Ubers Necrozma-DM sets + OO DONE

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corvere

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[SET]
Defensive Dragon Dance (Necrozma-Dusk-Mane) @ Heavy-Duty Boots
Ability: Prism Armor
Tera Type: Fire
EVs: 252 HP / 204 Def / 52 Spe
Impish Nature
- Dragon Dance
- Sunsteel Strike / Photon Geyser
- Knock Off / Earthquake
- Morning Sun

[SET COMMENTS]

Defensive Dragon Dance Necrozma-DM is one of the best setup sweepers in the format thanks to how easy it is for it to find opportunities to set up due to its excellent bulk and the rarity of Pokemon that can actually punish its setup attempts. Sunsteel Strike is Necrozma-DM's main STAB move that, despite its low PP, is very spammable due to how hard it hits most neutral targets, as well as Fairy-type Pokemon such as Arceus-Fairy, Zacian-C, Flutter Mane, and Tera Fairy users like Kyogre. If Necrozma-DM instead wants to hit Water-type Pokemon like Kyogre and Arceus-Water for neutral damage, Photon Geyser is also an option. Photon Geyser also has the added benefit of hitting one of Necrozma-DM's best checks in Ho-Oh for solid damage without needing Stealth Rock on the field. It is worth noting that both moves also hit Unaware Skeledirge quite hard. Running Photon Geyser and Sunsteel Strike in the same moveset is advised against due to its inability to hit opposing Necrozma-DM hard. Knock Off is Necrozma-DM's best option alongside Sunsteel Strike because it lets it remove key items like Ho-Oh and Kyogre's Heavy-Duty Boots, giving Necrozma-DM an opportunity to take them out later after it has used Dragon Dance if they're sufficiently worn down. Knock Off can also help Necrozma-DM remove other items like Gliscor's Toxic Orb if it didn't use Protect to activate its ability. Earthquake is the other option to consider over Knock Off and one that works best when used alongside Photon Geyser to hit the aforementioned Pokemon for high damage, particularly opposing Necrozma-DM and Zacian-C, which take less damage from Photon Geyser than they do from Sunsteel Strike. Earthquake also targets Tera Electric Pokemon like Kyurem-B and Zekrom that otherwise would break past Necrozma-DM. Tera Fire is Necrozma-DM's best type to Terastallize into because of its great defensive profile, letting it turn the tables against Koraidon and Flutter Mane while also becoming immune to Will-O-Wisp and Sacred Fire's chance to burn. The given EVs allow Necrozma-DM to avoid the OHKO from Zacian-C's +3 Tera Fighting Close Combat. Another EV spread to run is 252 HP / 136 Def / 120 Spe with an Impish nature; this allows Necrozma-DM to outspeed Deoxys-A after two Dragon Dance uses. However, Zacian-C then has a very high chance of OHKOing Necrozma-DM with a +3 Close Combat.

Defensive Dragon Dance Necrozma-DM is a key piece in many bulky offense teams due to the role compression that it brings to them; checking Zacian-C while being a good wallbreaker or sweeper that can set up on Gliscor is invaluable for them. However, it might still struggle to sweep because of its poor Speed and need of multiple Dragon Dances to actually be faster than most offensive threats. Because of this, Necrozma-DM heavily appreciates teammates like Ho-Oh, Arceus-Water, Arceus-Fairy, Ting-Lu, Landorus-T, and Gliscor that can check the majority of Pokemon that might overwhelm it, such as Koraidon, Zacian-C, Calyrex-I, and Kyurem-B. Arceus formes also help Necrozma-DM by switching into Knock Off, preventing it from losing its item and, therefore, preventing it from taking entry hazard damage. Pokemon with access to entry hazards like the aforementioned Ting-Lu and Arceus formes can help Knock Off variants of Necrozma-DM overwhelm checks to it like Ho-Oh and Kyogre; Thunder Wave Arceus-Fairy in particular is a good teammate, as it can cripple Ho-Oh for Necrozma-DM. Choice Scarf Koraidon in particular is one of Necrozma-DM's best partners because it revenge kills many of the threats that it can't reliably check by itself like Zacian-C while bolstering Morning Sun's recovery.

[SET]
Offensive Dragon Dance (Necrozma-Dusk-Mane) @ Lum Berry / Occa Berry / Life Orb
Ability: Prism Armor
Tera Type: Fire / Psychic
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Sunsteel Strike
- Earthquake
- Stone Edge / Photon Geyser

[SET COMMENTS]

Dragon Dance Necrozma-DM can run an all-out offensive spread to hit as hard as possible. EdgeQuake coverage hits everything from opposing offensive Necrozma-DM, Miraidon, and Eternatus to Ho-Oh very hard, meaning that the Pokemon that actually check Necrozma-DM are limited to Pokemon like Arceus-Water, Kyogre, Ting-Lu, Arceus-Dark, defensive Necrozma-DM, and Landorus-T. Photon Geyser can be an option over Stone Edge if Necrozma-DM wishes to turn the tables on Arceus-Water and Kyogre. The combination of Sunsteel Strike and Photon Geyser allows Necrozma-DM to defeat every aforementioned check, with its counterplay becoming even more limited to faster foes like Choice Scarf Koraidon, although Ho-Oh becomes better suited to taking it on, as it survives a +1 Photon Geyser. However, Ho-Oh can get OHKOed by a +1 Photon Geyser if Necrozma-DM is running Life Orb and Tera Psychic. Lum Berry is the primary item of choice to help Necrozma-DM against status from Pokemon like Arceus-Water that might want to paralyze or burn Necrozma-DM, and it is best used with Photon Geyser, as a +1 Photon Geyser 2HKOes Arceus-Water after Stealth Rock and OHKOes it at +2 with Tera Psychic. Occa Berry allows Necrozma-DM to survive a Flare Blitz from Koraidon, letting it boost with Dragon Dance or use Sunsteel Strike or Photon Geyser for massive damage. This, however, heavily worsens Necrozma-DM's matchup against status and might force it to Terastallize into the Fire typing more often than not to play around that. Life Orb empowers Necrozma-DM's attacks to insane levels, allowing it to OHKO offensive Ho-Oh and Kyogre with Photon Geyser while 2HKOing Arceus-Water through burn. A +1 Life Orb Sunsteel Strike also has a chance to OHKO Arceus-Dark after a single round of Stealth Rock damage. Tera Fire allows Necrozma-DM to have an easier time setting up on Koraidon, Ho-Oh, and Will-O-Wisp variants of Arceus, whereas Tera Psychic empowers Photon Geyser to the point of giving Necrozma-DM a tool to potentially OHKO Ho-Oh at +1 while also resisting Koraidon's Low Kick.

Necrozma-DM fits best on hyper offense teams that can capitalize on the damage it causes to opposing physical walls. Physical attackers like Koraidon, Zacian-C, Calyrex-I, and Rayquaza are all good partners because they also share common checks with Necrozma-DM in Arceus-Water, Arceus-Fairy, and opposing Necrozma-DM and can wear them down together. Grimmsnarl can ease setup for Necrozma-DM with dual screens, Ribombee can help with Necrozma-DM's middling Speed, and Deoxys-S can get entry hazards on the field for Necrozma-DM to better deal with its checks like Giratina-O, Arceus-Water, and Arceus-Ground.

