approved by immortal and scpinion
NOW PLAYABLE AT DRAGON HEAVEN
Quick Introduction
Ever been frustrated that your Pokemon doesn't take full advantage of its ability? Angry that your Aerodactyl has to work with the miserable missed potential of Rock Head Double-Edge? Sad that your Pangoro can only abuse Scrappy with Hammer Arm? Well no more! In Move Mastery, your mons get every move that directly interacts with their ability- offensively AND defensively! It follows this ruling: "If the move can have its effect or power altered when used by or against a pokemon with X ability, then X ability grants access to the move".
To give an example: Rock Head grants Aerodactyl no recoil on all recoil moves. That means Rock Head Aerodactyl gets all moves with built-in recoil! Another example would be Scrappy Pangoro, who gains access to all Normal and Fighting type moves such as Rapid Spin and High Jump Kick! A mon that has Iron Fist would gain access to all punching moves!
As said before, this also works defensively. This means that Chesnaught gets access to all "bullet" moves if its ability is Bulletproof. A Latios with Levitate would gain access to all ground type attacks, as well as the hazards that Levitate dodges!
To clarify, mons only gain moves granted by their CURRENT ability! A Solid Rock Rhyperior wouldn't gain access to the moves granted by Reckless Rhyperior.
Z Moves can only be used through the regular method of z-crystals- they can't be granted as a permanent moveslot by this meta.
Here is the list of moves granted by each ability:
(these are the rules for what each ability grants- a list of every single exact move will be posted later on, likely coinciding with when the meta starts being coded. feel free to ask questions about specifics, but read the Q+A also)
If an ability is not on the list, let me know!
If you are looking for a concise list of every single move granted to every single ability- look here: http://pastebin.com/Vs5M59u0
Ctrl+F and type the ability you are looking for- if it doesnt come up, it isnt granted anything additional in this meta.
Rules:
Mechanic: All Pokemon gain access to any move that directly interacts with their ability. (Check above list for specific moves)
Clauses:
-OU Clauses
-Contact Clause (moves cannot be granted solely on the basis of being a contact move)
-Status Clause (moves cannot be granted solely on the basis of them inflicting status)
-Damage Clause (moves cannot be granted solely on the basis of them dealing damage)
-Dodge Clause (moves cannot be granted solely on the basis of them being made more likely to miss)
-Umbrella Clause (moves cannot be granted to abilities that interact with every possible move)
-Negation Clause (moves that "interact" with abilities by removing them will not be granted)
check Q&A for more information on these additional clauses
Banned Abilities: Prankster, Magic Guard, Magic Bounce, Serene Grace, Contrary, Victory Star, No Guard, Weak Armor, Pixilate, Refrigerate, Galvanize, Fur Coat, Wonder Guard, Hustle.
Banned Moves: V-Create, Electrify
Banned abilities are still usable, but do not grant any additional moves. Banned moves are still usable, but only by Pokemon that naturally learn them.
Strategy:
Some Example Sets
Aerodactyl @ Life Orb
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Head Smash
- Brave Bird
- Flare Blitz
- Wood Hammer
Aerodactyl gets access to all recoil moves, which turns it into a really powerful sweeper with high BP moves, great speed, and coverage.
Dragalge @ Black Sludge
Ability: Adaptability
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Core Enforcer
- Acid Spray
- Focus Blast
- Toxic Spikes
Dragalge gets access to all of its STAB moves with Adaptability, and naturally puts it to good use as a wallbreaker. STAB Acid Spray hits hard to begin with, and then only hits harder next turn. Core Enforcer is a great option instead of Draco Meteor thanks to its consistency, hitting incredibly hard every turn, and destroys walls after an Acid Spray.
Alomomola @ Leftovers
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Substitute
- Baton Pass
- Scald
- Calm Mind
Regenerator gets activated on switching out, so it's activated by all switching moves! Baton Pass is a great option for Alomomola who can pass its allies enormous Substitutes, or Calm Mind boosts. Alternatively, it could make great use out of Parting Shot.
Goodra @ Leftovers
Ability: Sap Sipper
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
IVs: 0 Atk
- Leech Seed
- Strength Sap
- Dragon Pulse
- Fire Blast
Goodra gains 2 amazing recovery moves thanks to Sap Sipper: Leech Seed and Strength Sap! This also helps rectify a middling defense stat, and boosts its viability as a great special tank! Goodra also has other Grass type moves at its disposal, such as Spore and Seed Flare!
