first Behavior Pool varies depending on their currently held Memory item, found in the hide tags below. (If Silvally is holding no Memory, use the Normal row.)

Bug, Dark, Dragon, Electric, Fairy, Fire
Bug
When Silvally equips the Bug Memory: Reset Silvally's negative stat stages to 0.

Behavior Pool (5 Actions)
Bug Buzz, Megahorn, Lunge, Struggle Bug, Quiver Dance

Dark
When Silvally equips the Dark Memory: Inflict Flinching on the Protector, if any.

Behavior Pool (5 Actions)
Knock Off, Foul Play, Ruination, Taunt, Torment

Dragon
When Silvally equips the Dragon Memory: Inflict Flinching on the Aggressor, if any.

Behavior Pool (5 Actions)
Breaking Swipe, Dragon Pulse, Glaive Rush, Spacial Rend, Dragon Dance

Electric
When Silvally equips the Electric Memory: Discard all Terrain, then create Electric Terrain for 10 rounds.

Behavior Pool (5 Actions)
Discharge, Nuzzle, Bolt Strike, Electro Drift, Magnet Rise

Fairy
When Silvally equips the Fairy Memory: Raise Silvally's Special Attack stage by two (2) for four (4) turns

Behavior Pool (5 Actions)
Moonblast, Spirit Break, Light of Ruin, Springtide Storm, Geomancy

Fire
When Silvally equips the Fire Memory: Discard all Weather, then create Sun for 10 rounds.

Behavior Pool (5 Actions)
Fire Blast, Eruption, Sacred Fire, V-create, Will-o-Wisp
Fighting, Flying, Ghost, Grass, Ground, Ice
Fighting
When Silvally equips the Fighting Memory: Raise Silvally's Attack stage by two (2) for four (4) turns

Behavior Pool (5 Actions)
Low Kick, Aura Sphere, Axe Kick, Collision Course, Detect

Flying
When Silvally equips the Flying Memory: Discard all Weather and Terrain.

Behavior Pool (5 Actions)
Hurricane, Sky Attack, Oblivion Wing, Aeroblast, Roost

Ghost
When Silvally equips the Ghost Memory: Inflict Flinching on the Supporter, if any.

Behavior Pool (5 Actions)
Hex, Poltergeist, Shadow Force, Astral Barrage, Curse

Grass
When Silvally equips the Grass Memory: Discard all Terrain, then create Grassy Terrain for 10 rounds.

Behavior Pool (5 Actions)
Wood Hammer, Power Whip, Seed Flare, Drum Beating, Victory Dance

Ground
When Silvally equips the Ground Memory: Inflict Grounded on all raiders for the rest of the battle.

Behavior Pool (5 Actions)
Earthquake, Earth Power, Thousand Arrows, Precipice Blades, Shore Up

Ice
When Silvally equips the Ice Memory: Discard all Weather, then create Snow for 10 rounds.

Behavior Pool (5 Actions)
Blizzard, Freeze-Dry, Triple Axel, Aurora Veil, Haze
Normal, Poison, Psychic, Rock, Steel, Water
Normal (Default)
(There is no Normal Memory. Silvally starts with this Behavior Pool in the first round.)

Behavior Pool (5 Actions)
Swords Dance, Iron Defense, Nasty Plot, Amnesia, Agility

Poison
When Silvally equips the Poison Memory: Raise Silvally's Special Defense stage by two (2) for four (4) turns

Behavior Pool (5 Actions)
Sludge Wave, Gunk Shot, Dire Claw, Toxic, Baneful Bunker

Psychic
When Silvally equips the Psychic Memory: Discard all Terrain, then create Psychic Terrain for 10 rounds.

Behavior Pool (5 Actions)
Psychic, Future Sight, Psystrike, Reflect, Light Screen

Rock
When Silvally equips the Rock Memory: Discard all Weather, then create Sandstorm for 10 rounds.

Behavior Pool (5 Actions)
Meteor Beam, Paleo Wave, Rock Slide, Salt Cure, Tar Shot

Steel
When Silvally equips the Steel Memory: Raise Silvally's Defense stage by two (2) for four (4) turns

Behavior Pool (5 Actions)
Iron Head, Steel Beam, Double Iron Bash, Doom Desire, Shift Gear

Water
When Silvally equips the Water Memory: Discard all Weather, then create Rain for 10 rounds.

Behavior Pool (5 Actions)
Surf, Scald, Liquidation, Hydro Steam, Soak
silvally.png

HP: 1305/1305
7/7/7/7/95

P2X7 to send/equip/order
also do you use dark or light mode? (so i can make the formatting nice on your screen)​
 
Last edited:
(Thanks; I'm in the apparent minority that uses light mode.)


