After playing with a Sunny Day team in UU for some time, and experimenting with an Ursaring based team, I decided to try my hand at a type of team which had appealed to me for a long time: Sandstorm.
I’ve been playing with this team for some time now, and although I have never seen the number of ragequits it causes before in my life, I feel that me being new to the playstyle means that there is considerable room for improvement. Hence this RMT.
At a Glance:
Changes in Bold
Lead:
Hippopotas@Focus Sash
Ability: Sand Stream
Relaxed Nature (+Def -Spe)
EVs: 252 HP/164 Atk/ 92 Def (12 Spe IV)
Stealth Rock
Earthquake
Protect
Yawn
The necessary lead for every UU Sand team, Hippopotas is a lovable but sadly underwhelming creature. Stealth rock is standard fare for leads, and Earthquake is to avoid taunting whilst grabbing some nice KOs on Focus Sash leads like Electrode with Sand’s help. Protect synergises well with Sand, letting Hippopotas dodge Fake Outs, scout lefties and break sashes.Yawn allows me to hit leads with it first turn, and therefore see some of their team on the second when I SR up. I can also Protect on a U-Turn to force their Uxie/Mesprit to sleep.
His EVs give him maximum defensive ability while maintaining a reasonable punch with Earthquake. IVs and Nature are edited to underspeed minimum speed Snover.
Defensive Sandstorm Abuser:
Cradily@Leftovers
Ability: Suction Cups
Careful Nature (+SpDef -SpAtk)
EVs: 252HP/252SpDef/4Def
Curse
Rest
Sleep Talk
Rock Slide
Cradily, a premier Sandstorm abuser, also happens to be one of the toughest Tanks to break in all of UU after a turn or two of cursing. Suction Cups is the key to this set, preventing Roar or Whirlwind from ruining setup. In Sand Cradily gets over 500 Spdef, allowing it to take even Ice Beams with relative ease and come on many special attackers who are utterly unable to harm it. Rest and Sleep Talk allow me to both absorb Sleep and take status with impunity while Cursing up to a total of 750 Atk and 1000Def at +6. Rock Slide as my only attack leaves me somewhat walled by Rocks and Steels, but Donphan can generally deal with them.
Cradily has issues with strong Physical Fighting moves in particular, which Spiritomb is here to absorb. Other problems include the easiness of setting up on the plant while it’s Resting, or in general things boosting up alongside it. Overall though, Cradily is definitely the star of the show, being an almost unbreakable wall to many teams once a few curses are under its belt.
Offensive Spinblocker and Status absorber:
Spiritomb@ Leftovers
Ability: Pressure
Bold Nature (+Def -Atk)
EVs: 252HP/252Def/4SpDef
Calm Mind
Rest
Sleep Talk
Dark Pulse
Primarily here to absorb Fighting attacks for Cradily while posing a threat to their users by setting up with CM. Similarly, this poses a threat to rapid spinners that cannot break it. RestTalk allows status absorption once again, as well as letting Spiritomb last much longer. Burning the odd physical attacker often helps get Cradily in with greater ease.
Lack of WoW allows for better coping with the likes of Houndoom and Arcanine. Again there is the issue of being set up on while asleep, however.
Offensive Sandstorm Abuser:
Cacturne@Leftovers
Ability: Sand Veil
Adamant Nature (+Atk -SpAtk)
EVs: 252Atk/252Spe/4Def
Substitute
Swords Dance
Sucker Punch
Focus Punch/Seed Bomb
Cacturne is a force to be reckoned with once he has a Swords Dance up. No non-resistant pokemon likes taking a boosted sucker punch to the face, and conveniently both Rock and Steel types hate eating Focus Punches. Seed Bomb is an option over FP to deal with Milotic, etc, without a Swords Dance,as well as not relying on FP and SP as offensive moves. His Ability and Sucker Punch make engaging him risky business, but his speed severely hampers him.
