WhiteDMist
Garbodor - BAN
Garbodor is a Spiker first and foremost, and that makes my decision a bit harder. Spikes is a very centralizing force on its own, so why ban Garbodor alone? But I also can't deny the fact that Garbodor has its own qualities that magnify the problem of dual hazards. It is a master at causing residual damage to the opposing team, both with the hazards it sets, and its ability Aftermath. Coupled with the very common Rocky Helmet item, Garbodor is pretty much unmatched at causing residual damage. Toxic Spikes? That is less common, and somewhat harder to keep up due to opposing Garbodor being so common. That said, many games are decided just by whomever KOes the opposing Garbodor first and then gets up a layer of Toxic Spikes. It actually can use its decent Atk stat, with Gunk Shot being a potent weapon against common Defoggers such as Togetic, Mantine, and Swanna. That leaves a final moveslot that can be customized to fit the needs of the team it is on (Thunderbolt has been gaining popularity to handle Pelipper, Pain Split for some recovery, Haze to stop it from being set up on, Drain Punch for healing and coverage, etc.). It's Speed stat is decent for a support Pokemon, allowing it to be customized to outspeed a certain Speed tier if necessary. It's typing let's it check some common physical Pokemon, notably Poliwrath. But what really sets it over the edge is the fact that Garbodor can fit on ANY AND ALL types of teams, and it THREATENS EVERY TYPE OF TEAM with its hazards. Since there is little to no opportunity cost with using Garbodor, I cannot in good conscience vote for anything but BAN.
Glalitite - BAN
Difficult one. Mega-Glalie is powerful, and can carry a variety of moves that ruin some of its checks (Super Fang and Taunt being pretty crippling to Piloswine and Avalugg respectively). The fact that Ice is unresisted allows it to carry multiple STAB moves with few repercussions, though I admit some do carry Earthquake as well. STAB Double Edge is brutal, and STAB Explosion is sheer terror. Some will even carry Spikes to take advantage of the switches that Mega-Glalie forces. Mediocre Speed before Mega-Evolution and only above average Speed after Mega Evolving can be somewhat of a let-down even with Ice Shard. Terrible defensive typing does make it harder to Mega Evolve, though it can do so during a revenge kill. These flaws aren't terribly crippling, and Mega-Glalie just finds itself being useful during most battles with its great power. Being able to take lower damage from Knock Off is a pretty cool thing as well, though Glalie shouldn't really switch into most common Knock Off users. For its sheer wallbreaking capabilities combined with decent Speed, ability to beat its checks and cripple its counters, and moderately low opportunity cost, I believe Mega-Glalie is best BANNED.
Cameruptite - DO NOT BAN
I wasn't convinced either way with Mega-Camerupt. It is an offensive juggernaut, 2HKOing most of the metagame. Immunity to Volt Switch, decent bulk, and little fear of Knock Off means it isn't easy to gain momentum against M-Camerupt. On the flip side, a severe Water weakness in a tier where Water-types are so common, and a terrible base 20 Speed are the Achilles Heel(s) for M-Camerupt. Trick Room teams might make use of that low Speed, but they are rare and not quite a top strategy. The Water weakness can be handled by teammates as well. Still, M-Camerupt doesn't have reliable recovery and gets worn down far too quickly, especially considering its poor Speed means it will have to tank at least one attack before it can attack back. In a different metagame where residual damage isn't so common, I might say that M-Camerupt is broken. But for right now, the opportunity cost is high enough that I will vote DO NOT BAN.
Dell
Garbodor: Ban
While I believe that some people often overestimate its utility in Toxic Spikes (certainly a good option, but I think that Garbodor's presence alone is enough to prevent such an option from becoming over-centralizing) the issue with Garbodor is that its ease of hazards carries a very negative influence over a tier strapped for answers to them. Between its speed, decent typing, and bulk, it's virtually impossible to reliably keep it from laying at least two layers of hazards, and there is almost no Pokemon that is able to achieve an OHKO while being able to outspeed it (apart from Kadabra and Mr. Mime, both of which are unreliable switch-ins). Another thing that shouldn't be overlooked is its variety of offensive options (Gunk Shot, Thunderbolt, etc.), which allows it to punish common Pokemon that are used for their hazard-removal capabilities (think Togetic, Pelipper, etc.).