"We enter this fight cautiously, team. Against such a powerful opponent, the slightest vulnerability could mean defeat."


Alolan Muk @ Leftovers | Chromera @ Shell Bell | Alolan Raichu @ Light Ball

Alolan Muk: Mud Shot + Acid Spray combo (Silvally) - Snarl

Chromera: Charm (Silvally) - Snarl
At the start of Step 1, IF Silvally is set to use Swords Dance on Step 1 and on Step 2, use Snarl Step 1 and Charm (Silvally) Step 2.
At the start of Step 1, IF Silvally is set to use Swords Dance on Step 2, use Snarl Step 1 and Charm (Silvally) Step 2.
At the start of Step 1, IF Silvally is set to use Nasty Plot on Step 1, use Snarl Step1 and Charm (Silvally) Step 2.

Alolan Raichu: Nuzzle (Silvally) - Electro Ball (Silvally)
 
Silvally action rolls:
1694690476168.png


:sv/silvally:
Nasty Plot ~ Thunder Fang ~ Thunderbolt
Swords Dance ~ Multi-Attack ~ Ice Beam



HP: 1305/1305
7/7/7/7/95

VS

:gracidea:
:leftovers: . . . . . :covert cloak:
:shell bell: . . . . . :punching glove:
:light ball:
HP: 100/100 . . . . . . . . HP: 90/90 . . . . . . . . . . HP: 85/85
EN: 100/100 . . . . . . . . . EN: 100/100 . . . . . . . . . EN: 100/100
8/8/4/7/50 . . . . . . . . . 5/8/9/7/100 . . . . . . . . [11]/4/[14]/6/110

Field:
n/a

Rolls:
1694673034479.png


Step 1:
:raichu-alola:Nuzzle:silvally:
Crit: 396 (no)
(4+3+11-7)*1.5*3 = 50 dmg
Silvally was paralyzed! (2c)
-4 en

:chromera:Snarl:silvally:
Hit: 459 (yes)
Crit: 249 (no)
(6+3+1+9-7) = 12 dmg
Silvally's SpA -1 (3t)
Chromera's SpA +1 (3t)
-5 en

:silvally:Nasty Plot:silvally:
SpA +2
-1 => +1 (5t)

:silvally:Thunder Fang:Muk-Alola:
Crit: 195 (no)
Effect: 405, 579 (neither)
(7+7-8) = 6 dmg
-1 hp :gracidea:

:silvally:Thunderbolt:muk-alola:
Crit: 157 (no)
Effect: 345 (no)
(9+7-7)+4 = 13 dmg
-1 hp :gracidea:

:muk-alola:Acid Mud Spray Shot:silvally:
Crit: 425 (no)
(6+4-7) = 3 dmg
-1 Spe (3t)
-2 SpD (3t)
-18 en

:muk-alola: Leftovers +4 hp :leftovers:

Step 2:
:raichu-alola:Electro Ball:silvally:
Crit: 331 (no)
(15+3+14-7)*1.5 +8 * 3 = 137 dmg
-8 en

:chromera:Charm:silvally:
-2 Atk (3t)
+2 Atk (3t)
-6 en

:muk-alola:Snarl:silvally:
Hit: 140 (yes)
Crit: 123 (no)
(6+3+4-7)+8 = 14 dmg
-1 SpA => +0 SpA
-5 en

:silvally:Swords Dance:silvally:
+2 Atk => +0 Atk

:silvally:Multi-Attack:Muk-alola:
Crit: 296 (no)
(12+3+7-8) = 14 dmg
-1 hp :gracidea:

:silvally:Ice Beam:Muk-alola:
Crit: 215
(9+7-7) = 9 dmg
-1 hp :gracidea:

:muk-alola: Leftovers +4 hp :leftovers:

EoR:
Silvally's Paralysis worsened! 2c -> 3c
Memories removed: electric, dark, ground
1694691548965.png

15 = Psychic
Psychic Terrain was created (10r)



Psychic Memory
HP: 1085/1305
7/7/7/7/[48]
Paralyzed (3c)
Memories Removed (3): Electric, Dark, Ground

VS

:gracidea:
:leftovers: . . . . . :covert cloak:
:shell bell: . . . . . :punching glove:
:light ball:
HP: 66/100 . . . . . . . . . HP: 90/90 . . . . . . . . . . HP: 85/85
EN: 77/100 . . . . . . . . . EN: 89/100 . . . . . . . . . EN: 88/100
8/8/4/7/50 . . . . . . . . . 5/8/9/7/100 . . . . . . . . [11]/4/[14]/6/110
+1 SpA (2t), +2 Atk (3t)

Field:
Psychic Terrain (10r)

Condition Filter:
Paralysis

P2X7 to order​
 
Last edited:
I think you forgot to account for Silvally's lowered Special Defense stage s2.


