Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Dazzling Gleam
- Energy Ball
- Focus Blast
Alakazam is primarily here just as a fast mon that can pick up easy kills. Psychic is here for stab, Focus Ball for bulky normal types like chansey, energy ball because there isnt any other grass type moves on the team and dazzling gleam for coverage. I use alakazam as just a fast mon who can sweep at the end of the game.
Greninja-Ash (M) @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Surf
- Dark Pulse
- Water Shuriken
- U-turn
Ash greninja is one of the best pokemon in ou and is a lot better with either a choice scarf or a choice specs. Surf and Dark Pulse for obvious reasons, water shuriken to stop fast mons sweeping and uturn for coverage. you can change surf with hydro pump but i personally perfer surf.
Landorus-Therian (M) @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Fly
- Knock Off
- U-turn
This set is a balance between a sweeping set and a bulky stealth rock set. Flyinium Z used to take down bulky and stalling mons. Earthquake for STAB, fly for z move, Knock off because no one else on the team has it and uturn for coverage.
Dragonite @ Weakness Policy
Ability: Multiscale
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Earthquake
- Hurricane
- Dragon Dance
- Dragon Claw
Purely used for sweeping late game. Weakness Policy pairs well with multiscale and is able to set up dragon dance. Earthquake because its good against alot of good mons in ou, Hurricane for STAB, dd obv, And Dragon claw cus why not.
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Flash Cannon
- Hidden Power [ground]
- Volt Switch
Used to take out other steel types. its a pretty straightfoward you just switch in to a steel type for example heatran and hp ground. you also have volt switch and thunderbolt for stab.
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Baneful Bunker
- Toxic
- Block
Can absolutely destroy pokemon like tapu bulu with toxic and block. you can change baneful bunker for recover but ive seen baneful bunker work better. it can also wall greninjas without dark pulse.
If anyone has any advice on how i can improve the team or anyone else i can add that could work better with the team.
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Dazzling Gleam
- Energy Ball
- Focus Blast
Alakazam is primarily here just as a fast mon that can pick up easy kills. Psychic is here for stab, Focus Ball for bulky normal types like chansey, energy ball because there isnt any other grass type moves on the team and dazzling gleam for coverage. I use alakazam as just a fast mon who can sweep at the end of the game.
Greninja-Ash (M) @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Surf
- Dark Pulse
- Water Shuriken
- U-turn
Ash greninja is one of the best pokemon in ou and is a lot better with either a choice scarf or a choice specs. Surf and Dark Pulse for obvious reasons, water shuriken to stop fast mons sweeping and uturn for coverage. you can change surf with hydro pump but i personally perfer surf.
Landorus-Therian (M) @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Fly
- Knock Off
- U-turn
This set is a balance between a sweeping set and a bulky stealth rock set. Flyinium Z used to take down bulky and stalling mons. Earthquake for STAB, fly for z move, Knock off because no one else on the team has it and uturn for coverage.
Dragonite @ Weakness Policy
Ability: Multiscale
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Earthquake
- Hurricane
- Dragon Dance
- Dragon Claw
Purely used for sweeping late game. Weakness Policy pairs well with multiscale and is able to set up dragon dance. Earthquake because its good against alot of good mons in ou, Hurricane for STAB, dd obv, And Dragon claw cus why not.
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Flash Cannon
- Hidden Power [ground]
- Volt Switch
Used to take out other steel types. its a pretty straightfoward you just switch in to a steel type for example heatran and hp ground. you also have volt switch and thunderbolt for stab.
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Baneful Bunker
- Toxic
- Block
Can absolutely destroy pokemon like tapu bulu with toxic and block. you can change baneful bunker for recover but ive seen baneful bunker work better. it can also wall greninjas without dark pulse.
If anyone has any advice on how i can improve the team or anyone else i can add that could work better with the team.