[SET]
Trick Room (Necrozma-Dusk-Mane) @ Lum Berry / Life Orb / Mental Herb / Weakness Policy
Ability: Prism Armor
Tera Type: Fire
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Trick Room
- Swords Dance
- Photon Geyser
- Earthquake

[SET COMMENTS]

Trick Room makes Necrozma-DM a scary anti-offense Pokemon and late-game sweeper that can very quickly turn the tides in its favor thanks to Terastallization and powerful neutral coverage. Running Trick Room allows Necrozma-DM to fully invest in bulk, allowing it to survive hits that it would otherwise not be able to, such as unboosted Flare Blitz and Modest Origin Pulse from Koraidon and Kyogre, respectively. Photon Geyser and Earthquake provide Necrozma-DM with near-perfect neutral coverage, only missing out on select Pokemon like Skarmory and Tera Steel Giratina-O. Lum Berry allows Necrozma-DM to beat most Arceus formes one-on-one, mainly Arceus-Water that would try to burn Necrozma-DM with Will-O-Wisp. This lets Necrozma-DM set up without any fear of getting statused. Life Orb gives Photon Geyser the needed extra power to OHKO maximum Defense Ho-Oh at +2; however, Necrozma-DM needs two free turns to use the appropriate moves and thus can be played around with ease. Mental Herb might seem odd on a Pokemon like Necrozma-DM, but it helps it to play around Taunt from Pokemon like Miraidon, Deoxys formes, Arceus formes, and even Gliscor that would try and stop Necrozma-DM from using Trick Room. Lastly, Weakness Policy is an option as well to take advantage of Necrozma-DM's monstrous bulk, assuming it survives a super effective hit. This can prove to be a game-ender, as a +2 Necrozma-DM is very difficult for worn-down or unprepared teams to face. However, both Life Orb and Lum Berry are far better options if Necrozma-DM wants an offensive item because Weakness Policy variants are prone to getting statused. Tera Fire allows Necrozma-DM to avoid getting burnt by Will-O-Wisp Arceus formes and Sacred Fire from Ho-Oh while turning its Fire-type weakness into a resistance to beat Koraidon one-on-one.

Trick Room Necrozma-DM fits best on hyper offense teams that want an anti-offense option that can beat Pokemon like Calyrex-I while simultaneously wanting very potent late-game insurance. Good teammates include Calyrex-I, Koraidon, Zacian-C, Rayquaza, Basculegion-M, and Kyurem-B thanks to their ability to break past common physically defensive walls like Arceus-Water, Arceus-Fairy, Groudon, and Landorus-T. Pokemon like Deoxys-A and Glimmora make for good partners as well for their ability to soften these physical walls with entry hazards. This set, however, does not fit well onto Sticky Web hyper offense teams because it is counterproductive.

[STRATEGY COMMENTS]
Other Options
====

A Choice Band set might seem interesting due to its ability to 2HKO every Arceus forme with its STAB attacks while also 2HKOing Gliscor and Ting-Lu. However, this set's viability relies entirely on good positioning and prediction. Necrozma-DM's Speed stat also lets it down in being a wallbreaker, as it is outsped by a lot of common offensive Pokemon and thus cannot make use of its excellent defensive typing nearly as much when locked into one move. Choice Band Necrozma-DM would be best suited using a set consisting of Sunsteel Strike, Photon Geyser, Earthquake and Knock Off.

A specially defensive spread with Tera Ground can be used so Necrozma-DM has an easier time setting up on Calm Mind Arceus formes and Miraidon. However, Necrozma-DM can no longer check physical attackers like Zacian-C with this set, as it gets OHKOed by a +3 Close Combat. Furthermore, Ho-Oh, Gliscor, and Ting-Lu are comfortably able to check this set.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/corvere.306317/
Quality checked by:
https://www.smogon.com/forums/members/aberforth.249382/
https://www.smogon.com/forums/members/manaphy.50695/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
https://www.smogon.com/forums/members/aurora.109385/
 
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Aberforth

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Defensive Dragon Dance (Necrozma-Dusk-Mane) @ Heavy-Duty Boots
Ability: Prism Armor
Tera Type: Fire
EVs: 252 HP / 136 Def / 120 Spe
Impish Nature
- Dragon Dance
- Sunsteel Strike / Photon Geyser
- Knock Off / Earthquake
- Morning Sun

[SET COMMENTS]

Defensive Dragon Dance Necrozma-DM is one of the best setup sweepers in the format thanks to how easy it is for it to find opportunities to use Dragon Dance set up thanks to its excellent bulk and the rarity of Pokemon that can actually punish its setup attempts. Sunsteel Strike is Necrozma-DM's main STAB move that, despite its low PP, is very spammable due to how hard it hits most neutral targets, even unboosted, and it mainly targets the various Tera Fairy Pokemon in Ubers like Arceus-Water. If Necrozma-DM, instead, wants to hit Water-type Pokemon like Kyogre and Arceus-Water for neutral damage, Photon Geyser is also an option to consider. Photon Geyser also has the added benefit of hitting one of Necrozma-DM's best checks in Ho-Oh for solid damage without needing Stealth Rock in the field. It is worth nothing that, while not very common, both moves still hit Unaware Pokemon like Dondozo and Tera Fairy Skeledirge quite hard. Maybe add in an explanation of why not both STAB moves? In terms of the overlap in mons hit by either stab. Knock Off is Necrozma-DM's best option alongside Sunsteel Strike because it lets it remove key items like Ho-Oh's and Kyogre's Heavy-Duty Boots, giving Necrozma-DM the opportunity to take them out later after it used Dragon Dance if entry hazards are up. Knock Off can also help Necrozma-DM remove other items like Gliscor's Toxic Orb if it didnt use protect to activate its ability. Earthquake is the other option to consider over Knock Off and one that is suited best when used alongside Photon Geyser, to hit the aforementioned Pokemon for high damage, most particularly opposing Necrozma-DM and Zacian-Crowned, who take less from Photon Geyser than they do Sunsteel Strike. I think its important to explain why Photon/EQ is good but Photon/Knock is not. Tera Fire is Necrozma-DM's best type to Terastalize into because of its great defensive profile, letting it turn the tables against Koraidon and Flutter Mane while also becoming immune to Will-O-Wisp and Sacred Fire's chance to burn. The given EV spread allows Necrozma-DM to outspeed Deoxys-A after 2 uses of Dragon Dance, while the remaining evs are used in Defense to bolster Necrozma-DM's ability to check physical attackers. Should we reword this to just Zacian? The other notable Physical Attackers (Koraidon, Groundceus, Ekiller, Basculegion), arent necessarily checked by NDM.

Defensive Dragon Dance Necrozma-DM is a key piece in many bulky offense teams due to the role compression that it brings to those styles of teams; checking Zacian-C while being a good breaker or sweeper that can setup on Gliscor is invaluable for the majority of teams. However, it might still struggle against them because of its poor Speed stat and need of multiple Dragon Dances to actually be faster than most offensive threats. Because of this, Necrozma-DM heavily appreciates teammates like Ho-Oh, Arceus-Water, Arceus-Fairy, and Ting-Lu that can check alongside Necrozma-DM the majority of Pokemon that might overwhelm it such as Miraidon, Koraidon, and Zacian-C. Pokemon with access to entry hazards like the aforementioned Ting-Lu and Arceus formes can help Knock Off variants of Necrozma-DM overwhelm checks to it like Ho-Oh and Kyogre. Choice Scarf Koraidon in particular is one of Necrozma-DM's best partners because it fixes Necrozma-DM's Speed issue while increasing Morning Sun's recovery and letting it stay for longer in the battefield.

I would consider adding something (maybe to the arceus's) about having a teammate that can absorb Knock Off so that NDM doesnt take hazard chip.


