(This is a test of the Raid Frontier. Only epicdrill and the current referee should post here. Thank You.)
Epicdrill Vs. The Self-Perfecting Beast-Slaying Machine!
Level 3
Silvally
Typing: Normal
Abilities: RKS System
Actions per Step: Three (3)
Target Priority: Multiple
Silvally's first behavior is Random.
Silvally's other behaviors are Role Order (PR -> SU -> AG)
HP: 1305
Attack: 7
Defen.: 7
Sp.Atk: 7
Sp.Def: 7
Speed: 95
Size: 4
Weight: 5
Behavior Pool 1
Roll one action from each Behavior Pool.
Silvally's first behavior pool depends on their current typing. (See the Raid Arena, below.)
7 Actions: Multi-Attack, Multi-Attack, Fire Fang, Ice Fang, Thunder Fang, Psychic Fangs, Defog
7 Actions: Multi-Attack, Multi-Attack, Flamethrower, Thunderbolt, Ice Beam, Snarl, Razor Wind
Initial Field
1x Silvally (★)
Raid Arena — Tremendous Crater
Once, the islands of Alola faced an incursion of bizarre invaders — Pokemon-like entities known as Ultra Beasts from beyond our world. Fearful of their power, a secret project was initiated to engineer a Pokemon capable of destroying them. The proposed living weapon would adapt itself based on battle data recorded from combat with the Ultra Beasts. Long before the project could be brought to fruition, however, the Ultra Beasts were brought to heel by the island's inhabitants and their guardians. The invaders, such as they were, were lost and confused in a dimension foreign to them, and an understanding was reached between the two groups.
However, the creators of the secret project remained paranoid of their quarry. In their haste to finish the weapon, they left it fatally flawed and incapable of telling friend from foe. Its initial test spelled disaster for its creators, and its unceasing mission to destroy possible threats spiraled out of control. Far from any trace of civilization, the creation that was made to protect the island from the extradimensional menace yet prowls, perceiving any life-form i meets as a threat to be laid low...
Camouflage: Normal | Nature Power: Multi-Attack | Secret Power: Lower the defender's Attack and Special Attack stages by one (1) for their next three (3) turns.
Rapid Beast-Killing Type Adaptation
Silvally starts with 17 Memory items — one of each type — in their Backpack.
Silvally's Memory items have the additional effect "At the end of the last step of the round, if this item is equipped: Destroy this item."
When Silvally takes a hit from an Attack: For each type of that Attack, destroy the matching Memory item from Silvally's Backpack.
At the end of each round:
If Silvally has any Memory items in their Backpack: Destroy all items Silvally is holding; then, they equip one of those Memories at random.
Otherwise: The challenger loses the battle.
Type-Adapted Battle Procedures
When Silvally equips a Memory item, apply the appropriate effect found in the hide tags below. Additionally, Silvally's first Behavior Pool varies depending on their currently held Memory item, found in the hide tags below. (If Silvally is holding no Memory, use the Normal row.)
Bug, Dark, Dragon, Electric, Fairy, Fire
Fighting, Flying, Ghost, Grass, Ground, Ice
Normal, Poison, Psychic, Rock, Steel, Water
The Challenger:
Backpack:
Assault Vest
Choice Band
Power Weight
Protector Pokemon
Duelist
Probopass [Moira] (F)
Level: 2 | Exp. 0/10
Types: Rock, Steel
Abilities:
Sturdy, Magnet Pull, Sand Force (Unlocked)
Nature: Bashful (no change)
Stats:
HP: 85
Atk: 4
Def: 10
SpA: 6
SpD: 11
Spe: 40
Size Class: 2
Weight Class: 7
Attacks:
Level 0
Ancient Power
Attract
Confide
Dazzling Gleam
Defense Curl
Double Team
Earth Power
Earthquake