Excadrill @ Life Orb
Ability: Sand Force
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Bullet Punch
- Swords Dance
- Thousand Arrows
- Sunsteel Strike
Excadrill can use Sand Force and grab access to all Ground, Steel, and Rock type moves. It now has 2 amazing STAB Steel attacks in Bullet Punch and Sunsteel Strike, while Thousand Arrows grants all the other coverage it could wish for!
Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Precipice Blades
- Power Whip
- Icicle Crash
- Stone Edge
Rhyperior shows a good use of defensive interaction! Solid Rock interacts with all the moves it is weak to! Therefore it gains access to those moves; a powerful new STAB with Precipice Blades, and Power Whip + Icicle Crash rounds out its coverage very well.
Lycanroc @ Life Orb
Ability: Steadfast
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Accelerock
- Icicle Crash
- Zing Zap
- Swords Dance
Lycanroc has good speed, attack, and access to priority but horrendous coverage. Luckily Steadfast grants it two flinching moves that give pseudo-boltbeam coverage which allows it to be a good speedy cleaner.
Kommo-o @ Life Orb
Ability: Bulletproof
EVs: 56 HP / 252 SpA / 200 Spe
Modest Nature
IVs: 0 Atk
- Aura Sphere
- Clanging Scales
- Searing Shot
- Rock Polish
Kommo-o gets wonderful special coverage with Bulletproof, including an accurate fighting STAB option with Aura Sphere!
Q&A:
Q: What do the Contact, Status, Damage, Dodge, Umbrella and Negation clauses apply to, and why are they in place?
A: Contact Clause applies to abilities like Tough Claws which would otherwise interact with every contact move, as well as abilities like Flame Body, Cute Charm and Effect Spore which have a chance to activate with every contact move also.
Status Clause applies to abilities like Natural Cure, Guts, and Shed Skin, which interact with all attacks and moves that inflict status.
Damage Clause applies to abilities such as Multiscale, Disguise, and Stamina, which interact with every single move that deal damage to the Pokemon.
Umbrella Clause applies to abilities that interact with every move, such as Protean and Color Change.
Dodge Clause applies to abilities that make moves more likely to miss, such as Sand Veil, or Snow Cloak.
The reason behind all of these clauses are similar: they provide an enormous movepool to an enormous number of Pokemon. It removes the ideas of specialization and totally overshadows other options inside the meta, and is near-impossible to play defensively against.
Negation Clause is in place so that not all mons access to Core Enforcer as well as Gastro Acid and Worry Seed- simply due to their "interaction" with all abilities.
Q: How does move granting work with Mega Evolution?
A: The pokemon with the mega stone will be granted moves from the ability of its base form. When it mega evolves, it will retain those moves, but it can't be given moves based on its mega evolved form in the teambuilder. For instance, Mega Beedrill can learn Megahorn, not because of Adaptability but because of Swarm on regular Beedrill. Mega Beedrill cannot learn Gunk Shot.
Q: Why can I not teach my Drizzle Pokemon Hurricane/ Why can I not teach my Electric Surge Pokemon Bolt Strike?
A: Pokemon with weather and terrain abilities simply summon a field condition- the field condition is the thing that interacts with the moves such as Hurricane or Bolt Strike. The summoning of the field condition is not directly interacting with these moves.
Q: How do situational abilities work?
A: Abilities that have a chance to activate (such as Water Veil having a 30% chance to block a burn when hit by Scald) or abilities that need to meet a criteria to work (such as Swarm only working under a certain hp percentage, or Sand Force working only in sandstorm) will still grant the moves as if the criteria for activation is met. So Sand Force Pokemon will be granted all ground, steel, and rock type moves for permanent use in the teambuilder (even when not in sandstorm), Water Veil pokemon will be granted all moves with a percentage chance to burn, and Swarm users will be granted all bug type moves (and will be able to use them all even when at full hp).
Q: I spotted an inconsistency, or disagree with a move granted/not granted. Can I do anything to get this officially changed?
