Facility Raid Frontier Test - Epicdrill

(This is a test of the Raid Frontier. Only epicdrill and the current referee should post here. Thank You.)

Epicdrill Vs. The Self-Perfecting Beast-Slaying Machine!
Level 3

:sv/silvally:
Silvally

Typing:
Normal
Abilities: RKS System

Actions per Step: Three (3)
Target Priority: Multiple
Silvally's first behavior is Random.
Silvally's other behaviors are Role Order (PR -> SU -> AG)

HP: 1305
Attack: 7
Defen.: 7
Sp.Atk: 7
Sp.Def: 7
Speed: 95
Size: 4
Weight: 5

Behavior Pool 1
Roll one action from each Behavior Pool.
Silvally's first behavior pool depends on their current typing. (See the Raid Arena, below.)
7 Actions: Multi-Attack, Multi-Attack, Fire Fang, Ice Fang, Thunder Fang, Psychic Fangs, Defog
7 Actions: Multi-Attack, Multi-Attack, Flamethrower, Thunderbolt, Ice Beam, Snarl, Razor Wind

Initial Field
1x :silvally:Silvally (★)

Raid Arena — Tremendous Crater
Once, the islands of Alola faced an incursion of bizarre invaders — Pokemon-like entities known as Ultra Beasts from beyond our world. Fearful of their power, a secret project was initiated to engineer a Pokemon capable of destroying them. The proposed living weapon would adapt itself based on battle data recorded from combat with the Ultra Beasts. Long before the project could be brought to fruition, however, the Ultra Beasts were brought to heel by the island's inhabitants and their guardians. The invaders, such as they were, were lost and confused in a dimension foreign to them, and an understanding was reached between the two groups.

However, the creators of the secret project remained paranoid of their quarry. In their haste to finish the weapon, they left it fatally flawed and incapable of telling friend from foe. Its initial test spelled disaster for its creators, and its unceasing mission to destroy possible threats spiraled out of control. Far from any trace of civilization, the creation that was made to protect the island from the extradimensional menace yet prowls, perceiving any life-form i meets as a threat to be laid low...


Camouflage: Normal | Nature Power: Multi-Attack | Secret Power: Lower the defender's Attack and Special Attack stages by one (1) for their next three (3) turns.

Rapid Beast-Killing Type Adaptation
Silvally starts with 17 Memory items — one of each type — in their Backpack.

Silvally's Memory items have the additional effect "At the end of the last step of the round, if this item is equipped: Destroy this item."

When Silvally takes a hit from an Attack: For each type of that Attack, destroy the matching Memory item from Silvally's Backpack.

At the end of each round:
If Silvally has any Memory items in their Backpack: Destroy all items Silvally is holding; then, they equip one of those Memories at random.
Otherwise: The challenger loses the battle.

Type-Adapted Battle Procedures
When Silvally equips a Memory item, apply the appropriate effect found in the hide tags below. Additionally, Silvally's first Behavior Pool varies depending on their currently held Memory item, found in the hide tags below. (If Silvally is holding no Memory, use the Normal row.)

Bug, Dark, Dragon, Electric, Fairy, Fire
Bug
When Silvally equips the Bug Memory: Reset Silvally's negative stat stages to 0.

Behavior Pool (5 Actions)
Bug Buzz, Megahorn, Lunge, Struggle Bug, Quiver Dance

Dark
When Silvally equips the Dark Memory: Inflict Flinching on the Protector, if any.

Behavior Pool (5 Actions)
Knock Off, Foul Play, Ruination, Taunt, Torment

Dragon
When Silvally equips the Dragon Memory: Inflict Flinching on the Aggressor, if any.

Behavior Pool (5 Actions)
Breaking Swipe, Dragon Pulse, Glaive Rush, Spacial Rend, Dragon Dance

Electric
When Silvally equips the Electric Memory: Discard all Terrain, then create Electric Terrain for 10 rounds.

Behavior Pool (5 Actions)
Discharge, Nuzzle, Bolt Strike, Electro Drift, Magnet Rise

Fairy
When Silvally equips the Fairy Memory: Raise Silvally's Special Attack stage by two (2) for four (4) turns

Behavior Pool (5 Actions)
Moonblast, Spirit Break, Light of Ruin, Springtide Storm, Geomancy

Fire
When Silvally equips the Fire Memory: Discard all Weather, then create Sun for 10 rounds.