Facade
Fire Punch
Flash Cannon
Harden
Ice Punch
Iron Head
Mud-Slap
Protect
Rock Slide
Round
Strength
Tackle
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Level 1
Discharge
Magic Coat
Magnet Bomb
Magnetic Flux
Rock Smash
Rock Throw
Sandstorm
Shock Wave
Snore
Spark
Sunny Day
Swagger
Taunt
Wide Guard
Level 2
Captivate
Double-Edge
Dynamic Punch
Iron Defense
Magnitude
Rest
Rock Blast
Rock Polish
Secret Power
Stealth Rock
Stone Edge
Thunder
Zap Cannon
Supporter Pokemon
Gallade [Sylvia] (F)
Level:4 3 | Exp: --
Types: Psychic, Fighting
Abilities:
Steadfast, Sharpness, Justified (Unlocked)
Nature: Impish (+Def, -SpA)
Stats:
HP: 85
Atk: 9
Def: 7 (+)
SpA: 4 (-)
SpD: 8
Spe: 80
Size Class: 3
Weight Class: 4
Attacks:
Level 0
Aerial Ace
Air Slash
Aqua Cutter
Attract
Aura Sphere
Brick Break
Confide
Dazzling Gleam
Defense Curl
Double Team
Earthquake
Energy Ball
Facade
Fire Punch
Flash
Focus Blast
Growl
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Leer
Mud-Slap
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Sing
Slash
Strength
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
X-Scissor
Zen Headbutt
Level 1
Bulk Up
Calm Mind
Coaching
Confuse Ray
Confusion
Cut
Disarming Voice
Dual Chop
Echoed Voice
False Swipe
Magic Coat
Magical Leaf
Mega Punch
Night Shade
Power-Up Punch
Psybeam
Quick Guard
Rain Dance
Recycle
Rock Smash
Sacred Sword
Safeguard
Shadow Sneak
Shock Wave
Snore
Sunny Day
Swagger
Swift
Taunt
Trick
Vacuum Wave
Wide Guard
Will-O-Wisp
Work Up
Level 2
Agility
Captivate
Charm
Close Combat
Disable
Double-Edge
Dream Eater
Expanding Force
Feint
Focus Punch
Grass Knot
Heal Pulse
Life Dew
Low Kick
Mega Kick
Misty Terrain
Nightmare
Psychic Terrain
Rest
Revenge
Reversal
Secret Power
Solar Blade
Stone Edge
Swords Dance
Take Down
Thief
Triple Axel
Level 3
Body Slam
Bulldoze
Charge Beam
Drain Punch
Draining Kiss
Encore
Frustration
Fury Cutter
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Light Screen
Low Sweep
Lucky Chant
Mystical Fire
Psych Up
Psyshock
Reflect
Return
Rock Tomb
Telekinesis
Teleport
Throat Chop
Torment
Level 4
Ally Switch
Destiny Bond
Endure
Fling
Future Sight
Giga Impact
Grudge
Helping Hand
Hidden Power (Fighting)
Hyper Beam
Imprison
Magic Room
Mean Look
Memento
Metronome
Mimic
Natural Gift
Pain Split
Retaliate
Skill Swap
Sleep Talk
Snatch
Stored Power
Substitute
Synchronoise
Tera Blast
Trick Room
Wish
Wonder Room
Aggressor Pokemon
Pugilist
Conkeldurr [Crusher] (F)
Level: 4 | Exp: --
Types: Fighting
Abilities:
Guts / Sheer Force / Iron Fist (unlocked)
Nature: Careful (+2 SpD, -1 SpA)
Stats:
HP: 100
Atk: 10
Def: 7
SpA: 3 (-)
SpD: 7 (+)
Spe: 45
Size Class: 3
Weight Class: 4
Attacks:
Level 0
Attract
Brick Break
Confide
Counter
Double Team
Earthquake
Facade
Fire Punch
Focus Blast
Ice Punch
Leer
Poison Jab
Protect
Rock Slide
Round
Strength
Thunder Punch
Toxic
Level 1
Brutal Swing
Bulk Up
Chip Away
Coaching
Defog
Detect
Force Palm
High Horsepower
Mach Punch
Mega Punch
Pound
Power-Up Punch
Rain Dance
Rock Smash
Rock Throw
Slam
Snore
Sunny Day
Swagger
Taunt
Wide Guard
Work Up
Level 2
Close Combat
Comet Punch
Dynamic Punch
Focus Energy
Focus Punch
Grass Knot
Hammer Arm
Low Kick
Mega Kick
Payback
Rest
Revenge
Reversal
Rock Blast
Scary Face
Secret Power
Smelling Salts
Stone Edge
Superpower
Wake-Up Slap
Level 3
Bide
Bulldoze
Dig
Drain Punch
Foresight
Frustration
Knock Off
Low Sweep
Return
Rock Tomb
Smack Down
Level 4
Block
Endure
Fling
Giga Impact
Helping Hand
Hidden Power (Psychic)
Hyper Beam
Retaliate
Sleep Talk
Stomping Tantrum
Substitute
The Beast Slayer has identified the challenger as a foe, and is glaring at Epicdrill menacingly.
