Taking this over from The-Vale @ scpinion
And shoutout to Vale for letting me use the information he already wrote up in his thread!
(Original Thread)
Seismitoad (QC)
QC: Eien / Zarif / x
GP: x / x
[OVERVIEW]
**Ground**:
- Unique water/ground typing with water immunity, and takes neutral damage from ice.
- Amazing check and counter to a variety of Water-type threats such as Azumarill, Crawdaunt, Swampert, Slowbro, and Rotom-W thanks to it's water immunity.
- Capability of switching into water type attacks that ground cannot otherwise counter, due to being one of the only viable water absorbers.
- Diverse movepool, allowing Seismitoad to deal with a variety of Pokemon and thus provide support for it's teammates.
- One of the few viable offensive special attackers available to ground.
- Special attack is underwhelming without being boosted by an item.
- While having a useful typing of water/ground and immunity to water this comes at the cost of a 4x weakness to Grass.
- Competes with Gastrodon who has slightly better bulk and access to recovery, however seismitoad forges its own niche with offencive sets due to its better speed and coverage.
- Decent defenses, which it can further booster with an Assault Vest to take on a pivoting role.
- Underwhelming speed stat that generally can't outspeed much other than walls, however is still important for checking major water threats such as Azumarill and Crawdaunt.
- Lack of recovery allows Seismitoad to get worn down and checked very easily.
[SET]
name: Choice Specs (Ground)
move 1: Scald / Hydro Pump
move 2: Earth Power
move 3: Grass Knot
move 4: Sludge Wave
item: Choice Specs
ability: Water Absorb
nature: Modest
evs: 152 HP / 252 SpA / 104 Spe
[SET COMMENTS]
Moves
========
- Scald is Seismitoad's main attacking water STAB, and it's ability to burn is particularly useful in breaking walls such as Sableye or Mew, along with crippling switch-ins that would normally counter it.
- Hydro Pump is a much stronger water type alternative, however it lacks the ability to burn and has weak Accuracy, which are major drawbacks.
- Earth Power is the secondary STAB, and is also Seismitoad's strongest move(aside from hydro pump). It hits Pokemon that scald doesn't do well against, such as Kyurem-B, Keldeo, and water types.
- Grass Knot is mainly meant for water types, for example it can KO Swampert, and usually 2KO regular Gyarados. Mega Gyarados gets OHKOd by Grass Knot.
- Sludge Wave is useful coverage for Pokemon that resist both of Seismitoad's STABs such as Grass-types, for example Breloom or Whimsicott. It's also important against fairy types, specifically to check Azumarill.
- Focus Blast is decent coverage for Pokemon that resist Seismitoad's STABs well, most notably Ferrothorn, however it isn't quite as useful as Seismitoad's other coverage moves.
Set Details
========
- Choice specs with modest nature lets Seismitoad be as strong as possible, and also allows Sludge Wave to always OHKO Azumarill after belly drum.
- 104 speed guarantees outpacing neutral nature Azumarills and Crawdaunts which are major threats to ground, along with speed creeping Pokemon such as Mandibuzz, bulky Heatran, or Magnezone. The rest of the EVs are put into HP to keep Seismitoad bulky so that it can survive attacks from threats such as Mega Sharpedo, Mamoswine, or Mega Gyarados, along with helping Seismitoad maintain a pivoting role. 152 HP also gives Seismitoad a decent chance to not be 2KO'd by leftovers or scarf Keldeo's Secret Sword.
- A faster spread of 72 HP / 252 SpA / 184 Spe with Modest nature allows you to outpace Jolly variants of Azumarill and Crawdaunt, however there is a significant bulk loss.
- A fully offensive spread of 24 HP / 252 SpA / 4 SpD / 228 Spe Modest nature without any bulk is another option to for outrunning neutral speed nature base 70s such as Ludicolo, Bisharp, Volcanion, or Breloom, while still being able to survive a +1 Crunch from Mega Gyarados after stealth rock.
