This is the first team I've made in a while, and after going through a few changes, is probably my most successful attempt so far. Admittedly, I put it together with minimal thought process or intention, simply pulling together a bunch of Pokemon that I thought looked strong individually. The end result? A team that has actually functioned quite decently, once putting me on a 8-match winning streak and letting me climb the ratings rather quickly, to my surprise.
The idea behind my team is that every single one of its members should be able to leave a mark in the form of damage before itself going down. As such, I've found that each Pokemon has had its fair share of glory and late game sweeps. However, it have also realized that some threats are perfectly capable of running through my team, so I would like advice on countering them.
Without further ado, my team:
Moltres @ Choice Scarf
Nature: Modest
Ability: Pressure
EVs: 252 Sp. Atk / 252 Speed / 4 HP
U-turn
Will-o-Wisp
Overheat
Air Slash
The standard anti-lead set taken straight from the website, and it has served me very well so far. It allows me to force many switches early game, and practice has roughly taught me how to tell if the opponent's gonna switch or not (most of the time they do). If I predict a switch, I simply U-turn out. If not, Overheat hits whatever stays in like a ton of bricks. Unfortunately, I find Will-o-Wisp rather useless on this set, since opposing lead Machamps (Air Slash can't OHKO) and Tyranitars, my two biggest threats, mostly carry Lum Berries. Any advice on what to use instead?
If Moltres U-turns out or somehow survives, I often bring it back as a one-use explosive in the late-game, firing off an Overheat to severely weaken an opposing sweeper.
Swampert @ Leftovers
Nature: Relaxed
Ability: Torrent
EVs: 252 HP / 252 Defense / 4 Sp. Defense
Stealth Rock
Hydro Pump
Earthquake
Ice Beam
My entry hazard set-upper, and a very reliable one at that. Not much to say here: it switches in on a weak incoming physical attack then proceeds to set-up. That done, it then either switches out, or stays in to cause as much havoc as possible. Also a great check to most physical threats, Tyranitar included.
Scizor @ Life Orb
Nature: Adamant
Ability: Technician
EVs: 252 Atk / 224 Speed / 32 HP
Bullet Punch
Swords Dance
U-turn
Pursuit
Your standard Swords Dancing Scizor Set, really. Great for revenge-kills, but aren't all Scizor variants? I tend to bring out this guy pretty early, hoping to take advantage of a momentary lull in the opponent's defense. If I manage to get in a Swords Dance, BP deals pretty hefty damage to even the sturdiest of Scizor counters. I'm thinking of replacing Pursuit, since I pretty much use in solely to kill Rotoms that get smart and predict a switch on my part.
Latias @ Life Orb
Nature: Timid
Ability: Levitate
EVs: 252 Sp. Atk / 252 Speed / 4 HP
Surf
Draco Meteor
Thunderbolt
Recover
Undoubtedly the closest my team has to an MVP. If I manage to hide Latias long enough and destroy her counters before bringing her out, she is surprisingly good at wrapping up a match. Surf offers good neutral coverage, Draco Meteor hits almost everything insanely hard, and Thunderbolt lets her serve as a reliable Empoleon/Gyarados counter. Empoleon can't OHKO with an unboosted Ice Beam and is OHKOed, while Latias is (I'm not sure how myself) able to outspeed and OHKO certain Gyarados even after a single DD.
The main problem I get when using Latias is Draco Meteor forcing me to switch, and Surf and Thunderbolt being dubious methods to counter Steels like Metagross. Other than that, Latias is a wonderfully reliable member of the team.
Tyranitar @ Expert Belt
Nature: Hasty
Ability: Sand Stream
EVs: 252 Atk / 208 Speed / 48 Sp. Atk
Pursuit
Flamethrower
Crunch
Superpower
The Bait TTar, which I ripped off from somewhere in the site. :P I misplay this guy so often that it's almost a crime, but when I manage to predict right, he truly becomes a real beast, taking out one or two opposing Pokemon with little or no effort at all.
The means to using this set are quite standard: fake a Choice Band, then a) catch the inevitable Scizor / Breloom switch-in with a Flamethrower to the face, or b) Roast them after the predict a switch on my part. The EVs and nature let me outspeed Adamant Scizors in case they decide to whack me with U-turn.
Heatran @ Choice Scarf
Nature: Naive
EVs: 252 Sp. Atk / 252 Speed / 4 HP
Flamethrower
Explosion
HP Ice
Earth Power
Rounding out my team is the king of revenge killers: ScarfTran. Not much to say here, 'cept that it KOs most threats such as Salamence and Metagross should they decide to stay in. This guy also forms the other half of my Latias-Heatran synergy. Explosion is my last-ditch attempt to redeem a match, and has saved me several times from, say, a Suicune with too many CMs under his belt.