Behavior Pool (5 Actions)
Fire Blast, Eruption, Sacred Fire, V-create, Will-o-Wisp
Fighting, Flying, Ghost, Grass, Ground, Ice
Fighting
When Silvally equips the Fighting Memory: Raise Silvally's Attack stage by two (2) for four (4) turns

Behavior Pool (5 Actions)
Low Kick, Aura Sphere, Axe Kick, Collision Course, Detect

Flying
When Silvally equips the Flying Memory: Discard all Weather and Terrain.

Behavior Pool (5 Actions)
Hurricane, Sky Attack, Oblivion Wing, Aeroblast, Roost

Ghost
When Silvally equips the Ghost Memory: Inflict Flinching on the Supporter, if any.

Behavior Pool (5 Actions)
Hex, Poltergeist, Shadow Force, Astral Barrage, Curse

Grass
When Silvally equips the Grass Memory: Discard all Terrain, then create Grassy Terrain for 10 rounds.

Behavior Pool (5 Actions)
Wood Hammer, Power Whip, Seed Flare, Drum Beating, Victory Dance

Ground
When Silvally equips the Ground Memory: Inflict Grounded on all raiders for the rest of the battle.

Behavior Pool (5 Actions)
Earthquake, Earth Power, Thousand Arrows, Precipice Blades, Shore Up

Ice
When Silvally equips the Ice Memory: Discard all Weather, then create Snow for 10 rounds.

Behavior Pool (5 Actions)
Blizzard, Freeze-Dry, Triple Axel, Aurora Veil, Haze
Normal, Poison, Psychic, Rock, Steel, Water
Normal (Default)
(There is no Normal Memory. Silvally starts with this Behavior Pool in the first round.)

Behavior Pool (5 Actions)
Swords Dance, Iron Defense, Nasty Plot, Amnesia, Agility

Poison
When Silvally equips the Poison Memory: Raise Silvally's Special Defense stage by two (2) for four (4) turns

Behavior Pool (5 Actions)
Sludge Wave, Gunk Shot, Dire Claw, Toxic, Baneful Bunker

Psychic
When Silvally equips the Psychic Memory: Discard all Terrain, then create Psychic Terrain for 10 rounds.

Behavior Pool (5 Actions)
Psychic, Future Sight, Psystrike, Reflect, Light Screen

Rock
When Silvally equips the Rock Memory: Discard all Weather, then create Sandstorm for 10 rounds.

Behavior Pool (5 Actions)
Meteor Beam, Paleo Wave, Rock Slide, Salt Cure, Tar Shot

Steel
When Silvally equips the Steel Memory: Raise Silvally's Defense stage by two (2) for four (4) turns

Behavior Pool (5 Actions)
Iron Head, Steel Beam, Double Iron Bash, Doom Desire, Shift Gear

Water
When Silvally equips the Water Memory: Discard all Weather, then create Rain for 10 rounds.

Behavior Pool (5 Actions)
Surf, Scald, Liquidation, Hydro Steam, Soak


The Challenger:


Backpack:

Assault Vest
Choice Band
Power Weight

Protector Pokemon
Duelist
:ss/Probopass:
Probopass [Moira] (F)
Level: 2 | Exp. 0/10

Types: Rock, Steel

Abilities:
Sturdy, Magnet Pull, Sand Force (Unlocked)

Nature: Bashful (no change)

Stats:
HP: 85
Atk: 4
Def: 10
SpA: 6
SpD: 11
Spe: 40
Size Class: 2
Weight Class: 7

Attacks:
Level 0
Ancient Power
Attract
Confide
Dazzling Gleam
Defense Curl
Double Team
Earth Power
Earthquake
Facade
Fire Punch
Flash Cannon
Harden
Ice Punch
Iron Head
Mud-Slap
Protect
Rock Slide
Round
Strength
Tackle
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Tri Attack

Level 1
Discharge
Magic Coat
Magnet Bomb
Magnetic Flux
Rock Smash
Rock Throw
Sandstorm
Shock Wave
Snore
Spark
Sunny Day
Swagger
Taunt
Wide Guard

Level 2
Captivate
Double-Edge
Dynamic Punch
Iron Defense
Magnitude
Rest
Rock Blast
Rock Polish
Secret Power
Stealth Rock
Stone Edge
Thunder
Zap Cannon

Supporter Pokemon
:ss/Gallade:
Gallade [Sylvia] (F)
Level: 4 3 | Exp: --

Types: Psychic, Fighting

Abilities:
Steadfast, Sharpness, Justified (Unlocked)

Nature: Impish (+Def, -SpA)

Stats:
HP: 85
Atk: 9
Def: 7 (+)
SpA: 4 (-)
SpD: 8
Spe: 80
Size Class: 3
Weight Class: 4

