Resource OU Teambuilding Workshop v4 (CLOSE)

AM

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LCPL Champion
Hey dude, thanks for the team and all your work! I like lure Torn-T for Diancie, but I might end up changing something for Taunt as team seems to just lose against stall. I know you didn't have much time to put in bc 9 different teams lol but is there any alternate mon you might recommend as a stallbreaker that also fits the team? If not it's fine, I can always play around with the team and see what works.

Also requesting another core:


Terrakion @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Rock Slide
- Iron Head / Zen Headbutt / Whatever


Latias @ Latiasite
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Thunderbolt
- Ice Beam
- Roost
- Reflect Type

or


Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 16 Atk / 44 Def / 200 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- Bug Bite / U-Turn

I feel like Terrak isn't one of those "hey no one uses this so it'd be cool to use" mon but rather one that can excel in the meta breaking a lot of fat shit with the right support.

So yeah, the core is either Terrak + Mega Latias or Terrak + Mega Scizor, whatever is easier to build with (probably honestly think it's Latias). I put Mega Latias first as I feel like a lot of the stuff that walls Terrak, such as Slowbro, Skarm, Lando-T, Gliscor, Keldeo that threatens it, etc all are easy for Mega Latias to beat. Terrak is also a good dark counter for things like Bisharp and if choice scarf is needed for stuff like Weavile or Diancie then that's cool too. I slashed Mega Scizor not as another core, but just in case Mega Lati didn't have enough synergy or wasn't good enough to build a solid team with Terrak, as Mega Zor can also set up on stuff like Slowbro and Lando-T and Mega Lop etc. The team struggles with stall and Mega Sableye obviously so I feel like Clef would be a good partner. It's up for the builder to pick really as the idea of the core will kinda be the same. It'd also be awesome if I could get a BO team out of it, but ofc it's your choice. If the core won't work then any builder please just lmk so I can edit it instead of waiting!
Taunt on Torn-T is fine I had that originally btw.
 
Hello, I would like a team with chain chomp as it is a decent lure for physical walls and can put major dents in opposing teams, yet is fairly uncommon. Feel free to change the set or even use the mega variant as it can run many moves and be tailored to whatever mon you intend for it to wallbreak for.




Garchomp @ Life Orb
Ability: Rough Skin
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Earthquake
- Fire Blast
- Stealth Rock
 

Amane Misa

Bring Them Home Now!
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Hey! I would like a team with a Honchkrow. It is a very underrated sweeper and I would really love using it in a decent team. I think it would fit really well on an HO team. This Honchkrow 2HKOs Ferrothorn, Specially Defensive Skarmory and Quagsire and OHKOs Tyranitar. It could be very good wallbreaker.

4 SpA Life Orb Honchkrow Heat Wave vs. 252 HP / 252+ SpD Skarmory: 169-200 (50.5 - 59.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252+ Atk Life Orb Honchkrow Brave Bird vs. 252 HP / 252+ Def Quagsire: 218-257 (55.3 - 65.2%) -- guaranteed 2HKO after Leftovers recovery

4 SpA Life Orb Honchkrow Heat Wave vs. 252 HP / 168 SpD Ferrothorn: 286-338 (81.2 - 96%) -- 12.5% chance to OHKO after Stealth Rock

252+ Atk Life Orb Honchkrow Superpower vs. 248 HP / 80+ Def Tyranitar: 567-671 (140.6 - 166.5%) -- guaranteed OHKO


Potential partners are partners that could abuse Ferrothorn/Skarmory/Quagsire/Tyranitar being gone...



Honchkrow @ Life Orb
Ability: Moxie
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Brave Bird
- Sucker Punch
- Heat Wave
- Superpower

Thank you very much in advance.
 

kagidin Flygoner818 azogue Darklatias92 DownAbove Emaias Deku Prince Martin. Me and ur mom

Ok to preface I'm not gonna do some long as hell description for each cause there is like 9 teams and I want to focus the rest of my day on watching terrible free movies and laying on my bed. Maybe a sentence or two summary but other than that these are more or less the cores nobody wanted cause they made people die a little inside for a variety of reasons. I have to balance out my sarcastic nature with generosity so here it is. Subjugators is being done by dennis and Nedor said he miiiiight take the m-bro, torn-t, amoong one. I asked somebody if they could take that one cause the m-bro one is so boring and all the new guys want that for w/e reason it may be. The person whom it's addressed to will be name in the hide tag but I'm doing it in order of the names I tagged people in anyways if you care.