Well, that's basically it! Please feel free to voice your opinions; C & C would be much appreciated.
The idea behind my team is that every single one of its members should be able to leave a mark in the form of damage before itself going down. As such, I've found that each Pokemon has had its fair share of glory and late game sweeps. However, it have also realized that some threats are perfectly capable of running through my team, so I would like advice on countering them.
Without further ado, my team:
Moltres @ Choice Scarf
Nature: Modest
Ability: Pressure
EVs: 252 Sp. Atk / 252 Speed / 4 HP
U-turn
Will-o-Wisp
Overheat
Air Slash
The standard anti-lead set taken straight from the website, and it has served me very well so far. It allows me to force many switches early game, and practice has roughly taught me how to tell if the opponent's gonna switch or not (most of the time they do). If I predict a switch, I simply U-turn out. If not, Overheat hits whatever stays in like a ton of bricks. Unfortunately, I find Will-o-Wisp rather useless on this set, since opposing lead Machamps (Air Slash can't OHKO) and Tyranitars, my two biggest threats, mostly carry Lum Berries. Any advice on what to use instead?
If Moltres U-turns out or somehow survives, I often bring it back as a one-use explosive in the late-game, firing off an Overheat to severely weaken an opposing sweeper.
Swampert @ Leftovers
Nature: Relaxed
Ability: Torrent
EVs: 252 HP / 252 Defense / 4 Sp. Defense
Stealth Rock
Hydro Pump
Earthquake
Ice Beam
My entry hazard set-upper, and a very reliable one at that. Not much to say here: it switches in on a weak incoming physical attack then proceeds to set-up. That done, it then either switches out, or stays in to cause as much havoc as possible. Also a great check to most physical threats, Tyranitar included.
Scizor @ Life Orb
Nature: Adamant
Ability: Technician
EVs: 252 Atk / 224 Speed / 32 HP
Bullet Punch
Swords Dance
U-turn
Pursuit
Your standard Swords Dancing Scizor Set, really. Great for revenge-kills, but aren't all Scizor variants? I tend to bring out this guy pretty early, hoping to take advantage of a momentary lull in the opponent's defense. If I manage to get in a Swords Dance, BP deals pretty hefty damage to even the sturdiest of Scizor counters. I'm thinking of replacing Pursuit, since I pretty much use in solely to kill Rotoms that get smart and predict a switch on my part.
Latias @ Life Orb
Nature: Timid
Ability: Levitate
EVs: 252 Sp. Atk / 252 Speed / 4 HP
Surf
Draco Meteor
Thunderbolt
Recover
Undoubtedly the closest my team has to an MVP. If I manage to hide Latias long enough and destroy her counters before bringing her out, she is surprisingly good at wrapping up a match. Surf offers good neutral coverage, Draco Meteor hits almost everything insanely hard, and Thunderbolt lets her serve as a reliable Empoleon/Gyarados counter. Empoleon can't OHKO with an unboosted Ice Beam and is OHKOed, while Latias is (I'm not sure how myself) able to outspeed and OHKO certain Gyarados even after a single DD.
The main problem I get when using Latias is Draco Meteor forcing me to switch, and Surf and Thunderbolt being dubious methods to counter Steels like Metagross. Other than that, Latias is a wonderfully reliable member of the team.
Tyranitar @ Expert Belt
Nature: Hasty
Ability: Sand Stream
EVs: 252 Atk / 208 Speed / 48 Sp. Atk
Pursuit
Flamethrower
Crunch
Superpower
The Bait TTar, which I ripped off from somewhere in the site. :P I misplay this guy so often that it's almost a crime, but when I manage to predict right, he truly becomes a real beast, taking out one or two opposing Pokemon with little or no effort at all.
The means to using this set are quite standard: fake a Choice Band, then a) catch the inevitable Scizor / Breloom switch-in with a Flamethrower to the face, or b) Roast them after the predict a switch on my part. The EVs and nature let me outspeed Adamant Scizors in case they decide to whack me with U-turn.
Heatran @ Choice Scarf
Nature: Naive
EVs: 252 Sp. Atk / 252 Speed / 4 HP
Flamethrower
Explosion
HP Ice
Earth Power
Rounding out my team is the king of revenge killers: ScarfTran. Not much to say here, 'cept that it KOs most threats such as Salamence and Metagross should they decide to stay in. This guy also forms the other half of my Latias-Heatran synergy. Explosion is my last-ditch attempt to redeem a match, and has saved me several times from, say, a Suicune with too many CMs under his belt.
Well, that's basically it! Please feel free to voice your opinions; C & C would be much appreciated.