Attacks:
Level 0
Aerial Ace
Air Slash
Aqua Cutter
Attract
Aura Sphere
Brick Break
Confide
Dazzling Gleam
Defense Curl
Double Team
Earthquake
Energy Ball
Facade
Fire Punch
Flash
Focus Blast
Growl
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Leer
Mud-Slap
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Sing
Slash
Strength
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
X-Scissor
Zen Headbutt

Level 1
Bulk Up
Calm Mind
Coaching
Confuse Ray
Confusion
Cut
Disarming Voice
Dual Chop
Echoed Voice
False Swipe
Magic Coat
Magical Leaf
Mega Punch
Night Shade
Power-Up Punch
Psybeam
Quick Guard
Rain Dance
Recycle
Rock Smash
Sacred Sword
Safeguard
Shadow Sneak
Shock Wave
Snore
Sunny Day
Swagger
Swift
Taunt
Trick
Vacuum Wave
Wide Guard
Will-O-Wisp
Work Up

Level 2
Agility
Captivate
Charm
Close Combat
Disable
Double-Edge
Dream Eater
Expanding Force
Feint
Focus Punch
Grass Knot
Heal Pulse
Life Dew
Low Kick
Mega Kick
Misty Terrain
Nightmare
Psychic Terrain
Rest
Revenge
Reversal
Secret Power
Solar Blade
Stone Edge
Swords Dance
Take Down
Thief
Triple Axel

Level 3
Body Slam
Bulldoze
Charge Beam
Drain Punch
Draining Kiss
Encore
Frustration
Fury Cutter
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Light Screen
Low Sweep
Lucky Chant
Mystical Fire
Psych Up
Psyshock
Reflect
Return
Rock Tomb
Telekinesis
Teleport
Throat Chop
Torment

Level 4
Ally Switch
Destiny Bond
Endure
Fling
Future Sight
Giga Impact
Grudge
Helping Hand
Hidden Power (Fighting)
Hyper Beam
Imprison
Magic Room
Mean Look
Memento
Metronome
Mimic
Natural Gift
Pain Split
Retaliate
Skill Swap
Sleep Talk
Snatch
Stored Power
Substitute
Synchronoise
Tera Blast
Trick Room
Wish
Wonder Room

Aggressor Pokemon
Pugilist
:sv/conkeldurr:
Conkeldurr [Crusher] (F)

Level: 4 | Exp: --
Types: Fighting

Abilities:
Guts / Sheer Force / Iron Fist (unlocked)

Nature: Careful (+2 SpD, -1 SpA)

Stats:
HP: 100
Atk: 10
Def: 7
SpA: 3 (-)
SpD: 7 (+)
Spe: 45
Size Class: 3
Weight Class: 4

Attacks:
Level 0
Attract
Brick Break
Confide
Counter
Double Team
Earthquake
Facade
Fire Punch
Focus Blast
Ice Punch
Leer
Poison Jab
Protect
Rock Slide
Round
Strength
Thunder Punch
Toxic

Level 1
Brutal Swing
Bulk Up
Chip Away
Coaching
Defog
Detect
Force Palm
High Horsepower
Mach Punch
Mega Punch
Pound
Power-Up Punch
Rain Dance
Rock Smash
Rock Throw
Slam
Snore
Sunny Day
Swagger
Taunt
Wide Guard
Work Up

Level 2
Close Combat
Comet Punch
Dynamic Punch
Focus Energy
Focus Punch
Grass Knot
Hammer Arm
Low Kick
Mega Kick
Payback
Rest
Revenge
Reversal
Rock Blast
Scary Face
Secret Power
Smelling Salts
Stone Edge
Superpower
Wake-Up Slap

Level 3
Bide
Bulldoze
Dig
Drain Punch
Foresight
Frustration
Knock Off
Low Sweep
Return
Rock Tomb
Smack Down

Level 4
Block
Endure
Fling
Giga Impact
Helping Hand
Hidden Power (Psychic)
Hyper Beam
Retaliate
Sleep Talk
Stomping Tantrum
Substitute


The Beast Slayer has identified the challenger as a foe, and is glaring at Epicdrill menacingly.

Epicdrill to equip items and order.
 
:sv/probopass::sv/gallade::sv/conkeldurr:
Probopass @ Assault Vest, Gallade @ Power Weight, Conkeldurr @ Choice Band

Probopass: Earth Power (Silvally), Flash Cannon (Silvally)
Gallade: Thunder Wave+Thunderbolt (Silvally), Night Slash (Silvally)
Conkeldurr: Hammer Arm (Silvally), Hammer Arm (Silvally)
 
The Boss:
:Silvally:
1305
7/7/7/7/95
M: None
A: RKS System
O: None

Bug
Dark
Dragon
Electric
Fairy
Fire
Fighting
Flying
Ghost
Grass
Ground
Ice
Poison
Psychic
Rock
Steel
Water

If All Memories are gone, then Memory Overload is used.