- Water Absorb is always the chosen ability as ground desperately needs a way to counter water attacks and Seismitoad is one of the few viable Pokemon that has access to it. It also allows Seismitoad to check offensive water threats such as Azumarill or Crawdaunt and defensive water threats such as Slowbro.
Usage Tips
========
- Having water immunity allows Seismitoad to switch into suspected water attacks, or to counter walls that utilize scald as their main attacking moves such as Slowbro. However, if the opponent has powerful water-wielding Pokemon such as Keldeo, it's usually important to play as safe as possible with Seismitoad until those threats are taken care of.
- Choiced wallbreakers such as Azumarill, Kingdra, or Keldeo can either severely damage or OHKO Seismitoad if they predict swaps because Seismitoad cannot tank some attacks as easily. So playing cautiously around these Pokemon is crucial.
- Due to the fact that Seismitoad lacks proper recovery, it's important to play cautiously and maintain it's bulk as it becomes harder to switch in at low health and is easily picked off by stronger Pokemon.
- Avoiding status on Seismitoad is important as the passive damage can leave it unable to check opposing Pokemon.
- When the opponent doesn't have Pokemon with water-type attacks to threaten the rest of the team, Seismitoad can play aggressively and hit as hard as it can against the opposing team.
- In some matchups, Choice Specs allows Seismitoad to wallbreak.
- All opponents with grass type moves should be avoided unless Seismitoad is not really needed in the matchup (for example against a grass monotype).
Team Options
========
- Seismitoad fits best on offensive teams that enjoy keeping up momentum with its power.
- Seismitoad does not require much support defensively as it is the one supporting the team by absorbing water-type attacks and striking back with it's offensive pressure. Most team options are instead to help Specs Seismitoad's offensive wallbreaking capabilities.
- Mega-Garchomp and Mega-Camerupt help with Seismitoads weakness to Grass-type attacks while Seismitoad can helps with their Ice-type and Water-type weaknesses respectively.
- Mamoswine is useful due to its ability to check many Grass-type and Dragon-type Pokemon that would otherwise check Seismitoad.
- Physical wallbreakers in general work well with this set, because they can break the specially defensive walls that counter Seismitoad.
- Hippowdon is a good teammate that appreciates Seismitoad's ability to switch into Water-type attacks. It also sets up Stealth Rock to put many foes such as Mega Gyarados and Zapdos into range of Seismitoad's powerful attacks.
- Landorus-I is useful as it can break walls that Seismitoad cannot. Together, they put a lot of pressure on the opposing team by weakening their shared checks over time. Landorus can also run Gravity, which helps Seismitoad break Flying teams with great ease, thanks to its powerful Earth Power.
[SET]
name: Assault Vest (Ground)
move 1: Scald
move 2: Knock Off
move 3: Grass Knot / Sludge Bomb
move 4: Earth Power
item: Assault Vest
ability: Water Absorb
nature: Modest
evs: 240 HP / 252 SpA / 16 Spe
[SET COMMENTS]
Moves
========
- Scald is the best water move for AV Seismitoad, as power isn't too important and the ability to burn it's opponents such as walls and switch-ins such as physical threats like Breloom, and is exceedingly valuable.
- Because Seismitoad's power is underwhelming without boosts, Knock Off can be essential for dealing with walls that counter it, such as removing Chansey's eviolite or Zapdos's leftovers.
- Grass Knot is vital coverage for Water-type walls, such as Swampert or Slowbro.
- Sludge Bomb is a secondary option mainly for checking Azumarill, however in most situations Knock Off is superior. It is used over Sludge Wave on this set because offensive power isn't quite as important, and the higher chance of poisoning opponents can be especially useful.
- Earth Power is Seismitoad's stronger STAB move, which also provides useful coverage against Water-type Pokemon such as Tentacruel, Lanturn, or Empoleon. Earth Power also threatens Steel-type Pokemon such as Bisharp or Magnezone.
