I'm a little late, but...
Oh and quick question, are any of these "Skymin for OU" voters any good without Skymin? Think before you answer.
I tried Shaymin-S a few times on a team that actually supported its various sets. I've used SubSeed, Choice Specs, Substitute Attacker, Life Orb, Choice Scarf, Growth, I even went as far as tossing Quick Attack in on a set once. It just... it just relied to much on luck to win and as a result, I ended up losing most of my matches with it. Without it, I noticed how much my team was better without it >_<.
The chances are the same as Fire Blast on Heatran, which is the staple Heatran move, and rarely seems to miss. Fire Blast still has a 10% chance of burning the opponent, just like Seed Flare has an 80% chance of dropping special defense by two stages.
Heatran doesn't need to rely on that burn occouring most of the time. In fact, all Heatran needs to worry about is Fire Blast hitting things that can OHKO it (same accuracy of Seed Flare); however, Heatran can actually take a hit if needed and doesn't suffer from the "4 moveslot syndrome" as Skymin does.
In an OU environment where Bulky waters are abundant, Grass is an awful STAB? Maybe we should wait until the metagame changes a bit, and then do something about it? Until then, lets force people to accomadate Skymin by running things that are super resistant to grass. Would this be the chicken or the egg?
Oh yeah? To my knowledge, Steels and Flying types are just as common. You also forget about the large amount of Sandstorm teams which also wear Skymin down easily.
The current metagame is structured in part to counter Skymin, which is over-centralizing. Sure it's not THAT dangerous to a team of Scizor, Heatran, Zapdos and Cradily(wtf?) so then everybody will have to use a team of Zapdos, Scizor, Heatran and Cradily? I thought the goal was a more open, better metagame, not the same combination of pokes that everyone will need to use to get anywhere.
Mmkay, let's talk about how everyone needed to overcentralize on Garchomp and compare that to Skymin.
Garchomp would take out a Pokemon on your team on the average and everyone needed a revenge killer just to smite him down. Now, that revenge killer needed two things, Bulk and Power- a combination of which existed on very few Pokemon and you needed one on your team to keep Garchomp away. I won't mention Ice Shard as the fear of Garchomp using a Yache Berry and/or a Sandstream made it more of a thing that would strike fear into Ice Shard users. Garchomp could also hit on both sides of the attacking specturm, eliminating Skarmory, Bronzong, Foretress and Scizor, three Steel types that could take an Earthquake (or avoid it) and actaully do something to it (Scizor could revenge kill it with a Quick Attack, however, its Swampert-ish defenses only made it viable if Garchomp was to drop to about 30% of its HP.
Again, even a 60% chance is more than likely. It's not LUCK, it's statistics. Every time I've ever been swept by a Togekiss Flinchhax, I angrily think to myself "effing luck." It's not Luck, it's statistics. You've got it backwards, BLISSEY is LUCKY if she can get off an Ice Beam before dying.
What the fuck are you walking about? Serene Grace abusers such as Togekiss are using luck >_>. A 40% chance of no flinch isn't likely, it's actually luck.
From what I know, Blissey has about a 19% chance to lose against Skymin, isn't that the same chance of your +2 Dragon Dance Gyarados losing to a Zapdos because of Stone Edge's accuracy?
Steel is a completely shitty STAB. Togekiss simply lacks the speed to be as effective as Skymin. Flinchax is a bitch, but when paired with a 2 stage sp def drop, it's ridiculous.
Steel gets crappy coverage, yes, but nothing is immune to it and it has a higher chance of a flinch than Zen Headbutt. Besides Jirachi doesn't mind not getting a flinch or, a misprediction. Togekiss can eliminate its Speed problem with Thunder Wave or Body Slam >_>. Togekiss is much bulkier with a reliable healing option.
Skymin is so good to the point where I would find it a complete dishonorable low blow if I used it in the Battle Frontier. Or else I wouldn't have lost, believe me.
So, you're telling me that you suck so much that you'll have to resort to luck to win a battle?
I have a Skymin team on shoddy, if any mods wanna pull my account I'm 34-2 with it.
And? I could beat this and that person 70 times with 5 loses using a Choice Scarf Togekiss... your point is...?
The only 2 times I lost was missing a Seed Flare vs a water type who ice beamed. But if we do the math, you can see that Skymin based teams nearly guarantee a win.
Mmkay, so, who in the right mind would keep a Water type in, pure Water by going by what you're saying, on a Skymin? With that said, who has a team that only has only way to take it out (and that way would be risky as fuck)?
DDTyranitar based teams guarentee the win, as do DDGyarados, AgiliGross, Baton Pass chains, Stall and Offensive based teams. Of course if your team is centalized around it, it'll have a nice win ratio.
All the facts have been said and proven.
Exactly, all facts against Skymin becoming Uber were said in this thread and proven on Shoddy.
edit: Oh I saw some scrub reply to my post with the username "ILoveDarkrai" I bet you wish Darkrai was still in OU huh? Not even gonna read a post from someone like the likes of you. Sorry.
I'll reply to this at the end of this post, so, continue reading.
The facts are, you need to crank some speed on a choice scarf user just to even have a chance against Skymin. That alone is over centralizing the metagame, and in my opinion (which is very reasonable) a handicap.
