Grim
The Ghost
I personally don't think Glalite and Cameruptite are broken.
With a set consisting of Return/Double-Edge, Earthquake, Freeze-Dry, and Ice Shard, Glalie has close to zero switch ins, the only ones being Avalugg and Piloswine (and Munchlax I guess, never tried it). However, it's checked quite easily by all offensive teams because of its horrible typing, leaving it with weaknesses that can easily be exploited. Zebstrika, Sneasel, Raichu, Purugly, Tauros, Rotom-F, and Simipour are examples of popular checks that are quite popular. Piloswine is also very easy to slap on offensive and balanced teams. Glalie can use stuff like Super Fang + Explosion to bait and defeat its counters though, which is pretty nice. I think Anty made a post about that.
Camerupt has even less switch ins than Glalie, with the only safe ones being niche stuff like Munchlax, SpD Vibrava, and Lunatone. Just like with Glalie, it's quite easy to check though, due to its exploitable 4x Water-type weakness and terrible speed. In fact, I dare say half of the pokemon used in the tier can check it, because of that Water-type weakness, along with a weakness to Earthquake, a popular coverage move. As a wallbreaker it's also not really the most reliable thing, because its low speed and the inaccuracy of Fire Blast means it can be potentially stalled out by pokemon like SpD Togetic. Offense, by far the most dominant playstyle at the moment, really does not have a lot of problems with it. Now you could argue that the reason why offensive teams are dominant is because Camerupt-Mega exists, but there will always be things that wreck stall, such as Landorus in OU. Stall is an adapting playstyle, and Munchlax is getting more popular on stall to take on the two mega's. Also, Camerupt only has one viable set; Fire Blast, Earth Power, HP Electric, Filler (Stealth Rocks, Flash Cannon, Flamethrower, Rock Slide, Will O Wisp). That does not affect its viability, but it does make it very predictable.
Edit: Both are also very vulnerable to hazards. Glalie is Stealth Rocks weak, wearing it down very fast, especially along with Toxic Spikes or Double-Edge. Camerupt will always move last, so hazards are a huge pain to it.
With a set consisting of Return/Double-Edge, Earthquake, Freeze-Dry, and Ice Shard, Glalie has close to zero switch ins, the only ones being Avalugg and Piloswine (and Munchlax I guess, never tried it). However, it's checked quite easily by all offensive teams because of its horrible typing, leaving it with weaknesses that can easily be exploited. Zebstrika, Sneasel, Raichu, Purugly, Tauros, Rotom-F, and Simipour are examples of popular checks that are quite popular. Piloswine is also very easy to slap on offensive and balanced teams. Glalie can use stuff like Super Fang + Explosion to bait and defeat its counters though, which is pretty nice. I think Anty made a post about that.
Camerupt has even less switch ins than Glalie, with the only safe ones being niche stuff like Munchlax, SpD Vibrava, and Lunatone. Just like with Glalie, it's quite easy to check though, due to its exploitable 4x Water-type weakness and terrible speed. In fact, I dare say half of the pokemon used in the tier can check it, because of that Water-type weakness, along with a weakness to Earthquake, a popular coverage move. As a wallbreaker it's also not really the most reliable thing, because its low speed and the inaccuracy of Fire Blast means it can be potentially stalled out by pokemon like SpD Togetic. Offense, by far the most dominant playstyle at the moment, really does not have a lot of problems with it. Now you could argue that the reason why offensive teams are dominant is because Camerupt-Mega exists, but there will always be things that wreck stall, such as Landorus in OU. Stall is an adapting playstyle, and Munchlax is getting more popular on stall to take on the two mega's. Also, Camerupt only has one viable set; Fire Blast, Earth Power, HP Electric, Filler (Stealth Rocks, Flash Cannon, Flamethrower, Rock Slide, Will O Wisp). That does not affect its viability, but it does make it very predictable.
Edit: Both are also very vulnerable to hazards. Glalie is Stealth Rocks weak, wearing it down very fast, especially along with Toxic Spikes or Double-Edge. Camerupt will always move last, so hazards are a huge pain to it.
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