Epicdrill to equip items and order.
Epicdrill Vs. The Self-Perfecting Beast-Slaying Machine!
Level 3
Silvally
Typing: Normal
Abilities: RKS System
Actions per Step: Three (3)
Target Priority: Multiple
Silvally's first behavior is Random.
Silvally's other behaviors are Role Order (PR -> SU -> AG)
HP: 1305
Attack: 7
Defen.: 7
Sp.Atk: 7
Sp.Def: 7
Speed: 95
Size: 4
Weight: 5
Behavior Pool 1
Roll one action from each Behavior Pool.
Silvally's first behavior pool depends on their current typing. (See the Raid Arena, below.)
7 Actions: Multi-Attack, Multi-Attack, Fire Fang, Ice Fang, Thunder Fang, Psychic Fangs, Defog
7 Actions: Multi-Attack, Multi-Attack, Flamethrower, Thunderbolt, Ice Beam, Snarl, Razor Wind
Initial Field
1x Silvally (★)
Raid Arena — Tremendous Crater
Once, the islands of Alola faced an incursion of bizarre invaders — Pokemon-like entities known as Ultra Beasts from beyond our world. Fearful of their power, a secret project was initiated to engineer a Pokemon capable of destroying them. The proposed living weapon would adapt itself based on battle data recorded from combat with the Ultra Beasts. Long before the project could be brought to fruition, however, the Ultra Beasts were brought to heel by the island's inhabitants and their guardians. The invaders, such as they were, were lost and confused in a dimension foreign to them, and an understanding was reached between the two groups.
However, the creators of the secret project remained paranoid of their quarry. In their haste to finish the weapon, they left it fatally flawed and incapable of telling friend from foe. Its initial test spelled disaster for its creators, and its unceasing mission to destroy possible threats spiraled out of control. Far from any trace of civilization, the creation that was made to protect the island from the extradimensional menace yet prowls, perceiving any life-form i meets as a threat to be laid low...
Camouflage: Normal | Nature Power: Multi-Attack | Secret Power: Lower the defender's Attack and Special Attack stages by one (1) for their next three (3) turns.
Rapid Beast-Killing Type Adaptation
Silvally starts with 17 Memory items — one of each type — in their Backpack.
Silvally's Memory items have the additional effect "At the end of the last step of the round, if this item is equipped: Destroy this item."
When Silvally takes a hit from an Attack: For each type of that Attack, destroy the matching Memory item from Silvally's Backpack.
At the end of each round:
If Silvally has any Memory items in their Backpack: Destroy all items Silvally is holding; then, they equip one of those Memories at random.
Otherwise: The challenger loses the battle.
Type-Adapted Battle Procedures
When Silvally equips a Memory item, apply the appropriate effect found in the hide tags below. Additionally, Silvally's first Behavior Pool varies depending on their currently held Memory item, found in the hide tags below. (If Silvally is holding no Memory, use the Normal row.)
Bug, Dark, Dragon, Electric, Fairy, Fire
Bug
When Silvally equips the Bug Memory: Reset Silvally's negative stat stages to 0.
Behavior Pool (5 Actions)
Bug Buzz, Megahorn, Lunge, Struggle Bug, Quiver Dance
Dark
When Silvally equips the Dark Memory: Inflict Flinching on the Protector, if any.
Behavior Pool (5 Actions)
Knock Off, Foul Play, Ruination, Taunt, Torment
Dragon
When Silvally equips the Dragon Memory: Inflict Flinching on the Aggressor, if any.
Behavior Pool (5 Actions)
Breaking Swipe, Dragon Pulse, Glaive Rush, Spacial Rend, Dragon Dance
Electric
When Silvally equips the Electric Memory: Discard all Terrain, then create Electric Terrain for 10 rounds.