"This could be a beneficial roll for us."

Alolan Muk: Snarl - Snarl

Chromera: Charm (Silvally) - Snarl
At the start of the step, IF Silvally is set to use Defog, use Snarl that step and Charm (Silvally) the next.
At the start of the step, IF Silvally is set to use Multi-Attack in its second behavior pool, use Snarl that step and Charm (Silvally) the next.

Alolan Raichu: Electro Ball (Silvally) - Electro Ball (Silvally)
 
Action Rolls
1694981031667.png

Combat Rolls
1694981745674.png


1694991881825.png


:sv/silvally::psychic memory:
Light Screen ~ Multi-Attack ~ Multi-Attack
Psystrike ~ Thunder Fang ~ Flamethrower



Psychic Memory
HP: 1085/1305
7/7/7/7/[48]
Paralyzed (3c)
Memories Removed (3): Electric, Dark, Ground

VS

:gracidea:
:leftovers: . . . . . :covert cloak:
:shell bell: . . . . . :punching glove:
:light ball:
HP: 66/100 . . . . . . . . . HP: 90/90 . . . . . . . . . . HP: 85/85
EN: 77/100 . . . . . . . . . EN: 89/100 . . . . . . . . . EN: 88/100
8/8/4/7/50 . . . . . . . . . 5/8/9/7/100 . . . . . . . [11]/4/[14]/6/110
+1 SpA (2t), +2 Atk (3t)

Field:
Psychic Terrain (10r)

Condition Filter:
Paralysis

Step 1:
:raichu-alola:Electro Ball:silvally:
Crit: 331 (no)
(15+3+14-7)*1.5* 3 = 113 dmg
-8 en

:chromera:Snarl:silvally:
hit: 492 (yes)
crit: 514 (no)
(6+3+1+9-7)*1.5 +4 = 22
SpA -1 (3t)
+1 SpA (1->2, 3t)
-5 en

:muk-alola:Snarl:silvally:
hit: 304 (yes)
crit: 340 (no)
(6+3+4-7)*1.5 = 9 dmg
SpA -1 (3t)
-5 en

:silvally: Light Screen :silvally:
(SpD -> 12, 7t)

:silvally: Multi-attack x2 :muk-alola:
muk is dark type for both

:muk-alola: +4 hp :leftovers:

Step 2:
:raichu-alola:Electro Ball:silvally:
crit: 117 (no)
(15+3+14-12)*1.5 = 90 dmg
-8 en

:chromera:Charm:silvally
-2 Atk (3t)
Atk +2 -> +3 (3t)
-6 en

:muk-alola:Snarl:silvally:
hit: 433 (yes)
crit: 461 (no)
(6+3+4-12)*1.5 = 2 dmg
SpA -1 (3t)
-5 en

:silvally: Psystrike :muk-alola:
Still dark type

:silvally: Thunder Fang :muk-alola:
crit: 599 (no)
eff: 160 (no)
(7+7-8) -6 = 1 dmg

:silvally: Flamethrower :muk-alola:
crit: 466 (no)
eff: 485 (no)
(9+7-7) - 3 = 6 dmg

:muk-alola: +4 hp :leftovers:

End of Round:
Paralysis worsened! (3c -> 4c)

Silvally destroyed its Psychic Memory!
Silvally equipped its Dragon Memory!
Raichu-A is flinching!




Dragon Memory
HP: 849/1305
7/7/7/7/[48]
Paralyzed (4c), Light Screen (6s)
Memories Removed (4): Electric, Dark, Ground, Psychic

VS

:gracidea:
:leftovers: . . . . . :covert cloak:
:shell bell: . . . . . :punching glove:
:light ball:
HP: 67/100 . . . . . . . . . HP: 90/90 . . . . . . . . . . HP: 85/85
EN: 67/100 . . . . . . . . . EN: 78/100 . . . . . . . . . EN: 72/100
8/8/4/7/50 . . . . . . . . . 5/8/9/7/100 . . . . . . . [11]/4/[14]/6/110
. . . . . . . . . +2 SpA (2t), +3 Atk (3t) . . . . . . . . Flinching

Field:
Psychic Terrain (10r)

Condition Filter:
Paralysis

P2X7 to order


 

"I see a vulnerability in this predetermined routine."