A: Yes- share it in the thread, but please first consider the relevance of bringing up the move. Is it a move that all users of the ability already gain naturally? For instance, all swift swimmers gain rain dance: you might disagree that swift swimmers should gain rain dance, but the disagreement is pointless because it would not change any movesets. And secondly, is it truly relevant? You may believe that cloud nine users should gain access to hail, and sandstorm. Is this really worth redirecting the conversation in the thread to discuss? For queries that you are unsure about, please contact me through pm and I will talk to you individually. I am totally open to fixing granted moves to remove inconsistencies, but most of the move-granting is fine and this shouldnt become the main topic of the thread.
Resources:
[to be added: this section will include information about councils, bans and unbans, and other useful things once the thread has developed further]
21/12/16: Gale Wings unbanned. (will be implemented soon)
Last Words:
Lets discuss potential sets, and talk about what mons and strategies might become frontrunners! Move Mastery is a bit different as a Pet Mod because there arent any submissions, slates, or "traditional" pet mod contribution. With that in mind, please feel free to raise questions if you are confused as to why certain moves are / aren't granted, but I dont want discussion to turn into debates over whether moves should be granted or not, or suggestions of new moves to give to random pokemon for flavour. Lets focus on meta, and later a council will hopefully be created to solves inconsistencies in movelists. Thanks in advance!
NOW PLAYABLE AT DRAGON HEAVEN
Quick Introduction
Ever been frustrated that your Pokemon doesn't take full advantage of its ability? Angry that your Aerodactyl has to work with the miserable missed potential of Rock Head Double-Edge? Sad that your Pangoro can only abuse Scrappy with Hammer Arm? Well no more! In Move Mastery, your mons get every move that directly interacts with their ability- offensively AND defensively! It follows this ruling: "If the move can have its effect or power altered when used by or against a pokemon with X ability, then X ability grants access to the move".
To give an example: Rock Head grants Aerodactyl no recoil on all recoil moves. That means Rock Head Aerodactyl gets all moves with built-in recoil! Another example would be Scrappy Pangoro, who gains access to all Normal and Fighting type moves such as Rapid Spin and High Jump Kick! A mon that has Iron Fist would gain access to all punching moves!
As said before, this also works defensively. This means that Chesnaught gets access to all "bullet" moves if its ability is Bulletproof. A Latios with Levitate would gain access to all ground type attacks, as well as the hazards that Levitate dodges!
To clarify, mons only gain moves granted by their CURRENT ability! A Solid Rock Rhyperior wouldn't gain access to the moves granted by Reckless Rhyperior.
Z Moves can only be used through the regular method of z-crystals- they can't be granted as a permanent moveslot by this meta.
Here is the list of moves granted by each ability:
(these are the rules for what each ability grants- a list of every single exact move will be posted later on, likely coinciding with when the meta starts being coded. feel free to ask questions about specifics, but read the Q+A also)
adaptability: get access to all ATTACKS (not status moves) that are the same typing as your mon
aerialate: all normal type attacks
aftermath: nothing
air lock: BANNED (Ubers)
analytic: nothing
anger point: all crit moves (frost breath etc)
anticipation: all ATTACKS that hit the pokemon super effectively
aroma veil: gains access to taunt, torment, encore, disable, heal block, and moves that cause infatuation
aura break: nothing
bad dreams: BANNED (Ubers)
battery: nothing
battle armor: all crit moves
battle bond: nothing
beast boost: nothing
beserk: nothing
big pecks: all moves that lower Defense
blaze: all fire type ATTACKS
bulletproof: all ball and bomb moves
cheek pouch: nothing
chlorophyll: gets sunny day
clear body: all moves and hazards that lower opponent stats
cloud nine: nothing
color change: nothing
comatose: hex, wake-up slap, sleep talk, snore
competitive: all moves and hazards that lower opponent stats