Offensive Dragon Dance (Necrozma-Dusk-Mane) @ Lum Berry / Occa Berry / Life Orb / Weakness Policy
Ability: Prism Armor
Tera Type: Fire / Psychic
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Sunsteel Strike
- Earthquake
- Stone Edge / Photon Geyser

[SET COMMENTS]

Dragon Dance Necrozma-DM can run an all-out offensive spread and moveset to hit as hard as possible to the majority of things it can. EdgeQuake in the form of Earthquake and Stone Edge hit everything from opposing Necrozma-DM, Miraidon, Eternatus, and Ho-Oh very hard, meaning that the Pokemon that actually check Necrozma-DM are very limited in the form of Pokemon like Arceus-Water, Arceus-Dark, Kyogre, Ting-Lu, and other pivots like Landorus-T. Photon Geyser can be an option over Stone Edge if Necrozma-DM wishes to turn the tables into Arceus-Water and Kyogre. The combination of Sunsteel Strike and Photon Geyser allow Necrozma-DM to defeat every aforementioned check, with its counterplay becoming even more limited to faster foes like Choice Scarf Koraidon, although Ho-Oh is now better suited to taking it on. Lum Berry is the primary item of choice to help Necrozma-DM against status move from the likes of Arceus-Water that might want to paralyze or burn Necrozma-DM, and it is best used with Photon Geyser, as a +1 Photon Geyser 2HKOes Arceus-Water after Stealth Rock. Occa Berry allows Necrozma-DM to survive a Flare Blitz from Koraidon, allowing it to boost with Dragon Dance or use Sunsteel Strike or Photon Geyser for massive damage. This however heavily worsens Necrozma-DM's matchup against status, and might force it to Terastalize into the Fire type more often than not to play around that. Life Orb empowers Necrozma-DM's attacks to insane levels, allowing it to OHKO offensive Ho-Oh and Kyogre with Photon Geyser, while 2HKOing Arceus-Water. Arceus-Water will be too weakened for the Attack debuff of Will-O-Wisp to matter, which means that Necrozma-DM now always takes down Arceus-Water with Photon Geyser. A boosted Sunsteel Strike will now also have chances to OHKO Arceus-Dark after a single round of Stealth Rock. Lastly, Weakness Policy is an option that synergizes very well with Necrozma-DM's superb natural bulk. This permits Necrozma-DM to take down Pokemon like Gliscor, Arceus-Ground, and bulky Kyogre Kyogre is never activating weakness policy. If it hits you with a Water move when you tera fire, you're dead anyway. Possibly replace with Ho-oh/Giratina-O, or defensive Ndm and change photon to "attack" with a +3 Photon Geyser.

Necrozma-DM fits best on hyper offense teams that can further down on the offense capitalise on the damage Necrozma has caused to their physically defensive walls caused by it, predominarily physical attackers like koraidon, Zacian-C, Calyrex-I, and Rayquaza. These are all good partners because they also share common checks with Necrozma-DM in Arceus-Water, Arceus-Fairy, and opposing Necrozma-DM, which together will wear them down. Pokemon that can use entry hazards like Stealth Rock allow Necrozma-DM to take down foes like Giratina-O more easily. Arceus formes like EKiller and Arceus-Ground naturally pair well with Necrozma-DM; Arceus-Ground can soft check Zacian-C alongside it while also taking advantage of the damage dealt by Necrozma-DM, whereas EKiller takes down on Pokemon like Arceus-Ground and Giratina-O for Necrozma-DM while also checking Flutter Mane.


Trick Room (Necrozma-Dusk-Mane) @ Lum Berry / Life Orb / Mental Herb / Weakness Policy
Ability: Prism Armor
Tera Type: Fire
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Trick Room
- Swords Dance
- Photon Geyser
- Earthquake

[SET COMMENTS]

Trick Room is a scary anti-offense Pokemon and late-game sweeper that can very quickly turn the tides into its favor thanks to Weakness Policy, Terastalization and powerful neutral coverage. Running Trick Room allows Necrozma-DM to fully invest in bulk, allowing it to survive hits that otherwise it would not be able to, such as unboosted Flare Blitz and Modest Origin Pulse from Koraidon and Kyogre, respectively. Photon Geyser and Earthquake provide Necrozma-DM with near-perfect neutral coverage, only missing out on selected Pokemon like Skarmory and Tera Steel Giratina-O. Lum Berry allows Necrozma-DM to beat most Arceus formes one-on-one, mainly Arceus-Water and Arceus-Ground that would try to burn Necrozma-DM with Will-O-Wisp. This lets Necrozma-DM setup without any fear of getting statused. Life Orb gives Photon Geyser the needed extra power to OHKO max Defense Ho-Oh at +2; this, however, might prove to be a little difficult, considering Necrozma-DM would need 2 free turns to click the appropiate moves, and thus can be played around with ease. However, the extra power might be worth it. Maybe remove this last sentence? It feels filler-y. Mental Herb might seem odd on a Pokemon like Necrozma-DM, but it helps it to play around Taunt from Pokemon like Miraidon, Deoxys formes, Arceus formes, and even Gliscor that would try and stop Necrozma-DM from clicking Trick Room. This gives Necrozma-DM the necessary tools to have both Trick Room and Swords Dance in the field without losing much. Lastly, Weakness Policy is an option as well to take advantage of Necrozma-DM's monstrous bulk, assuming it lives a super effective hit. This can prove to be game-ender as a +2 Necrozma-DM will be very difficult for worn down, or unpreppared teams to face. However, both Life Orb and Lum Berry are far better options if Necrozma-DM wants an offensive item, because Weakness Policy variants are prone to getting statused. Tera Fire allows Necrozma-DM to avoid getting burnt by Will-O-Wisp Arceus formes and Sacred Fire from Ho-Oh, while turning its Fire-type weakness into a resistance in order to beat Koraidon one-on-one. Maybe add a justification for Weakness policy here? Because being a fire type it wouldnt be burnt by Arceus or Ho-Oh?

Trick Room Necrozma-DM fits best on hyper offense teams that want an anti-offense option that can beat Pokemon like Calyrex-I while also, simultaneously, wanting a very potent late-game insurance. Good teammates include Calyrex-I, Koraidon, Zacian-C, Rayquaza, Basculegion-M and Kyurem-Black thanks to their ability to break past common physically defensive walls like Arceus-Water, Arceus-Fairy, Groudon, and Landorus-T. Pokemon with entry hazards like Deoxys-A and Glimmora make for good partners as well for their ability to threaten physical walls. This set does not fit onto Sticky Web HO, and should not be considered for Webs specific HO teams.

STRATEGY COMMENTS]
Other Options
====

Choice Band might seem interesting due to its ability to 2HKO every Arceus forme with its STAB attacks while also 2HKOing Gliscor and Ting-Lu. However, this set's viability relies entirely on good positioning and prediction. Choice Band Necrozma-DM would be best suited using a set consisting of Sunsteel Strike, Photon Geyser, Earthquake and Knock Off. Its speed also lets it down in being a pure breaker, as it is outsped by a lot of common Pokemon and cannot make use of its excellent defensive typing nearly as much when locked into one move.

Occa Berry can be used in Trick Room sets to always survive Flare Blitz from Koraidon, even at +2 Attack. This ensures Necrozma-DM gets a Trick Room off and can help its team check Koraidon, even if its at +1 Speed. However, this relies entirely on Koraidon clicking Flare Blitz, as +2 Low Kick OHKOes it. Furthermore, it doesn't offer much outside of it, meaning that Necrozma-DM prefers to use other items. Like you said, Koraidon OHKOs it anyway. You could maybe add an OO for a spdef set with Tera Ground instead of the Phys-Def to set up easier on Arceus and Miraidon? Otherwise I might just say leave it at CB.




