corvere
and beneath the mist, i saw my true reflection
[SET]
Defensive Dragon Dance (Necrozma-Dusk-Mane) @ Heavy-Duty Boots
Ability: Prism Armor
Tera Type: Fire
EVs: 252 HP / 204 Def / 52 Spe
Impish Nature
- Dragon Dance
- Sunsteel Strike / Photon Geyser
- Knock Off / Earthquake
- Morning Sun
[SET COMMENTS]
Defensive Dragon Dance Necrozma-DM is one of the best setup sweepers in the format thanks to how easy it is for it to find opportunities to set up due to its excellent bulk and the rarity of Pokemon that can actually punish its setup attempts. Sunsteel Strike is Necrozma-DM's main STAB move that, despite its low PP, is very spammable due to how hard it hits most neutral targets, as well as Fairy-type Pokemon such as Arceus-Fairy, Zacian-C, Flutter Mane, and Tera Fairy users like Kyogre. If Necrozma-DM instead wants to hit Water-type Pokemon like Kyogre and Arceus-Water for neutral damage, Photon Geyser is also an option. Photon Geyser also has the added benefit of hitting one of Necrozma-DM's best checks in Ho-Oh for solid damage without needing Stealth Rock on the field. It is worth noting that both moves also hit Unaware Skeledirge quite hard. Running Photon Geyser and Sunsteel Strike in the same moveset is advised against due to its inability to hit opposing Necrozma-DM hard. Knock Off is Necrozma-DM's best option alongside Sunsteel Strike because it lets it remove key items like Ho-Oh and Kyogre's Heavy-Duty Boots, giving Necrozma-DM an opportunity to take them out later after it has used Dragon Dance if they're sufficiently worn down. Knock Off can also help Necrozma-DM remove other items like Gliscor's Toxic Orb if it didn't use Protect to activate its ability. Earthquake is the other option to consider over Knock Off and one that works best when used alongside Photon Geyser to hit the aforementioned Pokemon for high damage, particularly opposing Necrozma-DM and Zacian-C, which take less damage from Photon Geyser than they do from Sunsteel Strike. Earthquake also targets Tera Electric Pokemon like Kyurem-B and Zekrom that otherwise would break past Necrozma-DM. Tera Fire is Necrozma-DM's best type to Terastallize into because of its great defensive profile, letting it turn the tables against Koraidon and Flutter Mane while also becoming immune to Will-O-Wisp and Sacred Fire's chance to burn. The given EVs allow Necrozma-DM to avoid the OHKO from Zacian-C's +3 Tera Fighting Close Combat. Another EV spread to run is 252 HP / 136 Def / 120 Spe with an Impish nature; this allows Necrozma-DM to outspeed Deoxys-A after two Dragon Dance uses. However, Zacian-C then has a very high chance of OHKOing Necrozma-DM with a +3 Close Combat.
Defensive Dragon Dance Necrozma-DM is a key piece in many bulky offense teams due to the role compression that it brings to them; checking Zacian-C while being a good wallbreaker or sweeper that can set up on Gliscor is invaluable for them. However, it might still struggle to sweep because of its poor Speed and need of multiple Dragon Dances to actually be faster than most offensive threats. Because of this, Necrozma-DM heavily appreciates teammates like Ho-Oh, Arceus-Water, Arceus-Fairy, Ting-Lu, Landorus-T, and Gliscor that can check the majority of Pokemon that might overwhelm it, such as Koraidon, Zacian-C, Calyrex-I, and Kyurem-B. Arceus formes also help Necrozma-DM by switching into Knock Off, preventing it from losing its item and, therefore, preventing it from taking entry hazard damage. Pokemon with access to entry hazards like the aforementioned Ting-Lu and Arceus formes can help Knock Off variants of Necrozma-DM overwhelm checks to it like Ho-Oh and Kyogre; Thunder Wave Arceus-Fairy in particular is a good teammate, as it can cripple Ho-Oh for Necrozma-DM. Choice Scarf Koraidon in particular is one of Necrozma-DM's best partners because it revenge kills many of the threats that it can't reliably check by itself like Zacian-C while bolstering Morning Sun's recovery.