Despite his destructive abilities showing themselves in a few games, Cacturne has severe difficulty coming in and setting up, even if I get him in for free. Relying on misses due to Sand Veil to get a Sub and SD up are very annoying. Toxic spikes also utterly destroys him if I’m unable to spin them away, so Toxicroak is being added to the team. He’s been somewhat of a disappointment for me overall, and I’m hoping that my changes improve his performance.
Spinner and Physical Tank:
Donphan@Leftovers
Ability: Sturdy
Adamant Nature (+Atk -SpAtk)
EVs: 252Atk/204Def/52HP
Rapid Spin
Assurance
Earthquake
Ice Shard
Originally put in as an electric absorber for Mantine and a Spinner to rid myself of Toxic Spikes for Cacturne, Donphan has shifted to a much more offensive role, as his EVs show. Rapid Spin and Assurance are the standard spinning and anti-ghost moves. Earthquake provides a devastating STAB, able to counter the Registeels that love to curse up alongside Cradily. Ice Shard gives me an excellent Swellow counter and a Torterra check, as well as just being valuable priority in general.
Donphan is a key member of the team, alongside Spiritomb. I initially wanted him to have a much less offensive role, and one more suited to tanking the Physical attacks my other pokemon couldn’t take, but he seems to perform offensive duties excellently with this spread. He adds to my considerable Grass weakness, however, which is an issue, and I'm not sure how to remedy this.
Water Absorber:
Toxicroak@Leftovers (replacement for Milotic)
Ability: Dry Skin
Adamant Nature (+Atk -SpAtk)
EVs: 252Atk/252Spe/4SpDef
Low Kick
Sucker Punch
Taunt
Swords Dance
Functioning as a counter to the strong water pokemon who plague my team, as well as a threatening late game sweeper, Toxicroak was added in place of Milotic to shore up my team's weaknesses.
PREVIOUS MEMBERS:
Bulky Water:
Milotic@Leftovers
Ability: Marvel Scale
Bold Nature (+Def -Atk)
EVs: 248HP/252Def/4Spe
Surf
HP Grass
Toxic
Recover
The typical Bulky water set, Milotic serves as more than an adequate replacement for Mantine. Losing status absorbtion abilites, and ground and water immunities is less of a price to pay than it would seem. Fantastic defences on both sides, decent offensive abilities as well as reliable recovery all allow milotic to tank water and ice attacks aimed at Donphan, Cacturne, Cradily and Hippopotas, while fighting back against many of their common users too. The only issue this leaves me with is a severe grass weakness, which I am looking for advice on how to remedy.
Special Wall and Hazer:
Mantine@Leftovers
Ability: Water Absorb
Calm Nature (+SpDef -Atk)
EVs: 252HP/216SpDef/40Def
Surf
Haze
Rest
Sleep Talk
Mantine functions as an absorber for the water attacks that Donphan and Hippopotas seems to draw, as well as a ground immunity and a Hazer - for when Hippopotas is down and something tries to set up on me (regularly). Surf is really a filler attack, and Haze was Ice Beam for coverage until I discovered my ability to be set up on very easily. Rest and Sleep Talk are almost essential for its survival over long periods.
Although put off by Milotic’s common occurrence, I am beginning to think that it really would be a better choice for the team than Mantine, as its performance is generally mediocre at best. The great synergy with Donphan in particular are keeping me with it for the while, given that my opinion may well be tarnished by an unbelievable amount of FlinchHax preventing him from doing his job on many occasions. Suggestions as to a set for an alternative water tank would be welcome. I’m even considering a Toxicroak in order to reduce the Grass Weakness in my team.
Prime threats:
Rain. Rain Dance teams generally have their wicked way with me unless I really pull one out of the hat, as my team is setup weak and nobody likes taking boosted Waterfalls and Surfs aside from Croak.
Setup sweepers in general are somewhat of an issue, due to my 2 RestTalkers. Curse Registeel can only really be taken out if Cacturne is set up already, or by Donphan. Houndoom loves to Nasty Plot up and to come in on Spiritomb’s Will-O-Wisp and Sleep Talk to do so. Rock Polish Torterra has to be weakened before Donphan can revenge it, as nothing likes taking immensely powerful Wood Hammers. Substitute users also pose issues for a lot of my pokemon, mostly when they’re asleep (moreover as my Roar user will typically be dead). Submagius is reasonably well countered by Cradily, however, due to its colossal SpDef. In general strong grass attacks pose issues for over half my team, though Cradily does a reasonable job of walling Sceptile and a good one of walling Venusaur.