The Challenger:
:Probopass:
85/100
4/10/6/[17]/40
I: Assault Vest
A: Sturdy, Magnet Pull, Sand Force
R: Protector - Duelist
O: None

:Gallade:
85/100
9/7/4/8/80
I: Power Weight
A: Steadfast, Sharpness, Justified
R. Supporter - None
O: None

:Conkeldurr:
100/100
[15]/7/3/7/45
I: Choice Band
A: Guts, Sheer Force, Iron Fist
R. Aggressor - Pugilist
O: None

========================
B1: [2d5]=1,2
B2: [2d7]=2,4
B3: [2d7]=6,6

:Sv/Silvally:
Swords Dance; Multi-Attack (Pro); Snarl (All)~Iron Defense; Ice Fang (Pro); Snarl (All)



Initiative:
Silvally
Gallade
Conkeldurr
Probopass

Initiative after Para:
Gallade
Silvally
Conkeldurr
Probopass

Step One:
Sil SD:
[+2 Atk, 5t]

Sil Multi-Attack Pro
Crit: [1=Yes]=1=Yes
Damage: [12-1+3+3+7-10]*0.5+8=15
Duelist 13 ; 2
[13 Damage Pro] [2 Damage Sil]

Sil Snarl
Crit: [1=yes]=7,17,21
Damage (Pro): [6+7-17]*2/3=1
Damage (Gal): [6+7-8]*2/3=3
Damage (Con): [(6+7-7)*.75]*2/3=3
Duelist: 1 ; 1 [Err, I'm assuming the minimum 1 damage rule still applies here?]
[1 Damage Pro] [3 Damage Gal] [3 Damage Pro] [1 Damage Sil] [-1 SpA Pro, Gal, Con 3t]
Justified: [+1 Atk, Spa 6t Gal]

Gal Thunder Wave + Thunderbolt
9 BAP Electric Special Move
EN: [7+7]*2=28
Damage: [9+4-7]=6
[6 Damage Sil] [Sil Paralyzed 2C] [28 Energy Gal]
Electric Memory Deleted

Conk Hammer Arm
Crit: [1=Yes]=23=No
Damage: [(10+2+3+15-7)*1.5]*3=104
[104 Damage Sil] [7 EN Conk] [-1 Speed Conk 2t]
Fighting Memory Deleted

Pro Earth Power
Crit: [1=Yes]=24=No
Eff: [10>= Yes]=29=No
Damage: [9+6-7]-4=4
[4 Damage Sil] [7 Energy Pro]
Ground Memory Deleted

Step Two:
Gal Night Slash
Crit: [2>= Yes]=22=No
Damage: [7+3+9-7]+4=16
[16 D Sil] [5 E Gal]
Dark Memory Deleted

Sil Iron Defense
[+2 Def 4t]

Sil Ice Fang Pro
Crit: [2>= Yes]=11=No
Flinch: [10>= Yes]=98=No
D: [7-1+7-10]*.75+8=10
Duelist: 9 ; 1
[9 Damage Pro] [1 Damage Sil] [+2 Frost Counters Pro]

Sil Snarl
Crit: [1=yes]=16,12,14
Damage (Pro): [6+7-17]*2/3=1
Damage (Gal): [6+7-8]*2/3=3
Damage (Con): [(6+7-7)*.75]*2/3=3
Duelist: 1 ; 1
[1 Damage Pro] [3 Damage Gal] [3 Damage Con] [1 Damage Sil] [-1 SpA Pro, Gal, Con 3t]
Justified: [+1 Atk, Spa 6t Gal]

Pro Flash Cannon
Crit; [1=Yes]=24=No
Eff: [10>= Yes]=30=No
Damage: [8+3+6-7]-8=2
[2 Damage Sil] [6 Energy Pro]
Steel Memory Deleted

Conk Hammer Arm
Crit: [1=Yes]=23=No
Damage: [(10+2+3+15-7)*1.5-8]*3=80
[80 Damage Sil] [7 EN Conk] [-1 Speed Conk 2t]

Paralysis: [+1 Counter Sil]

Total
Silvally: 215 Damage
Pro: 24 Damage, 13 Energy
Gal: 6 Damage, 33 Energy
Conk: 6 Damage, 14 Energy
Memories Deleted: Electric, Fighting, Ground, Dark, Steel


Memory Shift: [1d12]=12=Water

Water Memory Activated!
Rain has been summoned 10R
Behavior Pool (5 Actions)
Surf, Scald, Liquidation, Hydro Steam, Soak

The Boss:
:Silvally:
1090
7/7/7/7/[47]
M: Water Memory
A: RKS System
O: Paralyzed (3), +2 Atk (4t), +2 Def (4t)

Bug
Dragon
Fairy
Fire
Flying
Ghost
Grass
Ice
Poison
Psychic
Rock

If All Memories are gone, then Memory Overload is used.


