Gallade-Mega (M) @ Galladite
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Zen Headbutt
- Close Combat
While not the best
Requests In Progress:Requesting All-Out-Attacker Mega Mawile + Greninja-Ash + Volt-Turn
Mawile @ Mawilite
Ability: Hyper Cutter
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Play Rough
- Sucker Punch
- Thunder Punch
- Fire Fang
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Spikes
Mega Mawile is, without a doubt, one of the best Megas on the metagame. The AoA set can punch holes on teams with ease and, in conjuction with Ash-Gren, they forms a very good wallbreaker core. Taking the fact that Mega Mawile really likes to get on the field for free, a slow U-Turn/Volt Switch can be beneficial for it. Feel free to change the sets and thanks a lot!
Great teams man :D Thanks alot. Teams seem solid, I'll try them out soon.
Vincune + Volc Bulky Offense
Requested by JoeyVN
http://pokepast.es/d1222156b6ec8e4d
This was a pretty fun core to work with tbh, and the team turned out pretty well I think. The first teammate I decided on was Mega Scizor to provide u turn support and consistent defog. Consistent hazard control is one of the most important needs of any volc team, and Scizor is one of the best. Next up, I needed a Koko answer, and preferably another Tapu Lele check, as mega scizor is shaky at best. I started with ferrothorn but it was somewhat of a liability because of letting opponents stack hazards without too much issue. I settled on assault vest Tapu Bulu to check Lele and counter Koko, while not being passive. Grassy terrain recovery is also a nice bonus for suicune. I wanted a scarfer, and thought Greninja would fit the role best. Greninja provides momentum, and also can provide toxic spikes on a predicted switch if suicune can win with toxic spikes up. For the last slot, I needed a rocker, and Landorus T fit best to provide a ground immunity, more u turn support and a heatran check.
So for weaknesses, the biggest weakness would be choice specs tapu lele. Suicune can't set up against it, and nothing can comfortably switch in. This is one of the matchups where you want to get toxic spikes up with Greninja as soon as possible. Mantine can be rather annoying to face as well, although they are rarely haze so suicune can pp stall.Yache berry can be added to Landorus, which decreases longevity, but helps keep rocks off against other defensive Lando T and against mega medicham. In general there's no matchups I've found impossible and hope the team works well for you.
Vincune + Z Extrasensory Greninja
Requested by Roseybear
http://pokepast.es/9c857e2f002d05be
This team functions very similarly to the above one, and I encourage you to try both since they both fit what you wanted. Personally I think the above one is a bit more consistent although they've both worked well. I started with z esensory gren to lure toxapex and set toxic spikes for vincune to win. I chose gunk shot to be able to check Lele as well as hit the odd Tapu Fini. Right away, the team was very Koko weak, and I decided to add an amoonguss. This provides a water resist, spore support, para support and possible sludge bomb poisons. I went with stun spore to cripple mons that try and come in for free under electric terrain. Next up, I went with SD mega scizor. Originally it was defog, but I added a defogger later and needed an extra wincon. I was weak to physical wallbreakers such as mega mawile, so I added Landorus T next. It also added a stealth rocker, and u turn support like always. For the last Mon, I needed a scarfer and went with latios to free up scizor to run swords dance. Latios added a defogger and trick can be useful to help suicune set up. Most of the team is dedicated towards making suicunes job easier.
This team also has weaknesses, some of them rather similar. This version struggles more with non choiced Lele, as other Lele can be pivoted around. Again, the key is to get toxic spikes up early. Mega Medicham is also very threatening. One way to somewhat help in this is to run yache berry on Landorus, although it takes away longevity, it does help in those matchups. Anyways this team is solid as well, try both see which one you like better!