compound eyes: all moves with imperfect accuracy
contrary: BANNED
corrosion: all moves that inflict POISON apart from toxic spikes
cursed body: nothing
cute charm: nothing
damp: all self destruction moves
dancer: all dancing moves
dark aura: BANNED (Ubers)
dazzling: all priority moves
defeatist: nothing
defiant: all moves and hazards that lower opponent stats
delta stream: BANNED (Ubers)
desolate land: BANNED (Ubers)
disguise: nothing
download: nothing
drizzle: nothing
drought: nothing
dry skin: all water type ATTACKS, all fire type ATTACKS
early bird: nothing
effect spore: nothing
electric surge: nothing
emergency exit: nothing
fairy aura: BANNED (Ubers)
filter: all ATTACKS that are super effective against it
flame body: nothing
flare boost: all moves with burn chance
flash fire: all fire type attacks + will-o-wisp
flower gift: sunny day
flower veil: nothing
fluffy: all fire type attacks
forecast: nothing
forewarn: nothing
friend guard: nothing
frisk: nothing
full metal body: BANNED (Ubers)
fur coat: BANNED
gale wings: all flying type moves
galvanize: BANNED
gluttony: nothing
gooey: nothing
grass pelt: grassy terrain
grassy surge: nothing
guts: nothing
harvest: sunny day
healer: nothing
heatproof: all fire ATTACKS, all moves that can burn
heavy metal: all weight based moves, grass knot heavy slam heat crash etc
honey gather: nothing
huge power: BANNED
hustle: BANNED
hydration: nothing
hyper cutter: all attacks that lower opponents attack
ice body: hail
illuminate: nothing
illusion: nothing
immunity: all attacks that inflict POISON
imposter: nothing
infiltrator: light screen, reflect, safeguard
innards out: nothing
inner focus: all moves that flinch
insomnia: all moves that inflict SLEEP
intimidate: nothing
iron barbs: nothing
iron fist: all punching moves
justified: all dark type ATTACKS
keen eye: all attacks that lower accuracy
klutz: nothing
leaf guard: nothing
levitate: all ground type moves, gravity, spikes, toxic spikes, sticky web, smack down
light metal: all weight based moves
lightningrod: all electric type moves
limber: all moves that inflict PARALYSIS
liquid ooze: all draining moves
liquid voice: all sound moves
long reach: nothing
magic bounce: BANNED
magic guard: BANNED
magician: nothing
magma armor: all moves that inflict FREEZE
magnet pull: nothing
marvel scale: nothing
mega launcher: all aura and pulse moves
merciless: all moves that inflict POISON
minus: magnetic flux, gear up
misty surge: nothing
mold breaker: nothing
moody: nothing
motor drive: all electric type moves
moxie: nothing
multiscale: nothing
multitype: BANNED (Ubers)
mummy: nothing
natural cure: all switching and phasing moves
no guard: BANNED
normalize: nothing
oblivious: all infatuation and taunt moves
overcoat: powder moves
overgrow: all grass type moves
own tempo: all moves that inflict CONFUSION
parental bond: BANNED (Ubers)
pickpocket: nothing
pickup: nothing
pixilate: BANNED
plus: magnetic flux, gear up
poison heal: all moves that inflict POISON
poison point: nothing
poison touch: nothing
power construct: BANNED (Ubers)
power of alchemy: nothing
prankster: BANNED
pressure: nothing
primordial sea: BANNED (Ubers)
prism armor: all attacks super effective against itself
protean: nothing
psychic surge: nothing
pure power: nothing
queenly majesty: all priority moves that target opponent
quick feet: nothing
rain dish: rain dance
rattled: all dark, ghost, bug type ATTACKS
reciever: nothing
reckless: all moves with recoil damage
refrigerate: BANNED
regenerator: all switching moves and phasing moves
rivalry: nothing
RKS system: nothing
rock head: all moves with recoil damage
rough skin: nothing
run away: nothing
sand force: all ground, rock, steel attacks
sand rush: sandstorm
sand stream: nothing
sand veil: sandstorm
sap sipper: all grass type moves
schooling: nothing
scrappy: all normal, fighting type moves
serene grace: BANNED
shadow shield: BANNED (Ubers)
shadow tag: BANNED (Ubers)
shed skin: nothing
sheer force: all attacks with secondary effects that affect the opponent's stats
shell armor: guaranteed crit moves
shield dust: all attacks with secondary effects that affect the opponent's stats
shields down: nothing
simple: all stat boosting moves
skill link: all multi-hit moves
slow start: nothing
slush rush: hail
sniper: guaranteed crit moves
snow cloak: hail
snow warning: nothing
solar power: sunny day
