I just got to exactly 100 wins! There was no set team all the way through, but here are the dudes I kept coming back to, and the ones who finally cracked 100 (screw you, QC Rhyperior).
Gengar
Timid @ Focus Sash
252 spd, 252 sp.atk, 4 hp
Destiny Bond
Hypnosis
Shadow Ball
Thunderbolt
Someone here said that Gengar is the best poke for BT - and dammit, they were right. This is an awesome lead, for one reason above all else: with Sash and Destiny Bond, it's capable of taking down literally anything not named Tyranitar or Abomasnow, provided you decide to sacrifice it right away. (Ironically, the Sash keeps it alive through Crunch / CH Blizzard, then it dies to the weather.) It survives attacks from faster things that would OHKO it (like the millions of Scarfchomps in the Wi-Fi room) then gets in the D-Bond for the win since the AI never switches out from it. In the BT, D-Bond was resonsible for around half of Gengar's kills. It's also immune to three of the four OHKO moves: indispensible.
Togekiss
Calm @ Leftovers
252 hp, 52 def, 106 sd.def, 52 sp.atk
Air Slash
Aura Sphere
Roost
Thunder Wave
Our old friend. It felt so good using hax against the AI...
Fairly random EV spread, but a little defence goes a long way. This thing is a tank - it was able to take down things in the BT that it had no business going up against, such as Salamence and Regice, through judicious use of T-Wave and Roost. The never-miss Aura Sphere was also incredibly handy against the bastard DTers that kept popping up.
If it doesn't kill, it can paralyse, or at the very least soften things up for a killing blow from...
Garchomp
Jolly @ Choice Scarf
252 spd, 252 atk, 4 hp
Aerial Ace
Outrage
Fire Blast
Earthquake
Scarfchomp. I tended to leave this guy for last, unless I could switch him into an Electric attack. STAB Outrage and STAB Earthquake strike fear into the hearts of evil-doers everywhere, and Aerial Ace provides more never-miss action, although Togekiss is my go-to guy for Flying-type kills on Heracross and Breloom. Fire Blast I've used maybe twice; this guy could have Outrage/EQ/Splash/Constrict and he'd still clean up.
So a fairly standard team. I also tried Uxie with Yawn / Protect / U-turn / Extrasensory (shut up, it has like 30pp) for a while. Yawn, then a nice slow U-turn to a sweeper like Gyarados is beautiful, as it comes in just as the other guy falls asleep. Simply stat up and win is the plan. Needless to say, I kept getting screwed by one-turn sleeps, so I stopped using it.
--
The streak ended thusly. First out, Gliscor. Gengar leads, and since I'd just cracked 100, I was feeling lucky, so I used Hypnosis. Missed. Hit by Thunder Fang. Tried again. Missed again. Thunder Fang critical hits. Tried again (what the fuck, right?) and hit. Next turn, Shadow Ball for major pain. If Gliscor stays asleep now, Gengar kills on the following turn, D-Bonds the next one out and then there's a parade or something in its honour. Gliscor immediately wakes up and kills it.
That's not the bad part - the two misses, the critical hit and the one-turn sleep - that's all par for the course. Plus I was playing like an absolute eejit.
Unusually for me, I go to Garchomp, who Outrages for great justice. Turns out to be a decent switch, as next out is Hippowdon. Sand Veil FTW, right? Sand Veil has never once worked to my advantage. The only time it ever kicked in for me to date was against an opposing Garchomp, and we missed each other simultaneously. This time it did nothing as per usual, and Hippowdon 2HKO'd Chomp with Ice Fang after getting dicksmacked with Outrage for a couple of turns. Togekiss spanked it to death with Air Slash, and now it's one-on-one.
Togekiss vs. Lickilicky. We paralysed each other straight away with Body Slam and T-Wave - Licky appeared to be quicker, but only on the first turn. Ah, the Quick Claw guy, damn. Flinching and Roosting ensues, a bit of B-Slamming. No further QC activations until Licky is down to Aura Sphere kill range. Then it kicks in and the pink pervert uses Explosion.
BT has no suicide clause. The only way to win is to have something still standing at the end of the match, regardless of circumstances...
So I could have got past 100 if I hadn't played like a gimp with Gengar, or QC hadn't activated at the crucial moment, or Sand Veil had helped at all, or if the BT had, like, rules. Still, I don't care, I have a nice Gold Trophy in my secret base - and I'm pleased as fuck that this happened on Battle 101, not Battle 100!