The Challenger:
:Probopass:
61/87
4/10/6/[17]/40
I: Assault Vest
A: Sturdy, Magnet Pull, Sand Force
R: Protector - Duelist
O: -2 SpA (2t), Frost (2)

:Gallade:
79/67
9/7/4/8/80
I: Power Weight
A: Steadfast, Sharpness, Justified
R. Supporter - None
O: +2 Atk (6t)

:Conkeldurr:
94/86
[15]/7/3/7/[Dirt]
I: Choice Band
A: Guts, Sheer Force, Iron Fist
R. Aggressor - Pugilist
O: -2 Speed (2t), -2 SpA (2t)

epicdrill to point out errors and order.
 
Last edited:
:sv/probopass:
Thunder Punch (Silvally) x2

:sv/gallade:
Sunny Day, Shadow Claw (Silvally)
IF Silvally is to use Soak (Probopass) this round, THEN Taunt (Silvally) Step 1.
IF Silvally is to use Soak (Conkeldurr) this round, THEN Taunt (Silvally) Step 1.

:sv/conkeldurr:
Hammer Arm (Silvally) x2
 
Last edited:
The Boss:
:Silvally:
1090
7/7/7/7/[47]
M: Water Memory
A: RKS System
O: Paralyzed (3), +2 Atk (4t), +2 Def (4t)

Bug
Dragon
Fairy
Fire
Flying
Ghost
Grass
Ice
Poison
Psychic
Rock

If All Memories are gone, then Memory Overload is used.


The Challenger:
:Probopass:
61/87
4/10/6/[17]/40
I: Assault Vest
A: Sturdy, Magnet Pull, Sand Force
R: Protector - Duelist
O: -2 SpA (2t), Frost (2)

:Gallade:
79/67
9/7/4/8/80
I: Power Weight
A: Steadfast, Sharpness, Justified
R. Supporter - None
O: +2 Atk (6t)

:Conkeldurr:
94/86
[15]/7/3/7/[Dirt]
I: Choice Band
A: Guts, Sheer Force, Iron Fist
R. Aggressor - Pugilist
O: -2 Speed (2t), -2 SpA (2t)

Field: Rain (10R)
===========================
B1: [2d5]=3,3
B1 Targets: [2d3; Standard Role Order]=3,1
B2: [2d7]=3,5
B3: [2d7]=1,2

:Sv/Silvally:
Liquidation (Conk); Fire Fang (Pro); Multi-Attack (Pro)~Liquidation (Pro); Thunder Fang (Pro); Multi-Attack (Pro)

Step One:
Gal Sunny Day
Rain Discarded
[Sun 5R] [10 E Gal]

Sil Liquidation Conk
Crit: [1=Yes]=22=No
Eff: [20>= Yes]=24=No
D: [9-3+3+7-7]+8=17
[17 D Conk]

Sil Fire Fang Pro
Crit: [1=Yes]=2=No
Burn: [10>= yes]=77=No
Flinch: [10>= Yes]=52=No
Damage: [7+3+7-10-1]+8=14
Duelist: 12 ; 2
[12 D Pro] [2 D Sil]

Sil Multi-Attack Pro
Crit: [1=Yes]=19=No
Damage: [12-3+3+7-10-1]*1.5+8=20
Duelist: 18 ; 2
[18 D Pro] [2 D Sil]

Pro Thunder Punch Sil
Crit: [1=Yes]=20=No
Damage: [8+4-7]*1.5-8=1
[1 D Sil] [6 E Pro]

Conk Hammer Arm Sil
Crit: [1=Yes]=16=No
Damage: [(10+2+3+15-7)*1.5-8]*3=80
[80 Damage Sil] [7 EN Conk] [-1 Speed Conk 2t]

Step Two:
Gal Shadow Claw Sil
Crit: [2<=yes]=9=No
Damage: [7+9-7]+8=17
[17 D Sil] [5 E Gal]
Shadow Memory was Deleted

Sil Liquidation Pro
Crit: [1=Yes]=2=No
Eff: [20>= Yes]=44=No
Damage: [9-3+3+7-10-1]*1.5+8=16
Duelist: 14 ; 2
[14 D Pro] [2 D Sil]

Sil Thunder Fang Pro
Crit: [1=Yes]=18=No
Para: [10>= Yes]=48=No
Flinch: [10>= Yes]=28=No
Damage: [7+7-10-1]+8=11
Duelist: 9 ; 2
[9 D Pro] [2 D Sil]

Sil Multi-Attack Pro
Crit: [1=Yes]=19=No
Damage: [12-3+3+7-10-1]*1.5+8=20
Duelist: 18 ; 2
[18 D Pro] [2 D Sil]
Probopass fainted!