Alolan Muk: Toxic (Silvally) - Brick Break (Silvally)

Chromera: Snarl - Torment (Silvally)
At the start of Step 1, IF Silvally is set to use Multi-Attack in its first behavior pool, use Charm (Silvally) that step instead.
At the start of Step 1, IF Silvally is set to use Multi-Attack in its third behavior pool, use Charm (Silvally) that step instead.

Alolan Raichu: Electro Ball (Silvally) - Electro Ball (Silvally)
 
Action Rolls
1695021295680.png

1695056654147.png

sadly para only stops one turn, not the whole step
1695055281083.png


Combat Rolls
1695021616796.png



Memory rolls
1695059116541.png


:sv/silvally::dragon memory:
Dragon Pulse ~ Thunder Fang ~ Ice Beam
PARALYSIS ~ Multi Attack ~ Multi Attack



Dragon Memory
HP: 849/1305
7/7/7/7/[48]
Paralyzed (4c), Light Screen (6s)
Memories Removed (4): Electric, Dark, Ground, Psychic

VS

:gracidea:
:leftovers: . . . . . :covert cloak:
:shell bell: . . . . . :punching glove:
:light ball:
HP: 67/100 . . . . . . . . . HP: 90/90 . . . . . . . . . . HP: 85/85
EN: 67/100 . . . . . . . . . EN: 78/100 . . . . . . . . . EN: 72/100
8/8/4/7/50 . . . . . . . . . 5/8/9/7/100 . . . . . . . [11]/4/[14]/6/110
. . . . . . . . . +2 SpA (2t), +3 Atk (3t) . . . . . . . . Flinching

Field:
Psychic Terrain (10r)

Condition Filter:
Paralysis

Step 1:
:raichu-alola:Electro Ball:silvally:
flinched!

:chromera:Snarl:silvally:
hit: 101 (yes)
crit: 485 (no)
(6+3+2+9-12) +12 = 20
SpA -1 (3t)
+1 SpA (3, 3t)
-5 en

:muk-alola:Toxic:silvally:
hit: auto
-7 en

:silvally: Dragon Pulse:raichu-alola:
crit: 332 (no)
(9+3+7-6) = 13 dmg

:silvally: Thunder Fang :muk-alola:
crit: 391 (no)
eff: 22 (yes)
(7+7-8) = 6 dmg
Muk-A was paralyzed! (1c)

:silvally: Ice Beam:muk-alola:
crit: 123 (no)
(9+7-7) - 3 = 6 dmg
+2 Frost Counters

:muk-alola: +4 hp :leftovers:
:Silvally: -2 hp :toxic orb:

Step 2:
:raichu-alola:Electro Ball:silvally:
crit: 551 (no)
(15+3+14-12)*4.5 = 90
-8 en

:chromera: Torment :silvally:
Sealed (Dragon Pulse, Thunder Fang, Ice Beam, Flamethrower, Light Screen, Psystrike, Multi-Attack)
-10 en

:silvally:
paralyzed/torment/torment
nothing

:Muk-alola: Brick Break :silvally:
crit: 105 (no)
(8+8-7) = 9
Light Screen halved (5 -> 2.5 ~> 3)
poison touch has text (2->3)
-6 en


:muk-alola: +4 hp :leftovers:
:Silvally: -3 hp :toxic orb:

End of Round:
Silvally's Poison worsened! (3c -> 5c)
Silvally Paralysis worsened! (0c -> 1c)
Muk Paralysis worsened! (1c -> 2c)

Fighting Memory was destroyed!
Silvally destroyed its Dragon Memory!
Silvally equipped its Grass Memory!




Grass Memory
HP: 725/1305
7/7/7/7/[48]
Paralyzed (1c), Light Screen (2s), Poisoned (4c)
Sealed (Dragon Pulse, Thunder Fang, Ice Beam, Flamethrower, Light Screen, Psystrike, Multi-Attack)
Memories Removed (6): Electric, Dark, Ground, Psychic, Dragon, Fighting

VS

:gracidea:
:leftovers: . . . . . :covert cloak:
:shell bell: . . . . . :punching glove:
:light ball:
HP: 63/100 . . . . . . . . . HP: 90/90 . . . . . . . . . . HP: 72/85
EN: 67/100 . . . . . . . . . EN: 78/100 . . . . . . . . . EN: 72/100
8/8/4/7/[25] . . . . . . . . . 5/8/9/7/100 . . . . . . . [11]/4/[14]/6/110
Paralyzed (2c), Frost (4m) . . . . +3 SpA (2t), +3 Atk (1t) . . . . . . . . . . . . . .

