I tried making the move animate in one way for Gens till the 4th, but it doesn't look like the engine was made to make this kind of stuff, so, I guess I'm holding off this request. Besides, it's just getting a bit squishy. It's not that bad.i know that the body slam animation is true to the source material by flattening the opponent...but it currently looks mildly comedic rather than threatening. it's bothering me because RBY is filled with body slam users, and it's seen in every game. it feels silly playing tauros dittos and repeatedly flatten the opponent in a sorta clunky way. could you consider reworking it?
nitpick end. thanks for your hard work
Could the "beam" work in the opposite direction? Since it's a draining move it should move away from the target. You can kinda see how it works in this gif
I was thinking of using part of Surf/Muddy Water/Sludge Wave animation for Thousand Waves and for Thousand Arrows, part of the Eruption/Water Spout animation. I'll get on that later on
Updates would probably be nice for Thousand Arrows/Waves (especially Arrows)
I had something set up for Waves that kinda works just by swapping the dirt from EQ out for green blobs here but idk if it's good http://imgur.com/1duIZI4