Set Details
========
- Maximum special attack to maintain an offensive presence.
- 16 speed is used to speed creep bulky M-Scizor, along with some of it's counters such as Lapras, Walrein, and Band Azumarill.
- Modest nature is used over Quiet even with Knock Off to ensure that Seismitoad is still faster than Pokemon such as Skarmory.
- HP bulk is maximized to work with assault vest and to become a tank.
- A spread of 152 HP / 252 SpA / 104 Spe with a Modest nature can be used outspeed Adamant variants of Azumarill and Crawdaunt.
- Water Absorb is essential for Seismitoad to counter Water-type Pokemon that threaten Ground teams, and help Seismitoad pivot Water-type attacks.
Usage Tips
========
- Assault Vest with allows Seismitoad to pivot into a variety of special attacks with ease, while Water Absorb grants immunity to water attacks. It's a hit-and-run set that doesn't have the power to actually break walls or the longevity to stay in too long.
- Although Seismitoad's bulk is outstanding with it's Assault Vest and large investment in HP, it still lacks reliable recovery so it can only take a few hits before being worn out. It can take advantage of Water-type attacks to switch in and heal up in order to remedy this.
- It's important to avoid statuses as once again, Seismitoad cannot reliably recover from the damage it takes.
- Hazards can be a major issue as they take a toll on Seismitoad's pivoting potential, and a weakened Seismitoad is easily defeated.
- Even with it's Assault Vest bulk, opponents with Grass-type attacks can almost always easily OHKO or severely damage Seismitoad, so they should be played around cautiously.
- Scald and Knock Off are both fantastic moves for hitting switch-ins, as Scald can burn and Knock Off can remove their items. They can both be spammed pretty safely to wear down checks.
Team Options
========
- Offensive physical wallbreakers are necessasry to work with Seismitoad as many Specially Defensive walls shut it down. Wallbreakers also pair well with Seismitoad because they appreciates their checks having their items Knocked Off and burned by Seismitoad. Landorus and Mega Garchomp are good examples of this, as they take out the walls that Seismitoad cannot touch in return.
- Hippowdon is a good physical wall to work with Seismitoad in a defensive core. It sets stealth rocks, and can force out set up sweepers with Whirlwind. Hippowdon also comes with Sand Stream to strengthen Mega Garchomp or Excadrill, which both help Seismitoad by providing physically offensive pressure.
- Gliscor is a notable defensive partner for AV Seismitoad, as it can alleviate Seismitoad's major Grass-type weakness. Gliscor is also a great stallbreaker, which takes out most of the walls that can stop Seismitoad.
- Landorus-Therian is particularly useful as it can work as a powerful physically offensive pivot with intimidate to weaken physical attackers, while also helping with Seismitoad's Grass-type weakness.
- Mamoswine is a good offensive teammate that can beat Grass-types that threaten Seismitoad, although it cannot switch into them.
- Excadrill appreciates Seismitoad's ability to switch in to Fire- and Water-type attacks, while providing powerful wallbreaking power.
[STRATEGY COMMENTS]
Other Options
=============
**Ground**:
- A leftovers set can be used by utilizing Knock Off, Toxic, Scald and Stealth Rock however this set lacks the power to check Azumarill and is generally outclassed by Gastrodon who possesses a reliable recovery move and has better bulk than Seismitoad.
- Stealth Rock is also more appropriate on Hippowdon as it can reliably reset the hazards if they have been removed due to its better bulk and reliable recovery.
- A mixed Life Orb Set is also a possibility but the damage output would be underwhelming especially compared to better mixed attackers such as Landorus-I and Mega-Garchomp and it isn't worth compromising Seismitoad's bulk.
- Hidden Power [Fire] is another option which is specifically used to break Scizor and Ferrothorn, however it's difficult to fit onto Seismitoad's limited moveset.