In any case, that's the RMT, so suggest and criticise away. Oh, and thanks for reading, too.
I’ve been playing with this team for some time now, and although I have never seen the number of ragequits it causes before in my life, I feel that me being new to the playstyle means that there is considerable room for improvement. Hence this RMT.
At a Glance:
Team Building process:
A sandstorm team in UU needs a certain lovable little hippo.
The main reason I was attracted to the Sand team playstyle was one pokemon’s sheer Tankiness: Cradily
Cradily requires a Ghost to take Fighting attacks aimed at it, which are the main threat to the prehistoric plant thing. I had several options - Rotom, Spiritomb, Mismagius being the main ones. Spiritomb’s defensive bulk and lack of weaknesses appealed to me more than the two levitating Ghosts, so I gave him a shot.
At this point I was unsure as to which other Sandstorm abuser I wanted on my team. Rhyperior, Regirock and Cacturne were my main options. Deciding to go for a more unorthodox, if Sand dependent route, I picked out Cacturne, for his ability to sweep with Sub+SD under sandstorm.
Toxic Spikes completely screw over Cacturne, so I now needed a spinner. One with a sandstorm immunity, preferably. Claydol’s Pursuit weakness put me off, so I inserted the ever reliable Donphan, having used him to great effect on a previous team.
Finally, a large water, and ice weakness was evident in my team. Cradily can take water attacks, but their users normally carry an Ice one too. After much deliberation over Milotic, I opted for a much more unusual option - Mantine. It partners well with Donphan, with its Electric Immunity, and ability - Water Absorb. Ground Immunity also helps its case, so I figured I’d give it a go.
With Mantine being underwhelming, I decided to give the omnipresent Milotic a try instead. And instantly my team has improved. Milotic's bulk is fantastic in helping my team take water and Ice attacks, and Recover access means I don't have 3 sleep talkers.
Though reliable, Milotic was then replaced by Toxicroak as a true water absorber and a more offensive presence.
A sandstorm team in UU needs a certain lovable little hippo.
The main reason I was attracted to the Sand team playstyle was one pokemon’s sheer Tankiness: Cradily
Cradily requires a Ghost to take Fighting attacks aimed at it, which are the main threat to the prehistoric plant thing. I had several options - Rotom, Spiritomb, Mismagius being the main ones. Spiritomb’s defensive bulk and lack of weaknesses appealed to me more than the two levitating Ghosts, so I gave him a shot.
At this point I was unsure as to which other Sandstorm abuser I wanted on my team. Rhyperior, Regirock and Cacturne were my main options. Deciding to go for a more unorthodox, if Sand dependent route, I picked out Cacturne, for his ability to sweep with Sub+SD under sandstorm.
Toxic Spikes completely screw over Cacturne, so I now needed a spinner. One with a sandstorm immunity, preferably. Claydol’s Pursuit weakness put me off, so I inserted the ever reliable Donphan, having used him to great effect on a previous team.
Finally, a large water, and ice weakness was evident in my team. Cradily can take water attacks, but their users normally carry an Ice one too. After much deliberation over Milotic, I opted for a much more unusual option - Mantine. It partners well with Donphan, with its Electric Immunity, and ability - Water Absorb. Ground Immunity also helps its case, so I figured I’d give it a go.
With Mantine being underwhelming, I decided to give the omnipresent Milotic a try instead. And instantly my team has improved. Milotic's bulk is fantastic in helping my team take water and Ice attacks, and Recover access means I don't have 3 sleep talkers.
Though reliable, Milotic was then replaced by Toxicroak as a true water absorber and a more offensive presence.