Mega Glalie: Do not Ban
Mega Glalie sports great offensive presence and solid options, but there are just so many reliable pivots to offensive Ice-types in this tier that it greatly hinders its ability to break through more defensive teams. Its access to things like Freeze-Dry and Super Fang does mitigate this to a degree, but it requires a lot of predictions to pull such options off effectively and if it mispredicts, it is often forced out. It also doesn't have an easy time Mega Evolving against most offense teams due to its 80 base speed in its regular form, and even after Mega Evolving, 100 Speed isn't quite fast enough for this meta. I feel that Mega Glalie is something that's very prediction-reliant and needs to find good opportunities to use its offensive presence, which is something I think we can handle.
Mega Camerupt: Do not Ban
Mega Camerupt is an absolute powerhouse, potentially 2HKOing the entire tier with adequate prediction. However, I feel that such a concept is very similar to other solid wallbreakers such as Life Orb Tauros, Rampardos, or even Aurorus. I just feel that its abysmal Speed stat holds it back more often that brought out to be, as offense generally doesn't have trouble picking it off. Another thing that makes it controversial is that its unique defensive typing and statistical bulk gives it ample opportunities to switch into Electric-types and various defensive Pokemon. Even so, I think it should be fine in PU once people get into adjusting their sets on their defensive Pokemon, as it shouldn't be too difficult to keep it in check or at least cripple it (things like Sleep Powder Roselia, Dragon Tail Licklicky, Toxic / Leech Seed mons come to mind).
galbia
Garbodor: BAN
I want Garbodor banned because it makes the metagame incredibly hazards centric. With Garbodor in the tier there is no reason not to use Spikes or Toxic Spikes. It fits in EVERY playstyle and provides a lot of utility to the team it is in such as beating and setting up layers against top threats such as Poliwrath, Scyther, Throh, any Grass-type and even Sneasel somewhat while being the opposite of passive with a moderately stromg STAB, decent coverage moves, and Haze to stop any setup. Hazards removing is not good in this tier and no defogger outside of Prinplup cant come in and remove hazards reliably against it (Pelipper loses to Thunderbolt sets)and Prinplup has it no recovery outside of Rest. The spinners in the tier all suck and are stopped by any Ghost (but Wartortle which is just an inferior Prinplup
Glalie: BAN
Super Fang means it has no counters whatsoever considering it even 2HKOs Avalugg after Stealth Rock most of the time. Freeze dry murders bulky water types and the only way to beat it is by outspeeding, really. It is manageable to an extent by offensive teams which still have close to zero switch ins (Evio Sneasel and some Carracosta variants with some luck) and even by defensive ones if you have already figured out the set (which isnt hard because what isnt fucked by superfang is by Earthquake or Freeze Dry).
Camerupt: DO NOT BAN
Atypical Mega for multiple reasons. It has ridicolous power and great typing but its Speed is incredibly lacking. On paper it gains a lot of switch in opportunities against common pokemon in the tier (think about Grass-types and Electric types) but in reality its low speed holds it back too much. Grass-types bar Gourgeist have Sleep Powder to shut it down completely without prediction (and Tangela also has a powerful Leaf Storm) and Electric-types already run Hidden Power Water for Regular Camerupt and Golem/Piloswine anyway not to mention Raichu having Surf meaning they can just go for the kill if they are not choiced. Even offense has means to deal with this ridicolous wallbreakers with Great answers such as Rain Dance Mantine as well as powerful STAB attacks in general which 3HKO i at worst. A lot of good traits but this isnt enough to ban this Pokemon imo.
Anty
Garbodor - BAN
Hazards are stupidly centralising in this meta to the point that you are almost forced to have some way of hazard control. Spikes and tspikes are amazing in this meta due to how it is offensively based, and how there are very strong pokemon that force switches (take sneasel for example, throh should be a check, but if it has taken slight prior damage, it will get beaten if it tries to switch if spikes are present). The main issue with this is that garbodor is amazing at setting up; it sets up on so many good pokemon, eg Poliwrath, Serperior, leafeon etc. It also has uses among spikes, being able to check pretty much every non-ground physical attcker. Even zen headbut tauros gets a ton of recoil from rocky helmet and aftermath.
Mega Camerupt - BAN
Its brokenness is very understated. It has litterally 0 (viable) switch ins and can also switch into a lot of pokes due its very high bulk. Yes water moves hurt, but that is why you switch out, a good player will always have a water type check when using mega camel (and what happens if you dont have a water type, more kills?). I have been experimenting with camel as it only really needs 3 moveslots to smash the whole tier, most people use willowisp or stealth rocks, but i have tried amnesia. As gimmicky as it seems, it has worked for me, stopping a lot of pokes from revenge killing. Another call set is spdef restalk, which allows it to switch in a lot without fear of getting warn down.