Conk Hammer Arm Sil
Crit: [1=Yes]=16=No
Damage: [(10+2+3+15-7)*1.5-8]*3=80
[80 Damage Sil] [7 EN Conk] [-1 Speed Conk 2t]

Memory Shift: Water Memory was Deleted
Paralysis [+1 Paralysis Counter Sil]

Total
Sil: 186 Damage
Pro: FAINTED (71 Damage)
Gal: 15 Energy
Conk: 17 Damage, 14 Energy

=======================

Memory Shift: [1d10]=2=Dragon

When Silvally equips the Dragon Memory: Inflict Flinching on the Aggressor, if any=Conkeldurr inflicted with Flinching

Behavior Pool (5 Actions)
Breaking Swipe, Dragon Pulse, Glaive Rush, Spacial Rend, Dragon Dance

The Boss:
:Silvally:
904
7/7/7/7/[47]
M: Water Memory
A: RKS System
O: Paralyzed (4), +2 Atk (2t), +2 Def (2t)

Bug
Dragon
Fairy
Fire
Flying
Grass
Ice
Poison
Psychic
Rock

If All Memories are gone, then Memory Overload is used.


The Challenger:
:Probopass:
0/0
4/10/6/[17]/40
I: Assault Vest
A: Sturdy, Magnet Pull, Sand Force
R: Protector - Duelist
O: FAINTED

:Gallade:
79/52
9/7/4/8/80
I: Power Weight
A: Steadfast, Sharpness, Justified
R. Supporter - None
O: +2 Atk (4t)

:Conkeldurr:
77/72
[15]/7/3/7/[Dirt]
I: Choice Band
A: Guts, Sheer Force, Iron Fist
R. Aggressor - Pugilist
O: -4 Speed (2t), Flinching

Field: Sun (4R)

epicdrill to point out reffing errors, then order.
 
This is probably doomed, but I'll see what I can do

:sv/gallade:
Will-o-Wisp (Silvally), Swagger (Conkeldurr)

:sv/conkeldurr:
Hammer Arm (Silvally) x2
 
The Boss:
:Silvally:
904
7/7/7/7/[47]
M: Dragon Memory
A: RKS System
O: Paralyzed (4), +2 Atk (2t), +2 Def (2t)

Bug
Dragon
Fairy
Fire
Flying
Grass
Ice
Poison
Psychic
Rock

If All Memories are gone, then Memory Overload is used.


The Challenger:
:Gallade:
79/52
9/7/4/8/80
I: Power Weight
A: Steadfast, Sharpness, Justified
R. Supporter - None
O: +2 Atk (4t)

:Conkeldurr:
77/72
[15]/7/3/7/[Dirt]
I: Choice Band
A: Guts, Sheer Force, Iron Fist
R. Aggressor - Pugilist
O: -4 Speed (2t), Flinching

Field: Sun (4R)
========================
B1: [2d5]=4,4
B1 Targets: [2d2; Standard Role Order]=2,2
B2: [2d7]=1,2
B3: [2d7]=4,4

:SV/Silvally:
Spacial Rend (Conkeldurr) ; Multi-Attack (Gallade) ; Thunderbolt (Gallade)~Spacial Rend (Conkeldurr) ; Multi-Attack (Gallade) ; Thunderbolt (Gallade)

Step One:
Gal Will-o-Wisp
Hit: [15>= Miss]=21=Hit
Sil Burned
[7 E Gal]

Sil Spacial Rend
Crit: [2<=Yes]=1=Yes
D: [10+3+2+3+7-7]=18
[18 D Conk]

Sil Multi-Attack
Crit: [1=Yes]=12=No
Damage: [12+3+2+4-7]+8=22
[22 D Gal]

Sil Thunderbolt
Crit: [1=Yes]=6=No
Paralyze: [10>= Yes]=28=No
Damage: [9+1+7-8]=9
[9 D Gal]

Conk Flinched!