solid rock: any move super effective against user
soul-heart: self-destruct, explosion, healing wish, lunar dance, memento
soundproof: any sound based move
speed boost: nothing
stakeout: all switching and phasing moves
stall: nothing
stamina: nothing
stance change: BANNED (Ubers)
static: nothing
steadfast: flinch moves
steelworker: all steel type attacks
stench: nothing
sticky hold: covet, thief, bug bite, pluck, incinerate, knock off, trick, switcheroo
storm drain: all water attacks
strong jaw: all biting moves
sturdy: nothing
suction cups: all phasing moves
super luck: nothing
surge surfer: electric terrain
swarm: all bug type ATTACKS
sweet veil: all sleep moves
swift swim: rain dance
symbiosis: nothing
synchronize: nothing
tangled feet: all confusion moves
tangling hair: nothing
technician: all ATTACKS 60BP and under
telepathy: nothing
teravolt: nothing
thick fat: all fire and ice type attacks
tinted lens: all ATTACKS that are not very effective against user
torrent: all water type attacks
tough claws: nothing
toxic boost: all attacks that inflict poison
trace: nothing
triage: all healing and draining moves
truant: nothing
turboblaze: BANNED (Ubers)
unaware: defense boosting moves
unburden: fling, covet, thief, bug bite, pluck, incinerate, knock off, trick, switcheroo
unnerve: nothing
victory star: BANNED
vital spirit: all moves that inflict SLEEP
volt absorb: all electric type attacks
water absorb: all water type attacks
water bubble: all water and fire attacks, all moves that inflict burn
water compaction: all water type attacks
water veil: all moves that inflict burn
weak armor: BANNED
white smoke: all moves and hazards lowering opponents stats
wimp out: nothing
wonder guard: BANNED
wonder skin: nothing
zen mode: nothing
aerialate: all normal type attacks
aftermath: nothing
air lock: BANNED (Ubers)
analytic: nothing
anger point: all crit moves (frost breath etc)
anticipation: all ATTACKS that hit the pokemon super effectively
aroma veil: gains access to taunt, torment, encore, disable, heal block, and moves that cause infatuation
aura break: nothing
bad dreams: BANNED (Ubers)
battery: nothing
battle armor: all crit moves
battle bond: nothing
beast boost: nothing
beserk: nothing
big pecks: all moves that lower Defense
blaze: all fire type ATTACKS
bulletproof: all ball and bomb moves
cheek pouch: nothing
chlorophyll: gets sunny day
clear body: all moves and hazards that lower opponent stats
cloud nine: nothing
color change: nothing
comatose: hex, wake-up slap, sleep talk, snore
competitive: all moves and hazards that lower opponent stats
compound eyes: all moves with imperfect accuracy
contrary: BANNED
corrosion: all moves that inflict POISON apart from toxic spikes
cursed body: nothing
cute charm: nothing
damp: all self destruction moves
dancer: all dancing moves
dark aura: BANNED (Ubers)
dazzling: all priority moves
defeatist: nothing
defiant: all moves and hazards that lower opponent stats
delta stream: BANNED (Ubers)
desolate land: BANNED (Ubers)
disguise: nothing
download: nothing
drizzle: nothing
drought: nothing
dry skin: all water type ATTACKS, all fire type ATTACKS
early bird: nothing
effect spore: nothing
electric surge: nothing
emergency exit: nothing
fairy aura: BANNED (Ubers)
filter: all ATTACKS that are super effective against it
flame body: nothing
flare boost: all moves with burn chance
flash fire: all fire type attacks + will-o-wisp
flower gift: sunny day
flower veil: nothing
fluffy: all fire type attacks
forecast: nothing
forewarn: nothing
friend guard: nothing
frisk: nothing
full metal body: BANNED (Ubers)
fur coat: BANNED
gale wings: all flying type moves
galvanize: BANNED
gluttony: nothing
gooey: nothing
grass pelt: grassy terrain
grassy surge: nothing
guts: nothing
harvest: sunny day
healer: nothing
heatproof: all fire ATTACKS, all moves that can burn
heavy metal: all weight based moves, grass knot heavy slam heat crash etc
honey gather: nothing
huge power: BANNED
hustle: BANNED
hydration: nothing
hyper cutter: all attacks that lower opponents attack
ice body: hail
illuminate: nothing
illusion: nothing
immunity: all attacks that inflict POISON
imposter: nothing
infiltrator: light screen, reflect, safeguard
innards out: nothing
inner focus: all moves that flinch
insomnia: all moves that inflict SLEEP
intimidate: nothing
iron barbs: nothing
iron fist: all punching moves
