Hey guys I had been visiting Smogon for a long time now and just now I decided I wanted to post an RMT here. Since Kyurem-B went OU I knew it would be great on a Trick Room team. I was also tired of using normal teams/weather teams and so wanted to make a team that was fun to use so I made this Trick Room team. It's pretty good already but I feel it can be better. Hope you like this team and leave a luvdisc if you like it.
The team:
Mew @ Mental Herb
Trait: Synchronize
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Taunt
- Trick Room
- U-turn
Originally I had Bronzong in this spot but it was easily Taunt bait and set up fodder and was also very slow for a lead. I needed a pokemon who was fast, could beat Taunt users so that it could reliably set up Trick Room and could also set up rocks AND be quite bulky at the same time so Mew fit this job perfectly. Stealth Rock is very important on every offensive team so no surprise it's here. Taunt is to stop other pokemon from setting up. I chose Mental Herb as the item to beat faster taunters or prankster users such as Sableye with Mew's own Taunt. 252 Spe ev's is so it can be very speedy at setting up and under Trick Room I can U-turn out last and get another pokemon in without taking damage to start wrecking the opponent's team.
Kyurem-B @ Life Orb
Trait: Teravolt
EVs: 248 HP / 252 Atk / 8 SAtk
0 IV's speed
Brave Nature (+Atk, -Spd)
- Outrage
- Fusion Bolt
- Ice Beam
- Roost
Kyurem Black is a powerhouse under Trick Room. Have fun switching into Outrage coming off a 170 base attack further boosted by Life Orb. Outrage just wrecks anything that's not a steel type, heck even some steel types such as Genesect won't like switching into it at all. Fusion Bolt is for water types and it hits them harder than Outrage. Ice beam is to beat bulky pokemon like Gliscor. Roost allows it to keep it healthy so it can come in later and wreck more. 248 ev's in HP gives it pretty good bulk.
Hitmontop @Heat Rock
Trait: Intimidate
EVs: 252 HP / 252 Def / 4 SDef
0 IV's speed
Sassy Nature (+SDef, -Spd)
- Rapid Spin
- Sunny Day
- Hi Jump Kick
- Foresight
Hitmontop's job is to spin away hazards since I have 2 pokemon that hate Stealth Rock and also remove other weather. Ev's are pretty standard but I chose a sassy nature so it can take hits better on the special side. I chose Heat Rock as the item so Sunny Day lasts 8 turns and to power up Victini's V-create at the same time. Hi Jump Kick is for STAB and hit's pretty hard even without attack investment and it doesn't lower your defenses like Close Combat. Foresight allows it to spin against ghost types. Hitmontop's ability is great as it lowers pokemon's attack and it makes him sponge physical hits better and also helping out his teammates.
Victini @ Life Orb
Trait: Victory Star
EVs: 248 HP / 252 Atk / 8 Def
0 IV's speed
Brave Nature (+Atk, -Spd)
- Trick Room
- V-create
- Fusion Bolt
- Brick Break
Victini is a great late game sweeper and just wrecks everything in his way. V-create speed dropping effect actually helps him under Trick Room by becoming slower everytime he uses it. Fusion Bolt is to hit water types hard who would otherwise laugh at V-create if their bulky and there's no sun. Brick Break is mainly for T-tar who would otherwise counter this set. 248 HP makes it quite bulky and allows it to deal with Breloom who would be very anoying to this team if I didn't had Victini on this team.
Reuniclus @ Life Orb
Trait: Magic Guard
EVs: 192 HP / 64 Def / 252 SAtk
0 IV's speed
Quiet Nature (+SAtk, -Spd)
- Trick Room
- Psychic
- Focus Blast
- Hidden Power [Fire]
Reuniclus is my third sweeper on this team and is also my third Trick Room user. Magic Guard is amazing as he takes no damage from sandstorm or hail and takes no Life Orb recoil. All his attacks coming from 125 special attack are going to hurt. Psychic is his main STAB move and deals a lot of damage. Focus Blast is for dark types/steel types and Hidden Power Fire for Scizor or Genesect who like to come in on it under Trick Room not expecting HP fire. Not much else to say really but it's an amazing pokemon who should be on every Trick Room team. Ev's are standard allowing it to be bulky.
Crawdaunt @ Life Orb
Trait: Adaptability
EVs: 252 HP / 252 Atk / 4 Def
0 IV's speed
Brave Nature (+Atk, -Spd)
- Crunch
- Crabhammer/Waterfall
- Superpower
- Double-Edge
Crawdaunt is my 4th sweeper and let me just say this guy is a force to be reckoned with under Trick Room. Adaptability is an amazing ability and with Life Orb it OHKO's a lot of things after Stealth Rock. Crunch and Crabhammer is for STAB but I'm thinking of putting Waterfall instead of Crabhammer for the flinch chance and 100% accuracy. Superpower is for stuff that resist his other moves like Hydreigon and Double Edge is mainly filler. Never really use it except for stuff like Toxicroak. 252 HP gives it decent bulk.
Importable:
The team:
Mew @ Mental Herb
Trait: Synchronize
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Taunt
- Trick Room
- U-turn
Originally I had Bronzong in this spot but it was easily Taunt bait and set up fodder and was also very slow for a lead. I needed a pokemon who was fast, could beat Taunt users so that it could reliably set up Trick Room and could also set up rocks AND be quite bulky at the same time so Mew fit this job perfectly. Stealth Rock is very important on every offensive team so no surprise it's here. Taunt is to stop other pokemon from setting up. I chose Mental Herb as the item to beat faster taunters or prankster users such as Sableye with Mew's own Taunt. 252 Spe ev's is so it can be very speedy at setting up and under Trick Room I can U-turn out last and get another pokemon in without taking damage to start wrecking the opponent's team.