Burn: [2 D Sil]

Step Two:
Gal Swagger Conk
Hit: [15>= Miss]=53=Hit
[+2 Atk Conk 3t] [Conk Confused 1t] [7 Energy Gal]

Sil was Paralyzed!
[-4 Paralysis Counters Sil]

Sil Multi-Attack
Crit: [1=Yes]=1=Yes
Damage: [12+3+3+2+4-7]+8=25
[25 D Gal]

Sil Thunderbolt
Crit: [1=Yes]=1=Yes
Paralyze: [10>= Yes]=28=No
Damage: [9+1+3+7-8]=12
[12 D Gal]

Conk Hammer Arm
Crit: [1=Yes]=18=No
Damage: [(10+2+3+15-7)*1.5]*3=104
[104 Damage Sil] [7 EN Conk] [-1 Speed Conk 2t]

Paralysis: [+1 Counter Sil]
Burn: [2 Damage Sil]
Memory Shift: Water Memory was Deleted

Total
Silvally: 108 Damage
Gallade: 68 Damage, 14 Energy
Conkeldurr: 18 Damage, 7 Energy

=====================
Memory Shift: [1d9]=7=Poison

When Silvally equips the Poison Memory: Raise Silvally's Special Defense stage by two (2) for four (4) turns

Behavior Pool (5 Actions)
Sludge Wave, Gunk Shot, Dire Claw, Toxic, Baneful Bunker

The Boss:
:Silvally:
796
[4]/7/7/7/[47]
M: Poison Memory
A: RKS System
O: Paralyzed (1), +2 SpD (4t), Burned

Bug
Fairy
Fire
Flying
Grass
Ice
Poison
Psychic
Rock

If All Memories are gone, then Memory Overload is used.


The Challenger:
:Gallade:
11/38
9/7/4/8/80
I: Power Weight
A: Steadfast, Sharpness, Justified
R. Supporter - None
O: +2 Atk (2t)

:Conkeldurr:
59/65
[15]/7/3/7/[Dirt]
I: Choice Band
A: Guts, Sheer Force, Iron Fist
R. Aggressor - Pugilist
O: -5 Speed (2t), +2 Atk (2t)

Field: Sun (3R)
====================
epicdrill to order
 
Last edited:
The Boss:
:Silvally:
796
[4]/7/7/7/[47]
M: Poison Memory
A: RKS System
O: Paralyzed (1), +2 SpD (4t), Burned

Bug
Fairy
Fire
Flying
Grass
Ice
Poison
Psychic
Rock

If All Memories are gone, then Memory Overload is used.


The Challenger:
:Gallade:
11/38
9/7/4/8/80
I: Power Weight
A: Steadfast, Sharpness, Justified
R. Supporter - None
O: +2 Atk (2t)

:Conkeldurr:
59/65
[15]/7/3/7/[Dirt]
I: Choice Band
A: Guts, Sheer Force, Iron Fist
R. Aggressor - Pugilist
O: -5 Speed (2t), +2 Atk (2t)

Field: Sun (3R)
====================
B1: [2d5]=4,4
B1 Targets: [2d2]=2,2
B2: [2d7]=3,2
B3: [2d7]=3,7

:SV/Silvally:
Toxic (Conkeldurr) ; Fire Fang (Gallade), Flamethrower (Gallade)~Toxic (Conkeldurr) ; Multi-Attack (Gallade)~Razor Wind (Gallade)

Step One:
Gallade used Life Dew
[+10 HP Gal, Conk] [14 Energy Gal]

Silvally Toxic Conk
[Bad Poison 2 Conk]

Sil Fire Fang Gal
Crit: [1=Yes]=17
Burn: [10>= Yes]=34=No
Damage: [7+3+4-5]=9
[9 D Gal]

Sil Flamethrower Gal
Crit: [1=Yes]=11
Burn: [10>= Yes]=7=Yes
Damage: [9+3+7-8]=11
[11 D Gal]

Conk Low Kick
Crit: [1=Yes]=20
D: [(10+5+3+15-7)*1.5+8]*3=141
[141 D Sil] [7 E Conk]

Burn: [2 Damage Sil, Gal]
Gallade Fainted!
Role Order: Silvally targets Conkeldurr
Toxic: [2 Damage Conk]

Step Two:
Sil Razor Wind
A Razor Wind blows

Sil Toxic Conk
Unaffected

Sil Multi-Attack Conk
Crit: [1=Yes]=20
Damage: [12+3+4-7]=12
[12 D Conk]

Conk Low Kick
Crit: [1=Yes]=1
Damage: [(10+5+3+3+15-7)*1.5+8]*3=155
[179 D Sil] [7 E Conk]