justified: all dark type ATTACKS
keen eye: all attacks that lower accuracy
klutz: nothing
leaf guard: nothing
levitate: all ground type moves, gravity, spikes, toxic spikes, sticky web, smack down
light metal: all weight based moves
lightningrod: all electric type moves
limber: all moves that inflict PARALYSIS
liquid ooze: all draining moves
liquid voice: all sound moves
long reach: nothing
magic bounce: BANNED
magic guard: BANNED
magician: nothing
magma armor: all moves that inflict FREEZE
magnet pull: nothing
marvel scale: nothing
mega launcher: all aura and pulse moves
merciless: all moves that inflict POISON
minus: magnetic flux, gear up
misty surge: nothing
mold breaker: nothing
moody: nothing
motor drive: all electric type moves
moxie: nothing
multiscale: nothing
multitype: BANNED (Ubers)
mummy: nothing
natural cure: all switching and phasing moves
no guard: BANNED
normalize: nothing
oblivious: all infatuation and taunt moves
overcoat: powder moves
overgrow: all grass type moves
own tempo: all moves that inflict CONFUSION
parental bond: BANNED (Ubers)
pickpocket: nothing
pickup: nothing
pixilate: BANNED
plus: magnetic flux, gear up
poison heal: all moves that inflict POISON
poison point: nothing
poison touch: nothing
power construct: BANNED (Ubers)
power of alchemy: nothing
prankster: BANNED
pressure: nothing
primordial sea: BANNED (Ubers)
prism armor: all attacks super effective against itself
protean: nothing
psychic surge: nothing
pure power: nothing
queenly majesty: all priority moves that target opponent
quick feet: nothing
rain dish: rain dance
rattled: all dark, ghost, bug type ATTACKS
reciever: nothing
reckless: all moves with recoil damage
refrigerate: BANNED
regenerator: all switching moves and phasing moves
rivalry: nothing
RKS system: nothing
rock head: all moves with recoil damage
rough skin: nothing
run away: nothing
sand force: all ground, rock, steel attacks
sand rush: sandstorm
sand stream: nothing
sand veil: sandstorm
sap sipper: all grass type moves
schooling: nothing
scrappy: all normal, fighting type moves
serene grace: BANNED
shadow shield: BANNED (Ubers)
shadow tag: BANNED (Ubers)
shed skin: nothing
sheer force: all attacks with secondary effects that affect the opponent's stats
shell armor: guaranteed crit moves
shield dust: all attacks with secondary effects that affect the opponent's stats
shields down: nothing
simple: all stat boosting moves
skill link: all multi-hit moves
slow start: nothing
slush rush: hail
sniper: guaranteed crit moves
snow cloak: hail
snow warning: nothing
solar power: sunny day
solid rock: any move super effective against user
soul-heart: self-destruct, explosion, healing wish, lunar dance, memento
soundproof: any sound based move
speed boost: nothing
stakeout: all switching and phasing moves
stall: nothing
stamina: nothing
stance change: BANNED (Ubers)
static: nothing
steadfast: flinch moves
steelworker: all steel type attacks
stench: nothing
sticky hold: covet, thief, bug bite, pluck, incinerate, knock off, trick, switcheroo
storm drain: all water attacks
strong jaw: all biting moves
sturdy: nothing
suction cups: all phasing moves
super luck: nothing
surge surfer: electric terrain
swarm: all bug type ATTACKS
sweet veil: all sleep moves
swift swim: rain dance
symbiosis: nothing
synchronize: nothing
tangled feet: all confusion moves
tangling hair: nothing
technician: all ATTACKS 60BP and under
telepathy: nothing
teravolt: nothing
thick fat: all fire and ice type attacks
tinted lens: all ATTACKS that are not very effective against user
torrent: all water type attacks
tough claws: nothing
toxic boost: all attacks that inflict poison
trace: nothing
triage: all healing and draining moves
truant: nothing
turboblaze: BANNED (Ubers)
unaware: defense boosting moves
unburden: fling, covet, thief, bug bite, pluck, incinerate, knock off, trick, switcheroo
unnerve: nothing
victory star: BANNED
vital spirit: all moves that inflict SLEEP
volt absorb: all electric type attacks
water absorb: all water type attacks
water bubble: all water and fire attacks, all moves that inflict burn
water compaction: all water type attacks
water veil: all moves that inflict burn
weak armor: BANNED
white smoke: all moves and hazards lowering opponents stats
wimp out: nothing
wonder guard: BANNED
wonder skin: nothing
zen mode: nothing
If an ability is not on the list, let me know!