Kyurem-B @ Life Orb
Trait: Teravolt
EVs: 248 HP / 252 Atk / 8 SAtk
0 IV's speed
Brave Nature (+Atk, -Spd)
- Outrage
- Fusion Bolt
- Ice Beam
- Roost
Kyurem Black is a powerhouse under Trick Room. Have fun switching into Outrage coming off a 170 base attack further boosted by Life Orb. Outrage just wrecks anything that's not a steel type, heck even some steel types such as Genesect won't like switching into it at all. Fusion Bolt is for water types and it hits them harder than Outrage. Ice beam is to beat bulky pokemon like Gliscor. Roost allows it to keep it healthy so it can come in later and wreck more. 248 ev's in HP gives it pretty good bulk.
Hitmontop @Heat Rock
Trait: Intimidate
EVs: 252 HP / 252 Def / 4 SDef
0 IV's speed
Sassy Nature (+SDef, -Spd)
- Rapid Spin
- Sunny Day
- Hi Jump Kick
- Foresight
Hitmontop's job is to spin away hazards since I have 2 pokemon that hate Stealth Rock and also remove other weather. Ev's are pretty standard but I chose a sassy nature so it can take hits better on the special side. I chose Heat Rock as the item so Sunny Day lasts 8 turns and to power up Victini's V-create at the same time. Hi Jump Kick is for STAB and hit's pretty hard even without attack investment and it doesn't lower your defenses like Close Combat. Foresight allows it to spin against ghost types. Hitmontop's ability is great as it lowers pokemon's attack and it makes him sponge physical hits better and also helping out his teammates.
Victini @ Life Orb
Trait: Victory Star
EVs: 248 HP / 252 Atk / 8 Def
0 IV's speed
Brave Nature (+Atk, -Spd)
- Trick Room
- V-create
- Fusion Bolt
- Brick Break
Victini is a great late game sweeper and just wrecks everything in his way. V-create speed dropping effect actually helps him under Trick Room by becoming slower everytime he uses it. Fusion Bolt is to hit water types hard who would otherwise laugh at V-create if their bulky and there's no sun. Brick Break is mainly for T-tar who would otherwise counter this set. 248 HP makes it quite bulky and allows it to deal with Breloom who would be very anoying to this team if I didn't had Victini on this team.
Reuniclus @ Life Orb
Trait: Magic Guard
EVs: 192 HP / 64 Def / 252 SAtk
0 IV's speed
Quiet Nature (+SAtk, -Spd)
- Trick Room
- Psychic
- Focus Blast
- Hidden Power [Fire]
Reuniclus is my third sweeper on this team and is also my third Trick Room user. Magic Guard is amazing as he takes no damage from sandstorm or hail and takes no Life Orb recoil. All his attacks coming from 125 special attack are going to hurt. Psychic is his main STAB move and deals a lot of damage. Focus Blast is for dark types/steel types and Hidden Power Fire for Scizor or Genesect who like to come in on it under Trick Room not expecting HP fire. Not much else to say really but it's an amazing pokemon who should be on every Trick Room team. Ev's are standard allowing it to be bulky.
Crawdaunt @ Life Orb
Trait: Adaptability
EVs: 252 HP / 252 Atk / 4 Def
0 IV's speed
Brave Nature (+Atk, -Spd)
- Crunch
- Crabhammer/Waterfall
- Superpower
- Double-Edge
Crawdaunt is my 4th sweeper and let me just say this guy is a force to be reckoned with under Trick Room. Adaptability is an amazing ability and with Life Orb it OHKO's a lot of things after Stealth Rock. Crunch and Crabhammer is for STAB but I'm thinking of putting Waterfall instead of Crabhammer for the flinch chance and 100% accuracy. Superpower is for stuff that resist his other moves like Hydreigon and Double Edge is mainly filler. Never really use it except for stuff like Toxicroak. 252 HP gives it decent bulk.
Importable:
Code:
Mew @ Mental Herb
Trait: Synchronize
EVs: 252 HP / 252 Spd / 4 SDef
Jolly Nature
- Stealth Rock
- Trick Room
- U-turn
- Taunt
Kyurem-Black @ Life Orb
Trait: Teravolt
EVs: 252 Atk / 248 HP / 8 SAtk
Brave Nature
IVs: 0 Spd
- Outrage
- Fusion Bolt
- Ice Beam
- Roost
Hitmontop (M) @ Heat Rock
Trait: Intimidate
EVs: 252 HP / 252 Def / 4 SDef
Sassy Nature
IVs: 0 Spd
- Rapid Spin
- Hi Jump Kick
- Foresight
- Sunny Day
Victini @ Life Orb
Trait: Victory Star
EVs: 248 HP / 252 Atk / 8 Def
Brave Nature
IVs: 0 Spd
- Trick Room
- V-create
- Fusion Bolt
- Brick Break
Reuniclus @ Life Orb
Trait: Magic Guard
EVs: 192 HP / 64 Def / 252 SAtk
Quiet Nature
IVs: 30 Atk / 30 SAtk / 0 Spd
- Trick Room
- Psychic
- Focus Blast
- Hidden Power [Fire]
Crawdaunt @ Life Orb
Trait: Adaptability
EVs: 252 Atk / 4 Def / 252 HP
Brave Nature
IVs: 0 Spd
- Crunch
- Waterfall
- Superpower
- Double-Edge