Checks and Counters
===================
**Ground**:
**Grass-types**:
- Grass-type Pokemon resist Seismitoad's STAB moves and can force Seismitoad out by targeting its 4x weakness.
- Pokemon like Mega Venusaur, Cradily, and Amoonguss are able to switch in on most Seismitoads and force it out, and most other Grass-type Pokemon like Breloom and Celebi are able to check it offensively but are unable to switch in due to taking heavy damage from Sludge Wave or being burned by Scald.
- Many attackers carry Grass-type coverage moves such as Hidden Power Grass on Keldeo and Magnezone, Grass Knot on Infernape and Thundurus and Energy Ball on Latios and Meloetta, threatening Seismitoad.
**Specially Defensive Walls**:
- Even with maximum Special Attack investments and Choice Specs, Seismitoad still gets completely shut down by a large amount of common Specially Defensive walls, such as Chansey, Zapdos, Latias, Latios, or Mega Latias.
- Seismitoad variants with Knock Off can help break these Pokemon, however even then, another Pokemon should be swapped in to do the rest of the work as none of Seismitoad's coverage moves can really hurt most Specially Defensive walls anyway.
**Wallbreakers**:
- Because Seismitoad is easy to wear down due to its lack of reliable recovery, many wallbreakers outspeed and OHKO Seismitoad if they gain the switch in.
- Notable threats to Seismitoad are like Mega Charizard-Y, Specs Meloetta, Banded Diggersby, Specs or Life Orb Hydreigon, and Mega-Garchomp.
- Many of these Pokémon can force Seismitoad out and KO most switch ins with their powerful STAB and coverage.
**Dragon-types**:
The likes of Mega Latias, Latios, Hydreigon, Dragonite, or Kyurem-Black and more all easily counter Seismitoad. It should also be noted that Latios with roost can easily get by Seismitoad's Knock-Off.
**Status**:
Seismitoad hates getting hit with status effects as they easily wear it down, leaving Seismitoad much more vulnerable.
And shoutout to Vale for letting me use the information he already wrote up in his thread!
(Original Thread)
Seismitoad (QC)
QC: Eien / Zarif / x
GP: x / x
[OVERVIEW]
**Ground**:
- Unique water/ground typing with water immunity, and takes neutral damage from ice.
- Amazing check and counter to a variety of Water-type threats such as Azumarill, Crawdaunt, Swampert, Slowbro, and Rotom-W thanks to it's water immunity.
- Capability of switching into water type attacks that ground cannot otherwise counter, due to being one of the only viable water absorbers.
- Diverse movepool, allowing Seismitoad to deal with a variety of Pokemon and thus provide support for it's teammates.
- One of the few viable offensive special attackers available to ground.
- Special attack is underwhelming without being boosted by an item.
- While having a useful typing of water/ground and immunity to water this comes at the cost of a 4x weakness to Grass.
- Competes with Gastrodon who has slightly better bulk and access to recovery, however seismitoad forges its own niche with offencive sets due to its better speed and coverage.
- Decent defenses, which it can further booster with an Assault Vest to take on a pivoting role.
- Underwhelming speed stat that generally can't outspeed much other than walls, however is still important for checking major water threats such as Azumarill and Crawdaunt.
- Lack of recovery allows Seismitoad to get worn down and checked very easily.
[SET]
name: Choice Specs (Ground)
move 1: Scald / Hydro Pump
move 2: Earth Power
move 3: Grass Knot
move 4: Sludge Wave
item: Choice Specs
ability: Water Absorb
nature: Modest
evs: 152 HP / 252 SpA / 104 Spe
[SET COMMENTS]
Moves
========
- Scald is Seismitoad's main attacking water STAB, and it's ability to burn is particularly useful in breaking walls such as Sableye or Mew, along with crippling switch-ins that would normally counter it.
- Hydro Pump is a much stronger water type alternative, however it lacks the ability to burn and has weak Accuracy, which are major drawbacks.