[SET]
Offensive Dragon Dance (Necrozma-Dusk-Mane) @ Lum Berry / Occa Berry / Life Orb
Ability: Prism Armor
Tera Type: Fire / Psychic
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Sunsteel Strike
- Earthquake
- Stone Edge / Photon Geyser
[SET COMMENTS]
Dragon Dance Necrozma-DM can run an all-out offensive spread to hit as hard as possible. EdgeQuake coverage hits everything from opposing offensive Necrozma-DM, Miraidon, and Eternatus to Ho-Oh very hard, meaning that the Pokemon that actually check Necrozma-DM are limited to Pokemon like Arceus-Water, Kyogre, Ting-Lu, Arceus-Dark, defensive Necrozma-DM, and Landorus-T. Photon Geyser can be an option over Stone Edge if Necrozma-DM wishes to turn the tables on Arceus-Water and Kyogre. The combination of Sunsteel Strike and Photon Geyser allows Necrozma-DM to defeat every aforementioned check, with its counterplay becoming even more limited to faster foes like Choice Scarf Koraidon, although Ho-Oh becomes better suited to taking it on, as it survives a +1 Photon Geyser. However, Ho-Oh can get OHKOed by a +1 Photon Geyser if Necrozma-DM is running Life Orb and Tera Psychic. Lum Berry is the primary item of choice to help Necrozma-DM against status from Pokemon like Arceus-Water that might want to paralyze or burn Necrozma-DM, and it is best used with Photon Geyser, as a +1 Photon Geyser 2HKOes Arceus-Water after Stealth Rock and OHKOes it at +2 with Tera Psychic. Occa Berry allows Necrozma-DM to survive a Flare Blitz from Koraidon, letting it boost with Dragon Dance or use Sunsteel Strike or Photon Geyser for massive damage. This, however, heavily worsens Necrozma-DM's matchup against status and might force it to Terastallize into the Fire typing more often than not to play around that. Life Orb empowers Necrozma-DM's attacks to insane levels, allowing it to OHKO offensive Ho-Oh and Kyogre with Photon Geyser while 2HKOing Arceus-Water through burn. A +1 Life Orb Sunsteel Strike also has a chance to OHKO Arceus-Dark after a single round of Stealth Rock damage. Tera Fire allows Necrozma-DM to have an easier time setting up on Koraidon, Ho-Oh, and Will-O-Wisp variants of Arceus, whereas Tera Psychic empowers Photon Geyser to the point of giving Necrozma-DM a tool to potentially OHKO Ho-Oh at +1 while also resisting Koraidon's Low Kick.
Necrozma-DM fits best on hyper offense teams that can capitalize on the damage it causes to opposing physical walls. Physical attackers like Koraidon, Zacian-C, Calyrex-I, and Rayquaza are all good partners because they also share common checks with Necrozma-DM in Arceus-Water, Arceus-Fairy, and opposing Necrozma-DM and can wear them down together. Grimmsnarl can ease setup for Necrozma-DM with dual screens, Ribombee can help with Necrozma-DM's middling Speed, and Deoxys-S can get entry hazards on the field for Necrozma-DM to better deal with its checks like Giratina-O, Arceus-Water, and Arceus-Ground.
[SET]
Trick Room (Necrozma-Dusk-Mane) @ Lum Berry / Life Orb / Mental Herb / Weakness Policy
Ability: Prism Armor
Tera Type: Fire
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Trick Room
- Swords Dance
- Photon Geyser
- Earthquake
[SET COMMENTS]
Trick Room makes Necrozma-DM a scary anti-offense Pokemon and late-game sweeper that can very quickly turn the tides in its favor thanks to Terastallization and powerful neutral coverage. Running Trick Room allows Necrozma-DM to fully invest in bulk, allowing it to survive hits that it would otherwise not be able to, such as unboosted Flare Blitz and Modest Origin Pulse from Koraidon and Kyogre, respectively. Photon Geyser and Earthquake provide Necrozma-DM with near-perfect neutral coverage, only missing out on select Pokemon like Skarmory and Tera Steel Giratina-O. Lum Berry allows Necrozma-DM to beat most Arceus formes one-on-one, mainly Arceus-Water that would try to burn Necrozma-DM with Will-O-Wisp. This lets Necrozma-DM set up without any fear of getting statused. Life Orb gives Photon Geyser the needed extra power to OHKO maximum Defense Ho-Oh at +2; however, Necrozma-DM needs two free turns to use the appropriate moves and thus can be played around with ease. Mental Herb might seem odd on a Pokemon like Necrozma-DM, but it helps it to play around Taunt from Pokemon like Miraidon, Deoxys formes, Arceus formes, and even Gliscor that would try and stop Necrozma-DM from using Trick Room. Lastly, Weakness Policy is an option as well to take advantage of Necrozma-DM's monstrous bulk, assuming it survives a super effective hit. This can prove to be a game-ender, as a +2 Necrozma-DM is very difficult for worn-down or unprepared teams to face. However, both Life Orb and Lum Berry are far better options if Necrozma-DM wants an offensive item because Weakness Policy variants are prone to getting statused. Tera Fire allows Necrozma-DM to avoid getting burnt by Will-O-Wisp Arceus formes and Sacred Fire from Ho-Oh while turning its Fire-type weakness into a resistance to beat Koraidon one-on-one.