Field:
Psychic Terrain (8r)

Condition Filter:
Paralysis, Sealed, Poison

P2X7 to order


 
Last edited:
I think Alolan Muk should only have 2 Frost Markers, while Silvally should have 5 Poison Counters because Alolan Muk's Poison Touch would have triggered when it used Brick Break. Also, Chromera shouldn't have hit Silvally super-effectively s1, but it should have one turn of Charm's Attack boost remaining.


"Excellent; we're progressing steadily."

Alolan Muk: Acid Spray (Silvally) - Acid Spray (Silvally)

Chromera: Snarl - Snarl
At the start of each Step, IF Silvally is set to use Victory Dance, use Charm (Silvally) that step instead. Only play this substitution once.

Alolan Raichu: Electro Ball (Silvally) - Electro Ball (Silvally)
 
muk's frost counters are correct, because i forgot to mark the 2 from round 1 and added them
the other issues have been fixed

Edit: adding overhead to this post
7 Actions: Multi-Attack, Multi-Attack, Fire Fang, Ice Fang, Thunder Fang, Psychic Fangs, Defog
7 Actions: Multi-Attack, Multi-Attack, Flamethrower, Thunderbolt, Ice Beam, Snarl, Razor Wind
Sealed (Dragon Pulse, Thunder Fang, Ice Beam, Flamethrower, Light Screen, Psystrike, Multi-Attack)

Updated Moves1234
Pool 2
Fire Fang​
Ice Fang​
Psychic Fangs​
Defog​
Pool 3
Thunderbolt​
Snarl​
Razor Wing​
 
Last edited:
1695281466281.png

1695281642919.png

1695281827656.png

1695283697832.png

:sv/silvally::grass memory:
Power Whip (Muk-A) ~ Defog ~ Snarl
Drum Beating (Raichu-A) ~ Defog ~ Snarl




Grass Memory
HP: 725/1305
7/7/7/7/[48]
Paralyzed (1c), Light Screen (2s), Poisoned (4c)
Sealed (Dragon Pulse, Thunder Fang, Ice Beam, Flamethrower, Light Screen, Psystrike, Multi-Attack)
Memories Removed (6): Electric, Dark, Ground, Psychic, Dragon, Fighting

VS

:gracidea:
:leftovers: . . . . . :covert cloak:
:shell bell: . . . . . :punching glove:
:light ball:
HP: 63/100 . . . . . . . . . HP: 90/90 . . . . . . . . . . HP: 72/85
EN: 67/100 . . . . . . . . . EN: 78/100 . . . . . . . . . EN: 72/100
8/8/4/7/[25] . . . . . . . . . 5/8/9/7/100 . . . . . . . [11]/4/[14]/6/110
Paralyzed (2c), Frost (4m) . . . . +3 SpA (2t), +3 Atk (1t) . . . . . . . . . . . . . .

Field:
Grassy Terrain (10r)

Condition Filter:
Paralysis, Sealed, Poison

Step 1:
:raichu-alola: Electro Ball :silvally:
crit: 213 (no)
(15+3+14-12)*1.5*3 = 90
-8 en

:chromera: Snarl :silvally:
hit: 212 (yes)
crit: 369 (no)
(6+3+2+9-12)+12 = 20
-1 SpA (3t)
+3 -> +3 SpA refreshed
-5 en

:silvally: Power Whip :muk-alola:
crit: 581 (no)
(12+3+7-8)*0.75 = 11 dmg

:silvally: Defog :muk-alola:
-1 Eva

:silvally: Snarl:raichu-alola::chromera::muk-alola:
crit: 254 (no), (edit: 89, 78 none)
((6+7-7)*0.75 -3) * 0.67 = 1 dmg:muk-alola:
((6+7-7)*0.75 -3) * 0.67 = 1 dmg:chromera:
)(6+7-6)*1.5 -3) * 0.67 = 5 dmg:raichu-alola:
-1 SpA (3t) all

:muk-alola: Acid Spray :silvally:
crit: 415 (no)
(4+3+4-7)*1.5 -3 = 3 dmg
-2 SpD (3t)
-5 en

:muk-alola: +4 hp :leftovers:
:raichu-alola::chromera::muk-alola::silvally:+2 hp :grassy seed:
:silvally: -4 hp :toxic orb:

Step 2:
:raichu-alola: Electro Ball :silvally:
crit: 541 (no)
((15+3+14-12)*1.5 +4) *3 = 102
-8 en

:chromera: Snarl :silvally:
hit: 115 (yes)
crit: 162 (no)
(6+3+2+9-12)+16 = 24
-1 SpA (3t)
+2 -> +3 SpA (3t)
-5 en