Behavior Pool (5 Actions)
Discharge, Nuzzle, Bolt Strike, Electro Drift, Magnet Rise
Fairy
When Silvally equips the Fairy Memory: Raise Silvally's Special Attack stage by two (2) for four (4) turns
Behavior Pool (5 Actions)
Moonblast, Spirit Break, Light of Ruin, Springtide Storm, Geomancy
Fire
When Silvally equips the Fire Memory: Discard all Weather, then create Sun for 10 rounds.
Behavior Pool (5 Actions)
Fire Blast, Eruption, Sacred Fire, V-create, Will-o-Wisp
When Silvally equips the Bug Memory: Reset Silvally's negative stat stages to 0.
Behavior Pool (5 Actions)
Bug Buzz, Megahorn, Lunge, Struggle Bug, Quiver Dance
Dark
When Silvally equips the Dark Memory: Inflict Flinching on the Protector, if any.
Behavior Pool (5 Actions)
Knock Off, Foul Play, Ruination, Taunt, Torment
Dragon
When Silvally equips the Dragon Memory: Inflict Flinching on the Aggressor, if any.
Behavior Pool (5 Actions)
Breaking Swipe, Dragon Pulse, Glaive Rush, Spacial Rend, Dragon Dance
Electric
When Silvally equips the Electric Memory: Discard all Terrain, then create Electric Terrain for 10 rounds.
Behavior Pool (5 Actions)
Discharge, Nuzzle, Bolt Strike, Electro Drift, Magnet Rise
Fairy
When Silvally equips the Fairy Memory: Raise Silvally's Special Attack stage by two (2) for four (4) turns
Behavior Pool (5 Actions)
Moonblast, Spirit Break, Light of Ruin, Springtide Storm, Geomancy
Fire
When Silvally equips the Fire Memory: Discard all Weather, then create Sun for 10 rounds.
Behavior Pool (5 Actions)
Fire Blast, Eruption, Sacred Fire, V-create, Will-o-Wisp
Fighting
When Silvally equips the Fighting Memory: Raise Silvally's Attack stage by two (2) for four (4) turns
Behavior Pool (5 Actions)
Low Kick, Aura Sphere, Axe Kick, Collision Course, Detect
Flying
When Silvally equips the Flying Memory: Discard all Weather and Terrain.
Behavior Pool (5 Actions)
Hurricane, Sky Attack, Oblivion Wing, Aeroblast, Roost
Ghost
When Silvally equips the Ghost Memory: Inflict Flinching on the Supporter, if any.
Behavior Pool (5 Actions)
Hex, Poltergeist, Shadow Force, Astral Barrage, Curse
Grass
When Silvally equips the Grass Memory: Discard all Terrain, then create Grassy Terrain for 10 rounds.
Behavior Pool (5 Actions)
Wood Hammer, Power Whip, Seed Flare, Drum Beating, Victory Dance
Ground
When Silvally equips the Ground Memory: Inflict Grounded on all raiders for the rest of the battle.
Behavior Pool (5 Actions)
Earthquake, Earth Power, Thousand Arrows, Precipice Blades, Shore Up
Ice
When Silvally equips the Ice Memory: Discard all Weather, then create Snow for 10 rounds.
Behavior Pool (5 Actions)
Blizzard, Freeze-Dry, Triple Axel, Aurora Veil, Haze
When Silvally equips the Fighting Memory: Raise Silvally's Attack stage by two (2) for four (4) turns
Behavior Pool (5 Actions)
Low Kick, Aura Sphere, Axe Kick, Collision Course, Detect
Flying
When Silvally equips the Flying Memory: Discard all Weather and Terrain.
Behavior Pool (5 Actions)
Hurricane, Sky Attack, Oblivion Wing, Aeroblast, Roost
Ghost
When Silvally equips the Ghost Memory: Inflict Flinching on the Supporter, if any.
Behavior Pool (5 Actions)
Hex, Poltergeist, Shadow Force, Astral Barrage, Curse
Grass
When Silvally equips the Grass Memory: Discard all Terrain, then create Grassy Terrain for 10 rounds.
Behavior Pool (5 Actions)
Wood Hammer, Power Whip, Seed Flare, Drum Beating, Victory Dance
Ground
When Silvally equips the Ground Memory: Inflict Grounded on all raiders for the rest of the battle.
Behavior Pool (5 Actions)
Earthquake, Earth Power, Thousand Arrows, Precipice Blades, Shore Up
Ice
When Silvally equips the Ice Memory: Discard all Weather, then create Snow for 10 rounds.