If you are looking for a concise list of every single move granted to every single ability- look here: http://pastebin.com/Vs5M59u0
Ctrl+F and type the ability you are looking for- if it doesnt come up, it isnt granted anything additional in this meta.
Rules:
Mechanic: All Pokemon gain access to any move that directly interacts with their ability. (Check above list for specific moves)
Clauses:
-OU Clauses
-Contact Clause (moves cannot be granted solely on the basis of being a contact move)
-Status Clause (moves cannot be granted solely on the basis of them inflicting status)
-Damage Clause (moves cannot be granted solely on the basis of them dealing damage)
-Dodge Clause (moves cannot be granted solely on the basis of them being made more likely to miss)
-Umbrella Clause (moves cannot be granted to abilities that interact with every possible move)
-Negation Clause (moves that "interact" with abilities by removing them will not be granted)
check Q&A for more information on these additional clauses
Banned Abilities: Prankster, Magic Guard, Magic Bounce, Serene Grace, Contrary, Victory Star, No Guard, Weak Armor, Pixilate, Refrigerate, Galvanize, Fur Coat, Wonder Guard, Hustle.
Banned Moves: V-Create, Electrify
Banned abilities are still usable, but do not grant any additional moves. Banned moves are still usable, but only by Pokemon that naturally learn them.
Strategy:
Some Example Sets
Aerodactyl @ Life Orb
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Head Smash
- Brave Bird
- Flare Blitz
- Wood Hammer
Aerodactyl gets access to all recoil moves, which turns it into a really powerful sweeper with high BP moves, great speed, and coverage.
Dragalge @ Black Sludge
Ability: Adaptability
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Core Enforcer
- Acid Spray
- Focus Blast
- Toxic Spikes
Dragalge gets access to all of its STAB moves with Adaptability, and naturally puts it to good use as a wallbreaker. STAB Acid Spray hits hard to begin with, and then only hits harder next turn. Core Enforcer is a great option instead of Draco Meteor thanks to its consistency, hitting incredibly hard every turn, and destroys walls after an Acid Spray.
Alomomola @ Leftovers
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Substitute
- Baton Pass
- Scald
- Calm Mind
Regenerator gets activated on switching out, so it's activated by all switching moves! Baton Pass is a great option for Alomomola who can pass its allies enormous Substitutes, or Calm Mind boosts. Alternatively, it could make great use out of Parting Shot.
Goodra @ Leftovers
Ability: Sap Sipper
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
IVs: 0 Atk
- Leech Seed
- Strength Sap
- Dragon Pulse
- Fire Blast
Goodra gains 2 amazing recovery moves thanks to Sap Sipper: Leech Seed and Strength Sap! This also helps rectify a middling defense stat, and boosts its viability as a great special tank! Goodra also has other Grass type moves at its disposal, such as Spore and Seed Flare!
Excadrill @ Life Orb
Ability: Sand Force
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Bullet Punch
- Swords Dance
- Thousand Arrows
- Sunsteel Strike
Excadrill can use Sand Force and grab access to all Ground, Steel, and Rock type moves. It now has 2 amazing STAB Steel attacks in Bullet Punch and Sunsteel Strike, while Thousand Arrows grants all the other coverage it could wish for!
Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Precipice Blades
- Power Whip
- Icicle Crash
- Stone Edge
Rhyperior shows a good use of defensive interaction! Solid Rock interacts with all the moves it is weak to! Therefore it gains access to those moves; a powerful new STAB with Precipice Blades, and Power Whip + Icicle Crash rounds out its coverage very well.
Lycanroc @ Life Orb
Ability: Steadfast
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Accelerock
- Icicle Crash
- Zing Zap
- Swords Dance
Lycanroc has good speed, attack, and access to priority but horrendous coverage. Luckily Steadfast grants it two flinching moves that give pseudo-boltbeam coverage which allows it to be a good speedy cleaner.