I'll use Gyarados and Ninjask as examples; With Gyarados, you'll need something bulky that can 3HKO/2HKO/OHKO it providing that Gyarados doesn't commonly carry a move that anihalates it >_>. With Ninjask and Baton Pass Chains in general, you'll need something with Roar/Whirlwind most of the time. You see, any viable threat will need some type of preperation beforehand.
Without sandstream up, I AM saying Skymin's SubSeed is invincible. When Skymin comes out from a dead pokemon on a water type, what do you do? Risk taking a Seed Flare or let it get a SubSeed up to rape your wall?
So, if I may say this, again, what would be the other move Skymin would use on a SubSeeder set? I used Earth Power/Air Slash for maximum coverage when I ran mine. With Seed Flare's shitty coverage, low PP and small chance of a miss, I'd never use it >_>. Seed Flare + Earth Power causes Skymin to have problems with other Grass types and Scizor while Seed Flare + Air Slash gives Metagross, Heatran and most Steels and anything not weak to Seed Flare a free switch in and possibly the chance to mess Skymin up (Skarmory anyone? :/). Skymin's lack of coverage on a SubSeeder set would most likely be its down fall.
Registeel sucks, badly. Seed Flare once then switch Heatran in to take the ice punch, GG.
Um... Clear Body? And wouldn't the Registeel user be smart enough to bring something to stop a threat such as Heatran?
Oh? Skymin is a wall breaker you say? How about a counter sweeper? Why not? It's faster than most users holding a CHOICE SCARF? Why is it able to do both? Doesn't belong in the OU metagame? I think so too.
Not true, the most common Choice Scarf users are in fact faster considering how many of them run a Spd+ nature. Tyranitar and Magnezone are the only ones who are outsped >_>. Besdies, how does it "counter" these said sweepers? It's nearly incapable of getting a free switch in if it's not immune or, resistant to whatever attack is being used.
edit: So I finally read one of ILoveDarkrai's post. Hahaha, seriously? Ice Shard? So who's going to be Ice sharding at Skymin's subsitute while getting Air Slashed or Seed Flared today? Any takers? *X's out of his post*
You didn't even read most of my post, did you? You picked the one thing that you could use a Substitute to hide behind... you do realize that I was refering to Skymin without a Substitute... right? Otherwise, I would've just said "This can break its Substitute and Ice Shard away".
"a lot of people on the Uber side believe that Skymin should be banned because of its luck."
That's actually more true than you try and make it not seem >_>.
an 80% chance of something happening is luck? You are right, just the other day the weatherman said "there is an 80% chance of rain today, so if we are lucky, it will rain." It's probably going to rain.
Actually, yes. That's like Stone Edge missing or hitting and getting a critical hit.
It's not luck, it's "very likely." I could care less about anything else, a base 120 STAB move with an 80% chance for a 'pseudo-nasty plot' is more than enough to make it uber. You could just switch out, to get rid of the Sp.Def drop, but that's more than likely going to result in your switch taking "a base 120 STAB move with an 80% chance for a 'pseudo-nasty plot."
You know, when Skymin first came out, I said the same thing about a "pseudo Nasty Plot", the problem is that Skymin won't have much to use it against unless your opponent totally forgot about trying to check Skymin during the time they took to build their team. Dare I mention the somewhat low chance of that happening?
Yeah and Unaware makes Scizors SD's null while Bibarel is in, it doesn't mean it matters.
How many Unaware Bibarel users do you see in OU? Especially with the advent of Curse to its movepool.
Infernape doesn't have 120 Sp.Atk, he only beats Skymin's base Atk by 1. Infernape doesn't have 127 speed, or 100 HP. Infernape has worse defenses in both categories, what were we comparing again? Infernape has counters. Infernape doesn't need flinches to beat Blissey, stop saying stupid things, your comparison isn't working. Nothing(barring Clear Bodies) switching into Infernape is going to take a two stage Sp.Def Drop, then be outsped, and then likely ko'd even though they resist all of the attacks.
My point exactly. Where certain Pokemon do not rely on luck to survive the next turn, Skymin does.
My Skymin "check" works awesome, as long as he doesn't switch into a 2 Stage Sp. Def drop. I shouldn't have to use a Clear Body poke (who all don't like taking an Earth Power to the face from a Base 120 Special Attack.)
Most Pokemon who can counter Skymin aren't OHKO'd by Earth Power and can't be Flinch haxed to death.
You guys are like political pundits, calling it luck when it's clearly not. If I had an 80% chance to win ten million dollars playing the lottery, no one would call it luck to win, so stop calling it luck.
Luck is getting past the gaps of what's already placed in front of you to see, making the unlikely happen. Critical hits are luck, hence the ability "Super Luck". Seed Flare hitting and getting the Special Defense drop is luck. Air Slash flinching is luck.
Call it what it is, overpowered.
So, anything abusing luck is overpowered, huh? Togekiss, Jirachi and Froslass (I've been using that annoyer set greatly O_O) as well as others are broken, too?
@Both of you- From what I'm seeing, you both are afraid of what think will sweep through your opponent's team when it's only luck that causes a loss to occur. You're so unskilled that you try to get rid of anything that you think is unfit for the metagame, tossing things out that wouldn't even fit on it. I mean, you mention who fast Skymin is, but, you fail to mention its fraility. You mention how SubSeed variants are "invincible under a Sandstorm" but, so many people have been beating them, explain that. Honestly, I think that you two want the metagame to be personalized to what fits you best, not, allowing it to grow and actually find ways that around what requires such little thought.
No one takes a cheap shot at me and gets away with it T_T.