This is neat stuff! I've already given it a test run, and it seemed to work as intended. I haven't pushed it too hard, but I'll definitely let you know if I run into any issues that are fixable (sucks that PO's info is so limited)
At around turn 28 Blissey comes back in and wakes up (Natural Cure), but the SLP marker is still there. Confirms the above post I guess!
I update it pretty often, you might just have visited the site in the middle of an update.Um.....i cant view any of the replays.....i press play and nothing happens at all. is it my computer that's unable to play to play it or something wrong with the site?
Pokemon sprites: I disclaim copyright for these.What license is the source code released under? Is it free and open source software or proprietary?
Aromatherapy's been fixed. Heal Bell hasn't; I still need a replay with Heal Bell to fix it.I noticed another bug in a different battle where someone had either used rest or was put to sleep, then had one of their pokemon use heal bell. The pokemon were using their moves like normal, but were still marked as asleep.
I can do this... eventually. Probably in the next few days?I'd also like to make a feature request if that's OK. It could be pretty cool to allow the adding of comments on the replay page.
Fixed.EDIT: Another bug with a log this time. Snorlax uses Belly drum turn two, but doesn't get its HP cut by half. It's also somehow still alive after ending up with 45% HP with the belly drum that didn't happen.
I've improved the detection and it works on that replay now.Can you try to fix regen?
(turns 10, 27, 38)
http://pokemon.aesoft.org/replay-Faladran-vs-TheFourthChaser--2011-07-28 Turn 35
http://pokemon.aesoft.org/replay-California-vs-Yusake--2011-08-20
Seems to use the effects on the wrong sides, and then just stop at turn 2
:( I broke the side-detector when I was updating it to work with mirror matchups (specifically, the six-Magikarp game).http://pokemon.aesoft.org/replay-G80-vs-indicalmasindo--2011-04-25
Yes i've got somewhat of the same problem.
Warstories are still great sources of player's insight and reflections of the battle that replays do not capture. I like what Snunch did with his UU warstory - he posted the replay for us to familiarize with the battle before diving into the warstory. It's a good preview of the battle - a great way to decide whether or not I want to commit reading the warstory.With what you developed is there even a need for warstories now? I assume people can still read them if they're interested in doing so, but this is so much better.
Could you link to a relevant replay?A bug - Sitrus Berry is shown as restoring 50% of the user's HP instead of 25%.
Fixed.Sent via PM.
Wrote an "i" when I meant a "j" somewhere. >_<Also, saw a replay where Heal Bell was used and it still showed the TOXIC label on the Blissey that used it.
You can add comments in manually by editing the log, so, in my opinion, a feature like that doesn't have to be added. However, I agree that a "Warstory" mode where it puts extra emphasis on the text and requires prompting to advance the turn would be a really cool.Does anyone else think a "warstory mode" would be nice for this tool, where users could somehow add comments per turn as they would in a warstory and have the viewer manually switch through turns as they watch the battle?
EDIT: A rating system could also be pretty awesome too.
error.replay viewer said:Error: Replay file must an original Pokemon Online replay file. Copying and pasting replay text into another file will not work.
This is a great idea, and you should have thought of it earlier. <_<EDIT: A rating system could also be pretty awesome too.
Does anyone else think a "warstory mode" would be nice for this tool, where users could somehow add comments per turn as they would in a warstory and have the viewer manually switch through turns as they watch the battle?
You can add comments in manually by editing the log, so, in my opinion, a feature like that doesn't have to be added. However, I agree that a "Warstory" mode where it puts extra emphasis on the text and requires prompting to advance the turn would be a really cool.
On the other hand, I've been thinking about Warstory Mode since the beginning.Warstory mode would pretty much revolutionize the way we warstory - that would be sick.
Could you send me a replay? Upload it to something like mediafire?Does this not work with logs from the newest version of PO? I've had a few battles and none of them work.
IE8 support shouldn't be too hard to do (it won't have rounded borders, of course), but IE7 may or may not be a lost cause. I'd have to take a look to be sure.Just thought I'd mention that yes, this program does not work on IE8 (and therefore presumably IE7). Don't know if there's anything you can do about this (or if you care enough to do anything about it), just throwing it out there.
Both are fixed now.I watched your sample battle with Magic Coat. Everything seems perfect, except at Turn 14, Cresselia healed 50% health with Moonlight when it was Sunny - shouldn't it be 66%?
Chandelure's Flamethrower animation kinda got glitchy at Turn 25 when it hit nothing.
Nah, I've been talking to coyotte to give the next version of PO some replay format changes. It's all to be expected. Once your new replays are supported, they'll handle things like Regenerator and Natural Cure correctly, and things like Leech Seed and recoil can be handled exactly.Here's a link to one of the logs that wouldn't work.
http://www.mediafire.com/?npp7d49oecefcjd
I probably have something set in PO that changes the format or something.