Core:

Team:

Pinsir-Mega @ Pinsirite
Ability: Aerilate
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Frustration
- Close Combat
- Feint
- Swords Dance

Victini @ Life Orb
Ability: Victory Star
EVs: 96 Atk / 160 SpA / 252 Spe
Naive Nature
IVs: 29 HP
- V-create
- Glaciate
- Energy Ball
- Bolt Strike

Latias @ Life Orb
Ability: Levitate
EVs: 112 HP / 144 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Draco Meteor
- Hidden Power [Fire]
- Defog
- Healing Wish

Terrakion @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Iron Head
- Quick Attack

Empoleon @ Shuca Berry
Ability: Torrent
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Flash Cannon
- Stealth Rock

Landorus-Therian @ Salac Berry
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Substitute
- Swords Dance
This Victini set is honestly hot garbage as you're not luring anything ever especially when Life Orb shows. Use Specs when you realize that. Empoleon as rocker and Lati switch in, Empoleon is for hippies.

Core:

Team:
Latias-Mega @ Latiasite
Ability: Levitate
EVs: 240 HP / 16 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Thunderbolt
- Surf
- Roost

Togekiss @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 84 Def / 176 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Heal Bell
- Roost
- Nasty Plot

Diggersby @ Life Orb
Ability: Huge Power
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Frustration
- Earthquake
- Quick Attack
- Swords Dance

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Secret Sword
- Focus Blast

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 240 HP / 108 Def / 160 SpD
Careful Nature
- Earthquake
- Stone Edge
- Slack Off
- Stealth Rock

Ferrothorn @ Chople Berry
Ability: Iron Barbs
EVs: 248 HP / 88 Def / 168 SpD / 4 Spe
Impish Nature
- Power Whip
- Leech Seed
- Thunder Wave
- Spikes
Togekiss is weird cause it kind of has a niche but it's literally only valid anytime there's a suspect going and dudes just throw on the latest stall team. I gave you some standard stuff and then a Diggersby to go with Togekiss. Now some tryhard user can post Diggersby + Togekiss in good cores and get like 10 likes, 3 for the core 7 because I saw the future. Just throw up hazards and call it a day.

Core:

Team:
Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Focus Blast
- Calm Mind

Pangoro @ Choice Band
Ability: Scrappy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Drain Punch
- Focus Punch
- Parting Shot

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 212 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split

Klefki @ Choice Band
Ability: Prankster
EVs: 248 HP / 120 Def / 140 Spe
Impish Nature
- Foul Play
- Spikes
- Thunder Wave
- Switcheroo

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 88 HP / 240 Atk / 180 Spe
Adamant Nature
- Dragon Claw
- Earthquake
- Swords Dance
- Stealth Rock

Latios @ Life Orb
Ability: Levitate
EVs: 32 HP / 224 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Draco Meteor
- Recover
- Calm Mind
Pangoro is terrible but I guess you can use Band, life Orb, or something wonky like Knock Off, Drain, Sub, Bulk up with lefties. Hazards and then some stuff that appreciates it. Band Keys to foul play stuff like Exca switch ins along with a couple of SD mons like bulky m-zor.

Core:

Team:
Gardevoir-Mega (F) @ Gardevoirite
Ability: Trace
EVs: 24 Def / 232 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Hyper Voice
- Focus Blast
- Thunderbolt

Metagross @ Assault Vest
Ability: Clear Body
EVs: 248 HP / 160 Atk / 100 SpD
Adamant Nature
- Meteor Mash
- Pursuit
- Earthquake
- Bullet Punch

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Secret Sword
- Scald
- Hydro Pump
- Focus Blast

Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hurricane
- Knock Off
- Superpower
- Taunt

Landorus-Therian @ Custap Berry
Ability: Intimidate
EVs: 76 HP / 252 Atk / 180 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Explosion
- Stealth Rock

Slaking (M) @ Choice Band
Ability: Truant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Double-Edge
- Sucker Punch
- Play Rough
- Fire Punch
At first I wanted to use Custap Lax but was like screw it the ugly beast Slaking looked more appealing for wall-breaking to pair up with M-Gardevoir. Mostly standard stuff other things not so much. Kind of M-Scizor weak but manageable. Meta + Keld is more offense to me so didn't see the point of taking it another direction outside of that.

