Facility Raid Frontier Test - cityscapes

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Vs. The Shadow-Wielding Master and Students!
Level 2

:sv/shedinja:
Shedinja
The Shadow-Wielding Master!

Typing: Bug/Ghost
Abilities: Wonder Guard

HP: — (None)
Attack: 7
Defen.: 4
Sp.Atk: 3
Sp.Def: 3
Speed: 40
Size: 10
Weight: 10

Order Behavior
Rand:Rand:
Will-o-Wisp
Toxic
Confuse Ray
Defog
Skitter Smack
Poltergeist
Hex
Solar Beam
:sv/ninjask:
Ninjask
The Eternally-Fledgling Student!

Typing: Bug/Flying
Abilities: Speed Boost, Infiltrator

HP: 70
Attack:
7
Defen.: 4
Sp.Atk: 4
Sp.Def: 4
Speed: 160
Size: 1
Weight: 2

Order Behavior
Rand:
Skitter Smack
Screech
Struggle Bug
Defog
:sv/weezing:
Weezing
The Haphazard-Hazard Student!

Typing: Poison
Abilities: Levitate, Neutralizing Gas, Stench

HP: 120
Attack:
7
Defen.: 9
Sp.Atk: 6
Sp.Def: 5
Speed: 60
Size: 2
Weight: 1

Order Behavior
PR:AG:
Sludge Wave
Heat Wave
Thunderbolt
Will-o-Wisp
Haze
Torment
:sv/drapion:
Drapion
The Surprise-Assassin Student!

Typing: Poison/Dark
Abilities: Battle Armor, Sniper, Keen Eye

HP: 120
Attack:
7
Defen.: 8
Sp.Atk: 5
Sp.Def: 6
Speed: 95
Size: 3
Weight: 4

Order Behavior
PR:SU:
Swords Dance
Hone Claws
Whirlwind
Cross Poison
Knock Off
Earthquake
Aqua Tail
Giga Impact
:sv/golisopod:
Golisopod
The Forward-Assault Student!

Typing: Bug/Water
Abilities: Emergency Exit

HP: 120
Attack:
9
Defen.: 10
Sp.Atk: 5
Sp.Def: 7
Speed: 40
Size: 3
Weight: 5

Order Behavior
PR:PR:PR:
Liquidation
Lunge
Leech Life
Razor Shell
Poison Jab
Knock Off
Drill Run
Rock Slide
Shadow Claw
:sv/greninja:
Greninja
The Slippery-Escape Student!

Typing: Water/Dark
Abilities: Torrent, Protean

HP: 180
Attack:
7
Defen.: 5
Sp.Atk: 7
Sp.Def: 5
Speed: 122
Size: 3
Weight: 3

Order Behavior
Rand:
Hydro Pump
Dark Pulse
Blizzard
Grass Knot
Gunk Shot
Low Kick
Rock Slide


Initial Field
1x :shedinja:Shedinja (★), :ninjask:Ninjask, :greninja:Greninja
Initial Reserve
1x :weezing:Weezing, :drapion:Drapion, :golisopod:Golisopod
Raid Arena
asdf

Intangibile Shadow Ninja Master
Shedinja has no HP parameter. They can't gain or lose HP, and their HP can't be set.

If all five of Shedinja's students (Ninjask, Weezing, Drapion, Golisopod, Greninja) are Fainted, the challenger wins the battle.

Aspiring Shadow Ninja Students
Shedinja's ninja students enter play each round, one per round, one after the other. Once Master Shedinja's patience is spent... watch out.


Shedinja has interest in training the challenger until the end of round 6.

Once Shedinja no longer has interest in training the challenger: The challenger loses the battle.

At the end of each round: Randomly select two of Shedinja's students that are not fainted (or as many as possible). Withdraw any students in play that were not selected; then, send out any students in reserve that were selected.