Changes in Bold
Lead:
Hippopotas@Focus Sash
Ability: Sand Stream
Relaxed Nature (+Def -Spe)
EVs: 252 HP/164 Atk/ 92 Def (12 Spe IV)
Stealth Rock
Earthquake
Protect
Yawn
The necessary lead for every UU Sand team, Hippopotas is a lovable but sadly underwhelming creature. Stealth rock is standard fare for leads, and Earthquake is to avoid taunting whilst grabbing some nice KOs on Focus Sash leads like Electrode with Sand’s help. Protect synergises well with Sand, letting Hippopotas dodge Fake Outs, scout lefties and break sashes.Yawn allows me to hit leads with it first turn, and therefore see some of their team on the second when I SR up. I can also Protect on a U-Turn to force their Uxie/Mesprit to sleep.
His EVs give him maximum defensive ability while maintaining a reasonable punch with Earthquake. IVs and Nature are edited to underspeed minimum speed Snover.
Defensive Sandstorm Abuser:
Cradily@Leftovers
Ability: Suction Cups
Careful Nature (+SpDef -SpAtk)
EVs: 252HP/252SpDef/4Def
Curse
Rest
Sleep Talk
Rock Slide
Cradily, a premier Sandstorm abuser, also happens to be one of the toughest Tanks to break in all of UU after a turn or two of cursing. Suction Cups is the key to this set, preventing Roar or Whirlwind from ruining setup. In Sand Cradily gets over 500 Spdef, allowing it to take even Ice Beams with relative ease and come on many special attackers who are utterly unable to harm it. Rest and Sleep Talk allow me to both absorb Sleep and take status with impunity while Cursing up to a total of 750 Atk and 1000Def at +6. Rock Slide as my only attack leaves me somewhat walled by Rocks and Steels, but Donphan can generally deal with them.
Cradily has issues with strong Physical Fighting moves in particular, which Spiritomb is here to absorb. Other problems include the easiness of setting up on the plant while it’s Resting, or in general things boosting up alongside it. Overall though, Cradily is definitely the star of the show, being an almost unbreakable wall to many teams once a few curses are under its belt.
Offensive Spinblocker and Status absorber:
Spiritomb@ Leftovers
Ability: Pressure
Bold Nature (+Def -Atk)
EVs: 252HP/252Def/4SpDef
Calm Mind
Rest
Sleep Talk
Dark Pulse
Primarily here to absorb Fighting attacks for Cradily while posing a threat to their users by setting up with CM. Similarly, this poses a threat to rapid spinners that cannot break it. RestTalk allows status absorption once again, as well as letting Spiritomb last much longer. Burning the odd physical attacker often helps get Cradily in with greater ease.
Lack of WoW allows for better coping with the likes of Houndoom and Arcanine. Again there is the issue of being set up on while asleep, however.
Offensive Sandstorm Abuser:
Cacturne@Leftovers
Ability: Sand Veil
Adamant Nature (+Atk -SpAtk)
EVs: 252Atk/252Spe/4Def
Substitute
Swords Dance
Sucker Punch
Focus Punch/Seed Bomb
Cacturne is a force to be reckoned with once he has a Swords Dance up. No non-resistant pokemon likes taking a boosted sucker punch to the face, and conveniently both Rock and Steel types hate eating Focus Punches. Seed Bomb is an option over FP to deal with Milotic, etc, without a Swords Dance,as well as not relying on FP and SP as offensive moves. His Ability and Sucker Punch make engaging him risky business, but his speed severely hampers him.
Despite his destructive abilities showing themselves in a few games, Cacturne has severe difficulty coming in and setting up, even if I get him in for free. Relying on misses due to Sand Veil to get a Sub and SD up are very annoying. Toxic spikes also utterly destroys him if I’m unable to spin them away, so Toxicroak is being added to the team. He’s been somewhat of a disappointment for me overall, and I’m hoping that my changes improve his performance.
