MrAldo
Hey
Without further ado let get to the voting round! I love how most people used the XY models for consistency and making my life easier. Truly appreciate it.
Team 1
Team 2
Team 3
Team 4
Team 5
Team 6
Voting lasts until Sunday 3th at 11:59 PM GMT -5 (Central time). May the best one win.
Team 1
Charizard @ Salac Berry
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Belly Drum
- Substitute
- Fire Punch
- Thunder Punch
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Rapid Spin
- Hydro Pump
- Psychic
- Ice Beam
Klefki @ Light Clay
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Play Rough
- Thunder Wave
Gyarados-Mega @ Gyaradosite
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Ice Fang
- Crunch
- Earthquake
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 240 Atk / 16 SpA / 252 Spe
Naughty Nature
IVs: 29 HP
- Stealth Rock
- Ice Shard
- Freeze-Dry
- Earthquake
Tyrantrum @ Life Orb
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Head Smash
- Outrage
- Fire Fang
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Belly Drum
- Substitute
- Fire Punch
- Thunder Punch
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Rapid Spin
- Hydro Pump
- Psychic
- Ice Beam
Klefki @ Light Clay
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Play Rough
- Thunder Wave
Gyarados-Mega @ Gyaradosite
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Ice Fang
- Crunch
- Earthquake
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 240 Atk / 16 SpA / 252 Spe
Naughty Nature
IVs: 29 HP
- Stealth Rock
- Ice Shard
- Freeze-Dry
- Earthquake
Tyrantrum @ Life Orb
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Head Smash
- Outrage
- Fire Fang
Screens offense ft BD Charizard + Lots of Dragon Dancers. Stall cannot beat Mega Gyara + so much offense. Just standard sets all around, might change around, probably won't.
http://replay.pokemonshowdown.com/ou-392000000
http://replay.pokemonshowdown.com/ou-392978611
okay i will somehow get bd charizard to put in some work okay please help me
http://replay.pokemonshowdown.com/ou-392978611
okay i will somehow get bd charizard to put in some work okay please help me
Team 2
Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Earthquake / Roost
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Rapid Spin
- Psychic
Serperior @ Leftovers
Ability: Contrary
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Substitute
- Glare / Leech Seed
- Leaf Storm
- Hidden Power [Fire]
Landorus-Therian (M) @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stealth Rock
- Stone Edge
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Healing Wish
- U-turn
- Iron Head
- Heart Stamp
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Earthquake / Roost
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Rapid Spin
- Psychic
Serperior @ Leftovers
Ability: Contrary
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Substitute
- Glare / Leech Seed
- Leaf Storm
- Hidden Power [Fire]
Landorus-Therian (M) @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stealth Rock
- Stone Edge
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Healing Wish
- U-turn
- Iron Head
- Heart Stamp
I built around the FWG core of ZardX+Starmie+Serp in this team and it turned out rather well. It 6:0'd a UU team on low ladder so... yay I guess? I was just trying to get something that I could build reasonably quickly 'cause I cleared out a load of my teams recently and didn't have any of these sitting in the back, so it is very much built for the purpose of this. I added Lando-T+Rotom-W 'cause it's the best core in the game and because all three of the mainframe appreciate them baiting things that they can take advantage of while also appreciating the slow VoltTurn core. I finished with Jirachi 'cause I needed a something to check Weavile and Mega Lopunny among other things as well as needing a Steel-type due to them being basically mandatory in the current meta. I opted for EQ Zard X in case I can't take out Heatran before it is ready to sweep, although it comes at the cost of making the Bisharp matchup a lot harder, so Roost is a valid option here if you want to be able to play around it's SD/Sucker 50:50s. Psychic is used on Starmie to ease the matchup v.s. Keldeo and to lure out Mega Venusaur, who gives most of this team a tumor. Sub Serp allows me to ease the Bish matchup a little and play around it's Sucker Punches. Glare helps ease it further while potentially saving you from a sweep by something else whereas Leech Seed allows you to cheese Chansey, preventing it from ruining your day. Finally, Heart Stamp is used to deal with MLop and Keldeo nicely, among other things.
