My UU Team ( Under Constrution)

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So, I wanted to make a UU Team, and currently, THIS is what I have:

Special Attacker: Porygon2, Manectric
Lead/Mixed Attacker: Absol
Physical Attacker: Aerodactyl
Bulky Physical Wall: Quagsire
Setter/Special Wall: Roserade.


Program (Porygon2) @ Eviolite
Ability: Analytic
EVs: 252 SAtk / 252 HP / 4 SDef
Quiet Nature
- Tri Attack
- Ice Beam
- Charge Beam/Thunderbolt
- Psyshock
I use him as a Slow Attacker, since he isn't fully evolved, yet Eviolite Helps him Tank hits. With full investment in HP, he can survive to take down pretty much anything. Tri Attack is his Strong STAB move, while Charge Beam is his Electric Move (WHile also boosting his stat for the other moves), or just Thunderbolt for the RAW power. Ice Beam completes the Psuedo BoltBeam combo, and Psyshock helps hit Special Walls sent out against him.


Aria (Absol) (F) @ Absolite
Ability: Super Luck
EVs: 252 Spd / 252 Atk / 4 SAtk
Naive Nature
- Sucker Punch
- Swords Dance
- Fire Blast
- Play Rough
I use Absol as my Set-Up Blocker (Whenever they send OUT set-up first), and being a Mixed Sweeper helps him hit everything. Sucker Punch for the STAB Priority helps me hit much, while Swords Dance is used to Boost while the opponent normally switches out 1st Turn. Fire Blast helps destroy Scizor & Ferrotron, and Play Rough is for those annoying Dragons.


Daphne (Roserade) (F) @ Black Sludge
Ability: Natural Cure
EVs: 132 SDef / 252 HP / 124 Def
Calm Nature
- Toxic Spikes
- Venom Drench/Spikes
- Giga Drain
- Aromatherapy/HP Psychic or Ground,
With Roserade here, I can switch in on Special Physical Hitters, or use HER first incase they don't have a Set-up. After Toxic SPikes goes down, I can use Venom Drench to horribly weaken my enemy, or Spikes for some more set-up. Giga Drain helps her Stay alive, while AromaTherapy helps heal any bad Stat conditions. On the other hand, you could use HP on any OTHER Poison-Types setting up..


Blarg (Quagsire) (M) @ Leftovers
Ability: Unaware
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
- Stockpile
- Recover
- Scald
- Haze/Toxic
Blarg here is great for those Bulked-up any hitters, with Haze able to eliminate them, while taking a hit from them due to Unaware. Stockpile let's him Bulk Up in general, and Recover let's him heal up from attacks pretty well. Scald is to help injure the Physical Sweepers, and if you don't like Haze, Toxic is always a better option.


Astrodactyl (Aerodactyl) (M) @ Focus Sash/Leftovers
Ability: Pressure
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Roost
- Fire Fang
- Stone Edge
- Iron Head
With this set, its all about Physically Attacking Hard & Fast. Roost let's him heal, should he get an open chance, while Fire Fang hits Grass & others hard. Stone Edge for a Powerful STAB Move, and Iron Head let's him hit those pesky Fairies.


Thunderhound (Manectric) (M) @ Life Orb
Ability: Lightningrod
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Snarl
- Overheat
- Volt Switch
- Hidden Power [Ice]
Finally, we have the Other Sweeper: Manectric. With Life Orb & Timid, he hits Hard & Fast aswell. Snarl let's him weaken Special Attackers (While Hurting Psychics & Ghosts). Overheat is his powerful Fire Move, and Volt Switch takes him out after Overheat's affect. Finally, HP Ice helps hit Dragons.

Any suggestions you can make will be Openly available!

 

Limitless

Success is the best revenge.
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Since I can tell you put a decent amount of work in this, I'm not going to just straight-up delete this. I'll just lock it so you can copy it over. Go to the Rate My Team forum and post this.
 
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