Core:

Team:
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 160 HP / 96 Atk / 252 Spe
Jolly Nature
- Dragon Claw
- Flare Blitz
- Roost
- Dragon Dance

Slowbro @ Leftovers
Ability: Regenerator
EVs: 248 HP / 220 Def / 32 SpD / 8 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Psyshock
- Slack Off
- Calm Mind

Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
IVs: 29 HP
- Bullet Seed
- Mach Punch
- Focus Punch
- Spore

Excadrill @ Leftovers
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Earthquake
- Rock Slide
- Rapid Spin

Tyranitar @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 80 Def / 172 SpD / 8 Spe
Relaxed Nature
- Pursuit
- Stone Edge
- Ice Beam
- Stealth Rock

Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hurricane
- Knock Off
- Superpower
- Iron Tail
Threw some bulk on Zard-X so you can actually set up on Rotom-W to miss the 2hkos from hydro. Just a typical sand build. Iron Tail Torn-T lures Diancie for Zard-X. I considered running Swords Dance, Roost, Outrage, Flare Blitz if someone feels like running the version to destroy fat stuff.

Core:

Team:
Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Bullet Punch
- Pursuit

Togekiss @ Lum Berry
Ability: Serene Grace
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Roost
- Thunder Wave
- Nasty Plot

Volcarona @ Lum Berry
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Bug Buzz
- Fiery Dance
- Giga Drain
- Quiver Dance

Cloyster @ King's Rock
Ability: Skill Link
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Icicle Spear
- Rock Blast
- Hidden Power [Fire]
- Shell Smash

Latias @ Life Orb
Ability: Levitate
EVs: 112 HP / 144 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Thunderbolt
- Healing Wish
- Defog

Landorus-Therian @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Imprison
- Stealth Rock
You're high if you think I'm gonna run Agility M-Gross. Really goonish, probably ass, but you picked two random mons, called it a core and expected magic so look at all this magic. You can opt for different sets like Aura sphere on Togekiss over Thunder Wave.

Core:

Team:
Manectric-Mega @ Manectite
Ability: Lightningrod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Hidden Power [Ice]
- Flamethrower
- Volt Switch

Roserade @ Custap Berry
Ability: Technician
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Sludge Bomb
- Hidden Power [Fire]
- Spikes

Garchomp @ Salac Berry
Ability: Rough Skin
EVs: 192 HP / 64 Atk / 252 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- Substitute
- Swords Dance

Magnezone @ Air Balloon
Ability: Magnet Pull
EVs: 40 HP / 252 SpA / 216 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Magnet Rise

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Taunt
- Toxic
- Stealth Rock

Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Hydro Pump
- Ice Beam
- Psychic
- Rapid Spin
Spike offense with Manectric. Use Magnezone to trap Excadrill and Heatran to stallbreak. Bulky SubSalac Chomp to set up on stuff like Chansey. Throwing Custap Berrys on random mons seems like I'm going places.

Core:

Team:
Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Hidden Power [Fire]
- Rock Polish

Xatu @ Charti Berry
Ability: Magic Bounce
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Air Slash
- Hidden Power [Ice]
- Heat Wave
- Thunder Wave

Azumarill @ Assault Vest
Ability: Huge Power
EVs: 248 Atk / 224 SpD / 36 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Knock Off

Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch

Landorus-Therian @ Normal Gem
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Smack Down
- Explosion
- Stealth Rock

Ferrothorn @ Custap Berry
Ability: Iron Barbs
EVs: 200 HP / 188 Atk / 16 Def / 104 Spe
Adamant Nature
- Power Whip
- Thunder Wave
- Spikes
- Explosion
Get over the Xatu + M-Diancie boner you have already oml. Change the sets to whatever you want. You can run Naughty RP M-diancie for a stronger diamond storm.

Core:

Team:
Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Bullet Punch
- Superpower
- Bug Bite
- Swords Dance

Manaphy @ Leftovers
Ability: Hydration
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Psychic
- Rain Dance
- Tail Glow

Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hurricane
- Superpower
- U-turn
- Taunt

Garchomp @ Life Orb
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Swords Dance
- Stealth Rock

Rotom-Wash @ Sitrus Berry
Ability: Levitate
EVs: 236 HP / 252 Def / 12 SpD / 8 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Thunder Wave

Azumarill @ Assault Vest
Ability: Huge Power
EVs: 248 Atk / 224 SpD / 36 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Knock Off
I'm gonna end this on a high note and let you know this will be the last team I build for you specifically. Your requests are never thought out and so damn lazy and you went "take this core I found and make it for me" that I'm doing this for the sake of the other guys not having to do this really.