Spinner and Physical Tank:
Donphan@Leftovers
Ability: Sturdy
Adamant Nature (+Atk -SpAtk)
EVs: 252Atk/204Def/52HP
Rapid Spin
Assurance
Earthquake
Ice Shard
Originally put in as an electric absorber for Mantine and a Spinner to rid myself of Toxic Spikes for Cacturne, Donphan has shifted to a much more offensive role, as his EVs show. Rapid Spin and Assurance are the standard spinning and anti-ghost moves. Earthquake provides a devastating STAB, able to counter the Registeels that love to curse up alongside Cradily. Ice Shard gives me an excellent Swellow counter and a Torterra check, as well as just being valuable priority in general.
Donphan is a key member of the team, alongside Spiritomb. I initially wanted him to have a much less offensive role, and one more suited to tanking the Physical attacks my other pokemon couldn’t take, but he seems to perform offensive duties excellently with this spread. He adds to my considerable Grass weakness, however, which is an issue, and I'm not sure how to remedy this.
Water Absorber:
Toxicroak@Leftovers (replacement for Milotic)
Ability: Dry Skin
Adamant Nature (+Atk -SpAtk)
EVs: 252Atk/252Spe/4SpDef
Low Kick
Sucker Punch
Taunt
Swords Dance
Functioning as a counter to the strong water pokemon who plague my team, as well as a threatening late game sweeper, Toxicroak was added in place of Milotic to shore up my team's weaknesses.
PREVIOUS MEMBERS:
Bulky Water:
Milotic@Leftovers
Ability: Marvel Scale
Bold Nature (+Def -Atk)
EVs: 248HP/252Def/4Spe
Surf
HP Grass
Toxic
Recover
The typical Bulky water set, Milotic serves as more than an adequate replacement for Mantine. Losing status absorbtion abilites, and ground and water immunities is less of a price to pay than it would seem. Fantastic defences on both sides, decent offensive abilities as well as reliable recovery all allow milotic to tank water and ice attacks aimed at Donphan, Cacturne, Cradily and Hippopotas, while fighting back against many of their common users too. The only issue this leaves me with is a severe grass weakness, which I am looking for advice on how to remedy.
Special Wall and Hazer:
Mantine@Leftovers
Ability: Water Absorb
Calm Nature (+SpDef -Atk)
EVs: 252HP/216SpDef/40Def
Surf
Haze
Rest
Sleep Talk
Mantine functions as an absorber for the water attacks that Donphan and Hippopotas seems to draw, as well as a ground immunity and a Hazer - for when Hippopotas is down and something tries to set up on me (regularly). Surf is really a filler attack, and Haze was Ice Beam for coverage until I discovered my ability to be set up on very easily. Rest and Sleep Talk are almost essential for its survival over long periods.
Although put off by Milotic’s common occurrence, I am beginning to think that it really would be a better choice for the team than Mantine, as its performance is generally mediocre at best. The great synergy with Donphan in particular are keeping me with it for the while, given that my opinion may well be tarnished by an unbelievable amount of FlinchHax preventing him from doing his job on many occasions. Suggestions as to a set for an alternative water tank would be welcome. I’m even considering a Toxicroak in order to reduce the Grass Weakness in my team.
Prime threats:
Rain. Rain Dance teams generally have their wicked way with me unless I really pull one out of the hat, as my team is setup weak and nobody likes taking boosted Waterfalls and Surfs aside from Croak.
Setup sweepers in general are somewhat of an issue, due to my 2 RestTalkers. Curse Registeel can only really be taken out if Cacturne is set up already, or by Donphan. Houndoom loves to Nasty Plot up and to come in on Spiritomb’s Will-O-Wisp and Sleep Talk to do so. Rock Polish Torterra has to be weakened before Donphan can revenge it, as nothing likes taking immensely powerful Wood Hammers. Substitute users also pose issues for a lot of my pokemon, mostly when they’re asleep (moreover as my Roar user will typically be dead). Submagius is reasonably well countered by Cradily, however, due to its colossal SpDef. In general strong grass attacks pose issues for over half my team, though Cradily does a reasonable job of walling Sceptile and a good one of walling Venusaur.
In any case, that's the RMT, so suggest and criticise away. Oh, and thanks for reading, too.