- Earth Power is the secondary STAB, and is also Seismitoad's strongest move(aside from hydro pump). It hits Pokemon that scald doesn't do well against, such as Kyurem-B, Keldeo, and water types.
- Grass Knot is mainly meant for water types, for example it can KO Swampert, and usually 2KO regular Gyarados. Mega Gyarados gets OHKOd by Grass Knot.
- Sludge Wave is useful coverage for Pokemon that resist both of Seismitoad's STABs such as Grass-types, for example Breloom or Whimsicott. It's also important against fairy types, specifically to check Azumarill.
- Focus Blast is decent coverage for Pokemon that resist Seismitoad's STABs well, most notably Ferrothorn, however it isn't quite as useful as Seismitoad's other coverage moves.
Set Details
========
- Choice specs with modest nature lets Seismitoad be as strong as possible, and also allows Sludge Wave to always OHKO Azumarill after belly drum.
- 104 speed guarantees outpacing neutral nature Azumarills and Crawdaunts which are major threats to ground, along with speed creeping Pokemon such as Mandibuzz, bulky Heatran, or Magnezone. The rest of the EVs are put into HP to keep Seismitoad bulky so that it can survive attacks from threats such as Mega Sharpedo, Mamoswine, or Mega Gyarados, along with helping Seismitoad maintain a pivoting role. 152 HP also gives Seismitoad a decent chance to not be 2KO'd by leftovers or scarf Keldeo's Secret Sword.
- A faster spread of 72 HP / 252 SpA / 184 Spe with Modest nature allows you to outpace Jolly variants of Azumarill and Crawdaunt, however there is a significant bulk loss.
- A fully offensive spread of 24 HP / 252 SpA / 4 SpD / 228 Spe Modest nature without any bulk is another option to for outrunning neutral speed nature base 70s such as Ludicolo, Bisharp, Volcanion, or Breloom, while still being able to survive a +1 Crunch from Mega Gyarados after stealth rock.
- Water Absorb is always the chosen ability as ground desperately needs a way to counter water attacks and Seismitoad is one of the few viable Pokemon that has access to it. It also allows Seismitoad to check offensive water threats such as Azumarill or Crawdaunt and defensive water threats such as Slowbro.
Usage Tips
========
- Having water immunity allows Seismitoad to switch into suspected water attacks, or to counter walls that utilize scald as their main attacking moves such as Slowbro. However, if the opponent has powerful water-wielding Pokemon such as Keldeo, it's usually important to play as safe as possible with Seismitoad until those threats are taken care of.
- Choiced wallbreakers such as Azumarill, Kingdra, or Keldeo can either severely damage or OHKO Seismitoad if they predict swaps because Seismitoad cannot tank some attacks as easily. So playing cautiously around these Pokemon is crucial.
- Due to the fact that Seismitoad lacks proper recovery, it's important to play cautiously and maintain it's bulk as it becomes harder to switch in at low health and is easily picked off by stronger Pokemon.
- Avoiding status on Seismitoad is important as the passive damage can leave it unable to check opposing Pokemon.
- When the opponent doesn't have Pokemon with water-type attacks to threaten the rest of the team, Seismitoad can play aggressively and hit as hard as it can against the opposing team.
- In some matchups, Choice Specs allows Seismitoad to wallbreak.
- All opponents with grass type moves should be avoided unless Seismitoad is not really needed in the matchup (for example against a grass monotype).
Team Options
========
- Seismitoad fits best on offensive teams that enjoy keeping up momentum with its power.
- Seismitoad does not require much support defensively as it is the one supporting the team by absorbing water-type attacks and striking back with it's offensive pressure. Most team options are instead to help Specs Seismitoad's offensive wallbreaking capabilities.
- Mega-Garchomp and Mega-Camerupt help with Seismitoads weakness to Grass-type attacks while Seismitoad can helps with their Ice-type and Water-type weaknesses respectively.