Mega Glalie - BAN
This pokemon is a bane for offense to play (huehue). Its amazing strenght leaves it with two checks; piloswine and avalugg. The former is easy to ware down with constant switch ins and the use of super fang, and the latter also needs to be at very high health without rocks to take a super fang + double edge. Its decntish speed tier also puts it at the point where it is hard to revenge kill, good bulk prevents faster pokes like tauros and sneasel from ohko'ing, whilst its speed lets it tie with ninetale, which would be the most relevent revenge killer.
GrimoireGod
Garbodor (ban):
Garbodor is not a pokemon that is banworthy on its own. Toxic Spikes, Spikes, decent bulk, decent typing, and decent offensive presence are excellent, but it would not be banworthy if the Rapid Spinners weren't so bad in PU (Avalugg loses to Misdreavus, Wartortle is easily worn down), and the Defoggers weren't that easy to pressure with electric-type pokemon. The utility it provides to teams with Spikes and Toxic Spikes with such ease, while being a more than decent pokemon on its own that can surprise common pokemon with coverage moves such as Seed Bomb and Thunderbolt, as well as the hazard removal issue I mentioned above, is in my opinion enough reason to ban it.
Camerupt-Mega (do not ban):
Although Camerupt has close to zero switch-ins in PU, I don't think it's broken simply because of how easy it is to check due to its terrible speed and 4x Water-type weakness. Water-types are are probably the most common pokemon in PU (Pelipper, Poliwrath, Mantine, Swanna, Prinlup, Wartortle, etc), and they can all easily check it with their STAB attacks. Its low speed makes it incredibly weak to hazards, especially the omnipresent Toxic Spikes, and makes it actually hard to wallbreak because it can be potentially stalled out. It also gets few chances to actually fire off those nukes against offense and even balanced teams, by far the most dominant playstyles.
Glalie-Mega (Abstain):
I'm not sure about this one. I used to think that it wasn't broken because its counters are popular in PU, and it's just like Camerupt-Mega not very hard to check, in Glalie's case due to its Ice-type and its frail defenses. However, a stall team really does not want to be forced to use Avalugg at the moment because it's a failure as a spinner, and offensive teams kind of need Piloswine to avoid having to sack a pokemon everytime Glalie gets a chance to attack. Then there's the fact that it can get around some things that would counter or check it with moves like Taunt, Freeze-Dry and Super Fang, as well as the extreme power of Refridgerate STAB Explosion. Its speed issues can also be solved with Sticky Web. That said, I'm not sure whether I want to ban it because its issues are still kind of big and easy to exploit. Therefore, abstain.
Magnemite
Garbodor: Ban
Garbodor has completely warped the PU metagame around itself, turning it into a spikes-centric mess. It can get up Toxic Spikes once per game in just about every game, and often is able to easily set more if they are removed, especially since the only teams that can commonly afford to run hazard removal are balanced and defensive ones, which give it tons and tons of switch-in opportunities. Garbodor doesn't really care much about hazard removers anyway, since it beats most if not all defoggers with Thunderbolt, Avalugg is easily spinblocked, and it doesn't care about grounded Poison-types either since it can just set Spikes instead. Toxic Spikes and Spikes are ridiculously good in PU, and Garbodor is simply way too good at setting and keeping them.
Glalitite: Ban
Mega Glalie has a few flaws on paper, but in practice these flaws are relatively unimportant. While it has low Speed prior to Mega Evolving, in practice this rarely matters because of Ice Shard and the fact that nearly all PU teams, even offensive ones, have at least one or two slower Pokemon on them, such as Golem, Marowak, Mantine, Tangela, Poliwrath, Regice, and plenty of others, which Glalie can Mega Evolve on if they are worn down a bit. Thanks to Super Fang, Freeze Dry, and its absurd power, Mega Glalie is unwallable. Mega Glalie's absurd power, above average Speed, and lack of a single counter all make it a very broken Pokemon in PU.
Cameruptite: Abstain
I can't really come to a conclusion on this one. While it is absurdly broken under the right conditions and pretty ridiculous against certain playstyles, it also has very limited switch-in opportunities and can't really always force out a lot of the Pokemon it's supposed to force out, mainly due to the fact that they can do large amounts of damage to it in return and that some of them have Sleep Powder. However, it's still absolutely ridiculous in some cirumstances, so I don't really feel comfortable voting either way on it.