:silvally: Drum Beating :raichu-alola:
crit: 534 (no)
(8+3+7-4)*0.75 = 14 dmg
-1 Spe (2t)

:silvally: Defog :muk-alola:
-1 -> -2 Eva (3t)

:silvally: Snarl :muk-alola::chromera::raichu-alola:
crit: 521 (no) (edit: 381, 320 none)
((6+7-7)*0.75 -3) * 0.67 = 1 dmg:muk-alola:
((6+7-7)*0.75 -3) * 0.67 = 1 dmg:chromera:
)(6+7-6)*1.5 -3) * 0.67 = 5 dmg:raichu-alola:
-1 -> -2 SpA (3t)

:muk-alola: Acid Spray :silvally:
crit: 475 (no)
(4+3+4-7)*1.5 -6 = 1
-2 SpD (3t)
-5 en

:muk-alola: +4 hp :leftovers:
:raichu-alola::chromera::muk-alola::silvally:+2 hp :grassy seed:
:silvally: -4 hp :toxic orb:

End of Round:
Silvally's Poison worsened! 4c -> 6c
Silvally's Paralysis worsened! 1 -> 2
Muk's Paralysis worsened! 2 -> 3

Silvally destroyed its Grass Memory!
Poison Memory was destroyed!
Silvally equipped its Bug Memory!
Negative stat stages were reset!


Bug Memory
HP: 481/1305
7/7/7/7/[48]
Paralyzed (2c), Poisoned (6c),
Sealed (Dragon Pulse, Thunder Fang, Ice Beam, Flamethrower, Light Screen, Psystrike, Multi-Attack)
Memories Removed (8): Electric, Dark, Ground, Psychic, Dragon, Fighting, Grass, Poison

VS

:gracidea:
:leftovers: . . . . . :covert cloak:
:shell bell: . . . . . :punching glove:
:light ball:
HP: 62/100 . . . . . . . . . HP: 90/90 . . . . . . . . . . HP: 52/85
EN: 57/100 . . . . . . . . . EN: 68/100 . . . . . . . . . EN: 56/100
8/8/4/7/[25] . . . . . . . . . 5/8/9/7/100 . . . . . . . [11]/4/[14]/6/[63]
Paralyzed (2c), Frost (4m), -2 SpA (2t), -2 Eva (3t) . . . +2 SpA (3t) . . . . . . . -1 Spe (2t), -2 SpA (3t) . . . . .

Field:
Grassy Terrain (9r)

Condition Filter:
Paralysis, Sealed, Poison

P2X7 to order
 
Last edited:
Unless I'm misconstruing the contents of the PHB or Raid Frontier thread, the Sealed condition doesn't prevent orders from being issued; it just prevents the afflicted Pokemon from receiving certain orders. Therefore, Silvally's RNG rolls should still include the possibility of calling Thunder Fang, Ice Beam, Flamethrower, and Multi-Attack, even though it would Struggle when attempting those Moves.

Also, Snarl should hit my entire team because it's a spread move.
 
Unless I'm misconstruing the contents of the PHB or Raid Frontier thread, the Sealed condition doesn't prevent orders from being issued; it just prevents the afflicted Pokemon from receiving certain orders. Therefore, Silvally's RNG rolls should still include the possibility of calling Thunder Fang, Ice Beam, Flamethrower, and Multi-Attack, even though it would Struggle when attempting those Moves.

Also, Snarl should hit my entire team because it's a spread move.
snarl is fixed, I also added shell bell's bonus damage.
sealed does prevent rolling of those moves, as it prevents attempting these actions
1695809539565.png
 
Oh; that's my mistake.


"Prepare yourselves for impact, team; this Memory could be painful!"

Alolan Muk: Stockpile - Shadow Sneak (Silvally)

Chromera: Life Dew - Life Dew

Alolan Raichu: Fake Out (Silvally) - Thunder Punch (Silvally)
 


Bug Memory
HP: 481/1305
7/7/7/7/[48]
Paralyzed (2c), Poisoned (6c),
Sealed (Dragon Pulse, Thunder Fang, Ice Beam, Flamethrower, Light Screen, Psystrike, Multi-Attack)
Memories Removed (8): Electric, Dark, Ground, Psychic, Dragon, Fighting, Grass, Poison

VS

:gracidea:
:leftovers: . . . . . :covert cloak:
:shell bell: . . . . . :punching glove:
:light ball:
HP: 62/100 . . . . . . . . . HP: 90/90 . . . . . . . . . . HP: 52/85
EN: 57/100 . . . . . . . . . EN: 68/100 . . . . . . . . . EN: 56/100
8/8/4/7/[25] . . . . . . . . . 5/8/9/7/100 . . . . . . . [11]/4/[14]/6/[63]
Paralyzed (3c), Frost (4m), -2 SpA (2t), -2 Eva (3t) . . . +2 SpA (3t) . . . . . . . -1 Spe (2t), -2 SpA (3t) . . . . .