- Mamoswine is useful due to its ability to check many Grass-type and Dragon-type Pokemon that would otherwise check Seismitoad.
- Physical wallbreakers in general work well with this set, because they can break the specially defensive walls that counter Seismitoad.
- Hippowdon is a good teammate that appreciates Seismitoad's ability to switch into Water-type attacks. It also sets up Stealth Rock to put many foes such as Mega Gyarados and Zapdos into range of Seismitoad's powerful attacks.
- Landorus-I is useful as it can break walls that Seismitoad cannot. Together, they put a lot of pressure on the opposing team by weakening their shared checks over time. Landorus can also run Gravity, which helps Seismitoad break Flying teams with great ease, thanks to its powerful Earth Power.
[SET]
name: Assault Vest (Ground)
move 1: Scald
move 2: Knock Off
move 3: Grass Knot / Sludge Bomb
move 4: Earth Power
item: Assault Vest
ability: Water Absorb
nature: Modest
evs: 240 HP / 252 SpA / 16 Spe
[SET COMMENTS]
Moves
========
- Scald is the best water move for AV Seismitoad, as power isn't too important and the ability to burn it's opponents such as walls and switch-ins such as physical threats like Breloom, and is exceedingly valuable.
- Because Seismitoad's power is underwhelming without boosts, Knock Off can be essential for dealing with walls that counter it, such as removing Chansey's eviolite or Zapdos's leftovers.
- Grass Knot is vital coverage for Water-type walls, such as Swampert or Slowbro.
- Sludge Bomb is a secondary option mainly for checking Azumarill, however in most situations Knock Off is superior. It is used over Sludge Wave on this set because offensive power isn't quite as important, and the higher chance of poisoning opponents can be especially useful.
- Earth Power is Seismitoad's stronger STAB move, which also provides useful coverage against Water-type Pokemon such as Tentacruel, Lanturn, or Empoleon. Earth Power also threatens Steel-type Pokemon such as Bisharp or Magnezone.
Set Details
========
- Maximum special attack to maintain an offensive presence.
- 16 speed is used to speed creep bulky M-Scizor, along with some of it's counters such as Lapras, Walrein, and Band Azumarill.
- Modest nature is used over Quiet even with Knock Off to ensure that Seismitoad is still faster than Pokemon such as Skarmory.
- HP bulk is maximized to work with assault vest and to become a tank.
- A spread of 152 HP / 252 SpA / 104 Spe with a Modest nature can be used outspeed Adamant variants of Azumarill and Crawdaunt.
- Water Absorb is essential for Seismitoad to counter Water-type Pokemon that threaten Ground teams, and help Seismitoad pivot Water-type attacks.
Usage Tips
========
- Assault Vest with allows Seismitoad to pivot into a variety of special attacks with ease, while Water Absorb grants immunity to water attacks. It's a hit-and-run set that doesn't have the power to actually break walls or the longevity to stay in too long.
- Although Seismitoad's bulk is outstanding with it's Assault Vest and large investment in HP, it still lacks reliable recovery so it can only take a few hits before being worn out. It can take advantage of Water-type attacks to switch in and heal up in order to remedy this.
- It's important to avoid statuses as once again, Seismitoad cannot reliably recover from the damage it takes.
- Hazards can be a major issue as they take a toll on Seismitoad's pivoting potential, and a weakened Seismitoad is easily defeated.
- Even with it's Assault Vest bulk, opponents with Grass-type attacks can almost always easily OHKO or severely damage Seismitoad, so they should be played around cautiously.
- Scald and Knock Off are both fantastic moves for hitting switch-ins, as Scald can burn and Knock Off can remove their items. They can both be spammed pretty safely to wear down checks.
Team Options
========
- Offensive physical wallbreakers are necessasry to work with Seismitoad as many Specially Defensive walls shut it down. Wallbreakers also pair well with Seismitoad because they appreciates their checks having their items Knocked Off and burned by Seismitoad. Landorus and Mega Garchomp are good examples of this, as they take out the walls that Seismitoad cannot touch in return.