Enjoy!!!
Thanks!!! I'll try the set you suggested, and thanks for the team.
 
Would love a balanced team around these 3 pokemon. Tried to make one myself, but not happy with any of the teams I have made. One time I requested a balanced team around a core, but the builder said it was pretty hard to make the team balanced because the core was so offensive, so if thats the case with this case its ok to make an offensive team, I prefer bulky offense or balance though, as I like to have switch ins.


Altaria-Mega @ Altarianite
Ability: Pixilate
EVs: 252 HP / 164 SpA / 92 Spe
Modest Nature
- Roost
- Hyper Voice
- Fire Blast
- Earthquake


Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 192 SpD / 72 Spe
Careful Nature
- Protect
- Swords Dance
- Earthquake
- Knock Off



Serperior @ Leftovers
Ability: Contrary
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 1 Atk / 30 Def / 30 SpD / 30 Spe
- Substitute
- Hidden Power [Rock]
- Leaf Storm
- Leech Seed

Altaria is the mega I wanna use. Going for the SpA set, to catch people off guard. Most altarias are DD so people will usually swich in their t-wave user (rotom, or intimidate user like lando) so wanna hit them hard. Gliscor to handle tings like heatran, clef, lati twins and such and Serperor for those annoying water/ground mons. Leec seed for sustain, but I dont mind changing it tbf. HP rock to hit Talonflame and Zard-Y
 
(pretend this is mega)
Starmie @ Leftovers
Ability: Natural Cure
EVs: 240 HP / 16 SpD / 252 Spe
Timid Nature
- Scald
- Toxic
- Recover
- Rapid Spin

Togekiss @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 76 Def / 8 SpD / 176 Spe
Timid Nature
- Nasty Plot
- Air Slash
- Roost
- Heal Bell

Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- Bug Bite / Knock Off
this core is based around two very resilient wincons who are great partners for one another, and a mon who supports them both well. m-sciz and toge synergize very well together as m-sciz can set up on a lot of things that beat toge such as m-metagross + weavile while in turn, toge can also set up on a good amount of m-sciz's checks such as m-sab + garchomp. both m-sciz and toge force in electric types, and to a lesser degree, steel types, to wear them down so the other one can sweep easier. meanwhile, toxic starmie was chosen in order to better handle a few mons that beat both sciz and toge, mainly heatran, in addition to landing a toxic on rotom, making it infinitely easier to wear down. and of course, it goes without saying, both m-sciz and toge greatly appreciate the spin support that starmie provides. ive been out of the oras ou meta for quite a while now so im incapable of building a good team, but i think this core has good potential. i just went with random default spreads, feel free to change them if you see fit.

edit: after discussing this core a bit with jacob, i decided that twave>toxic on starmie and/or fast mega-scizor are also good options. i dont really have a preference, so, it all depends on whatever the builder prefers
 
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Here's a thing: Boltbeam Medicham

Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Ice Punch
- Fake Out
- Thunder Punch

BoltBeam Medicham is great because it can lure stuff like Slowbro and Gyarados with Thunderpunch and Lando and Garchomp with Ice Punch. The other moves are standard so i won't explain them.

If you need a partner, rotom-w is good to get medicham in safely.​
 

jacob

the obstacle is the only way
is a Top Social Media Contributor Alumnusis a Past WCoP Champion
Here's a thing: Boltbeam Medicham

Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Ice Punch
- Fake Out
- Thunder Punch

BoltBeam Medicham is great because it can lure stuff like Slowbro and Gyarados with Thunderpunch and Lando and Garchomp with Ice Punch. The other moves are standard so i won't explain them.

If you need a partner, rotom-w is good to get medicham in safely.​
Taking I'll post a team in a couple hours since I've been using this a lot recently
 
I requested something a couple pages back for this, but coupled with Manaphy. Not entirely sure if it makes a difference. Just a heads up I suppose.

EDIT: Before I get any more "you can have multiple teams with BoltBeam Megacham lel, kek I'm a sarcastic genius", this is a heads up that if he plans on using manaphy his and Clone's finished product may be similar if and when he gets around to it.
 