Robert Alfons (wtf was Kenny doing in the convo?)
Garbodor: Ban
Garbodor is not broken by itself, but the meta is simply way too much in its favor to let it stay. For one, Garbodor is ridiculously easy to slam on any team: it's a bulky glue that fits both on HO and bulkier teams due to its great defensive typing and nice mixed bulk. Not only is it a great glue, but it also is the most reliable Spikes stacker in the tier, and without a whole lot of viable hazard removers to choose from (especially on HO teams), it's very easy to keep them around. In theory Garbodor doesn't seem that amazing, but in practice many games end up revolving around who can stack the most Spikes with Garbodor. I haven't even mentioned how versatile this thing is, being entirely customizable to your needs on a team, both EV-wise and move-wise (for example, using Tbolt on it allows it to beat pretty much all viable Defogger, add a Misdreavus to spinblock and the hazards are here to stay). It's such an unhealthy influence on the tier and is so easy to slap on any team that it should leave imo.
Mega Glalie: Ban
This one's a lot easier. Refrigerate Double-Edge 2HKOs everything that doesn't resist it, from there on it can use Super Fang to fuck with things that can switch in but lack recovery, Ice Shard to pick off weakened fast threats, Freeze-Dry to destroy bulky Water-types, EQ for Steel-types and of course Explosion to instagib pretty much anything. It's fast too, so once it has mega evolved, not much in the relatively slow PU tier has any hopes of outspeeding it. Beats offensive and defensive teams alike, is way too restrictive for teambuilding and almost always gets more than one kill, making it almost too good not to use.
Mega Camerupt: Do not ban
I admittedly do not have a whole lot of experience with this mon, but I think the meta can handle it to an extent. Its defensive typing is not bad and its bulk is cool, but it doesn't get an amazing amount of free switchins and will get worn down quickly due to lack of recovery. It hits insanely hard, but it's nothing the meta can't adapt to, I can even see stall finding a way around it tbh. It might need revision, but for now I can't say I am overly convinced on camel being broken.
Megazard Z
Ban Garbodor
Spikes are so overcentralizing in the meta it's not even funny. Garbodor doesn't do much other than hazard stack, but it can easily get up at least two layers while discouraging any physical attackers with helmet and/or aftermath. While spikes themselves aren't always broken, removal is stupidly easy to prevent and garbodor can hit nearly every defogger in the tier with gunk shot+Tbolt except for Prinplup (spinblocking is so easy it's not even funny. It's so easy to cripple teams with toxic spikes and wear down mons with spikes that Garbodor deserves to go, as no other spikers are even close to being as effective as garbodor is, and none can force out all of the defoggers in the tier
Ban Cameruptite
Mega Camerupt has 1 switch in that is in any way viable, muchlax (Lunatone and Vibrava just aren't good). With the correct prediction no switch in is safe, and it's capable of coming in relatively unscathed on several viable mons like Gourgeist, Avalugg, and Garbodor (who shouldn't be relevant anymore anyway, but whatever). Its bulk allows it to take 3-4 hits per game and it almost guarantees one kill per game. Camerupt lacks viable counters and no checks that can't be wrecked by getting the 50/50 right.
Ban Glalitite
Much like mega camerupt, glalie has very few switch ins, although there are more viable mons to handle it. Only Avalugg, Piloswine, and a few niche options such as physically defensive vigoroth can switch into it (barring variants lacking freeze dry). Its movepool makes it very unpredictable, as it has access to freeze dry, taunt, spikes, explosion, super fang, or even sub/disable. While it is not the fastest mon, 80/80/80 bulk is reasonable enough to take a hit or two before going down, and explosion is an excellent move to cripple mons needed for other threats. PU just lacks the appropriate mons to deal with mega glalie.
scorpdestroyer
Garbodor - Do Not Ban
I understand why someone would want to ban this piece of trash. In practice though I've found that Garbodor isn't difficult to take advantage of by mons like NP Missy, Haunter, and special setup sweepers, nor is it very difficult to wear down. Sure, it gets up Spikes on a lot of Fighting-types and Grass-types, but that doesn't necessarily make it broken (Roselia gets free Spikes on Grass- and Electric-types too). I can't say for sure that Garbodor isn't broken, but I can't say for sure that it's broken either.