Field:
Grassy Terrain (9r)

Condition Filter:
Paralysis, Sealed, Poison

Step 1:
Fake Out
crit: 296 (no)
(4+11-7)*4.5 = 36
-4 en

Life Dew
+10 hp each
-14 en

Silvally flinched!
Flinched again!
And again!

Stockpile
+1 stockpile marker
+1 Def, +1 SpD
-8 en

:muk-alola: +4 hp :leftovers:
:raichu-alola::chromera::muk-alola::silvally:+2 hp :grassy seed:
:silvally: -6 hp :toxic orb:

Step 2:
Shadow Sneak
crit: 264 (no)
(4+8-7) = 5
+1 psn counter
+1 hp

Life Dew
+10 hp each
-14 en

Thunder Punch
crit: 509 (no)
(8+3+11-7)*4.5 = 68
-6 en

Lunge
crit: 305 (no)
(8+3+7-8)-3 = 7 dmg
-1 Atk (2t)

Fire Fang
crit: 594 (no)
eff: 540 (no)
(7+7-8)-3 = 3 dmg

Thunderbolt
crit: 365 (no)
(9+7-7)-3 = 6 dmg

:muk-alola: +4 hp :leftovers:
:raichu-alola::chromera::muk-alola::silvally:+2 hp :grassy seed:
:silvally: -7 hp :toxic orb:

EoR:
Silvally psn worsened 7->9
Silvally para worsened 2->3
Muk psn worsened 3->4

Ghost memory destroyed
Bug Memory Destroyed
1696318103808.png
Silvally equipped its Rock Memory!



Rock Memory
HP: 364/1305
7/7/7/[10]/[48]
Paralyzed (3c), Poisoned (9c),
Sealed (Dragon Pulse, Thunder Fang, Ice Beam, Flamethrower, Light Screen, Psystrike, Multi-Attack)
Memories Removed (10): Electric, Dark, Ground, Psychic, Dragon, Fighting, Grass, Poison, Ghost, Bug

VS

:gracidea:
:leftovers: . . . . . :covert cloak:
:shell bell: . . . . . :punching glove:
:light ball:
HP: 78/100 . . . . . . . . . HP: 90/90 . . . . . . . . . . HP: 76/85
EN: 45/100 . . . . . . . . . EN: 40/100 . . . . . . . . . EN: 46/100
8/8/4/7/[25] . . . . . . . . . 5/8/9/7/100 . . . . . . . [11]/4/[14]/6/110
Paralyzed (4c), Frost (4m), Stockpile (1m) . . . 2 Rs used, +2 SpA (1t) . . . . . . -2 SpA (1t) . . . . . . . .
-1 Atk (2t), -2 Eva (1t) . . . . . . . . . . . . . . . . . . . . . . . . . . .

Field:
Grassy Terrain (8r), Sandstorm (10r)

Condition Filter:
Paralysis, Sealed, Poison, Flinching​
 
Last edited:
I think Alolan Raichu's Thunder Punch should only deal 63 damage. Also, Silvally should have 1 extra Poison marker on its Bad Poison status for each time Alolan Muk hit it this round:
DAT – Abilities – Poison Touch said:
...After the user executes a contact attack: For each target of that attack, place a Poison marker on each Poison condition the target is subject to.

"We should receive a free action soon; cleanse yourselves and prepare to exploit it."

Alolan Muk: Assurance (Silvally) - Assurance (Silvally)

Chromera: Snarl - Aromatherapy
At the start of the step, IF Silvally is set to use Meteor Beam, use Beat Up (Silvally) that step.

Alolan Raichu: Knock Off (Silvally) - Thunder Punch (Silvally)
 
(Is this just a problem on my end, or are the last three posts in this thread—made over the course of 22 hours—really dated as "Wednesday?")

Also, friendly reminder, Fort Colorcastle.
 