--
tl;dr
Standards are standard for a reason.
Pay attention when you play!
--
Gengar
Timid @ Focus Sash
252 spd, 252 sp.atk, 4 hp
Destiny Bond
Hypnosis
Shadow Ball
Thunderbolt
Someone here said that Gengar is the best poke for BT - and dammit, they were right. This is an awesome lead, for one reason above all else: with Sash and Destiny Bond, it's capable of taking down literally anything not named Tyranitar or Abomasnow, provided you decide to sacrifice it right away. (Ironically, the Sash keeps it alive through Crunch / CH Blizzard, then it dies to the weather.) It survives attacks from faster things that would OHKO it (like the millions of Scarfchomps in the Wi-Fi room) then gets in the D-Bond for the win since the AI never switches out from it. In the BT, D-Bond was resonsible for around half of Gengar's kills. It's also immune to three of the four OHKO moves: indispensible.
Togekiss
Calm @ Leftovers
252 hp, 52 def, 106 sd.def, 52 sp.atk
Air Slash
Aura Sphere
Roost
Thunder Wave
Our old friend. It felt so good using hax against the AI...
Fairly random EV spread, but a little defence goes a long way. This thing is a tank - it was able to take down things in the BT that it had no business going up against, such as Salamence and Regice, through judicious use of T-Wave and Roost. The never-miss Aura Sphere was also incredibly handy against the bastard DTers that kept popping up.
If it doesn't kill, it can paralyse, or at the very least soften things up for a killing blow from...
Garchomp
Jolly @ Choice Scarf
252 spd, 252 atk, 4 hp
Aerial Ace
Outrage
Fire Blast
Earthquake
Scarfchomp. I tended to leave this guy for last, unless I could switch him into an Electric attack. STAB Outrage and STAB Earthquake strike fear into the hearts of evil-doers everywhere, and Aerial Ace provides more never-miss action, although Togekiss is my go-to guy for Flying-type kills on Heracross and Breloom. Fire Blast I've used maybe twice; this guy could have Outrage/EQ/Splash/Constrict and he'd still clean up.
So a fairly standard team. I also tried Uxie with Yawn / Protect / U-turn / Extrasensory (shut up, it has like 30pp) for a while. Yawn, then a nice slow U-turn to a sweeper like Gyarados is beautiful, as it comes in just as the other guy falls asleep. Simply stat up and win is the plan. Needless to say, I kept getting screwed by one-turn sleeps, so I stopped using it.
--
The streak ended thusly. First out, Gliscor. Gengar leads, and since I'd just cracked 100, I was feeling lucky, so I used Hypnosis. Missed. Hit by Thunder Fang. Tried again. Missed again. Thunder Fang critical hits. Tried again (what the fuck, right?) and hit. Next turn, Shadow Ball for major pain. If Gliscor stays asleep now, Gengar kills on the following turn, D-Bonds the next one out and then there's a parade or something in its honour. Gliscor immediately wakes up and kills it.
That's not the bad part - the two misses, the critical hit and the one-turn sleep - that's all par for the course. Plus I was playing like an absolute eejit.
Unusually for me, I go to Garchomp, who Outrages for great justice. Turns out to be a decent switch, as next out is Hippowdon. Sand Veil FTW, right? Sand Veil has never once worked to my advantage. The only time it ever kicked in for me to date was against an opposing Garchomp, and we missed each other simultaneously. This time it did nothing as per usual, and Hippowdon 2HKO'd Chomp with Ice Fang after getting dicksmacked with Outrage for a couple of turns. Togekiss spanked it to death with Air Slash, and now it's one-on-one.
Togekiss vs. Lickilicky. We paralysed each other straight away with Body Slam and T-Wave - Licky appeared to be quicker, but only on the first turn. Ah, the Quick Claw guy, damn. Flinching and Roosting ensues, a bit of B-Slamming. No further QC activations until Licky is down to Aura Sphere kill range. Then it kicks in and the pink pervert uses Explosion.
BT has no suicide clause. The only way to win is to have something still standing at the end of the match, regardless of circumstances...
So I could have got past 100 if I hadn't played like a gimp with Gengar, or QC hadn't activated at the crucial moment, or Sand Veil had helped at all, or if the BT had, like, rules. Still, I don't care, I have a nice Gold Trophy in my secret base - and I'm pleased as fuck that this happened on Battle 101, not Battle 100!
--
tl;dr
Standards are standard for a reason.
Pay attention when you play!
--