- Hippowdon is a good physical wall to work with Seismitoad in a defensive core. It sets stealth rocks, and can force out set up sweepers with Whirlwind. Hippowdon also comes with Sand Stream to strengthen Mega Garchomp or Excadrill, which both help Seismitoad by providing physically offensive pressure.
- Gliscor is a notable defensive partner for AV Seismitoad, as it can alleviate Seismitoad's major Grass-type weakness. Gliscor is also a great stallbreaker, which takes out most of the walls that can stop Seismitoad.
- Landorus-Therian is particularly useful as it can work as a powerful physically offensive pivot with intimidate to weaken physical attackers, while also helping with Seismitoad's Grass-type weakness.
- Mamoswine is a good offensive teammate that can beat Grass-types that threaten Seismitoad, although it cannot switch into them.
- Excadrill appreciates Seismitoad's ability to switch in to Fire- and Water-type attacks, while providing powerful wallbreaking power.
[STRATEGY COMMENTS]
Other Options
=============
**Ground**:
- A leftovers set can be used by utilizing Knock Off, Toxic, Scald and Stealth Rock however this set lacks the power to check Azumarill and is generally outclassed by Gastrodon who possesses a reliable recovery move and has better bulk than Seismitoad.
- Stealth Rock is also more appropriate on Hippowdon as it can reliably reset the hazards if they have been removed due to its better bulk and reliable recovery.
- A mixed Life Orb Set is also a possibility but the damage output would be underwhelming especially compared to better mixed attackers such as Landorus-I and Mega-Garchomp and it isn't worth compromising Seismitoad's bulk.
- Hidden Power [Fire] is another option which is specifically used to break Scizor and Ferrothorn, however it's difficult to fit onto Seismitoad's limited moveset.
Checks and Counters
===================
**Ground**:
**Grass-types**:
- Grass-type Pokemon resist Seismitoad's STAB moves and can force Seismitoad out by targeting its 4x weakness.
- Pokemon like Mega Venusaur, Cradily, and Amoonguss are able to switch in on most Seismitoads and force it out, and most other Grass-type Pokemon like Breloom and Celebi are able to check it offensively but are unable to switch in due to taking heavy damage from Sludge Wave or being burned by Scald.
- Many attackers carry Grass-type coverage moves such as Hidden Power Grass on Keldeo and Magnezone, Grass Knot on Infernape and Thundurus and Energy Ball on Latios and Meloetta, threatening Seismitoad.
**Specially Defensive Walls**:
- Even with maximum Special Attack investments and Choice Specs, Seismitoad still gets completely shut down by a large amount of common Specially Defensive walls, such as Chansey, Zapdos, Latias, Latios, or Mega Latias.
- Seismitoad variants with Knock Off can help break these Pokemon, however even then, another Pokemon should be swapped in to do the rest of the work as none of Seismitoad's coverage moves can really hurt most Specially Defensive walls anyway.
**Wallbreakers**:
- Because Seismitoad is easy to wear down due to its lack of reliable recovery, many wallbreakers outspeed and OHKO Seismitoad if they gain the switch in.
- Notable threats to Seismitoad are like Mega Charizard-Y, Specs Meloetta, Banded Diggersby, Specs or Life Orb Hydreigon, and Mega-Garchomp.
- Many of these Pokémon can force Seismitoad out and KO most switch ins with their powerful STAB and coverage.
**Dragon-types**:
The likes of Mega Latias, Latios, Hydreigon, Dragonite, or Kyurem-Black and more all easily counter Seismitoad. It should also be noted that Latios with roost can easily get by Seismitoad's Knock-Off.
**Status**:
Seismitoad hates getting hit with status effects as they easily wear it down, leaving Seismitoad much more vulnerable.
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