Sil Razor Wind Conk
Crit: [1=Yes]=2=No
Damage: [8+7-7]=8
[8 Damage Conk]

Burn: [2 Damage Sil, Gal]
Toxic: [2 Damage Conk] [+2 Counters Conk]
Paralysis: [+1 Counter Sil]

Memory Shift: Poison Memory was Deleted

Total
Silvally: 296 Damage
Gallade: FAINTED [22 Damage]
Conkeldurr: 14 Damage, 14 Energy

=========================
Memory Shift: [1d8]=1=Bug

When Silvally equips the Bug Memory: Reset Silvally's negative stat stages to 0.=None to Reset

Behavior Pool (5 Actions)
Bug Buzz, Megahorn, Lunge, Struggle Bug, Quiver Dance

The Boss:
:Silvally:
500
[4]/7/7/7/[47]
M: Bug Memory
A: RKS System
O: Paralyzed (2), +2 SpD (2t), Burned

Bug
Fairy
Fire
Flying
Grass
Ice
Psychic
Rock

If All Memories are gone, then Memory Overload is used.


The Challenger:
:Gallade:
KO
9/7/4/8/80
I: Power Weight
A: Steadfast, Sharpness, Justified
R. Supporter - None
O: +2 Atk (2t)

:Conkeldurr:
45/51
[15]/7/3/7/40
I: Choice Band
A: Guts, Sheer Force, Iron Fist
R. Aggressor - Pugilist
O: Toxic (4)

Field: Sun (2R)

epicdrill to order.
 
Last edited:
The Boss:
:Silvally:
500
[4]/7/7/7/[47]
M: Bug Memory
A: RKS System
O: Paralyzed (2), +2 SpD (2t), Burned

Bug
Fairy
Fire
Flying
Grass
Ice
Psychic
Rock

If All Memories are gone, then Memory Overload is used.


The Challenger:
:Gallade:
KO
9/7/4/8/80
I: Power Weight
A: Steadfast, Sharpness, Justified
R. Supporter - None
O: +2 Atk (2t)

:Conkeldurr:
45/51
[15]/7/3/7/40
I: Choice Band
A: Guts, Sheer Force, Iron Fist
R. Aggressor - Pugilist
O: Toxic (4)

Field: Sun (2R)
=========================
B1: [2d5]=1,4
B2: [2d7]=2,6
B3: [2d7]=6,2

:SV/Silvally:
Bug Buzz (Conk) ; Multi-Attack (Conk) ; Snarl (Conk)~Struggle Bug (Conk) ; Psychic Fangs (Conk) ; Multi-Attack (Conk)

Step One:
Sil Bug Buzz Conk
Crit: [1=Yes]=6=No
Eff: [10>= Yes]=18=No
Damage: [9+3+7-7]*0.75=9
[9 D Conk]

Sil Multi-Attack Conk
Crit: [1=Yes]=21
Damage: [12+3+4-7]*0.75=9
[9 D Conk]

Sil Snarl Conk
Crit: [1=Yes]=19
Damage: [5+7-7]*0.75=4
[4 D Conk] [-1 SpA Conk 3t]

Conk Low Kick
Crit: [1=Yes]=15=No
Damage: [(10+5+3+15-7)*1.5+8]*3=141
[141 D Sil]

Burn: [2 D Sil]
Toxic: [4 D Conk]

Step Two:
Sil Struggle Bug
Crit: [1=Yes]=5=No
Damage: [5+3+7-7]*.75=6
[6 D Conk]

Sil Psychic Fangs
Crit: [1=Yes]=12
D: [9+4-7]*1.5=9
[9 D Conk]

Sil Multi-Attack Conk
Crit: [1=Yes]=2
Damage: [12+3+4-7]*0.75=9
[9 D Conk]
Total Damage 50: Conkeldurr fainted!

Epicdrill has been defeated

=======================
The Boss:
:Silvally:
357
[4]/7/7/7/[47]
M: Bug Memory
A: RKS System
O: Paralyzed (2), +2 SpD (2t), Burned

Fairy
Fire
Flying
Grass
Ice
Psychic
Rock

If All Memories are gone, then Memory Overload is used.


The Challenger:
:Conkeldurr:
KO
[15]/7/3/7/40
I: Choice Band
A: Guts, Sheer Force, Iron Fist
R. Aggressor - Pugilist
O: Toxic (4)

Field: Sun (1R)
============================
Rewards:

Maxim:

  • 6 Judge Counters
  • 5 Retail Counters
Epicdrill:
  • -2 Judge Counters
  • 5 Retail Counters
  • 4 Training Counters
Thank you for challenging the Raid Frontier epicdrill!
 

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