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Hey everyone, this is an offensive core I think is pretty neat to play with. Mega Lopunny does a lot of damage with HJK and Return and comes with unresisted Stab with Scrappy. Lopunny can run a couple of different sets with it's movepool with things like healing wish, sub, encore, toxic and twave, allowing it to either sweep or provide some extra support to help set up its teammates. Weavile is a cool partner because Lopunny struggles with beefy walls like Lando-T, TankChomp, and bulky psychics which it can either defeat or severely damage for Lopunny to sweep. With an offensive core like this I think the team will end up looking like Hyper Offence. For partner ideas, I'm not too sure which is why I've come here for help, but I can see Clefable being a problem unless Weavile runs poison jab. Also, feel free to edit any of the sets below. Thanks for reading and I hope you'll enjoy this core as much as I do!



Lopunny-Mega @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fake Out
- High Jump Kick
- Return
- Power-Up Punch/ Ice Punch/ Baton Pass/ Toxic


Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Pursuit /Low Kick/ Poison Jab
 

bludz

a waffle is like a pancake with a syrup trap
is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
Hey everyone, this is an offensive core I think is pretty neat to play with. Mega Lopunny does a lot of damage with HJK and Return and comes with unresisted Stab with Scrappy. Lopunny can run a couple of different sets with it's movepool with things like healing wish, sub, encore, toxic and twave, allowing it to either sweep or provide some extra support to help set up its teammates. Weavile is a cool partner because Lopunny struggles with beefy walls like Lando-T, TankChomp, and bulky psychics which it can either defeat or severely damage for Lopunny to sweep. With an offensive core like this I think the team will end up looking like Hyper Offence. For partner ideas, I'm not too sure which is why I've come here for help, but I can see Clefable being a problem unless Weavile runs poison jab. Also, feel free to edit any of the sets below. Thanks for reading and I hope you'll enjoy this core as much as I do!



Lopunny-Mega @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fake Out
- High Jump Kick
- Return
- Power-Up Punch/ Ice Punch/ Baton Pass/ Toxic


Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Pursuit /Low Kick/ Poison Jab
alright
 
Tarp96

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 140 Def / 116 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Stone Edge

Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Hasty Nature
- Hurricane
- Superpower
- U-turn
- Knock Off

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Clear Smog
- Hidden Power [Fire]
- Spore

Slowbro @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 80 Def / 176 SpD
Bold Nature
- Scald
- Psyshock
- Slack Off
- Calm Mind

Keldeo-Resolute @ Life Orb
Ability: Justified
EVs: 48 HP / 208 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Secret Sword
- Scald
- Rest
- Sleep Talk

Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Spikes
- Toxic
- Magnet Rise
- Play Rough

regen cores are uncool, but I oblidged and went ahead and threw together this team for you. first things first, i had to check the viability thread to see exactly what needed to be covered for this team to be effective. weavile, bisharp, scizor, latios, rotom-w, manectric, tornadus, and volcanion (basically dark, electric, ice, and dragon) all seemed pretty hard to cover between these three. mixed hippowdon adds an electric + flying check as well as an emergency check to other special or physical threats. hippowdon also provides hazard support with stealth rock. since the team is so bulky, klefki was added as an extra pivot/hazard support/dragon check. we'll be hard pressed to do much damage throughout the match with 4 defensive pokemon and an endgame option in slowbro. spikes + sr will be the teams main goal in order to soften things up for mega slowbro late-game. toxic > thunder-wave just for another way to wear things down, plus it makes breaking bulky waters and tornadus easier. there are two options for the last slot. there's rest/talk keldeo, a very reliable check to weavile, bisharp, and volcanion. i changed slowbro to mega, since it's a way better fit than regular cm slowbro, enjoy m8.
 
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Hey, would like to request a core around these two:


Diancie @ Diancite
Naive Nature
EVs: 8 Atk / 248 SpA / 252 Spe
- Diamond Storm
- Moonblast
- Earth Power
- Calm Mind / Protect


Weavile @ Choice Band
Jolly Nature
EVs: 252 Atk / 4 Def / 252 Spe
- Icicle Crash
- Knock Off
- Ice Shard
- Pursuit

Weavile with a Coice Band can really wreck some stuff by just spamming Knock Off. It's also nice to have both a Pursuit Trapper and a Revenge Killer in one role. Diancie can potentially keep rocks from being set for Weavile and then go for a sweep with Calm Mind after Weavile has weakened stuff.
 
