I'm trying to create a balanced team, but I'm new to competitive battling. Please check it out and tell me how to improve. I'm pretty sure there are lots of gaping flaws in the team at the moment.
I'm trying to go for a tanky stall team, with 2 sweepers.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 188 Def / 72 Spe
Impish Nature
- Toxic
- Protect
- Substitute
- Earthquake
I'm keeping Gliscor as a SubToxic staller. Toxic Orb with Poison Heal allow it to regenerate HP lost using Substitute. It mainly damages through Toxic, and delays using the others. It can pretty much wear down every non-poison pokemon slower than it, and survive most non-supereffective pokemon faster than it.
Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Heal Bell
- Wish
- Body Slam
- Thunder Wave
Blissey's my SpDef Tank and Cleric. Hence, it has Heal Bell and Wish. It also has ParaFlinch support moves, to be able to do some damage if required.
Steelix @ Custap Berry
Ability: Sturdy
EVs: 248 HP / 80 Atk / 180 SpD
Impish Nature
- Earthquake
- Rock Slide
- Toxic
- Explosion
Steelix is my Def Tank. It mostly takes care of the Fire, Flying, etc. pokemon. The Custap Berry is there to allow me to use Explosion with more efficiency.
Milotic @ Leftovers
Ability: Competitive
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Hypnosis
- Recover
- Surf
- Ice Beam
Milotic is my Special Sweeper. It's the one that does a lot of damage, although I'm not entirely sure it's the best fit in this team. In battles, I think it's not as useful as the other pokemon.
Sableye @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Will-O-Wisp
- Recover
- Poison Jab
- Foul Play
I'm running Sableye with Prankster to be able to use Will-o-Wisp and Recover faster than my opponent's moves. In addition Foul Play takes care of Psychic and Ghost Pokemon, while dealing damange to most others too (it's STAB). I'm not entirely sure about Poison Jab, but I thought it could help in dealing with Fairy Type counters if required.
Metagross @ Life Orb
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Meteor Mash
- Earthquake
- Thunder Punch
- Hone Claws
I generally use Metagross as my lead, and don't mind if it faints, as long as it takes down pokemon. I only swap it out if it's against Fire or Ground. I try to get Metagross to take down as many pokemon as possible with OHKOs or 2HKOs.
I'm pretty sure my team's weak, because I lose more than I win, but I'm not sure of how to fix it and change it. Help!
I'm trying to go for a tanky stall team, with 2 sweepers.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 188 Def / 72 Spe
Impish Nature
- Toxic
- Protect
- Substitute
- Earthquake
I'm keeping Gliscor as a SubToxic staller. Toxic Orb with Poison Heal allow it to regenerate HP lost using Substitute. It mainly damages through Toxic, and delays using the others. It can pretty much wear down every non-poison pokemon slower than it, and survive most non-supereffective pokemon faster than it.
Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Heal Bell
- Wish
- Body Slam
- Thunder Wave
Blissey's my SpDef Tank and Cleric. Hence, it has Heal Bell and Wish. It also has ParaFlinch support moves, to be able to do some damage if required.
Steelix @ Custap Berry
Ability: Sturdy
EVs: 248 HP / 80 Atk / 180 SpD
Impish Nature
- Earthquake
- Rock Slide
- Toxic
- Explosion
Steelix is my Def Tank. It mostly takes care of the Fire, Flying, etc. pokemon. The Custap Berry is there to allow me to use Explosion with more efficiency.
Milotic @ Leftovers
Ability: Competitive
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Hypnosis
- Recover
- Surf
- Ice Beam
Milotic is my Special Sweeper. It's the one that does a lot of damage, although I'm not entirely sure it's the best fit in this team. In battles, I think it's not as useful as the other pokemon.
Sableye @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Will-O-Wisp
- Recover
- Poison Jab
- Foul Play
I'm running Sableye with Prankster to be able to use Will-o-Wisp and Recover faster than my opponent's moves. In addition Foul Play takes care of Psychic and Ghost Pokemon, while dealing damange to most others too (it's STAB). I'm not entirely sure about Poison Jab, but I thought it could help in dealing with Fairy Type counters if required.
Metagross @ Life Orb
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Meteor Mash
- Earthquake
- Thunder Punch
- Hone Claws
I generally use Metagross as my lead, and don't mind if it faints, as long as it takes down pokemon. I only swap it out if it's against Fire or Ground. I try to get Metagross to take down as many pokemon as possible with OHKOs or 2HKOs.
I'm pretty sure my team's weak, because I lose more than I win, but I'm not sure of how to fix it and change it. Help!