Glalitite - Do Not Ban
Mega Glalie is very strong but it isn't broken enough to get the bangammer. It's worn down very easily and its speed pre-Mega is easy to exploit while not being that fast in Mega form. It has a lot of counters that are very common (Pilo and Poliwrath are everywhere and not just because of it) and a good amount of checks as well (Garbodor for instance, while a lot of common mons outrun it). It can get around its counters but it needs to predict well to do so (Super Fang is bad on its own) and I don't think that makes it broken (see: LO Tauros for example). It's a great mon but not broken imo
Cameruptite - Ban
There were a lot of good arguments on the anti-ban side which made me reconsider my stance but I think MegaRupt is still too good. Its bulk and typing allow it to live hits from about half the tier, and while it isn't difficult to wear down, it still is able to come in on a lot of Pokemon and force them out with the threat of OHKOing them while being difficult to OHKO in return. Vulnerable Pokemon like Ninetales and Roselia have to adjust their movesets in order to hit MegaRupt and it still doesn't prevent it from nabbing a kill, while some Pokemon like choiced Electrics and Garbodor can't even touch it much.
Montsegur
Garbodor: Do Not Ban
Garbodor is a top tier mon that can provide a ton of team support by setting entry hazards of two types, toxic spikes and spikes, while also providing a check to physical attackers with Rock Helmet and Aftermath. It is by far the best spike user in PU and there really is no reason not use spikes on your team; however, I do not believe Garbodor is broken or overcentralizing enough to warrant a ban. There are plenty of options for teams to run if they want to clear hazards off of the field for all team types. Also the prevelance of Poison-types has risen to mitigate Toxic spikes, which while not all of them are exactly viable enough of them are to make toxic spikes almost useless when using Garbodor. Recently, Toxic Spikes have gotten worse because of the rise of said Poison-types. You can also play around with having full hazards up, while it becomes harder it doesn't mean that having Garbodor on your team is an autowin. While the support that Garbodor provides is undeniable, I do not think that it provides enough to be worth banning.
Glalie-Mega: Ban
The damage output that Glalie-Mega has is ridiculous along with its reasonably good speed tier means that it can tear most teams apart. PU has a few of the best checks / counters to Glalie however such as Avalugg, Carracosta and Piloswine. The thing is that it is incredibly centralizing having to run one of these on every team in order to have a chance to beat glalie. On top of this Mega Glalie has Super Fang in order to severely cripple its checks and allow teammates to finish them off. Without having to resort to a few mons on every team, Mega Glalie can be very difficult for teams to deal with and for that reason I believe it should be banned.
Camerupt-Mega: Ban
Camerupt's damage output is above even Mega Glalie's and has amazing offensive coverage between Earth Power and Fire Blast, having room on its set to run HP Electric to nail one of its checks in Mantine. Its low speed is enough to hold it back from straight up 6-0ing teams; however, it gets free switches into most defensive walls and can easily 2HKO one of the premier special walls in the tier, Lickilicky. This makes Stall and Balance teams have an incredibly hard time dealing with Mega Camerupt without having to carry 2-3 mons to be able to check it. Do to its high damage output and its amazing ability to Wallbreak I believe that mega rupt should be banned.
TRC
garbodor: ban
too unhealthy for the meta. gets various switch-ins on very common pokemon including sneasel, throh, and serperior. bulky pivot sets hazards with incredible efficiency and reliability on the pokemon it gets free turns against. physical pokemon are punished for trying to stop it from setting hazards due to helmet + aftermath. the hazards being set are very difficult to remove in a tier with few spinners but plenty of reliable ghost-types, and a couple of defoggers which can't even defog on garbodor because it has the coverage to ko all of them.
glalite: ban
too strong. offensive teams have very few switch-ins. avalugg, piloswine, and poliwrath are good checks but most variants run super fang which cripples all of them, super fang + explosion after sr means that the former two checks don't really win after all; poliwrath loses to freeze dry variants. powerful priority aids it against revenge killers as well. return koes practically everything. too strong. fast enough as well.
mega camerupt: do not ban
it isn't broken. way too slow to make much of an impact in a game. it gets free switch-ins vs garbodor and misdreavus yes but the latter if offensive can do a sizeable chunk while the former should be gone soon enough anyway. offensive outspeeds and nearly every offensive pokemon 2hkoes it. defense also outspeeds it and has the leeway to get off toxics and attacks. mantine is a pretty reliable check as well.