Yo my loves :heart:

God knows I've tried to build with this :



Heracross @ Heracronite
Ability: Guts
EVs: 252 HP / 44 SpD / 216 Spe
Jolly Nature
- Substitute
- Swords Dance
- Close Combat
- Bullet Seed / Pin Missile

I would like you keep this ev's.

0 SpA Rotom-W Volt Switch vs. 248 HP / 36 SpD Mega Heracross: 73-87 (20.1 - 23.9%) -- guaranteed 5HKO
0 SpA Amoonguss Sludge Bomb vs. 248 HP / 36 SpD Mega Heracross: 79-94 (21.7 - 25.8%) -- 2.9% chance to 4HKO
(78, 79, 79, 81, 82, 82, 84, 85, 85, 87, 87, 88, 90, 90, 91, 93) -> Sub with 91hp.
0 Atk Hippowdon Stone Edge vs. 248 HP / 4 Def Mega Heracross: 70-83 (19.2 - 22.8%) -- 87.2% chance to 4HKO after sandstorm damage

Thanks n_n
 
I'd like to request ateam built around Talonflame and Dugtrio. The bird used as a sweeper and dugtrio as a suporter to remove Tyranitar, Heatran, Diancie, etc.

I don't really have any specific set in mind, but it would be something like this:

maxresdefault.jpg
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 252 Spe / 4 SpD
Jolly Nature
- Swords Dance
- Brave Bird
- Roost
- Flare Blitz

Katie_Dugtrio_Double-Edge.png
Dugtrio @ Custap Berry
Ability: Arena Trap
EVs: 252 Atk / 252 Spe / 4 SpD
Jolly Nature
- Sucker Punch
- Earthquake
- Stone Edge
- Endure

Feel free to twitch the sets as you like, i dont mind band dugtrio, stealth rock dugtrio, spd talon, or anything, I just wanted to have a team with these two.
Thanks in advance!
 
I know it's similar to the post two spots above this, but I just cannot, for the life of me, figure out how to build a proper M-Hera team. I'll post the core I generally use, as it's probably the only solid bit out of the M-Hera teams I've made.


Heracross-Mega @ Heracronite
Ability: Skill Link
EVs: 240 HP / 136 Atk / 132 Spe
Adamant Nature
- Pin Missile
- Rock Blast
- Close Combat
- Substitute

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Heart Stamp
- U-turn
- Healing Wish

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Snatch / Pain Split / Thunder Wave
M-Hera + Rachi is tried and true, mostly because it's a [solid breaker + speedy offense check] core archetype, and partially due to the fact that it plays on the synergy between breaking things from behind a sub, and potentially healing it back up for more with Healing Wish. Rotom-W completes a VoltTurn core with Rachi, and is a general-purpose stop to a large variety of Flying-types and bulky waters. Jirachi can both outspeed and resist most of the Psychic-types it comes in on. Between them, this core handles most of the things that stop M-Hera, but also cannot handle things like opposing Fighting-types (M-Medi, Terrakion), Fire-types that can muscle through Rotom-W (Char-Y, Heatran, Char-X), and Dragons that Jirachi doesn't really want to risk switching in on (Garchomp, if it isn't burned yet).

A lot of this core's defensive strength lies in keeping Rotom-W healthy, and most of the problems I come across when building with this core is that I rely too much on it as a defensive backbone, and I'm not sure how to support it better. In terms of Rotom-W's last move, I'm just a fan of Snatch (heh) since it has a decent chance of stealing more reliable recovery or a CM from things like Clefable, but Pain Split can be used if that's more beneficial.
 
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I would like to request a build around Crawdaunt. I have tried over and over again and my builds have always fell flat, missing that unique fineness that comes with and experienced builder. It isn't a bad mon and looks to have allot of potential in the meta game as it can literally break down any wall due to its amazing power. I really don't have any restrictions on the build concerning teammates.

Crawdaunt:
crawdaunt.gif

Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Knock Off
- Crabhammer
- Aqua Jet
- Swords Dance

A few teammates that I fell could work would be Torn-t and Mega Gardevoir as they both are able to handle Keldeo, Mega Venusaur, and dragons (all to an extent). Idk if you get stuck this may help :/
 
latias-mega.gif


Latias-Mega (F) @ Latiasite
Ability: Levitate
EVs: 248 HP / 68 Def / 192 Spe (may not be optimal)
Timid Nature
IVs: 0 Atk
- Calm Mind
- Stored Power
- Roost
- ???