Thank you so much! I know SubSwarm restricts teambuilding a lot so that's exactly why I requested it here, as many of my previous attempts didn't work as well as this team does! But yeah, Mega Mawile is a no brainer because it provides so much to Volcarona, Focus Punch Maw is imo the best Heatran lure in the tier and being able to pressure Pex as well with Thunder Punch is really nice, but I really liked how you took the team in a different direction from what I did when trying to build with Volc, Tapu Fini is indeed an amazing partner that I didn't even consider as its kind of easy to wear down, but in the hands of a good player it formes a great core with Volcarona, I tried using Mew and even Mega Scizor but I guess Fini is indeed the ideal partner. Overall tho, this is a very well structured team and I'll for sure use it!Exploudit: i (and other ppl who i consulted when building with this) think this set is pretty overhyped and not that good. it isn't bad or anything... just that it limits building even more than standard volc, and building with standard volc is already pretty restrictive. this is the final version that i settled on because i don't wanna build with this anymore ;p.
i started by pairing volcarona with mega mawile because people said that's the hip thing to do. it helps with pressuring toxapex, mantine, and heatran (with focus punch on the switch!) which is really nice for volcarona specifically, and it acts as a nice general midgame breaker to weaken some stuff for volcarona. volcarona needs good hazard removal support of course, so i originally went with manitine, but i changed that to tapu fini so i didn't lose to zygarde. tapu fini is also really nice here because it doesn't get trapped by tyranitar, which is rising in usage significantly as of late. fini is also a really nice heatran and keldeo switch in, but you need to be careful with constantly switching it into tran (and stuff the rest of the team can handle) since it isn't that great and gets worn down easily lol. i then went with scarf landorus-t for speed control and to pressure and check some common things like magearna, opposing landorus-ts, mega pinsir (stone edge!), w/e. it's mainly just speed control and a nice pivot to get volc in. next i added ferrothorn because it's nice glue that provides rocks. it checks koko, lele, and a bunch of waters pretty effectively, though you do need to watch out for hp fire. finally, i added tyranitar to really pressure mantine, and to help with annoyances like zapdos and choice locked leles. tyranitar also provides you a bit of insurance vs. opposing volcaronas since it doesn't die to standard bug buzz at +1.Volcarona @ Buginium Z
Ability: Swarm
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Quiver Dance
- Bug Buzz
- Fire Blast
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Pursuit
- Crunch
- Stone Edge
- Earthquake
Mawile-Mega @ Mawilite
Ability: Hyper Cutter
EVs: 96 HP / 232 Atk / 180 Spe
Adamant Nature
- Play Rough
- Thunder Punch
- Ice Punch
- Focus Punch
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Power Whip
- Gyro Ball
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Hidden Power [Ice]
- U-turn
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Taunt
- Surf
- Moonblast
you can change up mawile quite a bit. i'm running ice punch and focus punch to get landorus-t and heatran/scizor respectively on switch-in, but you can run sucker punch if you want the priority, iron head if you want to hit mega venu and other things, and/or fire fang for mega scizor and other steels. if you don't think pinsir is a problem, you can run explosion > stone edge on landorus-t. if you want the knock off utility and don't care about killing lele, you can run knock off > gyro ball on ferrothorn. tapu fini is running surf > nature's madness so you can pretty reliably handle opposing volcaronas (specifically sub swarm), but feel free to run hydro pump if you want more power or nature's madness if you think volc is handled decently enough already. you can even 3 atk defog or haze > taunt or whatever if you are a crackhead. i'm running earthquake on tyranitar for heatran, but you can run whatever coverage move you want: that one is really just preference.
mega venu is pretty annoying, but you have a volcarona, so just use it right. mega lopunny is also annoying, so you need to play smart with your landorus-t. fini getting overloaded is certainly a problem, though ferro helps a bit in that department by handling greninjas and keldeos that are choice locked into a water move if you really need to. the main issue with fini is when your opponent has something like zygarde + volc or zygarde + keldeo or whatever. non-choiced leles are pretty annoying if you're like me and not good at picking them out into the battle since they can hp fire ferro or focus blast ttar or whatever. you handle them pretty nicely with volcarona though... you just need to play differently vs. fight z (for example) than you would vs. specs or scarf. if you see that your opponent has a combo that includes heatran that's particularly annoying for volc (heatran + pex/mantine, for example), be patient when it comes to focus punching tran on the switch-in. you're probably better off just clicking thunder punch or something instead if they don't have landorus-t present. just be really safe with your mawile in these cases, and the matchups are winnable.
hope you enjoy this team. thanks to all the ppl who helped me with building, testing, and checking it over ^=^.