Behavior Pool (5 Actions)
Blizzard, Freeze-Dry, Triple Axel, Aurora Veil, Haze
Normal (Default)
(There is no Normal Memory. Silvally starts with this Behavior Pool in the first round.)
Behavior Pool (5 Actions)
Swords Dance, Iron Defense, Nasty Plot, Amnesia, Agility
Poison
When Silvally equips the Poison Memory: Raise Silvally's Special Defense stage by two (2) for four (4) turns
Behavior Pool (5 Actions)
Sludge Wave, Gunk Shot, Dire Claw, Toxic, Baneful Bunker
Psychic
When Silvally equips the Psychic Memory: Discard all Terrain, then create Psychic Terrain for 10 rounds.
Behavior Pool (5 Actions)
Psychic, Future Sight, Psystrike, Reflect, Light Screen
Rock
When Silvally equips the Rock Memory: Discard all Weather, then create Sandstorm for 10 rounds.
Behavior Pool (5 Actions)
Meteor Beam, Paleo Wave, Rock Slide, Salt Cure, Tar Shot
Steel
When Silvally equips the Steel Memory: Raise Silvally's Defense stage by two (2) for four (4) turns
Behavior Pool (5 Actions)
Iron Head, Steel Beam, Double Iron Bash, Doom Desire, Shift Gear
Water
When Silvally equips the Water Memory: Discard all Weather, then create Rain for 10 rounds.
Behavior Pool (5 Actions)
Surf, Scald, Liquidation, Hydro Steam, Soak
(There is no Normal Memory. Silvally starts with this Behavior Pool in the first round.)
Behavior Pool (5 Actions)
Swords Dance, Iron Defense, Nasty Plot, Amnesia, Agility
Poison
When Silvally equips the Poison Memory: Raise Silvally's Special Defense stage by two (2) for four (4) turns
Behavior Pool (5 Actions)
Sludge Wave, Gunk Shot, Dire Claw, Toxic, Baneful Bunker
Psychic
When Silvally equips the Psychic Memory: Discard all Terrain, then create Psychic Terrain for 10 rounds.
Behavior Pool (5 Actions)
Psychic, Future Sight, Psystrike, Reflect, Light Screen
Rock
When Silvally equips the Rock Memory: Discard all Weather, then create Sandstorm for 10 rounds.
Behavior Pool (5 Actions)
Meteor Beam, Paleo Wave, Rock Slide, Salt Cure, Tar Shot
Steel
When Silvally equips the Steel Memory: Raise Silvally's Defense stage by two (2) for four (4) turns
Behavior Pool (5 Actions)
Iron Head, Steel Beam, Double Iron Bash, Doom Desire, Shift Gear
Water
When Silvally equips the Water Memory: Discard all Weather, then create Rain for 10 rounds.
Behavior Pool (5 Actions)
Surf, Scald, Liquidation, Hydro Steam, Soak
The Challenger:
Backpack:
Assault Vest
Choice Band
Power Weight
Protector Pokemon
Duelist
Probopass [Moira] (F)
Level: 2 | Exp. 0/10
Types: Rock, Steel
Abilities:
Sturdy, Magnet Pull, Sand Force (Unlocked)
Nature: Bashful (no change)
Stats:
HP: 85
Atk: 4
Def: 10
SpA: 6
SpD: 11
Spe: 40
Size Class: 2
Weight Class: 7
Attacks:
Level 0
Ancient Power
Attract
Confide
Dazzling Gleam
Defense Curl
Double Team
Earth Power
Earthquake
Facade
Fire Punch
Flash Cannon
Harden
Ice Punch
Iron Head
Mud-Slap
Protect
Rock Slide
Round
Strength
Tackle
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Level 1
Discharge
Magic Coat
Magnet Bomb
Magnetic Flux
Rock Smash
Rock Throw
Sandstorm
Shock Wave
Snore
Spark
Sunny Day
Swagger
Taunt
Wide Guard
Level 2
Captivate
Double-Edge
Dynamic Punch
Iron Defense
Magnitude
Rest
Rock Blast
Rock Polish
Secret Power
Stealth Rock