Trick Room Necrozma-DM fits best on hyper offense teams that want an anti-offense option that can beat Pokemon like Calyrex-I while simultaneously wanting very potent late-game insurance. Good teammates include Calyrex-I, Koraidon, Zacian-C, Rayquaza, Basculegion-M, and Kyurem-B thanks to their ability to break past common physically defensive walls like Arceus-Water, Arceus-Fairy, Groudon, and Landorus-T. Pokemon like Deoxys-A and Glimmora make for good partners as well for their ability to soften these physical walls with entry hazards. This set, however, does not fit well onto Sticky Web hyper offense teams because it is counterproductive.
[STRATEGY COMMENTS]
Other Options
====
A Choice Band set might seem interesting due to its ability to 2HKO every Arceus forme with its STAB attacks while also 2HKOing Gliscor and Ting-Lu. However, this set's viability relies entirely on good positioning and prediction. Necrozma-DM's Speed stat also lets it down in being a wallbreaker, as it is outsped by a lot of common offensive Pokemon and thus cannot make use of its excellent defensive typing nearly as much when locked into one move. Choice Band Necrozma-DM would be best suited using a set consisting of Sunsteel Strike, Photon Geyser, Earthquake and Knock Off.
A specially defensive spread with Tera Ground can be used so Necrozma-DM has an easier time setting up on Calm Mind Arceus formes and Miraidon. However, Necrozma-DM can no longer check physical attackers like Zacian-C with this set, as it gets OHKOed by a +3 Close Combat. Furthermore, Ho-Oh, Gliscor, and Ting-Lu are comfortably able to check this set.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/corvere.306317/
Quality checked by:
https://www.smogon.com/forums/members/aberforth.249382/
https://www.smogon.com/forums/members/manaphy.50695/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
https://www.smogon.com/forums/members/aurora.109385/
Defensive Dragon Dance (Necrozma-Dusk-Mane) @ Heavy-Duty Boots
Ability: Prism Armor
Tera Type: Fire
EVs: 252 HP / 204 Def / 52 Spe
Impish Nature
- Dragon Dance
- Sunsteel Strike / Photon Geyser
- Knock Off / Earthquake
- Morning Sun
[SET COMMENTS]
Defensive Dragon Dance Necrozma-DM is one of the best setup sweepers in the format thanks to how easy it is for it to find opportunities to set up due to its excellent bulk and the rarity of Pokemon that can actually punish its setup attempts. Sunsteel Strike is Necrozma-DM's main STAB move that, despite its low PP, is very spammable due to how hard it hits most neutral targets, as well as Fairy-type Pokemon such as Arceus-Fairy, Zacian-C, Flutter Mane, and Tera Fairy users like Kyogre. If Necrozma-DM instead wants to hit Water-type Pokemon like Kyogre and Arceus-Water for neutral damage, Photon Geyser is also an option. Photon Geyser also has the added benefit of hitting one of Necrozma-DM's best checks in Ho-Oh for solid damage without needing Stealth Rock on the field. It is worth noting that both moves also hit Unaware Skeledirge quite hard. Running Photon Geyser and Sunsteel Strike in the same moveset is advised against due to its inability to hit opposing Necrozma-DM hard. Knock Off is Necrozma-DM's best option alongside Sunsteel Strike because it lets it remove key items like Ho-Oh and Kyogre's Heavy-Duty Boots, giving Necrozma-DM an opportunity to take them out later after it has used Dragon Dance if they're sufficiently worn down. Knock Off can also help Necrozma-DM remove other items like Gliscor's Toxic Orb if it didn't use Protect to activate its ability. Earthquake is the other option to consider over Knock Off and one that works best when used alongside Photon Geyser to hit the aforementioned Pokemon for high damage, particularly opposing Necrozma-DM and Zacian-C, which take less damage from Photon Geyser than they do from Sunsteel Strike. Earthquake also targets Tera Electric Pokemon like Kyurem-B and Zekrom that otherwise would break past Necrozma-DM. Tera Fire is Necrozma-DM's best type to Terastallize into because of its great defensive profile, letting it turn the tables against Koraidon and Flutter Mane while also becoming immune to Will-O-Wisp and Sacred Fire's chance to burn. The given EVs allow Necrozma-DM to avoid the OHKO from Zacian-C's +3 Tera Fighting Close Combat. Another EV spread to run is 252 HP / 136 Def / 120 Spe with an Impish nature; this allows Necrozma-DM to outspeed Deoxys-A after two Dragon Dance uses. However, Zacian-C then has a very high chance of OHKOing Necrozma-DM with a +3 Close Combat.