Rock Memory
HP: 364/1305
7/7/7/[10]/[48]
Paralyzed (3c), Poisoned (9c),
Sealed (Dragon Pulse, Thunder Fang, Ice Beam, Flamethrower, Light Screen, Psystrike, Multi-Attack)
Memories Removed (10): Electric, Dark, Ground, Psychic, Dragon, Fighting, Grass, Poison, Ghost, Bug

VS

:gracidea:
:leftovers: . . . . . :covert cloak:
:shell bell: . . . . . :punching glove:
:light ball:
HP: 78/100 . . . . . . . . . HP: 90/90 . . . . . . . . . . HP: 76/85
EN: 45/100 . . . . . . . . . EN: 40/100 . . . . . . . . . EN: 46/100
8/8/4/7/[25] . . . . . . . . . 5/8/9/7/100 . . . . . . . [11]/4/[14]/6/110
Paralyzed (4c), Frost (4m), Stockpile (1m) . . . 2 Rs used, +2 SpA (1t) . . . . . . -2 SpA (1t) . . . . . . . .
-1 Atk (2t), -2 Eva (1t) . . . . . . . . . . . . . . . . . . . . . . . . . . .

Field:
Grassy Terrain (8r), Sandstorm (10r)

Condition Filter:
Paralysis, Sealed, Poison, Flinching

Rolls:
1697045112550.png


Step 1:
Razor Wind charges

Knock Off
crit: 434 no
+1 razor marker
(10+11-7)*1.5*3 = 63
-7 en

Snarl
hit: 66 (yes)
crit: 371 no
(6+3+4+9-10)+8 = 20
+1 razor marker
+2 hp
-5 en

Tar Shot
-1 Spe (3t)
weak to fire (6t)
-5 en

Ice Fang
crit: 365 no
frost +2
(7+7-8) -3 = 3 dmg

Assurance
crit: 518 no
(12+3+8-7) -3 = 13 dmg
poison touch 9c -> 10c
-8 en

Razor Wind
crit: 43, 287, 180 (all yes)
:muk-alola: (8+3+7-7)*0.67 = 7 dmg
:chromera: (8+3+7-7)*0.67 = 7 dmg
:raichu-alola: (8+3+7-6)*0.67 = 8 dmg

:muk-alola: +4 hp :leftovers:
:raichu-alola::chromera::muk-alola::silvally:+2 hp :grassy seed:
:raichu-alola::chromera::muk-alola: -2 hp sandstorm
:silvally: -10 hp :toxic orb:

Step 2:
Razor Wind
charges

Aromatherapy
all restored
-9 en

Thunder Punch
crit: 146 (no)
eff: +1 razor marker
(8+3+11-7)*1.5*3 = 68

Tar Shot
-1 -> -2 spe (3t)
already tarred (5t left)

Defog
-1 eva (3t)
field cleared

Assurance
crit: 255 (no)
ptouch: 10c -> 11c
(6+3+8-7)-3 = 7 dmg
-8 en

Razor Wind
crits: 123, 494, 543 (yes, no, no)
(8+3+7-7)*0.67 = 7 dmg
(8+7-7)*0.67 = 5 dmg
(8+7-6)*0.67 = 6 dmg

:muk-alola: +4 hp :leftovers:
:silvally: -11 hp :toxic orb:

EoR
silvally psn worsened 11->13
silvally para worsened 3->4

6 memories remaining:
Fairy, Fire, Flying, Ice, Steel, Water
1697115682462.png

Rock Memory destroyed!
Fairy memory equipped!
SpA +2 (4t)




Fairy Memory
HP: 174/1305
7/7/7/[10]/[48]
Paralyzed (4c), Poisoned (13c), SpA +2 (4t)
Sealed (Dragon Pulse, Thunder Fang, Ice Beam, Flamethrower, Light Screen, Psystrike, Multi-Attack)
Memories Remaining (5): Fairy, Fire, Flying, Ice, Steel, Water

VS

:gracidea:
:leftovers: . . . . . :covert cloak:
:shell bell: . . . . . :punching glove:
:light ball:
HP: 69/100 . . . . . . . . . HP: 78/90 . . . . . . . . . . HP: 62/85
EN: 45/100 . . . . . . . . . EN: 40/100 . . . . . . . . . EN: 46/100
8/8/4/7/50 . . . . . . . . . 5/8/9/7/100 . . . . . . . [11]/4/[14]/6/[44]
Frost (4m), Stockpile (1m) . . . . . 2 Rs used . . . . . . . . . . . -2 Spe (3t)
-1 Eva (3t) . . . . . . . . . . . . . . . . . . . . . . . . . . .

Field:
n/a

Condition Filter:
Paralysis, Sealed, Poison, Flinching

P2X7
 

"Great work; now, finish it!"

Alolan Muk: Poison Jab (Silvally) - Poison Jab (Silvally)

Chromera: Snarl - Snarl

Alolan Raichu: Skull Bash (Silvally) - Extreme Speed (Silvally)
 

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