CTNC
Doesn't know how to attack
Yes, an Uber team without Ubers. I am crazy and maby should of waited 1 1/2 months but I was bored...
Read First
I know I wasn't the first to have this idea because of how crazy/bold it is, but I know this team could 6-0 an Uber noob. (then again almost any team could) Also, this team may be bad because its my first team blueprint and sort of gimmicky. Also, I listed the Pokemon in the order I decided them in.
So here's my team
I know it looks like just another OU team with a Quagsire for some reason...
Blissey
Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 Def/172 SpD /84 SpA
Nature: Calm
- Ice Beam
- Thunder
- Softboiled
- Calm Mind
Yes, Blissey... The annoying wall was the first pokemon to get on this team. Natural Cure makes it a Status Absorber(ish) and Calm Mind makes it an OK(ish at the least) Special Attacker Ice Beam is for Dragons and Thunder for Kyogre. It's hit and run... I mean stall... :D
The Rapid Spinner
Forretress @ Lum Berry
Ability: Sturdy
EVs: 252 Hp/244 SpD/12 Def
Nature: Careful
- Spikes
- Explosion
- Payback
- Rapid Spin
Who didn't see this guy coming? He's the only Rapid Spinner. I also gave him a Lum Berry instead of Leftovers for Being a better Status Absorber than Blissey You may be wondering why there's no Toxic Spikes. The first reason is When Forretress is done he (and the opposing Pokemon) can go out with a bang The other reason is...
Free Turns
Quagsire @ Leftovers
Ability: Water Absorb
EVs: 252 Hp/252 SpD/4 Def
Nature: Careful
- Toxic
- Yawn
- Encore
- Recover
...this guy. Poison makes Yawn Useless and this Epic NU Staller can almost ever get 2HKOed. So It can counter Kyogre long as it doesn't have Calm Mind. There really isn't much else to say other than Quagsire is also good for set up for...
Physical Attacker
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk/252 Spe/4 SpD
Nature: Jolly
- Ice Shard
- Pursuit
- Low Kick
- Sword Dance
...The Physical Attacker. Ice Shard strikes first but it's only Power 40. Thats why I have Sword Dance. Pursuit hits fleeing pokemon but if the don't flee it's only Power 40. That's why I have Sword Dance. Low Kick is for Steel and Dark Types. Against Darkrai it's only Power 60 so I have... You get the point...
The Lead
Infernape @ Focus Sash
Ability: Blaze
EVs: 252 Atk/212 Spd/44 SpA
Nature: Naive/Hasty
- Close Combat
- Fire Blast
- U-turn
- Stealth Rock
It's the best lead I could get for a non-Uber. The main reason I picked him is he's good against most leads. He's faster than Non-Choice Scarf Kyogye and can 2HKO him with Close Combat while Infernape can still OKHO most of the Pokemon that he needs to with Fire Blast. Also, U-turn allows him to return later to destroy any Steel types.
A Steel Type
Scizor @ Leftovers
Ability: Technician
EVs: 244 Hp/168 SpD/76 Def/20 Atk
Nature: Careful
- Bullet Punch
- Brick Break
- U-turn
- Roost
I just needed a bulky steel type and Scissor is very good for the job. As an added bonus Scizor is also a good in offense. I didn't make this moveset but it's simple. Bullet Punch is for Revenge Killing, Brick Break can kill Steels and break screens, U-turn is for Scouting, and Roost is for healing
So what do you think of this team?
Read First
I know I wasn't the first to have this idea because of how crazy/bold it is, but I know this team could 6-0 an Uber noob. (then again almost any team could) Also, this team may be bad because its my first team blueprint and sort of gimmicky. Also, I listed the Pokemon in the order I decided them in.
So here's my team
I know it looks like just another OU team with a Quagsire for some reason...
Blissey
Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 Def/172 SpD /84 SpA
Nature: Calm
- Ice Beam
- Thunder
- Softboiled
- Calm Mind
Yes, Blissey... The annoying wall was the first pokemon to get on this team. Natural Cure makes it a Status Absorber(ish) and Calm Mind makes it an OK(ish at the least) Special Attacker Ice Beam is for Dragons and Thunder for Kyogre. It's hit and run... I mean stall... :D
The Rapid Spinner
Forretress @ Lum Berry
Ability: Sturdy
EVs: 252 Hp/244 SpD/12 Def
Nature: Careful
- Spikes
- Explosion
- Payback
- Rapid Spin
Who didn't see this guy coming? He's the only Rapid Spinner. I also gave him a Lum Berry instead of Leftovers for Being a better Status Absorber than Blissey You may be wondering why there's no Toxic Spikes. The first reason is When Forretress is done he (and the opposing Pokemon) can go out with a bang The other reason is...
Free Turns
Quagsire @ Leftovers
Ability: Water Absorb
EVs: 252 Hp/252 SpD/4 Def
Nature: Careful
- Toxic
- Yawn
- Encore
- Recover
...this guy. Poison makes Yawn Useless and this Epic NU Staller can almost ever get 2HKOed. So It can counter Kyogre long as it doesn't have Calm Mind. There really isn't much else to say other than Quagsire is also good for set up for...
Physical Attacker
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk/252 Spe/4 SpD
Nature: Jolly
- Ice Shard
- Pursuit
- Low Kick
- Sword Dance
...The Physical Attacker. Ice Shard strikes first but it's only Power 40. Thats why I have Sword Dance. Pursuit hits fleeing pokemon but if the don't flee it's only Power 40. That's why I have Sword Dance. Low Kick is for Steel and Dark Types. Against Darkrai it's only Power 60 so I have... You get the point...
The Lead
Infernape @ Focus Sash
Ability: Blaze
EVs: 252 Atk/212 Spd/44 SpA
Nature: Naive/Hasty
- Close Combat
- Fire Blast
- U-turn
- Stealth Rock
It's the best lead I could get for a non-Uber. The main reason I picked him is he's good against most leads. He's faster than Non-Choice Scarf Kyogye and can 2HKO him with Close Combat while Infernape can still OKHO most of the Pokemon that he needs to with Fire Blast. Also, U-turn allows him to return later to destroy any Steel types.
A Steel Type
Scizor @ Leftovers
Ability: Technician
EVs: 244 Hp/168 SpD/76 Def/20 Atk
Nature: Careful
- Bullet Punch
- Brick Break
- U-turn
- Roost
I just needed a bulky steel type and Scissor is very good for the job. As an added bonus Scizor is also a good in offense. I didn't make this moveset but it's simple. Bullet Punch is for Revenge Killing, Brick Break can kill Steels and break screens, U-turn is for Scouting, and Roost is for healing
So what do you think of this team?