So here is another team I came up with, and please rate to improve this team. Just keep in mind, that the team is for Wi-Fi.
Swampert
Relaxed @ Leftovers
252 HP/252 Def/4 SpA
-Stealth Rock
-Earthquake
-Ice Beam
-Roar
Swampert is the one of the most consistant leads in todays metagame. I went with MixPert so it would be more dangerous against Salamence, and then Earthquake for STAB. Stealth is obvious, and I decided on Roar in order to deal with setup sweepers and the annoying baton pass leads.
Latias
Timid @ Leftovers
4 HP/252 SpA/252 Spe
-Calm Mind
-Dragon Pulse
-Surf
-Thunderbolt/Recover
Pretty standard Calm Mind Latias. Dragon Pulse and Surf are resisted only by Empoleon and Shedinja, I think. Calm Mind also helps my team take some special hits, which could otherwise greatly hurt me. I am leading towards Thunderbolt over Recover basically to hit Empoleon, but any suggestions would be appreciated.
Infernape
Naive @ Life Orb
64 Atk/252 SpA/192 Spe
-Nasty Plot
-Grass Knot
-Flamethrower
-Close Combat
Mixed Infernape causes problems to lots of teams today. It also helps me deal with the ever annoying Blissey. Nasty Plot powers up both Grass Knot and Flamethrower, which I chose over Fire Blast because of accuracy, and Close Combat is to destroy the fat blob.
Jirachi
Jolly @ Choice Scarf
4 HP/252 Atk/252 Spe
-Iron Head
-Thunder Punch
-Fire Punch
-Ice Punch/U-turn/Trick
Scarf Jirachi is my answer to many of the biggest threats in todays metagame. Thunder Punch for Gyarados, Fire Punch for Scizor and Lucario, and Iron Head for flinch hax. However, I am unsure about the last move, with either Ice Punch for Salamence, Flygon, and Dragonite, U-turn to switch, or Trick to screw walls over.
Scizor
Adament @ Choice Band
124 HP/252 Atk/124 SpD/8 Spe
-Bullet Punch
-Superpower
-Pursuit
-U-Turn
Choice Band Scizor, one of the most overused pokemon of all time. Bullet Punch is for obvious stab, and Superpower is for steels. U-turn is for early game scouting, and to avoid getting trapped by magnezone. Finally, Pursuit is there to deal with the frail psychics and ghosts, like Latias, Gengar, Azelf, etc.
EDIT: Changed Scizor's EV spread.
Salamence
Naive @ Life Orb/Lum Berry
4 Atk/252 SpA/252 Spe
-Draco Meteor
-Fire Blast
-Brick Break
-Roost
MixMence is one of the biggest threats in the game today. With Draco Meteor and Outrage, it has two high powered STABs, hitting both special and physical walls. Fire Blast is for floating steels such as Skarmory, and Earthquke is for more coverage.
EDIT: Changed to classic MicMence.
Well, there is my team. Any rates/advice would be much appreciated. Please do keep in mind that this is for Wi-Fi, so Rotom appliances and most Hidden Powers are out. Thanks in advance for your time,
-Dukefan5
Swampert
Relaxed @ Leftovers
252 HP/252 Def/4 SpA
-Stealth Rock
-Earthquake
-Ice Beam
-Roar
Swampert is the one of the most consistant leads in todays metagame. I went with MixPert so it would be more dangerous against Salamence, and then Earthquake for STAB. Stealth is obvious, and I decided on Roar in order to deal with setup sweepers and the annoying baton pass leads.
Latias
Timid @ Leftovers
4 HP/252 SpA/252 Spe
-Calm Mind
-Dragon Pulse
-Surf
-Thunderbolt/Recover
Pretty standard Calm Mind Latias. Dragon Pulse and Surf are resisted only by Empoleon and Shedinja, I think. Calm Mind also helps my team take some special hits, which could otherwise greatly hurt me. I am leading towards Thunderbolt over Recover basically to hit Empoleon, but any suggestions would be appreciated.
Infernape
Naive @ Life Orb
64 Atk/252 SpA/192 Spe
-Nasty Plot
-Grass Knot
-Flamethrower
-Close Combat
Mixed Infernape causes problems to lots of teams today. It also helps me deal with the ever annoying Blissey. Nasty Plot powers up both Grass Knot and Flamethrower, which I chose over Fire Blast because of accuracy, and Close Combat is to destroy the fat blob.
Jirachi
Jolly @ Choice Scarf
4 HP/252 Atk/252 Spe
-Iron Head
-Thunder Punch
-Fire Punch
-Ice Punch/U-turn/Trick
Scarf Jirachi is my answer to many of the biggest threats in todays metagame. Thunder Punch for Gyarados, Fire Punch for Scizor and Lucario, and Iron Head for flinch hax. However, I am unsure about the last move, with either Ice Punch for Salamence, Flygon, and Dragonite, U-turn to switch, or Trick to screw walls over.
Scizor
Adament @ Choice Band
124 HP/252 Atk/124 SpD/8 Spe
-Bullet Punch
-Superpower
-Pursuit
-U-Turn
Choice Band Scizor, one of the most overused pokemon of all time. Bullet Punch is for obvious stab, and Superpower is for steels. U-turn is for early game scouting, and to avoid getting trapped by magnezone. Finally, Pursuit is there to deal with the frail psychics and ghosts, like Latias, Gengar, Azelf, etc.
EDIT: Changed Scizor's EV spread.
Salamence
Naive @ Life Orb/Lum Berry
4 Atk/252 SpA/252 Spe
-Draco Meteor
-Fire Blast
-Brick Break
-Roost
MixMence is one of the biggest threats in the game today. With Draco Meteor and Outrage, it has two high powered STABs, hitting both special and physical walls. Fire Blast is for floating steels such as Skarmory, and Earthquke is for more coverage.
EDIT: Changed to classic MicMence.
Well, there is my team. Any rates/advice would be much appreciated. Please do keep in mind that this is for Wi-Fi, so Rotom appliances and most Hidden Powers are out. Thanks in advance for your time,
-Dukefan5