This is my favorite mega lati set and it used to be one of the most feared cm sweepers but everyone is using the boltbeam set rn. Unfortunately I havent been able to build a good team with it. Quagsire is probably a good partner since it walls bisharp, ttar, scizor, weavile, and zard x (all of which give mega lati trouble), but feel free not to use it, since I couldnt make it work.
 

p2

Banned deucer.
request:

requested by: blueman164 on page 7 post 170

Gardevoir @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 16 HP / 8 Def / 232 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Focus Blast
- Will-O-Wisp

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Stone Edge
- Swords Dance

Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 244 SpD / 12 Spe
Careful Nature
- Spikes
- Iron Head
- Whirlwind
- Roost

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Sassy Nature
IVs: 0 Atk / 21 Spe
- Calm Mind
- Moonblast
- Thunder Wave
- Soft-Boiled

Amoonguss @ Leftovers
Ability: Regenerator
EVs: 248 HP / 164 Def / 92 SpD / 4 Spe
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Spore
- Giga Drain
- Clear Smog
- Hidden Power [Fire]

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Pursuit
- Stone Edge
- Superpower


hi, i went with a balanced route for your gardevoir request because any offense teams i tried to build were basically the same thing as tdk's gard offense, which you can find in sample teams here. so yeah first things you want to cover with gard is basically steel types and stronger faster physical attackers which lando-t fits in nicely here (originally had garchomp but you can use it if you're not a fan of the slight bisharp weakness here), covers stuff like sand, talonflame, takes on stuff like scizor nicely, all that good stuff. skarmory completed a hazard stack core and gave a nice check to stuff like opposing gardevoir / diancie and provides an additional ground immunity, clefable was added because what is spike stack without clefable, it gives the team some kind of wincon and helps spread paralysis helping gard when it comes to speed control. amoonguss because i needed some kind of keldeo answer + extra stuff for like diancie/alt mag is always appreciated. ttar rounds off the team by trapping hazard removal and in general provides some form of speed, albeit not that much. also great for trapping electrics.

some changes you could make to ease stall matchups could be stored power or hwish clefable as well as taunt on gardevoir, but it's up to you. enjoy.
 
Helloo.
I'd like to request a team based around M-Lopunny and Jirachi!


Yarne @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Fake Out
- Ice Punch


Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Healing Wish
- Fire Punch (?)

I've been wanting to create a team around M-Lopunny originally, but Jirachi felt like it fit a spot where it could at least play a mutualistic role with M-Lopunny as both cover some of their counters (okay, well, seems more one-sided but oh well). I wanted to create a team that's not too focused on offense though, so I was hoping to add-in a a rather defensive mon into the mix such as Rotom-W, mainly since both Jirachi and M-Lopunny cover most of its counters well enough. Feel free to change anything in the sets though! I don't mind mixing in Sp. Defensive Jirachi set either. Thanks!
 
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request:

requested by: blueman164 on page 7 post 170

Gardevoir @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 16 HP / 8 Def / 232 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Focus Blast
- Will-O-Wisp

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Stone Edge
- Swords Dance

Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 244 SpD / 12 Spe
Careful Nature
- Spikes
- Iron Head
- Whirlwind
- Roost

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Sassy Nature
IVs: 0 Atk / 21 Spe
- Calm Mind
- Moonblast
- Thunder Wave
- Soft-Boiled

Amoonguss @ Leftovers
Ability: Regenerator
EVs: 248 HP / 164 Def / 92 SpD / 4 Spe
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Spore
- Giga Drain
- Clear Smog
- Hidden Power [Fire]

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Pursuit
- Stone Edge
- Superpower


hi, i went with a balanced route for your gardevoir request because any offense teams i tried to build were basically the same thing as tdk's gard offense, which you can find in sample teams here. so yeah first things you want to cover with gard is basically steel types and stronger faster physical attackers which lando-t fits in nicely here (originally had garchomp but you can use it if you're not a fan of the slight bisharp weakness here), covers stuff like sand, talonflame, takes on stuff like scizor nicely, all that good stuff. skarmory completed a hazard stack core and gave a nice check to stuff like opposing gardevoir / diancie and provides an additional ground immunity, clefable was added because what is spike stack without clefable, it gives the team some kind of wincon and helps spread paralysis helping gard when it comes to speed control. amoonguss because i needed some kind of keldeo answer + extra stuff for like diancie/alt mag is always appreciated. ttar rounds off the team by trapping hazard removal and in general provides some form of speed, albeit not that much. also great for trapping electrics.

some changes you could make to ease stall matchups could be stored power or hwish clefable as well as taunt on gardevoir, but it's up to you. enjoy.
Woo! Thank you so much, mate! I'll have to try this team out soon.