[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/corvere.306317/
Quality checked by:
[QC checker 1's profile link]
[QC checker 2's profile link]
Grammar checked by:
[GP checker's profile link]

QC 1/2.
 

Manaphy

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Red = remove
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Defensive Dragon Dance (Necrozma-Dusk-Mane) @ Heavy-Duty Boots
Ability: Prism Armor
Tera Type: Fire
EVs: 252 HP / 136 Def / 120 Spe
Impish Nature
- Dragon Dance
- Sunsteel Strike / Photon Geyser
- Knock Off / Earthquake
- Morning Sun

[SET COMMENTS]

Defensive Dragon Dance Necrozma-DM is one of the best setup sweepers in the format thanks to how easy it is for it to find opportunities to set up thanks due to its excellent bulk and the rarity of Pokemon that can actually punish its setup attempts. Sunsteel Strike is Necrozma-DM's main STAB move that, despite its low PP, is very spammable due to how hard it hits most neutral targets, even unboosted, and it mainly targets the various Tera Fairy Pokemon in Ubers like Arceus-Water. Removed some verbose stuff; I think it's OK to just say "mainly targets Fairy-types like Arceus-Fairy, Zacian-C, and Tera Fairy users". If Necrozma-DM, instead, wants to hit Water-type Pokemon like Kyogre and Arceus-Water for neutral damage, Photon Geyser is also an option. Photon Geyser also has the added benefit of hitting one of Necrozma-DM's best checks in Ho-Oh for solid damage without needing Stealth Rock in the field. It is worth nothing that, while not very common, both moves still hit Unaware Pokemon like Dondozo and Tera Fairy Skeledirge quite hard. I would change this to just Skeledirge, you don't need to say Tera Fairy or Dodonzo. Running Photon Geyser and Sunsteel Strike in the same move-set is advised against due to its inability to hit opposing Necrozma-DM hard, as well as missing a strong hit on Zacian-C. I don't think the Zacian-C part is necessary, Sunsteel is good enough for that imo, especially with CC drops. Knock Off is Necrozma-DM's best option alongside Sunsteel Strike because it lets it remove key items like Ho-Oh's and Kyogre's Heavy-Duty Boots, giving Necrozma-DM the opportunity to take them out later after it used Dragon Dance if entry hazards are up. Knock Off can also help Necrozma-DM remove other items like Gliscor's Toxic Orb if it didnt use Protect to activate its ability. Earthquake is the other option to consider over Knock Off and one that is suited best when used alongside Photon Geyser, to hit the aforementioned Pokemon for high damage, most particularly opposing Necrozma-DM and Zacian-C, who take less damage from Photon Geyser than they do from Sunsteel Strike. I think it's also worth mentioning how Earthquake is useful for NDM to check some mons like Tera Electric Kyu-B and Zekrom. Tera Fire is Necrozma-DM's best type to Terastalize into because of its great defensive profile, letting it turn the tables against Koraidon and Flutter Mane while also becoming immune to Will-O-Wisp and Sacred Fire's chance to burn. The given EV spread allows Necrozma-DM to outspeed Deoxys-A after 2 uses of Dragon Dance, while the remaining evs are used in Defense to bolster Necrozma-DM's ability to check Zacian-C I would just mention something more general like "physical attackers" here, you're not only checking Zacian-C.

Messaged you in discord about it with the calcs already but I think the main spread should be 252 HP / 204 Def / 52 Spe Impish for its much better chance at taking on Zac-C; put the current spread here and mention what the added speed does and the potential risk vs Zac.


Defensive Dragon Dance Necrozma-DM is a key piece in many bulky offense teams due to the role compression that it brings to those styles of teams; checking Zacian-C while being a good breaker or sweeper that can setup on Gliscor is invaluable for the majority of teams. However, it might still struggle against them Against Zac-C and Gliscor? Def not what you meant, change to something like "may struggle to sweep" because of its poor Speed stat and need of multiple Dragon Dances to actually be faster than most offensive threats. Because of this, Necrozma-DM heavily appreciates teammates like Ho-Oh, Arceus-Water, Arceus-Fairy, and Ting-Lu I would add some more mons here like Lando-T, Gliscor, and Skeledirge that can check alongside Necrozma-DM the majority of Pokemon that might overwhelm it such as Miraidon, Koraidon, and Zacian-C I would add Caly-I and Kyu-B here since this set cannot reliably check them. Arceus formes also help Necrozma-DM by switching into Knock Off, preventing it from losing its Heavy-Duty Boots and therefore preventing it from take entry hazard damage. Pokemon with access to entry hazards like the aforementioned Ting-Lu and Arceus formes can help Knock Off variants of Necrozma-DM overwhelm checks to it like Ho-Oh and Kyogre. Choice Scarf Koraidon in particular is one of Necrozma-DM's best partners because it fixes Necrozma-DM's Speed issue I don't get what you're trying to say here?while increasing Morning Sun's recovery and letting it stay for longer in the battefield. You can mention how Koraidon can revenge kill threats NDM may be unable to check by itself

I think a mention of Thunder Wave Arceus-Fairy would be cool, since it cripples Ho-Oh and NDM which makes this set have an easier time sweeping.


Offensive Dragon Dance (Necrozma-Dusk-Mane) @ Lum Berry / Occa Berry / Life Orb / Weakness Policy I think Weakness Policy is kinda memey on DD tbh, I'll leave it up to you if you wanna keep it though
Ability: Prism Armor
Tera Type: Fire / Psychic
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Sunsteel Strike
- Earthquake
- Stone Edge / Photon Geyser

[SET COMMENTS]

Dragon Dance Necrozma-DM can run an all-out offensive spread and moveset to hit as hard as possible to the majority of things it can. EdgeQuake in the form of Earthquake and Stone Edge just "coverage" is fine here I think? hits everything from opposing Necrozma-DM, Miraidon, Eternatus, and Ho-Oh very hard, meaning that the Pokemon that actually check Necrozma-DM are very limited in the form of Pokemon like Arceus-Water, Arceus-Dark put this fella lower in the list , Kyogre, Ting-Lu, and other pivots like Landorus-T. mention Defensive NDM here as well. Photon Geyser can be an option over Stone Edge if Necrozma-DM wishes to turn the tables into on Arceus-Water and Kyogre. The combination of Sunsteel Strike and Photon Geyser allow Necrozma-DM to defeat every aforementioned check, with its counterplay becoming even more limited to faster foes like Choice Scarf Koraidon, although Ho-Oh is now better suited to taking it on, as it lives a +1 Photon Geyser. Too verbose I think; Also, Ho-Oh has a chance to die to +1 Ada LO Tera Psy Photon. Lum Berry is the primary item of choice to help Necrozma-DM against status move from the likes of Arceus-Water that might want to paralyze or burn Necrozma-DM, and it is best used with Photon Geyser, as a +1 Photon Geyser 2HKOes Arceus-Water after Stealth Rock +2 also kills it with Tera Psychic Photon. Occa Berry allows Necrozma-DM to survive a Flare Blitz from Koraidon, allowing it to boost with Dragon Dance or use Sunsteel Strike or Photon Geyser for massive damage. This however heavily worsens Necrozma-DM's matchup against status, and might force it to Terastalize into the Fire type more often than not to play around that. Life Orb empowers Necrozma-DM's attacks to insane levels, allowing it to OHKO offensive Ho-Oh and Kyogre with Photon Geyser, while 2HKOing Arceus-Water. Arceus-Water will be too weakened for the Attack debuff of Will-O-Wisp to matter, which means that Necrozma-DM now always takes down Arceus-Water with Photon Geyser. through being burned. A boosted Sunsteel Strike will now also have chances to OHKO Arceus-Dark after a single round of Stealth Rock. Lastly, Weakness Policy is an option that synergizes very well with Necrozma-DM's superb natural bulk. This permits Necrozma-DM to take down Pokemon like Gliscor, Arceus-Ground, and Ho-Oh with a +3 attack. You didn't talk about the Tera Types here; Tera Fire has it's obvious benefits, while for Tera Psychic you can mention stuff like resisting Koraidon's Low Kick and being able to get some of the calcs I mentioned before.