Team 3
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Ice Shard
- Low Kick
Serperior @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 SpD
- Leaf Storm
- Hidden Power [Ground]
- Dragon Pulse
- Glare
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 240 HP / 252 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Stone Edge
Klefki @ Leftovers
Ability: Prankster
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Magnet Rise
- Thunder Wave
- Spikes
- Flash Cannon
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Rapid Spin
- Psyshock
Charizard-Mega-X @ Charizardite X
Ability: Blaze
Shiny: Yes
EVs: 120 HP / 204 Atk / 184 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Ice Shard
- Low Kick
Serperior @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 SpD
- Leaf Storm
- Hidden Power [Ground]
- Dragon Pulse
- Glare
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 240 HP / 252 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Stone Edge
Klefki @ Leftovers
Ability: Prankster
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Magnet Rise
- Thunder Wave
- Spikes
- Flash Cannon
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Rapid Spin
- Psyshock
Charizard-Mega-X @ Charizardite X
Ability: Blaze
Shiny: Yes
EVs: 120 HP / 204 Atk / 184 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost
I built this team some time ago, but I guess it's decent enough to submit it here. I originally started with the core of Weavile+Serperior, which works pretty well together. I added defensive Lando-T for rocks and as a general check for sand and physical attackers. Then Klefki to switch into Keldeo and Weavile. Then I wanted some hazard removal for Weavile, while keeping offensive pressure, so I added Off Starmie, and a wincon, which is Mega Zard X, then I switched HP Fire to HP Ground on Serp to lure into Tran and ease Zards sweep. Zard's EVs are to outspeed Scarf Lando-T at +1 and to set up on Rotom-W hydro pump, also giving some bulk, useful to deal with Bisharp, a big thread to the team.
0 SpA Rotom-W Hydro Pump vs. 120 HP / 0 SpD Mega Charizard X: 142-168 (43.4 - 51.3%) -- 6.3% chance to 2HKO
0 SpA Rotom-W Hydro Pump vs. 120 HP / 0 SpD Mega Charizard X: 142-168 (43.4 - 51.3%) -- 6.3% chance to 2HKO
Team 4
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Claw
- Dragon Dance
- Earthquake
- Flare Blitz
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Thunderbolt
- Ice Beam
- Rapid Spin
Landorus-Therian @ Salac Berry
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Swords Dance
- Substitute
- Stone Edge
Azumarill @ Choice Band
Ability: Huge Power
EVs: 88 HP / 252 Atk / 168 Spe
Adamant Nature
- Waterfall
- Play Rough
- Aqua Jet
- Superpower
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 148 SpD / 108 Spe
Careful Nature
- Iron Head
- Stealth Rock
- U-turn
- Icy Wind
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 56 HP / 200 SpA / 252 Spe
Mild Nature
- Substitute
- Ice Beam
- Fusion Bolt
- Earth Power
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Claw
- Dragon Dance
- Earthquake
- Flare Blitz
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Thunderbolt
- Ice Beam
- Rapid Spin
Landorus-Therian @ Salac Berry
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Swords Dance
- Substitute
- Stone Edge
Azumarill @ Choice Band
Ability: Huge Power
EVs: 88 HP / 252 Atk / 168 Spe
Adamant Nature
- Waterfall
- Play Rough
- Aqua Jet
- Superpower
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 148 SpD / 108 Spe
Careful Nature
- Iron Head
- Stealth Rock
- U-turn
- Icy Wind
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 56 HP / 200 SpA / 252 Spe
Mild Nature
- Substitute
- Ice Beam
- Fusion Bolt
- Earth Power
This is a team i built awhile back using the idea of icy wind Jirachi to take care of stuff like Landorus-T and Garchomp which are common checks to Zard X on bulky offense. Landorus-T was added as a much needed ground check and a check to opposing Zard X. Azu was added to then give me a secondary check to Excadrill and Zard X, while providing the team with a check to dragons and some very good offensive pressure. Kyurem-B was then added to check Venu/Tran teams which would otherwise run through my team if I could not break them with Zard X. Sub salac Landorus-T and sub 3 attacks Kyurem-B are used as lures to Bisharp, which would otherwise beat the team at plus 2.
Team 5
Charizard-Mega-X @ Charizardite X
Ability: Blaze
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- Dragon Claw
- Dragon Dance
- Flare Blitz
- Roost
Starmie @ Leftovers
Ability: Natural Cure
EVs: 244 HP / 12 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Rapid Spin
- Recover
- Thunderbolt
Tyranitar @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 80 Def / 172 SpD / 8 Spe
Impish Nature
- Stealth Rock
- Pursuit
- Stone Edge
- Superpower
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
IVs: 29 HP
- Earthquake
- Rock Slide
- Iron Head
- Swords Dance
Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Hurricane
- Heat Wave
- Knock Off
- Icy Wind
Tangrowth @ Rocky Helmet
Ability: Regenerator
EVs: 244 HP / 216 Def / 48 SpD
Relaxed Nature
- Knock Off
- Giga Drain
- Earthquake
- Sludge Bomb
Ability: Blaze
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- Dragon Claw
- Dragon Dance
- Flare Blitz
- Roost
Starmie @ Leftovers
Ability: Natural Cure
EVs: 244 HP / 12 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Rapid Spin
- Recover
- Thunderbolt
Tyranitar @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 80 Def / 172 SpD / 8 Spe
Impish Nature
- Stealth Rock
- Pursuit
- Stone Edge
- Superpower
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
IVs: 29 HP
- Earthquake
- Rock Slide
- Iron Head
- Swords Dance
Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Hurricane
- Heat Wave
- Knock Off
- Icy Wind
Tangrowth @ Rocky Helmet
Ability: Regenerator
EVs: 244 HP / 216 Def / 48 SpD
Relaxed Nature
- Knock Off
- Giga Drain
- Earthquake
- Sludge Bomb
Charizard X with EVs speed enough to be faster than Mega Lopunny and Manectric after DD, with some HP investment to better resist Hydro Pump Rotom-W and soften the recoil of Flare Blitz.
