the D/P metagame seems to be filled with suicide leads lately. azelf, deoxys, bronzong seem to be in every game. what perplexes me is that most of them just try and set down SR and then die while doing a bit of damage. i understand bronzong leads because it can at least get something asleep as long as it has a lum berry on it. however, even then so many people just try to blow up straight up SR and and hypnosis. azelf is a bit perplexing to me because the standard set seems to be:
-taunt
-explosion
-SR
-fireblast/psychic
and with all the CB tars running around with pursuit, it is pretty much forced to explode right after it switches in. so you get one turn to taunt/SR and another to die. grass knot doesn't do any better than explosion btw on t-tar.
i'm starting to find these leads just really stupid. it is just not a good option on most teams to sacrifice a poke right off the bat. it's hard enough to deal with all the OU threats, so getting rid of a potential revenge killer/counter before seeing much of the opponent's team is just perplexing to me. what's more is that if the main purpose of these starters are to set up SR, a spinner can easily come in and blow them away. is it worth sacrificing 1/6 of your team just to set up something the opponent can get rid of in one turn? makes no sense to me.
that's my rant. what do you think about suicide leads? let's discuss.
-taunt
-explosion
-SR
-fireblast/psychic
and with all the CB tars running around with pursuit, it is pretty much forced to explode right after it switches in. so you get one turn to taunt/SR and another to die. grass knot doesn't do any better than explosion btw on t-tar.
i'm starting to find these leads just really stupid. it is just not a good option on most teams to sacrifice a poke right off the bat. it's hard enough to deal with all the OU threats, so getting rid of a potential revenge killer/counter before seeing much of the opponent's team is just perplexing to me. what's more is that if the main purpose of these starters are to set up SR, a spinner can easily come in and blow them away. is it worth sacrificing 1/6 of your team just to set up something the opponent can get rid of in one turn? makes no sense to me.
that's my rant. what do you think about suicide leads? let's discuss.