Now then, there's one more mon that I want to use on a team...am I allowed to post a new request since mine was completed?
 

jacob

the obstacle is the only way
is a Top Social Media Contributor Alumnusis a Past WCoP Champion
BrandonBeast

Core:




Gyarados @ Leftovers
Ability: Intimidate
EVs: 88 HP / 220 Atk / 4 Def / 196 Spe
Jolly Nature
- Waterfall
- Bounce
- Dragon Dance
- Substitute

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Defog

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Leaf Storm
- Knock Off
- Hidden Power [Fire]
- Earthquake

Garchomp @ Yache Berry
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Stealth Rock
- Swords Dance

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 32 Def / 224 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split

Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 16 Atk / 44 Def / 200 SpD
Adamant Nature
- Bullet Punch
- Bug Bite
- Swords Dance
- Roost



Regular Gyara is pretty cool, it makes for a solid late game wincon if rotom is dead the fall of tankchomp really helps gyara since not taking helmet+rough skin damage is nice. Latios is nice since scarf hp elec keld, rotom, and rocks are all really gay for gyara, hp fire is probably just as good on lati for this team but not speed tieing with other hp fire lati is really nice. AV Tang is the special sponge for the team and helpful vs serp since that pokemon is really annoying for this team. Yache Chomp is for elecs, sd is to hopefully get rocks on a mega sab you can also go lum berry to beat sab 1v1 but then elecs become a really big bitch. Rotom is for sand and a pivot to get gyara or sciz in for a free setup, its fast rotom so you can burn bisharp otherwise bish is really strong vs this team. Bulky SD mega sciz rounds the team out as the steel type and 2nd wincon behind gyara, standard evs you live draco + hp fire from lati.


matthewc20090

Core:




Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Ice Punch
- Thunder Punch
- Fake Out

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Hydro Pump
- Secret Sword
- Icy Wind

Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 128 HP / 128 SpA / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- Knock Off
- U-turn

Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Thunderbolt
- Ice Beam
- Psychic

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 224 Def / 24 SpD / 8 Spe
Impish Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Swords Dance

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin


Medicham owns so hard rn, i changed it to adamant to break better and i dont really like jollycham make if jolly if you want. Keldeo+Medicham form a deadly wall breaking core, just a standard spex set. AV Torn is the main pivot for the team and the main lati and keld check, 128 hp evs just make you tankier since torn really isnt on the team for dealing damage. Four attacks starmie was a set suggested by Nedor and it forms a viscous waterspam core with spex keld since it beats lati and venu that keld struggle with, boltbeam for all dat coverage. Defensive SD Lando is so you arent to passive, you can go u-turn if you want a 2nd pivot for medicham, the 24 spdef evs are so you live latios's draco from full. Scarf Drill is hazard removal and your steel type, its also a decent cleaner after the heavy hitters are done. I like this team its pretty epic but if you play a ice punch lop your gonna be in trouble even more if its got healing wish support.
 
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Looking at the rules, I think I am, so I'm gonna go ahead and drop a core here that I thought of.



Goodra @ Assault Vest
Ability: Sap Sipper
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
- Draco Meteor
- Fire Blast
- Sludge Bomb
- Muddy Water



Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- U-turn

These two seem like they would work out very well in a team, probably a balanced/bulky offense team. Goodra soaks up the fire type hits and general special attacks from Mega Scizor, while Mega Scizor tanks physical hits all day for Goodra, while also carrying those delicious resistances to all of Goodra's weaknesses. The two of them also set up for a Steel/Fairy/Dragon core, and Scizor himself sets up for a Volt-turn core, probably with Rotom-W due to Goodra's Grass immunity. The EVs on the Scizor, or heck, even the entire set can be switched around if you think something else would be better. The Goodra could also be changed if you think a different set would be better, but I just want to use Goodra.
 

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