Stone Edge
Thunder
Zap Cannon
Supporter Pokemon
Gallade [Sylvia] (F)
Level:
Types: Psychic, Fighting
Abilities:
Steadfast, Sharpness, Justified (Unlocked)
Nature: Impish (+Def, -SpA)
Stats:
HP: 85
Atk: 9
Def: 7 (+)
SpA: 4 (-)
SpD: 8
Spe: 80
Size Class: 3
Weight Class: 4
Attacks:
Level 0
Aerial Ace
Air Slash
Aqua Cutter
Attract
Aura Sphere
Brick Break
Confide
Dazzling Gleam
Defense Curl
Double Team
Earthquake
Energy Ball
Facade
Fire Punch
Flash
Focus Blast
Growl
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Leer
Mud-Slap
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Sing
Slash
Strength
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
X-Scissor
Zen Headbutt
Level 1
Bulk Up
Calm Mind
Coaching
Confuse Ray
Confusion
Cut
Disarming Voice
Dual Chop
Echoed Voice
False Swipe
Magic Coat
Magical Leaf
Mega Punch
Night Shade
Power-Up Punch
Psybeam
Quick Guard
Rain Dance
Recycle
Rock Smash
Sacred Sword
Safeguard
Shadow Sneak
Shock Wave
Snore
Sunny Day
Swagger
Swift
Taunt
Trick
Vacuum Wave
Wide Guard
Will-O-Wisp
Work Up
Level 2
Agility
Captivate
Charm
Close Combat
Disable
Double-Edge
Dream Eater
Expanding Force
Feint
Focus Punch
Grass Knot
Heal Pulse
Life Dew
Low Kick
Mega Kick
Misty Terrain
Nightmare
Psychic Terrain
Rest
Revenge
Reversal
Secret Power
Solar Blade
Stone Edge
Swords Dance
Take Down
Thief
Triple Axel
Level 3
Body Slam
Bulldoze
Charge Beam
Drain Punch
Draining Kiss
Encore
Frustration
Fury Cutter
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Light Screen
Low Sweep
Lucky Chant
Mystical Fire
Psych Up
Psyshock
Reflect
Return
Rock Tomb
Telekinesis
Teleport
Throat Chop
Torment
Destiny Bond
Endure
Fling
Future Sight
Giga Impact
Grudge
Helping Hand
Hidden Power (Fighting)
Hyper Beam
Imprison
Magic Room
Mean Look
Memento
Metronome
Mimic
Natural Gift
Pain Split
Retaliate
Skill Swap
Sleep Talk
Snatch
Stored Power
Substitute
Synchronoise
Tera Blast
Trick Room
Wish
Wonder Room
Aggressor Pokemon
Pugilist
Conkeldurr [Crusher] (F)
Level: 4 | Exp: --
Types: Fighting
Abilities:
Guts / Sheer Force / Iron Fist (unlocked)
Nature: Careful (+2 SpD, -1 SpA)
Stats:
HP: 100
Atk: 10
Def: 7
SpA: 3 (-)
SpD: 7 (+)
Spe: 45
Size Class: 3
Weight Class: 4
Attacks:
Level 0
Attract
Brick Break
Confide
Counter
Double Team
Earthquake
Facade
Fire Punch
Focus Blast
Ice Punch
Leer
Poison Jab
Protect
Rock Slide
Round
Strength
Thunder Punch
Toxic
Level 1
Brutal Swing
Bulk Up
Chip Away
Coaching
Defog
Detect
Force Palm
High Horsepower
Mach Punch
Mega Punch
Pound
Power-Up Punch
Rain Dance
Rock Smash
Rock Throw
Slam
Snore
Sunny Day
Swagger
Taunt
Wide Guard
Work Up
Level 2
Close Combat
Comet Punch
Dynamic Punch
Focus Energy
Focus Punch
Grass Knot
Hammer Arm
Low Kick
Mega Kick
Payback
Rest
Revenge
Reversal
Rock Blast
Scary Face
Secret Power
Smelling Salts
Stone Edge
Superpower
Wake-Up Slap
Level 3
Bide
Bulldoze
Dig
Drain Punch
Foresight
Frustration
Knock Off
Low Sweep
Return
Rock Tomb
Smack Down
Endure
Fling
Giga Impact
Helping Hand
Hidden Power (Psychic)
Hyper Beam
Retaliate
Sleep Talk
Stomping Tantrum
Substitute
The Beast Slayer has identified the challenger as a foe, and is glaring at Epicdrill menacingly.
Epicdrill to equip items and order.