Kommo-o @ Life Orb
Ability: Bulletproof
EVs: 56 HP / 252 SpA / 200 Spe
Modest Nature
IVs: 0 Atk
- Aura Sphere
- Clanging Scales
- Searing Shot
- Rock Polish
Kommo-o gets wonderful special coverage with Bulletproof, including an accurate fighting STAB option with Aura Sphere!
Q&A:
Q: What do the Contact, Status, Damage, Dodge, Umbrella and Negation clauses apply to, and why are they in place?
A: Contact Clause applies to abilities like Tough Claws which would otherwise interact with every contact move, as well as abilities like Flame Body, Cute Charm and Effect Spore which have a chance to activate with every contact move also.
Status Clause applies to abilities like Natural Cure, Guts, and Shed Skin, which interact with all attacks and moves that inflict status.
Damage Clause applies to abilities such as Multiscale, Disguise, and Stamina, which interact with every single move that deal damage to the Pokemon.
Umbrella Clause applies to abilities that interact with every move, such as Protean and Color Change.
Dodge Clause applies to abilities that make moves more likely to miss, such as Sand Veil, or Snow Cloak.
The reason behind all of these clauses are similar: they provide an enormous movepool to an enormous number of Pokemon. It removes the ideas of specialization and totally overshadows other options inside the meta, and is near-impossible to play defensively against.
Negation Clause is in place so that not all mons access to Core Enforcer as well as Gastro Acid and Worry Seed- simply due to their "interaction" with all abilities.
Q: How does move granting work with Mega Evolution?
A: The pokemon with the mega stone will be granted moves from the ability of its base form. When it mega evolves, it will retain those moves, but it can't be given moves based on its mega evolved form in the teambuilder. For instance, Mega Beedrill can learn Megahorn, not because of Adaptability but because of Swarm on regular Beedrill. Mega Beedrill cannot learn Gunk Shot.
Q: Why can I not teach my Drizzle Pokemon Hurricane/ Why can I not teach my Electric Surge Pokemon Bolt Strike?
A: Pokemon with weather and terrain abilities simply summon a field condition- the field condition is the thing that interacts with the moves such as Hurricane or Bolt Strike. The summoning of the field condition is not directly interacting with these moves.
Q: How do situational abilities work?
A: Abilities that have a chance to activate (such as Water Veil having a 30% chance to block a burn when hit by Scald) or abilities that need to meet a criteria to work (such as Swarm only working under a certain hp percentage, or Sand Force working only in sandstorm) will still grant the moves as if the criteria for activation is met. So Sand Force Pokemon will be granted all ground, steel, and rock type moves for permanent use in the teambuilder (even when not in sandstorm), Water Veil pokemon will be granted all moves with a percentage chance to burn, and Swarm users will be granted all bug type moves (and will be able to use them all even when at full hp).
Q: I spotted an inconsistency, or disagree with a move granted/not granted. Can I do anything to get this officially changed?
A: Yes- share it in the thread, but please first consider the relevance of bringing up the move. Is it a move that all users of the ability already gain naturally? For instance, all swift swimmers gain rain dance: you might disagree that swift swimmers should gain rain dance, but the disagreement is pointless because it would not change any movesets. And secondly, is it truly relevant? You may believe that cloud nine users should gain access to hail, and sandstorm. Is this really worth redirecting the conversation in the thread to discuss? For queries that you are unsure about, please contact me through pm and I will talk to you individually. I am totally open to fixing granted moves to remove inconsistencies, but most of the move-granting is fine and this shouldnt become the main topic of the thread.
Resources:
[to be added: this section will include information about councils, bans and unbans, and other useful things once the thread has developed further]
21/12/16: Gale Wings unbanned. (will be implemented soon)
Last Words:
Lets discuss potential sets, and talk about what mons and strategies might become frontrunners! Move Mastery is a bit different as a Pet Mod because there arent any submissions, slates, or "traditional" pet mod contribution. With that in mind, please feel free to raise questions if you are confused as to why certain moves are / aren't granted, but I dont want discussion to turn into debates over whether moves should be granted or not, or suggestions of new moves to give to random pokemon for flavour. Lets focus on meta, and later a council will hopefully be created to solves inconsistencies in movelists. Thanks in advance!
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