Necrozma-DM fits best on hyper offense teams that can capitalise capitalize on the damage Necrozma-DM has caused to the opposing physically capable walls. predominarily Predominantly physical attackers like Koraidon, Zacian-C, add Arc formes here Calyrex-I, and Rayquaza . These are all good partners because they also share common checks with Necrozma-DM in Arceus-Water, Arceus-Fairy, and opposing Necrozma-DM, which together will wear them down. Pokemon that can use entry hazards like Stealth Rock allow Necrozma-DM to take down foes like Giratina-O more easily. Arceus formes like EKiller and Arceus-Ground naturally pair well with Necrozma-DM; Arceus-Ground can soft check Zacian-C alongside it Ehhhh while also taking advantage of the damage dealt by Necrozma-DM, whereas EKiller takes down on Pokemon like Arceus-Ground and Giratina-O Dude no lol. for Necrozma-DM while also checking Flutter Mane.
You can just add these Arc formes to the list above without needing any specific justification. Instead, why don't you mention some common HO support mons like the suicide leads, Grimmsnarl, etc?


Trick Room (Necrozma-Dusk-Mane) @ Lum Berry / Life Orb / Mental Herb / Weakness Policy man do we really need 4 items here?
Ability: Prism Armor
Tera Type: Fire
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Trick Room
- Swords Dance
- Photon Geyser
- Earthquake

[SET COMMENTS]

Trick Room is a scary anti-offense Pokemon and late-game sweeper that can very quickly turn the tides into its favor thanks to Weakness Policy unless Weakness Policy is the only item this mention feels weird, Terastalization and powerful neutral coverage. Running Trick Room allows Necrozma-DM to fully invest in bulk, allowing it to survive hits that otherwise it would not be able to, such as unboosted Flare Blitz and Modest Origin Pulse from Koraidon and Kyogre, respectively. Photon Geyser and Earthquake provide Necrozma-DM with near-perfect good neutral coverage, only missing out on selected Pokemon like Skarmory and Tera Steel Giratina-O . Lum Berry allows Necrozma-DM to beat most Arceus formes one-on-one, mainly Arceus-Water and Arceus-Ground that would try to burn Necrozma-DM with Will-O-Wisp. This lets Necrozma-DM setup without any fear of getting statused. Life Orb gives Photon Geyser the needed extra power to OHKO max Defense Ho-Oh at +2; this, however, might prove to be a little difficult, considering Necrozma-DM would need 2 free turns to click the appropiate moves, and thus can be played around with ease. Shorten this up a bit pls Mental Herb might seem odd on a Pokemon like Necrozma-DM, but it helps it to play around Taunt from Pokemon like Miraidon, Deoxys formes, Arceus formes, and even Gliscor that would try and stop Necrozma-DM from clicking using Trick Room. Lastly, Weakness Policy is an option as well to take advantage of Necrozma-DM's monstrous bulk, assuming it lives a super effective hit. This can prove to be game-ender as a +2 Necrozma-DM will be very difficult for worn down, or unpreppared teams to face. However, both Life Orb and Lum Berry are far better options if Necrozma-DM wants an offensive item, because Weakness Policy variants are prone to getting statused. Tera Fire allows Necrozma-DM to avoid getting burnt by Will-O-Wisp Arceus formes and Sacred Fire from Ho-Oh, while turning its Fire-type weakness into a resistance in order to beat Koraidon one-on-one; Necrozma-DM will still get hit super effectively by Arceus-Ground and Arceus-Fairy if its running Earth Power, meaning that resisting Koraidon's and Ho-Oh's Fire-type attacks doesnt end up mattering. You don't need to mention this

Trick Room Necrozma-DM fits best on hyper offense teams that want an anti-offense option that can beat Pokemon like Calyrex-I while also, simultaneously, wanting a very potent late-game insurance. Good teammates include Calyrex-I, Koraidon, Zacian-C, Rayquaza, Basculegion-M and Kyurem-Black thanks to their ability to break past common physically defensive walls like Arceus-Water, Arceus-Fairy, Groudon, and Landorus-T. Pokemon with entry hazards like Deoxys-A and Glimmora make for good partners as well for their ability to threaten physical walls. This sounds kinda unclear the way you worded this, like Deo-A helps break down the physical walls rather than the entry hazards themselves, I would reword This set, however, does not fit well onto Sticky Web HO teams, and as such should not be considered for these types of hyper offense, as those much prefer Dragon Dance Necrozma-DM. Shorten this and say why

Also, I think it's better to mention the general flaws of this set in that it's very reliant on either somehow getting two turns of set-up or a free Weakness Policy boost, mention something about that at the end here


STRATEGY COMMENTS]
Other Options
====

Choice Band might seem interesting due to its ability to 2HKO every Arceus forme with its STAB attacks while also 2HKOing Gliscor and Ting-Lu. However, this set's viability relies entirely on good positioning and prediction. Necrozma-DM's Speed stat also lets it down in being a wallbreaker, as it is outsped by a lot of common offensive Pokemon and thus cannot make use of its excellent defensive typing nearly as much when locked into one move. Choice Band Necrozma-DM would be best suited using a set consisting of Sunsteel Strike, Photon Geyser, Earthquake and Knock Off.

A Specially Defensive spread with Tera Ground can be used so Necrozma-DM has an easier time setting up on Calm Mind Arceus formes and Miraidon. However, Necrozma-DM can no longer check physical attackers like Zacian-C, as it now gets OHKOed by a +3 Close Combat. Furthermore, Ho-Oh, Gliscor, and Ting-Lu are now comfortably able to check Necrozma-DM.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/corvere.306317/
Quality checked by:
https://www.smogon.com/forums/members/aberforth.249382/
[https://www.smogon.com/forums/members/manaphy.50695/]
Grammar checked by:
[GP checker's profile link]
QC 2/2
 

SolarBeam

not on fire (yet)
is a Contributor to Smogon
Hi, here's a GP amcheck. Feel free to use whatever you want.

Defensive Dragon Dance (Necrozma-Dusk-Mane) @ Heavy-Duty Boots
Ability: Prism Armor
Tera Type: Fire
EVs: 252 HP / 204 Def / 52 Spe
Impish Nature
- Dragon Dance
- Sunsteel Strike / Photon Geyser
- Knock Off / Earthquake
- Morning Sun

[SET COMMENTS]