Backpack:
:charcoal: Charcoal
:metal powder: Metal Powder
:quick claw: Quick Claw


Protector Pokemon
:auspicious armor: Martyr

Ditto **Sweetheart

Level: 2
EXP: 0/10
Advanced Techniques: None

Type: Normal

Abilities: Limber, Imposter
Limber - Unaffected by Paralysis. If this Pokemon is Electric-type, effects can't lower their Speed stage.
Imposter - May use Transform targeting an opponent as a triggered action upon entering play.

Stats:
HP: 80
Atk: 4
Def: 4
SpA: 4
SpD: 4
Spe: 48
Size: 1
Weight: 1
Bashful Nature

Moves:
[Level 4]
Transform (sig.)

Supporter Pokemon
:galarica wreath: Cleric

Rotom **Love Machine

Level: 2
EXP: 0 / 10
Advanced Techniques: None
Traits: Has the command Forme Shift while in this forme.

Type: Electric/Ghost

Abilities: Levitate
Levitate - Has Hovering.

Other Formes:
Rotom-CutRotom-FreezeRotom-HeatRotom-SpinRotom-Wash
Electric/GrassElectric/IceElectric/FireElectric/FlyingElectric/Water
Knows Leaf Storm.Knows Blizzard.Knows Overheat.Knows Air Slash.Knows Hydro Pump.
Size: 2 / Weight: 3Size: 4 / Weight: 5Size: 2 / Weight: 3Size: 1 / Weight: 2Size: 3 / Weight: 4

Stats:
HP: 80 — Appliance Formes
Atk: 4 — 5
Def: 6 — 8
SpA: 7 — 8
SpD: 6 — 8
Spe: 91 — 86
Size: 1
Weight: 1
Quirky Nature

Moves:
[Level 0]
Astonish
Confide
Dark Pulse
Double Team
Facade
Flash
Hyper Voice
Mud-Slap
Protect
Round
Shadow Ball
Signal Beam
Thunder Wave
Thunderbolt
Toxic

[Level 1]
Charge
Confuse Ray
Defog
Disarming Voice
Discharge
Night Shade
Ominous Wind
Rain Dance
Shock Wave
Snore
Sucker Punch
Sunny Day
Swagger
Swift
Thunder Shock
Trick
Will-O-Wisp

[Level 2]
Dream Eater
Eerie Impulse
Electric Terrain
Foul Play
Nasty Plot
Poltergeist
Rest
Rising Voltage
Secret Power
Thief
Thunder

Aggressor Pokemon
:malicious armor: Blackguard

Centiskorch (F) **Sonora

Level: 2
EXP: 0/10
Advanced Techniques: None

Type: Fire/Bug

Abilities: Flash Fire, White Smoke, Flame Body
Flash Fire - Get Heat markers when targeted by Fire-type attack or when Fire-type attack used, immune to Fire and burn, Heat markers boost Fire-type attack power and dissipate when this Pokemon leaves play.
White Smoke - Other Pokemon can't lower this Pokemon's stat stages.
Flame Body - When this Pokemon is hit with a contact attack, chance to burn attacker.

Stats:
HP: 95
Atk: 8
Def: 5
SpA: 7
SpD: 7
Spe: 65
Size: 3
Weight: 5

Moves:
[Level 0]
Attract
Bug Bite
Bug Buzz
Crunch
Defense Curl
Facade
Fire Fang
Flamethrower
Protect
Round
Thunder Fang
X-Scissor

[Level 1]
Bite
Brutal Swing
Ember
Flame Wheel
Slam
Smokescreen
Snore
Sunny Day
Will-O-Wisp

[Level 2]
Fire Blast
Fire Spin
Flare Blitz
Heat Wave
Inferno
Power Whip
Rest
Solar Beam
Venoshock
Wrap

cityscapes - equip, order
Master and his students - order
I ref
 

cityscapes

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Ditto @ Metal Powder

Transform (Rotom)


Rotom @ Quick Claw

Sunny Day + Discharge
If Centiskorch has Flinching, then use Thunder Wave (Greninja).
If Shedinja is to use Confuse Ray targeting Centiskorch, then use Protect (Centiskorch).


Centiskorch @ Charcoal

Heat Wave
If Greninja is to use Rock Slide, then use Solar Beam (Greninja).
 

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