Well, I would like to use Starmie offensive because it is one of the pillars of the proposed week, but the defensive set is a longer-lasting response against Hippowdon and Heatran, Rock common users and switch Charizard X.
Well, as is tradition, every week we have a sandstorm set in conjunction with the proposed core.
Tyranitar rocks, Pursuit, Chople Berry etc. As Starmie is the spinner here, Excadrill is free to use SD + 3 atk.
The team suffers absurdly to Ground, and I also wanted something that would give an immediate destructive power against fatter teams without a setup, Tornadus-T LO is the solution.
Finally, as a defensive pivot Tangrowth is very useful against Landorus-T, Mega Lopunny, Breloom and others.
Well, I would like to use Starmie offensive because it is one of the pillars of the proposed week, but the defensive set is a longer-lasting response against Hippowdon and Heatran, Rock common users and switch Charizard X.
Well, as is tradition, every week we have a sandstorm set in conjunction with the proposed core.
Tyranitar rocks, Pursuit, Chople Berry etc. As Starmie is the spinner here, Excadrill is free to use SD + 3 atk.
The team suffers absurdly to Ground, and I also wanted something that would give an immediate destructive power against fatter teams without a setup, Tornadus-T LO is the solution.
Finally, as a defensive pivot Tangrowth is very useful against Landorus-T, Mega Lopunny, Breloom and others.
http://replay.pokemonshowdown.com/ou-392821932 (Hidden Power Ice > Icy Wind ;--;)
Team 6
Remnants (Charizard-Mega-Y) @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Solar Beam
- Focus Blast
- Roost
To Stir The Sea (Starmie) @ Colbur Berry
Ability: Natural Cure
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Rapid Spin
- Recover
- Thunderbolt
In Parting (Ferrothorn) @ Chople Berry
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Leech Seed
- Stealth Rock
Fraught (Tyranitar) @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Stone Edge
- Superpower
- Pursuit
By Moon and Star (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 232 Def / 24 SpD
Relaxed Nature
IVs: 0 Atk
- Thunderbolt
- Ice Beam
- Calm Mind
- Soft-Boiled
Absit Omen (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 16 Def / 192 SpD / 56 Spe
Impish Nature
- Earthquake
- Knock Off
- Swords Dance
- Roost
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Solar Beam
- Focus Blast
- Roost
To Stir The Sea (Starmie) @ Colbur Berry
Ability: Natural Cure
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Rapid Spin
- Recover
- Thunderbolt
In Parting (Ferrothorn) @ Chople Berry
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Leech Seed
- Stealth Rock
Fraught (Tyranitar) @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Stone Edge
- Superpower
- Pursuit
By Moon and Star (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 232 Def / 24 SpD
Relaxed Nature
IVs: 0 Atk
- Thunderbolt
- Ice Beam
- Calm Mind
- Soft-Boiled
Absit Omen (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 16 Def / 192 SpD / 56 Spe
Impish Nature
- Earthquake
- Knock Off
- Swords Dance
- Roost
Started with Zard Y and Starmie, added Scarf Tyranitar to trap Latis, check Talon etc. Colbur Mie allows you to perform better vs TTar/Bish/Weav. Ferro is the Dragon/Fairy switchin, Chople helps checking Mega Gard, Mega Zam, Keld, Loom and all that stuff, and it's also the rocker. Added Bold BoltBeam Clef for Mega Medicham, Weavile, Lando-T, Gyara. Gliscor beats Bish, Exca, Clefable (w/o Ice Beam). Timid Flamethrower bc the speed is needed for Manaphy, and Fire Blast gets stalled out too easily.
Voting lasts until Sunday 3th at 11:59 PM GMT -5 (Central time). May the best one win.