Defensive Dragon Dance Necrozma-DM is one of the best setup sweepers in the format thanks to how easy it is for it to find opportunities to setup set up due to its excellent bulk and the rarity of Pokemon that can actually punish its setup attempts. Sunsteel Strike is Necrozma-DM's main STAB move that, despite its low PP, is very spammable due to how hard it hits most neutral targets as well as Fairy-type Pokemon such as Arceus-Fairy, Zacian-C, Flutter Mane, and Tera Fairy users like Kyogre. If Necrozma-DM (RC) instead (RC) wants to hit Water-type Pokemon like Kyogre and Arceus-Water for neutral damage, Photon Geyser is also an option. Photon Geyser also has the added benefit of hitting one of Necrozma-DM's best checks in Ho-Oh for solid damage without needing Stealth (removed extra space) Rock in the field. It is worth nothing noting that both moves still hit Unaware Skeledirge quite hard. Running Photon Geyser and Sunsteel Strike in the same moveset is advised against due to its inability to hit opposing Necrozma-DM hard. Knock Off is Necrozma-DM's best option alongside Sunsteel Strike because it lets it remove key items like Ho-Oh's Ho-Oh and Kyogre's Heavy-Duty Boots, giving Necrozma-DM an opportunity to take them out later after it has used Dragon Dance if they're (AA) sufficently sufficiently worn down. Knock Off can also help Necrozma-DM remove other items like Gliscor's Toxic Orb if it didn't (AA) use Protect to activate its ability. Earthquake is the other option to consider over Knock Off and one that is suited best when used alongside Photon Geyser (RC) to hit the aforementioned Pokemon for high damage, most particularly opposing Necrozma-DM and Zacian-C, who which take less damage from Photon Geyser than they do from Sunsteel Strike. Earthquake also targets Tera Electric Pokemon like Kyurem-B and Zekrom who that otherwise would break past Necrozma-DM. Tera fire Fire is Necrozma-DM's best type to Terastalize Terastallize into because of its great defensive profile, letting it turn the tables against Koraidon and Flutter Mane while also becoming immune to Will-O-Wisp and Sacred Fire's chance to burn. The given EVs allow Necrozma-DM to avoid the OHKO from Zacian-C's +3 Tera Fighting Close Combat. Another EV spread to run is 252 HP / 136 Def / 120 (120 what?) with an Impish nature; this allows Necrozma-DM to outspeed Deoxys-A after 2 Dragon Dance uses. However, Zacian-C now then has a very high chances chance of OHKOing Necrozma-DM with a +3 Close Combat.

Defensive Dragon Dance Necrozma-DM is a key piece in many bulky offense teams due to the role compression that it brings to them; checking Zacian-C while being a good breaker wallbreaker or sweeper that can setup set up on Gliscor is invaluable for them. However, it might still struggle to sweep because of its poor Speed and need of multiple Dragon Dances to actually be faster than most offensive threats. Because of this, Necrozma-DM heavily appreciates teammates like Ho-Oh, Arceus-Water, Arceus-Fairy, Ting-Lu, Landorus-T, and Gliscor (RC) that can check the majority of Pokemon that might overwhelm it, (AC) such as Koraidon, Zacian-C, Calyrex-I, and Kyurem-B. Arceus formes also help Necrozma-DM by switching into Knock Off, preventing it from losing its item and, therefore, preventing it from taking entry hazard damage. Pokemon with access to entry hazards like the aforementioned Ting-Lu and Arceus formes can help Knock Off variants of Necrozma-DM overwhelm checks to it like Ho-Oh and Kyogre; Thunder Wave Arceus-Fairy in particular is a good teammate, (AC) as it can cripple Ho-Oh for Necrozma-DM. Choice Scarf Koraidon in particular is one of Necrozma-DM's best partners because it revenge kills many of the threats that it can't reliably check by itself like Zacian-C while bolstering Morning Sun's recovery.


Offensive Dragon Dance (Necrozma-Dusk-Mane) @ Lum Berry / Occa Berry / Life Orb
Ability: Prism Armor
Tera Type: Fire / Psychic
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Sunsteel Strike
- Earthquake
- Stone Edge / Photon Geyser

[SET COMMENTS]

Dragon Dance Necrozma-DM can run an all-out offensive spread to hit as hard as possible to the majority of things it can. EdgeQuake coverage hits everything from opposing Necrozma-DM (specify offensive since you said defensive versions are a check later?), Miraidon, and Eternatus (RC) and to Ho-Oh very hard, meaning that the Pokemon that actually check Necrozma-DM are very limited in the form of to Pokemon like Arceus-Water, Kyogre, Ting-Lu, Arceus-Dark, defensive Necrozma-DM, and Landorus-T. Photon Geyser can be an option over Stone Edge if Necrozma-DM wishes to turn the tables on Arceus-Water and Kyogre. The combination of Sunsteel Strike and Photon Geyser allow allows Necrozma-DM to defeat every aforementioned check, with its counterplay becoming even more limited to faster foes like Choice Scarf Koraidon, although Ho-Oh is now becomes better suited to taking it on, as it lives survives a +1 Photon Geyser. However, Ho-Oh can get OHKOed by a +1 Photon Geyser if Necrozma-DM is running Life Orb and Tera Psychic. Lum Berry is the primary item of choice to help Necrozma-DM against status move from the likes of Pokemon like Arceus-Water that might want to paralyze or burn Necrozma-DM, and it is best used with Photon Geyser, as a +1 Photon Geyser 2HKOes Arceus-Water after Stealth Rock (RC) and OHKOes at +2 with Tera Psychic. Occa Berry allows Necrozma-DM to survive a Flare Blitz from Koraidon, allowing letting it to boost with Dragon Dance or use Sunsteel Strike or Photon Geyser for massive damage (rephrasing to avoid repetition). This, (AC) however, (AC) heavily worsens Necrozma-DM's matchup against status (RC) and might force it to Terastalize Terastallize into the Fire type more often than not to play around that. Life Orb empowers Necrozma-DM's attacks to insane levels, allowing it to OHKO offensive Ho-Oh and Kyogre with Photon Geyser (RC) while 2HKOing Arceus-Water through burn. A boosted (by LO or LO + DDance?) Sunsteel Strike will now also have chances also has a chance to OHKO Arceus-Dark after a single round of Stealth Rock damage. Tera Fire allows Necrozma-DM to have an easier time setting up on Koraidon, Ho-Oh, and Will-O-Wisp variants of Arceus, whereas Tera Psychic empowers Photon Geyser to the point of giving Necrozma-DM a tool to potentially OHKO Ho-Oh at +1 while also resisting Koraidon's Low kick Kick.

Necrozma-DM fits best on hyper offense teams that can capitalize on the damage Necrozma-DM has caused it causes to the opposing physically capable physical walls (avoiding tense shifting- comes up a few other times). Physical attackers like Koraidon, Zacian-C, Calyrex-I, and Rayquaza are all good partners because they also share common checks with Necrozma-DM in Arceus-Water, Arceus-Fairy, and opposing Necrozma-DM (RC) which together will wear them down and can wear them down together (last part reads as if the checks are wearing down the partners). Grimmsnarl can ease setup for Necrozma-DM with double dual screens, Ribombee can help with Necrozma-DM's middling Speed, and Deoxys-S can get entry hazards on the field for Necrozma-DM to better deal with its checks like Giratina-O, Arceus-Water, (AC) and Arceus-Ground.


Trick Room (Necrozma-Dusk-Mane) @ Lum Berry / Life Orb / Mental Herb / Weakness Policy
Ability: Prism Armor
Tera Type: Fire
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Trick Room
- Swords Dance
- Photon Geyser
- Earthquake

[SET COMMENTS]

Trick Room is makes Necrozma-DM a scary anti-offense Pokemon and late-game sweeper that can very quickly turn the tides into in its favor thanks to Terastalization Terastallization and powerful neutral coverage. Running Trick Room allows Necrozma-DM to fully invest in bulk, allowing it to survive hits that otherwise it would not be able to, such as unboosted Flare Blitz and Modest Origin Pulse from Koraidon and Kyogre, respectively. Photon Geyser and Earthquake provide Necrozma-DM with near-perfect neutral coverage, only missing out on selected select Pokemon like Skarmory and Tera Steel Giratina-O. Lum Berry allows Necrozma-DM to beat most Arceus formes one-on-one, mainly Arceus-Water that would try to burn Necrozma-DM with Will-O-Wisp. This lets Necrozma-DM setup set up without any fear of getting statused. Life Orb gives Photon Geyser the needed extra power to OHKO max Defense Ho-Oh at +2; however, Necrozma-DM would need 2 needs two free turns to click the appropiate appropriate moves, and thus can be played around with ease. Mental Herb might seem odd on a Pokemon like Necrozma-DM, but it helps it to play around Taunt from Pokemon like Miraidon, Deoxys formes, Arceus formes, and even Gliscor that would try and stop Necrozma-DM from using Trick Room. Lastly, Weakness Policy is an option as well to take advantage of Necrozma-DM's monstrous bulk, assuming it lives survives a super effective hit. This can prove to be a game-ender, (AC) as a +2 Necrozma-DM will be is very difficult for worn down (RC) or unpreppared unprepared teams to face. However, both Life Orb and Lum Berry are far better options if Necrozma-DM wants an offensive item (RC) because Weakness Policy variants are prone to getting statused. Tera Fire allows Necrozma-DM to avoid getting burnt by Will-O-Wisp Arceus formes and Sacred Fire from Ho-Oh (RC) while turning its Fire-type weakness into a resistance in order to beat Koraidon one-on-one.

Trick Room Necrozma-DM fits best on hyper offense teams that want an anti-offense option that can beat Pokemon like Calyrex-I while (RC) simultaneously (RC) wanting very potent late-game insurance. Good teammates include Calyrex-I, Koraidon, Zacian-C, Rayquaza, Basculegion-M, (AC) and Kyurem-Black thanks to their ability to break past common physically defensive walls like Arceus-Water, Arceus-Fairy, Groudon, and Landorus-T. Pokemon with entry hazards like Deoxys-A and Glimmora make for good partners as well for their ability to soften these physical walls with entry hazards. This set, however, does not fit well onto Sticky Web HO hyper offense teams (RC) because it is counterproductive.

STRATEGY COMMENTS]
Other Options
====

Choice Band sets might seem interesting due to its their ability to 2HKO every Arceus forme with its their STAB attacks while also 2HKOing Gliscor and Ting-Lu. However, this set's viability relies entirely on good positioning and prediction. Necrozma-DM's Speed stat also lets it down in being a wallbreaker, as it is outsped by a lot of common offensive Pokemon and thus cannot make use of its excellent defensive typing nearly as much when locked into one move. Choice Band Necrozma-DM would be best suited using a set consisting of Sunsteel Strike, Photon Geyser, Earthquake and Knock Off.

A Specially Defensive specially defensive spread with Tera Ground can be used so Necrozma-DM has an easier time setting up on Calm Mind Arceus formes and Miraidon. However, Necrozma-DM can no longer check physical attackers like Zacian-C with this set, as it now gets OHKOed by a +3 Close Combat. Furthermore, Ho-Oh, Gliscor, and Ting-Lu are now comfortably able to check Necrozma-DM this set.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/corvere.306317/
Quality checked by:
https://www.smogon.com/forums/members/aberforth.249382/
https://www.smogon.com/forums/members/manaphy.50695/
Grammar checked by:
[GP checker's profile link]
 
Last edited:
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Hi, here's a GP amcheck. Feel free to use whatever you want.

Defensive Dragon Dance (Necrozma-Dusk-Mane) @ Heavy-Duty Boots
Ability: Prism Armor
Tera Type: Fire
EVs: 252 HP / 204 Def / 52 Spe
Impish Nature
- Dragon Dance
- Sunsteel Strike / Photon Geyser
- Knock Off / Earthquake
- Morning Sun

[SET COMMENTS]

Defensive Dragon Dance Necrozma-DM is one of the best setup sweepers in the format thanks to how easy it is for it to find opportunities to setup set up due to its excellent bulk and the rarity of Pokemon that can actually punish its setup attempts. Sunsteel Strike is Necrozma-DM's main STAB move that, despite its low PP, is very spammable due to how hard it hits most neutral targets, (add comma) as well as Fairy-type Pokemon such as Arceus-Fairy, Zacian-C, Flutter Mane, and Tera Fairy users like Kyogre. If Necrozma-DM (RC) instead (RC) wants to hit Water-type Pokemon like Kyogre and Arceus-Water for neutral damage, Photon Geyser is also an option. Photon Geyser also has the added benefit of hitting one of Necrozma-DM's best checks in Ho-Oh for solid damage without needing Stealth (removed extra space) Rock in on the field. It is worth nothing noting that both moves still also hit Unaware Skeledirge quite hard. Running Photon Geyser and Sunsteel Strike in the same moveset is advised against due to its inability to hit opposing Necrozma-DM hard. Knock Off is Necrozma-DM's best option alongside Sunsteel Strike because it lets it remove key items like Ho-Oh's Ho-Oh and Kyogre's Heavy-Duty Boots, giving Necrozma-DM an opportunity to take them out later after it has used Dragon Dance if they're (AA) sufficently sufficiently worn down. Knock Off can also help Necrozma-DM remove other items like Gliscor's Toxic Orb if it didn't (AA) use Protect to activate its ability. Earthquake is the other option to consider over Knock Off and one that is suited works best when used alongside Photon Geyser (RC) to hit the aforementioned Pokemon for high damage, most particularly opposing Necrozma-DM and Zacian-C, who which take less damage from Photon Geyser than they do from Sunsteel Strike. Earthquake also targets Tera Electric Pokemon like Kyurem-B and Zekrom who that otherwise would break past Necrozma-DM. Tera fire Fire is Necrozma-DM's best type to Terastalize Terastallize into because of its great defensive profile, letting it turn the tables against Koraidon and Flutter Mane while also becoming immune to Will-O-Wisp and Sacred Fire's chance to burn. The given EVs allow Necrozma-DM to avoid the OHKO from Zacian-C's +3 Tera Fighting Close Combat. Another EV spread to run is 252 HP / 136 Def / 120 Spe (120 what?) with an Impish nature; this allows Necrozma-DM to outspeed Deoxys-A after 2 two Dragon Dance uses. However, Zacian-C now then has a very high chances chance of OHKOing Necrozma-DM with a +3 Close Combat.

Defensive Dragon Dance Necrozma-DM is a key piece in many bulky offense teams due to the role compression that it brings to them; checking Zacian-C while being a good breaker wallbreaker or sweeper that can setup set up on Gliscor is invaluable for them. However, it might still struggle to sweep because of its poor Speed and need of multiple Dragon Dances to actually be faster than most offensive threats. Because of this, Necrozma-DM heavily appreciates teammates like Ho-Oh, Arceus-Water, Arceus-Fairy, Ting-Lu, Landorus-T, and Gliscor (RC) that can check the majority of Pokemon that might overwhelm it, (AC) such as Koraidon, Zacian-C, Calyrex-I, and Kyurem-B. Arceus formes also help Necrozma-DM by switching into Knock Off, preventing it from losing its item and, therefore, preventing it from taking entry hazard damage. Pokemon with access to entry hazards like the aforementioned Ting-Lu and Arceus formes can help Knock Off variants of Necrozma-DM overwhelm checks to it like Ho-Oh and Kyogre; Thunder Wave Arceus-Fairy in particular is a good teammate, (AC) as it can cripple Ho-Oh for Necrozma-DM. Choice Scarf Koraidon in particular is one of Necrozma-DM's best partners because it revenge kills many of the threats that it can't reliably check by itself like Zacian-C while bolstering Morning Sun's recovery.


Offensive Dragon Dance (Necrozma-Dusk-Mane) @ Lum Berry / Occa Berry / Life Orb
Ability: Prism Armor
Tera Type: Fire / Psychic
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Sunsteel Strike
- Earthquake
- Stone Edge / Photon Geyser

[SET COMMENTS]

Dragon Dance Necrozma-DM can run an all-out offensive spread to hit as hard as possible to the majority of things it can. EdgeQuake coverage hits everything from opposing Necrozma-DM (specify offensive since you said defensive versions are a check later?), Miraidon, and Eternatus (RC) and to Ho-Oh very hard, meaning that the Pokemon that actually check Necrozma-DM are very limited in the form of to Pokemon like Arceus-Water, Kyogre, Ting-Lu, Arceus-Dark, defensive Necrozma-DM, and Landorus-T. Photon Geyser can be an option over Stone Edge if Necrozma-DM wishes to turn the tables on Arceus-Water and Kyogre. The combination of Sunsteel Strike and Photon Geyser allow allows Necrozma-DM to defeat every aforementioned check, with its counterplay becoming even more limited to faster foes like Choice Scarf Koraidon, although Ho-Oh is now becomes better suited to taking it on, as it lives survives a +1 Photon Geyser. However, Ho-Oh can get OHKOed by a +1 Photon Geyser if Necrozma-DM is running Life Orb and Tera Psychic. Lum Berry is the primary item of choice to help Necrozma-DM against status move from the likes of Pokemon like Arceus-Water that might want to paralyze or burn Necrozma-DM, and it is best used with Photon Geyser, as a +1 Photon Geyser 2HKOes Arceus-Water after Stealth Rock (RC) and OHKOes it at +2 with Tera Psychic. Occa Berry allows Necrozma-DM to survive a Flare Blitz from Koraidon, allowing letting it to boost with Dragon Dance or use Sunsteel Strike or Photon Geyser for massive damage (rephrasing to avoid repetition). This, (AC) however, (AC) heavily worsens Necrozma-DM's matchup against status (RC) and might force it to Terastalize Terastallize into the Fire type typing more often than not to play around that. Life Orb empowers Necrozma-DM's attacks to insane levels, allowing it to OHKO offensive Ho-Oh and Kyogre with Photon Geyser (RC) while 2HKOing Arceus-Water through burn. A boosted (by LO or LO + DDance?) Sunsteel Strike will now also have chances also has a chance to OHKO Arceus-Dark after a single round of Stealth Rock damage. Tera Fire allows Necrozma-DM to have an easier time setting up on Koraidon, Ho-Oh, and Will-O-Wisp variants of Arceus, whereas Tera Psychic empowers Photon Geyser to the point of giving Necrozma-DM a tool to potentially OHKO Ho-Oh at +1 while also resisting Koraidon's Low kick Kick.

Necrozma-DM fits best on hyper offense teams that can capitalize on the damage Necrozma-DM has caused it causes to the opposing physically capable physical walls (avoiding tense shifting- comes up a few other times). Physical attackers like Koraidon, Zacian-C, Calyrex-I, and Rayquaza are all good partners because they also share common checks with Necrozma-DM in Arceus-Water, Arceus-Fairy, and opposing Necrozma-DM (RC) which together will wear them down and can wear them down together (last part reads as if the checks are wearing down the partners). Grimmsnarl can ease setup for Necrozma-DM with double dual screens, Ribombee can help with Necrozma-DM's middling Speed, and Deoxys-S can get entry hazards on the field for Necrozma-DM to better deal with its checks like Giratina-O, Arceus-Water, (AC) and Arceus-Ground.


Trick Room (Necrozma-Dusk-Mane) @ Lum Berry / Life Orb / Mental Herb / Weakness Policy
Ability: Prism Armor
Tera Type: Fire
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Trick Room
- Swords Dance
- Photon Geyser
- Earthquake

[SET COMMENTS]

Trick Room is makes Necrozma-DM a scary anti-offense Pokemon and late-game sweeper that can very quickly turn the tides into in its favor thanks to Terastalization Terastallization and powerful neutral coverage. Running Trick Room allows Necrozma-DM to fully invest in bulk, allowing it to survive hits that otherwise it would otherwise not be able to, such as unboosted Flare Blitz and Modest Origin Pulse from Koraidon and Kyogre, respectively. Photon Geyser and Earthquake provide Necrozma-DM with near-perfect neutral coverage, only missing out on selected select Pokemon like Skarmory and Tera Steel Giratina-O. Lum Berry allows Necrozma-DM to beat most Arceus formes one-on-one, mainly Arceus-Water that would try to burn Necrozma-DM with Will-O-Wisp. This lets Necrozma-DM setup set up without any fear of getting statused. Life Orb gives Photon Geyser the needed extra power to OHKO maximum Defense Ho-Oh at +2; however, Necrozma-DM would need 2 needs two free turns to click use the appropiate appropriate moves, (remove comma) and thus can be played around with ease. Mental Herb might seem odd on a Pokemon like Necrozma-DM, but it helps it to play around Taunt from Pokemon like Miraidon, Deoxys formes, Arceus formes, and even Gliscor that would try and stop Necrozma-DM from using Trick Room. Lastly, Weakness Policy is an option as well to take advantage of Necrozma-DM's monstrous bulk, assuming it lives survives a super effective hit. This can prove to be a game-ender, (AC) as a +2 Necrozma-DM will be is very difficult for worn-down (hyphen) (RC) or unpreppared unprepared teams to face. However, both Life Orb and Lum Berry are far better options if Necrozma-DM wants an offensive item (RC) because Weakness Policy variants are prone to getting statused. Tera Fire allows Necrozma-DM to avoid getting burnt by Will-O-Wisp Arceus formes and Sacred Fire from Ho-Oh (RC) while turning its Fire-type weakness into a resistance in order to beat Koraidon one-on-one.

Trick Room Necrozma-DM fits best on hyper offense teams that want an anti-offense option that can beat Pokemon like Calyrex-I while (RC) simultaneously (RC) wanting very potent late-game insurance. Good teammates include Calyrex-I, Koraidon, Zacian-C, Rayquaza, Basculegion-M, (AC) and Kyurem-Black thanks to their ability to break past common physically defensive walls like Arceus-Water, Arceus-Fairy, Groudon, and Landorus-T. Pokemon with entry hazards like Deoxys-A and Glimmora make for good partners as well for their ability to soften these physical walls with entry hazards. This set, however, does not fit well onto Sticky Web HO hyper offense teams (RC) because it is counterproductive.

STRATEGY COMMENTS]
Other Options
====

A Choice Band sets set might seem interesting due to its their ability to 2HKO every Arceus forme with its their STAB attacks while also 2HKOing Gliscor and Ting-Lu. (keep the its ones here) However, this set's viability relies entirely on good positioning and prediction. Necrozma-DM's Speed stat also lets it down in being a wallbreaker, as it is outsped by a lot of common offensive Pokemon and thus cannot make use of its excellent defensive typing nearly as much when locked into one move. Choice Band Necrozma-DM would be best suited using a set consisting of Sunsteel Strike, Photon Geyser, Earthquake and Knock Off.

A Specially Defensive specially defensive spread with Tera Ground can be used so Necrozma-DM has an easier time setting up on Calm Mind Arceus formes and Miraidon. However, Necrozma-DM can no longer check physical attackers like Zacian-C with this set, as it now gets OHKOed by a +3 Close Combat. Furthermore, Ho-Oh, Gliscor, and Ting-Lu are now comfortably able to check Necrozma-DM this set.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/corvere.306317/
Quality checked by:
https://www.smogon.com/forums/members/aberforth.249382/
https://www.smogon.com/forums/members/manaphy.50695/
Grammar checked by:
[GP checker's profile link]


credit both of us. nice job

GP Team done
 
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