Defensive Dragon Dance Necrozma-DM is a key piece in many bulky offense teams due to the role compression that it brings to them; checking Zacian-C while being a good wallbreaker or sweeper that can set up on Gliscor is invaluable for them. However, it might still struggle to sweep because of its poor Speed and need of multiple Dragon Dances to actually be faster than most offensive threats. Because of this, Necrozma-DM heavily appreciates teammates like Ho-Oh, Arceus-Water, Arceus-Fairy, Ting-Lu, Landorus-T, and Gliscor that can check the majority of Pokemon that might overwhelm it, such as Koraidon, Zacian-C, Calyrex-I, and Kyurem-B. Arceus formes also help Necrozma-DM by switching into Knock Off, preventing it from losing its item and, therefore, preventing it from taking entry hazard damage. Pokemon with access to entry hazards like the aforementioned Ting-Lu and Arceus formes can help Knock Off variants of Necrozma-DM overwhelm checks to it like Ho-Oh and Kyogre; Thunder Wave Arceus-Fairy in particular is a good teammate, as it can cripple Ho-Oh for Necrozma-DM. Choice Scarf Koraidon in particular is one of Necrozma-DM's best partners because it revenge kills many of the threats that it can't reliably check by itself like Zacian-C while bolstering Morning Sun's recovery.
[SET]
Offensive Dragon Dance (Necrozma-Dusk-Mane) @ Lum Berry / Occa Berry / Life Orb
Ability: Prism Armor
Tera Type: Fire / Psychic
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Sunsteel Strike
- Earthquake
- Stone Edge / Photon Geyser
[SET COMMENTS]
Dragon Dance Necrozma-DM can run an all-out offensive spread to hit as hard as possible. EdgeQuake coverage hits everything from opposing offensive Necrozma-DM, Miraidon, and Eternatus to Ho-Oh very hard, meaning that the Pokemon that actually check Necrozma-DM are limited to Pokemon like Arceus-Water, Kyogre, Ting-Lu, Arceus-Dark, defensive Necrozma-DM, and Landorus-T. Photon Geyser can be an option over Stone Edge if Necrozma-DM wishes to turn the tables on Arceus-Water and Kyogre. The combination of Sunsteel Strike and Photon Geyser allows Necrozma-DM to defeat every aforementioned check, with its counterplay becoming even more limited to faster foes like Choice Scarf Koraidon, although Ho-Oh becomes better suited to taking it on, as it survives a +1 Photon Geyser. However, Ho-Oh can get OHKOed by a +1 Photon Geyser if Necrozma-DM is running Life Orb and Tera Psychic. Lum Berry is the primary item of choice to help Necrozma-DM against status from Pokemon like Arceus-Water that might want to paralyze or burn Necrozma-DM, and it is best used with Photon Geyser, as a +1 Photon Geyser 2HKOes Arceus-Water after Stealth Rock and OHKOes it at +2 with Tera Psychic. Occa Berry allows Necrozma-DM to survive a Flare Blitz from Koraidon, letting it boost with Dragon Dance or use Sunsteel Strike or Photon Geyser for massive damage. This, however, heavily worsens Necrozma-DM's matchup against status and might force it to Terastallize into the Fire typing more often than not to play around that. Life Orb empowers Necrozma-DM's attacks to insane levels, allowing it to OHKO offensive Ho-Oh and Kyogre with Photon Geyser while 2HKOing Arceus-Water through burn. A +1 Life Orb Sunsteel Strike also has a chance to OHKO Arceus-Dark after a single round of Stealth Rock damage. Tera Fire allows Necrozma-DM to have an easier time setting up on Koraidon, Ho-Oh, and Will-O-Wisp variants of Arceus, whereas Tera Psychic empowers Photon Geyser to the point of giving Necrozma-DM a tool to potentially OHKO Ho-Oh at +1 while also resisting Koraidon's Low Kick.
