Hey guys!!! ive been a lifelong fan of pokemon, but ive just gotten into competitive battling a couple days ago and im having a blast. ive tried some different teirs and some different teams in each of them, but I've kind of settled into OU with this team. A lot of them are copy+paste from smogon, but i have switched a handful of things up a little bit and i feel pretty good about putting this team together.
I have fairly okay success (im about 1300+ right now) but i definitely get hard countered some times. If you guys were to take a look at my team and give me some feedback that'd be much appreciated!! Thanks:)
chompy (Garchomp) (F) @ Rockium Z
Ability: Rough Skin
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Swords Dance
almost always my lead. i set up stealth rocks and depending on what mon im up against, i either go straight for stone edge z, earthquake, or if i know theyre switching or i can take a hit, i swords dance. i kind of run this guy until hes dead and sometimes i get pretty far before i have to switch or i faint. ive found her to be a very strong lead and i can blast through teams sometimes, but at the very least i always get stealth rocks off.
dua (Lopunny) (F) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- High Jump Kick
- Fake Out
- Ice Punch
a super good late game sweeper. ive found a lot of the tier is weak to fighting, or at least takes neutral damage so shes a great pick. Fake out is great for free damage, and return is a very nice reliable stab move. i also have ice punch for landorus-t, gliscor, tornadus-t, or any other annoying flying and/or ground types. also great for mega sableye and some other ghost types because of scrappt. i also really like mega loppunny lol
punchy man (Breloom) (M) @ Life Orb
Ability: Technician
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Mach Punch
- Bullet Seed
- Spore
this man is a sleeper hit. pun intended lol. when i dont lead with garchomp, i lead with breloom. i spore, swords dance once or twice, and then just smash through everything. technician is a godsend, letting him ohko both greninjas with mach punch without a boost. bullet seed also does great neutral damage to a lot of the tier, and is great for mimkyu's disguise. i made him jolly to try and ensure spore for setup as often as i can. grass types are annoying for him since their immune but thats where volcarona comes in.
bugboy (Volcarona) (M) @ Buginium Z
Ability: Flame Body
EVs: 248 HP / 112 Def / 148 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Flamethrower
- Bug Buzz
- Roost
basically my counter for grass/psychic types. he hates stealth rocks a lot, but being able to ohko ferrothorn/scizor is nice, and having that coverage for magearna is also nice. i can also take out mega alakazam pretty reliably. if i can get a quiver dance off, it becomes even more potent. flame body is also really good for crippling physical attackers. roost is also very nice in case stealth rocks are still out or i need to stall.
michael (Kyurem-Black) @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Ice Beam
- Fusion Bolt
- Roost
- Hidden Power [Fire] / [Flying] / Shadow Ball
lowkey this guy is the mvp. he can stall break pretty efficiently, and also take a lot of hits. fusion bolt and ice beam are excellent for water, flying, and dragon types. roost is also super amazing for longevity. ive had trouble deciding what his last move should be. hp fire seems to do pretty well but ive swapped it out for different coverage moves (hp flying for fighting/mega venasaur) and im just trying to see what fits.
johnny (Excadrill) (M) @ Focus Sash
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Iron Head
- Rapid Spin
kyuerem-black and this guy make up the defensive core of my team. i can switch in on just about anything really safely because of his great defensive typing. i use him as a spinner, and also as an anti-fairy. he can also make for a late gamer sweeper if needs be because of his decent speed and great power after a swords dance. Earthquake also is a reliable strong stab move.
and thats my very first competitive team!! im still learning things so let me know what you guys think or what there is i should know moving forward. im having a lot of fun but i know theres a lot of room to improve. thanks so much!!
I have fairly okay success (im about 1300+ right now) but i definitely get hard countered some times. If you guys were to take a look at my team and give me some feedback that'd be much appreciated!! Thanks:)
chompy (Garchomp) (F) @ Rockium Z
Ability: Rough Skin
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Swords Dance
almost always my lead. i set up stealth rocks and depending on what mon im up against, i either go straight for stone edge z, earthquake, or if i know theyre switching or i can take a hit, i swords dance. i kind of run this guy until hes dead and sometimes i get pretty far before i have to switch or i faint. ive found her to be a very strong lead and i can blast through teams sometimes, but at the very least i always get stealth rocks off.
dua (Lopunny) (F) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- High Jump Kick
- Fake Out
- Ice Punch
a super good late game sweeper. ive found a lot of the tier is weak to fighting, or at least takes neutral damage so shes a great pick. Fake out is great for free damage, and return is a very nice reliable stab move. i also have ice punch for landorus-t, gliscor, tornadus-t, or any other annoying flying and/or ground types. also great for mega sableye and some other ghost types because of scrappt. i also really like mega loppunny lol
punchy man (Breloom) (M) @ Life Orb
Ability: Technician
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Mach Punch
- Bullet Seed
- Spore
this man is a sleeper hit. pun intended lol. when i dont lead with garchomp, i lead with breloom. i spore, swords dance once or twice, and then just smash through everything. technician is a godsend, letting him ohko both greninjas with mach punch without a boost. bullet seed also does great neutral damage to a lot of the tier, and is great for mimkyu's disguise. i made him jolly to try and ensure spore for setup as often as i can. grass types are annoying for him since their immune but thats where volcarona comes in.
bugboy (Volcarona) (M) @ Buginium Z
Ability: Flame Body
EVs: 248 HP / 112 Def / 148 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Flamethrower
- Bug Buzz
- Roost
basically my counter for grass/psychic types. he hates stealth rocks a lot, but being able to ohko ferrothorn/scizor is nice, and having that coverage for magearna is also nice. i can also take out mega alakazam pretty reliably. if i can get a quiver dance off, it becomes even more potent. flame body is also really good for crippling physical attackers. roost is also very nice in case stealth rocks are still out or i need to stall.
michael (Kyurem-Black) @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Ice Beam
- Fusion Bolt
- Roost
- Hidden Power [Fire] / [Flying] / Shadow Ball
lowkey this guy is the mvp. he can stall break pretty efficiently, and also take a lot of hits. fusion bolt and ice beam are excellent for water, flying, and dragon types. roost is also super amazing for longevity. ive had trouble deciding what his last move should be. hp fire seems to do pretty well but ive swapped it out for different coverage moves (hp flying for fighting/mega venasaur) and im just trying to see what fits.
johnny (Excadrill) (M) @ Focus Sash
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Iron Head
- Rapid Spin
kyuerem-black and this guy make up the defensive core of my team. i can switch in on just about anything really safely because of his great defensive typing. i use him as a spinner, and also as an anti-fairy. he can also make for a late gamer sweeper if needs be because of his decent speed and great power after a swords dance. Earthquake also is a reliable strong stab move.
and thats my very first competitive team!! im still learning things so let me know what you guys think or what there is i should know moving forward. im having a lot of fun but i know theres a lot of room to improve. thanks so much!!
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