Necrozma-DM fits best on hyper offense teams that can capitalize on the damage it causes to opposing physical walls. Physical attackers like Koraidon, Zacian-C, Calyrex-I, and Rayquaza are all good partners because they also share common checks with Necrozma-DM in Arceus-Water, Arceus-Fairy, and opposing Necrozma-DM and can wear them down together. Grimmsnarl can ease setup for Necrozma-DM with dual screens, Ribombee can help with Necrozma-DM's middling Speed, and Deoxys-S can get entry hazards on the field for Necrozma-DM to better deal with its checks like Giratina-O, Arceus-Water, and Arceus-Ground.
[SET]
Trick Room (Necrozma-Dusk-Mane) @ Lum Berry / Life Orb / Mental Herb / Weakness Policy
Ability: Prism Armor
Tera Type: Fire
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Trick Room
- Swords Dance
- Photon Geyser
- Earthquake
[SET COMMENTS]
Trick Room makes Necrozma-DM a scary anti-offense Pokemon and late-game sweeper that can very quickly turn the tides in its favor thanks to Terastallization and powerful neutral coverage. Running Trick Room allows Necrozma-DM to fully invest in bulk, allowing it to survive hits that it would otherwise not be able to, such as unboosted Flare Blitz and Modest Origin Pulse from Koraidon and Kyogre, respectively. Photon Geyser and Earthquake provide Necrozma-DM with near-perfect neutral coverage, only missing out on select Pokemon like Skarmory and Tera Steel Giratina-O. Lum Berry allows Necrozma-DM to beat most Arceus formes one-on-one, mainly Arceus-Water that would try to burn Necrozma-DM with Will-O-Wisp. This lets Necrozma-DM set up without any fear of getting statused. Life Orb gives Photon Geyser the needed extra power to OHKO maximum Defense Ho-Oh at +2; however, Necrozma-DM needs two free turns to use the appropriate moves and thus can be played around with ease. Mental Herb might seem odd on a Pokemon like Necrozma-DM, but it helps it to play around Taunt from Pokemon like Miraidon, Deoxys formes, Arceus formes, and even Gliscor that would try and stop Necrozma-DM from using Trick Room. Lastly, Weakness Policy is an option as well to take advantage of Necrozma-DM's monstrous bulk, assuming it survives a super effective hit. This can prove to be a game-ender, as a +2 Necrozma-DM is very difficult for worn-down or unprepared teams to face. However, both Life Orb and Lum Berry are far better options if Necrozma-DM wants an offensive item because Weakness Policy variants are prone to getting statused. Tera Fire allows Necrozma-DM to avoid getting burnt by Will-O-Wisp Arceus formes and Sacred Fire from Ho-Oh while turning its Fire-type weakness into a resistance to beat Koraidon one-on-one.
Trick Room Necrozma-DM fits best on hyper offense teams that want an anti-offense option that can beat Pokemon like Calyrex-I while simultaneously wanting very potent late-game insurance. Good teammates include Calyrex-I, Koraidon, Zacian-C, Rayquaza, Basculegion-M, and Kyurem-B thanks to their ability to break past common physically defensive walls like Arceus-Water, Arceus-Fairy, Groudon, and Landorus-T. Pokemon like Deoxys-A and Glimmora make for good partners as well for their ability to soften these physical walls with entry hazards. This set, however, does not fit well onto Sticky Web hyper offense teams because it is counterproductive.
[STRATEGY COMMENTS]
Other Options
====
A Choice Band set might seem interesting due to its ability to 2HKO every Arceus forme with its STAB attacks while also 2HKOing Gliscor and Ting-Lu. However, this set's viability relies entirely on good positioning and prediction. Necrozma-DM's Speed stat also lets it down in being a wallbreaker, as it is outsped by a lot of common offensive Pokemon and thus cannot make use of its excellent defensive typing nearly as much when locked into one move. Choice Band Necrozma-DM would be best suited using a set consisting of Sunsteel Strike, Photon Geyser, Earthquake and Knock Off.
A specially defensive spread with Tera Ground can be used so Necrozma-DM has an easier time setting up on Calm Mind Arceus formes and Miraidon. However, Necrozma-DM can no longer check physical attackers like Zacian-C with this set, as it gets OHKOed by a +3 Close Combat. Furthermore, Ho-Oh, Gliscor, and Ting-Lu are comfortably able to check this set.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/corvere.306317/
Quality checked by:
https://www.smogon.com/forums/members/aberforth.249382/
https://www.smogon.com/forums/members/manaphy.50695/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
https://www.smogon.com/forums/members/aurora.109385/
Last edited by a moderator: